| Post/Author/DateTime | Post |
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| #1pukunuiJul 23, 2014 12:37:11 | From the D&D Facebook page:
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| #2melloredJul 23, 2014 12:43:04 | Acid, Holy Water, and Oil are improvised weapons.
The last one has some weird interactions.
Stabbing someone with a 1d4 improvised weapon and you can grab as a bonus action. Stabbing someone with a 1d4 dagger, and you cannot.
So a rogue want to carry a bunch of broken bottles instead of daggers.
IMO: When you hit a creature, you can grab as a bonus action. |
| #3ChrisTheSJul 23, 2014 12:50:18 | Pommel strike. There's your improvised weapon |
| #4edwin_suJul 23, 2014 12:57:19 |
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| (Reply to #2)kanageddaamen |
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| #6melloredJul 23, 2014 13:10:12 |
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| #7LeugrenJul 23, 2014 13:17:15 |
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| #8AhglockJul 23, 2014 13:28:45 |
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| #9RamzourJul 23, 2014 14:17:00 |
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| #10SturmunddrangJul 23, 2014 14:22:12 |
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| #11SturmunddrangJul 23, 2014 14:24:27 |
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| (Reply to #10)UngeheuerLich |
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| #13PsikerlordJul 23, 2014 14:51:36 |
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| #14DemoMonkeyJul 23, 2014 14:54:35 | "Does that really need to be spelled out? Really?"
Welcome! You are clearly new to the internet. |
| #15Regin_VargtassJul 23, 2014 14:58:34 | I like the feat a lot. It immediately inspires to character concepts. I'll be doing a Human Cleric with a Criminal background (used to be an enforcer), starting with this feat. It will be awesome! |
| #16Brock_LandersJul 23, 2014 15:02:03 | Bingo, sweet feat, exactly what I thought it would entail: +1 to a score, and 1d4 damage for unarmed strike; and the other goodies are sweet.
Yet the Feat is useless to many, perfect.
Nice for the clarification of needing to be Proficient in unarmed strike for the what-have-you. |
| #17RamzourJul 23, 2014 15:02:53 |
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| #18RamzourJul 23, 2014 15:07:30 |
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| #19PsikerlordJul 23, 2014 15:11:23 |
hmm I particularly like the idea of using headbutts/kicks as an unarmed attack/improvised weapon with prof, for cinematic moments. Especially if the manouver fighter gets a pushing/shoving ability... |
| #20MonkeyStealsThePeachJul 23, 2014 15:32:20 | mmmm.... so a free grapple every hit? Havent read the latest grappling rules, I hope they are clear and streamlined. Cause my first reaction is "do not like". |
| #21edwin_suJul 23, 2014 15:34:18 |
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| #22LeugrenJul 23, 2014 15:49:22 |
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| #23RhennyJul 23, 2014 15:50:25 | I love that the feat develops a character and gives PC more options. It will be fun to play even if it isn't a choice that maximizes the pcs power. |
| #24LeugrenJul 23, 2014 15:50:30 |
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| #25AquaticSpaceChickenJul 23, 2014 15:57:50 | This feat looks like a ton of fun. I've known characters across the years that that feat would have been perfect for. I"ve really liked where 5e is going with feats. I'm looking forward to seeing the rest of the feats once the Player's Handbook comes out. |
| #26RamzourJul 23, 2014 16:03:07 |
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| #27PrismJul 23, 2014 16:33:28 |
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| #28Person_ManJul 23, 2014 16:42:21 | It's unfortunate that this Feat (or some other Feat) does not make Unarmed Strike a Finesse and/or Light weapon, which would make it useful to Dex based and TWF builds. |
| (Reply to #28)JC999 |
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| #30souldoubtJul 23, 2014 17:01:21 |
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| #31SturmunddrangJul 23, 2014 17:02:11 |
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| #32Brock_LandersJul 23, 2014 17:10:22 |
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| #33akaddkJul 23, 2014 18:01:19 |
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| (Reply to #33)JC999 |
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| #35jaelisJul 23, 2014 17:39:20 | Don't know that I'd let a character grapple two opponents at once. Maybe if they are both smaller.
I like mellored's house rule. |
| #36Lord_VentnorJul 23, 2014 17:40:01 |
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| (Reply to #9)RustedKitsune |
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| #38LawolfJul 23, 2014 18:34:00 |
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| #39MechaPilotJul 23, 2014 18:41:53 |
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| (Reply to #12)frothsof |
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| #41akaddkJul 23, 2014 19:11:15 |
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| #42OrethalionJul 23, 2014 20:51:51 |
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| #43OrethalionJul 23, 2014 20:54:20 |
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| (Reply to #6)2Chlorobutanal |
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| #45jaelisJul 23, 2014 21:17:24 | I suppose it would let you make the move where you grab two opponents and bonk their heads together. It is hard to say that shouldn't be allowed. The feat would even apply, assuming you can count a creature as an improvised weapon |
| #46beholdergazeJul 23, 2014 21:37:01 | It looks pretty solid to me. Hit for some modest damage, grapple to immobilize and force move 15 or so feet per round sounds useful. I see building blocks here. |
| #47MechaPilotJul 23, 2014 21:40:36 |
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| #48LawolfJul 23, 2014 22:05:48 |
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| #49emwasickJul 23, 2014 22:31:27 |
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| (Reply to #15)Regin_Vargtass | The signpost shows a green fish with its maw wide in sunset. The necromancer had agreed to meet with his adversary in a public house, both unarmed and allegedly alone, for ransom demands.
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| #51pukunuiJul 24, 2014 0:20:38 |
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| #52Azzy1974Jul 24, 2014 0:28:15 | Awesome! |
| #53Caliburn101.Jul 24, 2014 0:50:55 |
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| #54RamzourJul 24, 2014 1:51:39 |
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| #55RamzourJul 24, 2014 2:13:17 |
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| #56RamzourJul 24, 2014 2:14:57 |
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| #57RamzourJul 24, 2014 2:16:33 |
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| #58RamzourJul 24, 2014 2:17:40 |
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| #59KuiperDragonJul 24, 2014 3:44:28 | This feat's perfect for creating a version of my favorite fighter
Leg of lamb, anyone?
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| #60beholdergazeJul 24, 2014 4:02:43 |
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| #61edwin_suJul 24, 2014 5:10:14 | BARFIGHT !!!!!! |
| #62melloredJul 24, 2014 6:20:18 |
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| #63ConsonaJul 24, 2014 6:29:20 | Grabbing improvised weapon makes you stronger and more resilient? I don't get it. |
| #64melloredJul 24, 2014 6:34:56 |
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| #65melloredJul 24, 2014 6:38:35 |
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| (Reply to #64)Regin_Vargtass |
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| #67spelleyJul 24, 2014 6:47:19 |
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| #68OrethalionJul 24, 2014 6:52:06 |
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| #69OrethalionJul 24, 2014 6:54:19 |
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| #70LawolfJul 24, 2014 7:25:34 |
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| (Reply to #29)Person_Man |
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| #72spelleyJul 24, 2014 7:36:33 |
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| (Reply to #70)Regin_Vargtass |
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| #74ThunaerJul 24, 2014 8:05:53 |
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| #75melloredJul 24, 2014 8:08:59 |
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| #76BlakestoneJul 24, 2014 8:09:15 | at first glance I like what they have done here, while this isn't a feat I would take personally it appears well balanced. I have been concerned that once the game went live we would find that either Feats or stat increases would be an obviously superior choice. Looking at this feat it feels balanced well, I can see how this makes an attractive choice without being a must have.
I appreciate the folks who have taken a bit of time to rough out how they see this feat working for thier character concepts, ( Great scene with the reformed cleric
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| #77OrethalionJul 24, 2014 8:29:07 |
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| #78OrethalionJul 24, 2014 8:18:56 |
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| #79melloredJul 24, 2014 8:19:44 |
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| #80RamzourJul 24, 2014 8:38:55 |
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| #81melloredJul 24, 2014 8:44:19 |
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| #82GhostStepperJul 24, 2014 8:55:36 |
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| (Reply to #71)AaronOfBarbaria |
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| #84ConsonaJul 24, 2014 9:20:04 | Sorry guys, I misunderstood it. The +1 bonus is permanent, not applied only when you are in a brawl, man I'm dumb... |
| #85melloredJul 24, 2014 9:37:04 |
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| #86SturmunddrangJul 24, 2014 9:40:15 |
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| #87QmarkJul 24, 2014 9:44:10 | Okay, guys, when I was asking for "half-feats", I had no they idea they'd end up this awesome.
Have we seen any "full feats" yet? |
| (Reply to #86)AaronOfBarbaria |
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| #89spelleyJul 24, 2014 10:11:56 |
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| #90randlJul 24, 2014 10:14:03 | Since it is not on the weapon's table, would you consider a shield an improvised weapon [while retaining AC bonus]? If anouther feat allowed a Shield Bash as a bonus action, would this still be true? I am imagining a Human Fighter taking this at 1st under the optional human rules. Using point build end up with a STR 16 CON 16 DEX 14 (then 12,8,8 or 10,10,8). Can easily go Defense, Dueling (side note, if you can offhand an unarmed strikes, intent not to do so would allow the +2 on normal attack), or Protection with this. Would make a real interesting counter to the Bugbear with that grab. Probably a bit less effective as things get bigger, but would really be fun for the first few levels. |
| #91RamzourJul 24, 2014 10:25:13 |
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| #92Brock_LandersJul 24, 2014 10:37:28 |
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| #93SturmunddrangJul 24, 2014 10:54:30 |
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| #94spelleyJul 24, 2014 10:57:04 |
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| #95melloredJul 24, 2014 10:58:21 |
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| #96MechaPilotJul 24, 2014 12:15:00 | I think calling the Tavern Brawler feat Improved Grapple is pretty far off the mark since it doesn't really do much of anything (aside from the potential benefits of a +1 to your Str) to make you a better grappler. The bonus action to attempt a grapple gives you more chances to grapple, but it's not like you get advantage on grapple checks or get to add your proficiency bonus even if you aren't proficient with the Athletics skill, or even get proficiency with the Athletics skill. |
| #97Joe_the_RatJul 24, 2014 13:28:05 | A few observations:
1. This would give a Wizard proficiency in unarmed strikes. And anyone else that doesn't have "all simple weapons" proficiency. 2. This is even more fun combined with Fighter combat styles. 3. As people have noted, the bonus action grab is after a hit with any improvised weapon - and it does not have to be one handed...
Tavern Brawler Great Weapon Style: Brutal Strike Ladder Grapple! |
| #98NyteshaidJul 24, 2014 14:09:18 | I don't understand half of the controversy or the discussions about different weapons or spells in relation to this feat. Unarmed means no weapon and the definition for Improvised as taken from Basic D&D PDF is as pasted below it is supposed to be something you pick up from the surrounding environment because your caught without your usual weaons at hand:
Improvised Weapons
I very much applaude Thunaer for his comments I also think that abilities that add to the story and help flesh out a characters personality will make the game more enjoyable for all. Much more so than if you happen to be able to string X + Y + Z mechanics together simply because the rules say I can or don't specifically say you can't and it mathematically is superior. Its a roleplaying game and it is supposed to encourage people to be creative and tell a story and have fun!
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| (Reply to #83)Person_Man |
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| #100PolarisJul 24, 2014 14:13:21 | Indeed, this feat is a poor choice for pretty much any character that doesn't care/want to improve strength. In the case of the rogue, if the rogue wanted what was in this feat, he'd be better off MCing into Monk for a level (and since Monk tends to be Dex based as well, he'll probably make the prereqs) because monks do get to use their fists using their Dex. [Not saying that all rogues should MC into Monk but this is a classic case where the level 1 dip is better than taking the feat]
-Polaris |
| #101SturmunddrangJul 24, 2014 15:39:36 |
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| #102DLfanJul 24, 2014 16:42:49 |
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| #103PolarisJul 24, 2014 17:07:50 |
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| #104melloredJul 24, 2014 17:54:26 | If your going to grab, you want a Str increase.
Otherwise it's not really a rogue feat. |
| #105MechaPilotJul 24, 2014 18:09:27 |
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| (Reply to #103)Steerpike84 |
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| #107vacthokJul 24, 2014 18:47:54 | It seems like this feat (and presumably all the other "+1 stat/other effects" feats) is tailor made for the variant human traits. It allows the humans to get the full +2/+1 stat bumps that the other races do, plus some other thematically appropriate features. I like it. |
| #108melloredJul 24, 2014 19:05:16 | Str based mountaint dwarf rogues are viable.
As long as you can get a light improvised weapon, your good. |
| #109PolarisJul 24, 2014 19:10:46 | Viable? Define viable. Near as I can tell, to get the most out of a martial character you want to heavily invest in Str or Dex but not both....and yes I consider a rogue to be a martial character.
-Polaris |
| #110vacthokJul 24, 2014 19:20:30 | I think the issue with rogues is that Sneak Attack needs a finesse or ranged weapon.
Here's how to do it:
Step 1: Bash the baddie over the head with your improvised club/fists and grapple Step 2: Get advantage (I'm guessing that the "Grappler" feat will either give you advantage while grappling, or remove the self-imposed disadvantage while restraining someone) Step 3: Pull out your dagger Step 4: Sneak Attack until the baddie's dead.
Or...
Step 1: Convince your DM that your broken beer bottle should be treated like an improvised dagger Step 2: See above.
You can get to 20 Strength with the Tavern Brawler feat by level 8 with either a human (feat variant) or mountain dwarf, while maintaining respectable Dex and Con. You'd have to dump your mental stats, but c'mon... this is a tavern brawler we're talking about!
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| (Reply to #109)Steerpike84 |
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| #112ankiyavonJul 24, 2014 19:29:08 |
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| (Reply to #110)Steerpike84 |
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| #114PolarisJul 24, 2014 19:52:40 |
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| #115PolarisJul 24, 2014 19:58:25 |
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| #116ChrisCarlsonJul 24, 2014 20:16:39 |
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| (Reply to #116)Polaris |
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| #118bawylieJul 24, 2014 22:07:07 | If a rogue took this feat, I would allow it to function with sneak attack.
Yeah, that's a Houserule. But a player making this choice is looking for a boost, not a technicality on which I can shut down a major class feature. so I'm fine changing it myself. |
| #119ORC_CricketJul 24, 2014 22:19:41 | We’ve removed content from this thread because of a violation of the Code of Conduct.
You can review the Code here: http://company.wizards.com/conduct
Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.
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| #120OrethalionJul 24, 2014 22:19:57 |
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| #121SturmunddrangJul 24, 2014 22:53:41 |
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| #122MirtekJul 24, 2014 23:30:30 |
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| #123RamzourJul 25, 2014 0:26:00 | Anyway, I see Feats as character customization options for not just PCs, but NPCs as well. I've been customizing NPCs with Feats instead of class levels and it's a great way to give them a particular boost. Want the monster to be tankier? Give them Toughness or Heavy Armor Master. Want them to deal more damage? Give them any of the weapon feats. Partial spellcaster? Give them a caster feat. A Feat is an easy template to slap on any monster!
Will every PC get good use out of the Tavern Brawler feat? No, probably not, it depends on the build. Some players might enjoy it, and if so, then the feat has succeeded. |
| #124OrethalionJul 25, 2014 6:32:20 |
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| #125ChrisCarlsonJul 25, 2014 6:38:36 |
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| #126ChrisCarlsonJul 25, 2014 6:42:10 |
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| #127SturmunddrangJul 25, 2014 6:53:38 |
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| #128ChrisCarlsonJul 25, 2014 7:01:39 |
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| #129OrethalionJul 25, 2014 7:18:09 |
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| #130edwin_suJul 25, 2014 7:07:59 |
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| #131melloredJul 25, 2014 7:32:13 |
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| #132ChrisTheSJul 25, 2014 8:04:35 | You don't have to think in terms of weapons only being differentiated by explicit rules properties and damage dice. For instance, a broken bottle is capable of inflicting some pretty gruesome scratches even on a light hit, or having a chunk of glass break off in the wound and continue to dig deeper. A heavy chair dropped on your head will, at very least, give you a concussion. A length of bamboo can splinter without shattering and be used to trap someone's arm. I'd be fine with giving the victim disadvantage for any of those. |
| #133SkoldorfJul 25, 2014 8:25:31 | I'm looking forward to drunken barbarians wielding entire tables. With proficiency. |
| #134QmarkJul 25, 2014 9:44:44 |
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| (Reply to #29)powerroleplayer |
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| #136OrethalionJul 25, 2014 21:28:00 |
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| #137powerroleplayerJul 26, 2014 11:54:07 | That's quite a leap of faith, seeing as how the book with the feats hasn't come out yet, and the one feat we do have is not in fact useful to anyone that doesn't have a high strength. I'm going to have to call shenanigans on that claim.
That said, I actually like the feat, more or less. I'm not really that bothered by the fact that grappling is only for the strong, which would make this feat pretty weak to a dex build even if it did make unarmed strikes/improvised weapons into finesse weapons. Unless you're frequently far from your weapons in your campaigns, at any rate. I think 4e went too far in the "any attribute can do anything" direction, to the point where attributes stopped having a meaning. STR in particular is in need of a niche that DEX can't steal from it. I just took issue with JC999 completely misinterpreting the underlying post to spout an all-too-common refrain that had no application to the point at hand. |
| #138OrethalionJul 26, 2014 11:57:11 |
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| #139powerroleplayerJul 26, 2014 12:28:41 | Ah, so you're going with the strict interpretation of useful as "any conceivable benefit (however slight) in any conceivable situation (however unlikely)." While I can't dispute the truth of your statement under such a definition, I can dispute the value of the statement under such a definition. When feats are a scarce resource, the difference between "very little use" and "no use at all" is meaningless. Your point is therefore irrelevant, even if technically true. |
| #140RastapopoulosJul 26, 2014 13:08:28 |
And the discussion in this topic is one more clear example of why I dislike combat rules based on action economy.
Several valid issues some people have raised about the feat, all of which probably wouldn't be there if they weren't insisting on make everything based on action economy. |
| #141OrethalionJul 26, 2014 14:19:58 |
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| #142powerroleplayerJul 26, 2014 17:20:46 | Too many people here think that other people are using combat as the only metric for gauging the value of things when there is absolutely no basis for making such an assumption.
But more to the point, even if we assume that usefulness is subjective , it doesn't change the fact that, objectively, skill focus nature** is less useful to most people than natural spell, and is therefore underutilized to the detriment of variety and character integrity. What matters from a game design standpoint is the distribution, not where any given individual falls on that distribution. And the distribution is objective, regardless of whether you choose your place in it subjectively.
*I would argue that it is dependent on the campaign, but that that is something very different from subjective. Value might be subjective, for instance "I know I'm never going to actually roll a knowledge nature check, but it is important to me that I have a high bonus because of my character concept." But value is distinct from useful, and we were talking about useful until you changed the term in that last post. It's great if you derive value from things other than being useful, but balance does not require that we make your character less useful just because you're enjoying his fully-fleshed concept.
**to use your generous example, I can think of several far less useful feats |
| #143OrethalionJul 26, 2014 17:30:32 |
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| #144emwasickJul 27, 2014 0:00:14 | Why do we keep saying that Natural Spell can only be used in combat? |
| #145SturmunddrangJul 27, 2014 5:40:41 |
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| #146OrethalionJul 27, 2014 5:54:58 |
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| (Reply to #146)Azzy1974 |
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| #148DemoMonkeyJul 27, 2014 8:55:48 | "You mean RAW, not my idea.
It would be remarkably stupid for people to spend years training with an expensive and hard to come by sword when they could have just spent it training with a board with a nail in it if they work exactly the same. Teacups aren't daggers and pillows aren't hammers.
Improvised weapons are of shoddy construction, but hey, if your fighter wants to spend years using a weapon that will break often and leave him weaponless, he can go for it."
Neat. Hey,. refresh my memory, where exactly is the rule on weapons of shoddy construction breaking in the RAW? |
| (Reply to #148)Ahglock |
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| (Reply to #131)Steerpike84 |
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| #151melloredJul 27, 2014 14:00:44 |
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| (Reply to #151)Steerpike84 |
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| (Reply to #147)aleatoric |
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| #154SturmunddrangJul 27, 2014 15:25:20 |
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| #155MechaPilotJul 27, 2014 16:42:31 |
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| #156PolarisJul 27, 2014 17:05:45 |
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| #157OrethalionJul 27, 2014 19:16:30 |
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| #158OrethalionJul 27, 2014 19:18:20 |
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| (Reply to #157)JC999 |
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| #160OrethalionJul 27, 2014 19:25:41 |
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| #161ChaosmancerJul 30, 2014 20:34:12 |
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