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| #1ZardnaarAug 06, 2014 20:43:46 |
This is a spin off from the power of no thread and the preserving athe flavour of a theme thread. THis is how I run my games most of the time unless I am doing a setting like Spelljammer, Darksun or all Drow, fighters, wizards type games.
For the most part I run a very Eurocentric game with the traditional AD&D races added tro the mix. Soime of my favourite games are Europa Unversalis III, IV and Crusader Kings 2. This started back in the mid 90's where TSR products espicially 1st ediotn were heavily Eurocentric. One difference is I draw heavily on eastern Europe, Italy and the Byzantines as well not just the neo English/French kingdoms presented in various D&D products.
Other cultures do exist of course and osme of them my even represent the ethnic groups on earth. As a general rule though I am likely to grab a stereotype and add that culture to a humanoid race. For example I like Hobgoblins, they are just as intelligent as humans in AD&D/3rd ed at least. Rather than have a neo Roman empire in my game such as Thyatis I will mkae imperial Hobgoblins or I might even model them after Prussia. Pyramids if they exist are likely a product of the Yuan Ti (Maya type) or Giants or whatever and I do not generally use a neo Egypt either like Nithia/Orissia/Mulhorand.
If asian themed humans exist they are literally on the other side of the world and will be based on historical Asia as opposed to bad 70's movies with Ninja's, Samurai and Pizza Cats. The great wall may exist but it may be to fend off humanoid hordes instead of Mongols and other Asian cultures (India) exist apart from pseudo China/Japan. This means you can't get a Katana for example in the established part of the world and in 5E it is a reflavoured longsword anyway. With AD&D the NO word was used a lot when it game to Katanas as it was jsut the best melee weapon available in terms of damage, speed factor and you could dual wield them as well.
I do sometimes reflavour the demihuman races. I often port a mixture of Darksun and Eberron halflings into my games, The Elves are a reflavoured British/Portugese empire complete with the slave trade (generally non humans), and if magitech exists at all it is likely the Gnomes or Dwarves are the ones responsable and the Dwarves can forge crucible steel/Damascus steel.
I often set my campigns in borderlands areas, think the Baltic Region or Ukraine circa the 11th century. Kingdoms and the like exist but I mix it up. I have elective monarchy, merchant republics, sometimes something like the Swiss republic, theocracies and empires. Other ethnic groups may be reflavoured so people of a darker skinned hue may be rulers of trading hubs similar to the Arabic gulf states as opposed to sub saharan africans or the inhabitants of the Isle of Dread.
The technology level could be anywhere from the Age of Heroes (1000BC Greece) through to about the 17th century. My 2E books and Castles and Crusades have armor from bronze plate through to 17th century Polish Hussar Armor (its better than full plate BTW, I keep saying no to a player that wants it).
Most of the time the technology is about the 14th century fo platemail is available, full plate is often unavailable/rare or I might run the game with 16th century levels of technolgy. If full plate exists so do guns.
I normally allow 8 classes to be used, the core 4 + Bard, Druid, Ranger and Paladin. I will most likely let in Barbarians and Sorcerers as well, no monks though. If a class is in a splat book ask me 1st and what classes are allowed varies by ediiton. In 3.5 I allowed Knights, Duskblades, and Scouts in, AD&D I allowed specialty priests (some of them), Crusaders, Barbarians. IN 4E when we briefly played it it was PHB classes+ the missing 3.5 classes from the PHB2 but we only made it to level 7 and the other games were one offs or only a few linked one off type games. In 3.5 I started to get a lot more restrictive about what I allowed in game after the mess I had with 3.0 and the character op boards were used as a list of banned stuff.
I suppose kits and now subclasses are the new shinies to mess around with. Very tempted to not allow feats for a variety of reasons and I will generally allow in Cavalier/Knight type subclasses along with swashbucklers. Not 100% sure what all the subclasses do in D&DN but the Battle Master Fighter will not be allowed, the warlock is gone and can go and sit with the monk in the corner, Paladins are LG only. If there is to much whining I will just just Basic D&D as I do not mind it to much. I do not see any problems though as my oplayers are often more reactionary than me being a mixture of history/classics majors or they like things like Game of Thrones and gritty stuff. Some of them would complain if I did allow some things in.
All goofy races are also banned. By goofy I mean anything with a animals heads, kender, Dragonborn and non humanoids, gully Dwarves, Tinker Gnomes etc. Some of them will be allowed in setting though such as Kender in Dragonlance, Warforged in Eberron. I sometimes let people play Drow, Tieflings, Aasimar, or a humanoid race but normally only allow 1 such character in the party.
And to the sandbox it is exactly that the PCs can go dungeon delving, head for the colonies, go and explore a lost continent or the oceans, try and seize/establish/marry into a monarchy. They can invest their loot in a business, buy boats, horses and exotic D&D monsters like Pegasus. It is more or less up to them what they want to do in the campaign subject to allowed races and classes. Some races just do not exist at all in my worlds or are NPCs only. My Drow for example are more or less strraight conversions of the 1st ed Drow so are more or less broken as PC races.
ANd that is usually the way I run things unless i dial technology or magic up or down. |
| #2TiaNadiezjaAug 06, 2014 21:15:55 | Linking other cultures - especially non-European cultures in a Eurocentric game - to evil humanoids is a fairly problematic proposal. I know Tolkien did a bit of that, but he was writing during the Depression; I'd like to think we've grown past that.
On the whole, the concept looks decent, if a little overdone (you're not going to shock anyone with your originality going full-on Eurocentric; that's basically every classic D&D setting minus the random wanderers from Distant Places). I'm not going to get on a high horse about bannings, though if a player came to you with a concept they liked for a dragonborn or kender I'd hope you'd be kind enough not to call it goofy to their face.
Would you be using a map of Europe as your basis, or some totally self-created map? Europe's a fascinating continent geographically, and small enough to explore a fair bit of in the course of a campaign. I'd love to play a game at some point that involved fighting a sea serpent from the deck of a longboat in a fjord, with the serpent's thrashing bringing down chunks of ice from an overhanging glacier. That would be NEAT.
I think there's piles of potential in the idea, if a bit of danger of unfortunate implications. I'll finish this with a few questions:
1. How close to historical cultural norms do you want to stick? Gender roles, the place of religion in daily life, education, mapmaking... these are all germane concerns that ought to be considered in the course of building the world.
2. Speaking of religion... central to the development of High Middle Ages Europe's culture was the primacy of the Church in political concerns. The Roman and Eastern branches of the Catholic Church wielded immense power, and were largely unchallenged by religious competitors until Luther and the Reformation. With a polytheistic, multi-religious theology akin to default D&D, these cultural norms and political structures would be far more vulnerable to question and even attack. How have you accounted for this in the setting?
3. Tell me about your halflings. Halflings are always the hardest core race for me to integrate smoothly into my settings; I'm always curious how other people accomplish it. |
| #3TiaNadiezjaAug 06, 2014 21:22:26 | Also, if I were to do a restrictive subclass list for a "classic"-feel game (I'm not), here's my thoughts:
Barbarian - Berserker's in - it's been around since First Edition. Totem Warrior I'd stay open to but not put on the Approved list - I'd likely approve it if a player wanted to do it but not steer people toward it.
Bard - Both subclasses in. They're all over fantasy fiction, and 5e's Bard is an excellent set of interpretations of the archetype.
Cleric - Life in. War in, especially of Paladin is restricted. Light out; it's the 4e laser cleric and things are being restricted in order to get a classic feel.
Fighter - Champion in. Battlemaster... depends on what "classic" is being defined as. If Third Edition is classic, Battlemaster in; certain ways of building it are expressions of what 3e's Fighter tried to be, except actually working. Eldritch Knight restricted to Elves; it's the BECMI Elf done as a class.
Wizard - All in. The wizard subclasses are the specialist mages; they've been around since First Edition.
Rogue - Both in. Thief and Assassin were classes in First Edition.
Other classes - I've put the thought into this I intend to. |
| #4ZardnaarAug 06, 2014 22:14:39 |
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| #5TiaNadiezjaAug 06, 2014 22:13:27 | But you didn't ever get to the halflings!
Also, I love that you're using Vanya. The Mystaran pantheon gets too little respect these days. |
| #6ZardnaarAug 06, 2014 22:16:36 |
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| #7JohnLynchAug 07, 2014 6:34:06 | I also have a European centric setting I'm creating as well. The human land of Paladins is inspired by the Holy Roman Empire. There's an England inspired kingdom populated by humans. A Dragonborn empire that was sacked by the barbarians of the north who now live in the ruins of their empire along with the remnants (inspired by the fall of Rome). There's a series of Islands off the coast of the fallen Dragonborn empire that's filled with pirates that's populated by the descendants of the Dragonborn who fled their fallen land on boats. Pirates of other races can also be found here as well. There's another series of Islands based on the Greek city states populated by Minotaurs. However while once they were the epitome of progress and modernity, they've collapsed under their own success and have been slowly succumbing to carnal desires and indulgence. There's the Free Cities which are a string of human city states that exist on the frontier lands. The last Dragonborn land is intact and doing quite well. Existing in a desert it's based somewhat on the Middle East (not Egypt).
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| #8Emerikol.Aug 07, 2014 6:51:30 | I like your way of thinking Zardnaar. I wouldn't worry about offending people unless those people are actually in your game. I do similar things at times. My hobgoblins are an Assyrian type empire in my current campaign. I often start with a real map and change it in all sorts of oddball ways. I also do original maps. Just whatever strikes my mood at the time.
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| #9Dark_StrykeAug 07, 2014 7:45:18 | One thing I do for my campaigns is try to get my players to rely less on the old standby of "if it has green kin and fangs it's evil and we should kill it." Particularly, in my current campaign world orcs are flavoured more like fantasy native americans. Orc and Half-Orc are both PCs races, and both use the Half-Orc stats. The only difference is that Half-Orcs can use or be affected by magic that is normally only for humans, same as half elves, though such effects would be rare (I don't like punishing or rewarding people for what was most likely a flavour choice when they selected their race). |
| #10ArkPandaAug 07, 2014 7:55:26 | I have a Europe map as a campaign setting too. I could never publish it because I'm doing things like replacing Huns with orcs (but that's where a lot of the legends about monster races started in the first place). I've got a lot of anachronisms and I'm using the Egyptian, Greek/Roman, Norse, and traditional D&D pantheons instead of Christianity and Islam. The halflings are in Wales, Cornwall, and Brittany, "in the north-west of the Old World, east of the sea."
I've got a couple of players who love to try new races and class powers and make optimized characters, so I try to find places for as many published races as possible. Really I'm just making it all up as a way to be creative; I'm sure they don't care about the historic development of the neo-Egyptian empire. |
| #11TiaNadiezjaAug 07, 2014 8:05:14 | I want an African-themed setting. I want a Middle Eastern setting. I want Samoa or Madagascar or Korea. I want pre-Columbian America.
I want some daring.
If we're going to base our fantasy worlds on specific times and places on Earth, could we break more often out of "500-1500 CE Europe, or maybe East Asia, but if it's the second we'll mix Chinese and Japanese tropes so much nobody'll know what comes from which"?
And, yes, I'm challenging myself here too. Let's get some non-Eurocentric settings in this thread. |
| #12ArkPandaAug 07, 2014 8:18:31 |
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| #13JohnLynchAug 07, 2014 8:40:34 |
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| #14ZardnaarAug 07, 2014 11:57:51 |
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| #15GhostStepperAug 07, 2014 12:23:37 | I always wanted to do a fantasy peleolithic theme where dinosaurs and man live side by side and it's only by blood, sweat and powerful shamanistic magic that man survives. |
| #16ZardnaarAug 07, 2014 12:24:40 |
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| (Reply to #11)darius |
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| #18autolycusAug 07, 2014 12:52:45 |
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| #19OulakAug 07, 2014 13:15:49 | The campaign setting I've been working on is in between Zard's and Lohnlynchs. It's a eurocentric one with it's own made-up map (which I haven't yet made up). I, as well, am using monsters to represent the darker aspect of historical societies (according to historical european sources), but the human cultures still exist as humans. For instance, there exists as hobgoblin kingdom that holds the role of the antagonist for the crusades in my world. Human islamic cultures and ethnicities related to isalm in the time exists; they just aren't the enemy.
My biggest goal in this setting was to have a parallel to the catholic church. It's hard to otherwise get across a true medieval feeling without out. I'm working on the human pantheon of 7 gods - each espousing one of the seven virtues. They had left the world around 1,000 years prior to the start date of the campaign setting for unknown reasons, only requesting that the non-human gods watch over the humans in their absence. A lot happens in 1,000 years. Humans begin worshipping non-human deities and changing their concept of these, resulting in the norse, greek, etc pantheons. The human deities return to the world in what is referred to by me (placeholding name) as the Great Return about 150 years prior to the campaign start date. There is a great re-acquaintance in a large city, with humans all over the continent being called in visions, dreams, and auguries. For unknown reasons (to the players) the hobgoblins attacked this city, which is a parellel for Jerusalem, and the crusades have been going on since.
That's a rough, truncated explanation of what I'm working on now. I should probably get this posted in some better detail and organization sometime.
Another goal though, is to make everything in the PHB have it's place in my world. I don't want the player's to go out and buy the basic book and not be able to use portions of it. So I may have to be inventive fitting dragonborn and tiefling in a real-world analogue. It's just so much more complicated to keep track of a list of the unallowed. |
| (Reply to #11)mestewart3 |
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| #21HebitsuikazaAug 07, 2014 14:12:22 |
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| #22GnarlAug 07, 2014 14:25:04 |
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| #23JohnLynchAug 07, 2014 16:08:26 |
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| (Reply to #21)arjomanes | In my campaign, the main Lawful, authoritarian (and sometimes villainous) Imperial power is the Aurelean Empire, which follows a monotheistic religion based on Emperor worship and worship of the sun. Basically a fantasy alternate world that supposes the Roman Emperor Aurelian was able to establish a strong practice of adopting an heir and didn't run into the dynastic problems that eroded the end of the Roman Empire. Also, the "Justinian plague" wasn't as devastating. As a result, the Empire has persisted intact into the early modern world.
Basically their religion teaches that the Sun, Sol Invictus, is the one true God and life-giver, opposed only by the great Outer Gods of chaos beyond the stars. He is the sun and life and the law. He created the earth, mankind, and the celestials (demigods/spirits). His only begotten son Phaethon loved the earth, and loved mankind, and in his pride, Phaethon came down to the earth to commune with the men of earth. But of course the earth cannot bear the presence of the son of the one true God. As Phaethon set foot on the earth, the rivers dried up and the soil turned to dust, forests set ablaze, mountains erupted with fire and the earth shook. The earth was in danger of burning completely from the presence of the great Phaethon. With great sadness, God had no choice but to smite his own son, and bury him beneath the earth to save the world from destruction. And with terrible sorrow God turned his face from the earth, for he could not bear seeing the place where his son was entombed. Thus an Age of Darkness was ushered in. The world was plunged into darkness and an ice age, and men turned to darkness and sorcery, and to the Outer Gods of madness beyond the stars. Through these rites, men were transformed into barbarians and creatures of chaos, mockeries of man: serpentmen, minotaurs, satyrs, centaurs, demons, and other more horrible creatures. Many celestials turned from God and became devils, and men worshipped them in their folly.
Now, after millenia of control, the Empire is harried by wars. Multiple heresies have sprung up from secret mystery cults into entire movements. In the formerly barbarian kingdoms, self-proclaimed kings have revolted against the Empire, fueled by worship of heretical teachings such as the Zagreans (who believe Phaeton still dwells beneath the earth under another name), Mithraists (who believe Mithras, or Caelus Aeternus, is the Divine Promise, not Aurelian, and therefore the Empire is not divine), Trinitarians (who believe in only three true Gods named Yog-Sothoth, Azathoth, and Shub Niggurath, but that the Gods are evil and should be feared), Sabazions (who worship a version of Invictus that rides across the sky), Marians (who believe Phaethon was born of a mother they call Mari, and worship her instead of Aurelian), and any number of other cults, including those that worship celestials and devils. In addition, a caliphate has arisen from the southern deserts in the last few centuries. This caliphate of El Malaki worships a sun god called the Fiery Breath they claim is the true God, and they believe they are immortal themselves, possessed by the Breath of God.
So that's my European-style continent. It has war with various rebels with reform churches, a history of crusades against the Malakim, pagans and witches who heretically worship celestials, cults that worship demons and devils and even the Outer Gods, and the chaotic beastmen that have their strange rites. Of course from the perspective of outside groups, the Empire are no angels, and have engaged in genicide, slavery, mass crucifixions, torture, inquisitions, witch hunts, and other war crimes.
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| #25ZardnaarAug 07, 2014 16:43:15 |
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| #26OulakAug 07, 2014 19:11:06 |
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| #27Emerikol.Aug 08, 2014 4:49:31 |
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| #28TiaNadiezjaAug 08, 2014 5:10:45 |
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| #29Emerikol.Aug 08, 2014 5:31:36 |
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| #30OrzelAug 08, 2014 6:34:02 | My setting has 7 planes and each is based on a Earth Continent. Prime Material is Europe. Feywild is Asian. Shadowfell is Australian. Outer and Inner planes are domain based but the unclaimed areas are African and North and South American. |
| #31h347h50Aug 08, 2014 7:01:51 |
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| #32HebitsuikazaAug 08, 2014 8:03:41 |
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| #33Emerikol.Aug 08, 2014 8:14:51 |
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| #34JohnLynchAug 08, 2014 9:14:57 | In the past I've done bad accents as a DM. Whether it's a bad English, French, Italian or Russian accent. It helps give different regions different voices. I ran a game for a new group and due to the world lore I should have done a couple of different Asian accents (Japanese and Indonesian). I'd never played with this group before so I chose not to so as not to offend anyone. I wouldn't have hesitated had the story called for a European accent. Food for thought for those crying racism. Your constant stream of policing people for racial insensitivity results in people just avoiding the "troublesome" ethnicities. |
| (Reply to #34)Ghaliyah |
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| #36DreamstryderAug 11, 2014 18:07:58 | Accents alone don't make something racist; it depends on whether you're using the ethnicity to generalize a population or belittle the character OR to give the character a cool or interesting identity of their own. Not limiting characters by their stereotype (rather, using it as a leaping-off point) would be playing it safe. You can choose what features of even minor characters to reveal, so it should be possible.
There's a video describing this applied to the Punch-Out video game series, which uses cultural stereotypes to characterize its fighters.
During a Caves of Chaos game, I was DMing all these evil humanoids, differentiating them by some cultural hints found in the MM (gnolls have a demon-worshipping, frenzy-based culture, orcs are superstitious, goblins have lasted for a long time despite being persecuted or conquered by everyone else by being crafty). I didn't want to dismiss them as cruel buffoons because of the Evil alignment, so I thought about playing them as real peoples. So despite their societies' generally selfish nature, they also exhibited some admirable or neutral traits.
The gnolls' cult used demons as a symbol of drawing strength from weakness; the hobgoblins were a structured knightly order devoted to protecting their shrine, but saw other tribes as servants or animals. The PCs, upon discovering these races' personhood, began interacting with them in various ways, sometimes allying with them for raids on other tribes, and we had a fun mix of combat and role-playing because every NPC was potentially an ally, a resource, or an enemy.
Usually, fantasy gamers are told to "ally with these human-looking thingies, kill these animal-looking thingies," but this made me think about playing a game where everyone was an animal-looking thingie, especially when the setting's culture is well-considered or historically based, to throw players out of their fantasy assumptions. Maybe human-looking thingies enter mid-campaign as creepy others. |
| #37dmgorgonAug 11, 2014 19:18:15 | It's great idea Zard, I use real world anagrams for all my campaigns. Sometimes I will take a bit of real world history and simply change the names. As the DM, it helps me understand the problems in a campaign world more and it helps me modify the game world to suit the situation as it changes. For example, I took a Ravenloft lord named Vlad Drakov who originally hails from Taladas. Like the character, I modeled him after Hitler. His men were the Talons of the Hawk, and they were modled after the SS. To make a long story short, his hideout was almost an exact replica of the wolf's lair. The PCs had to sneak in and kill him. The cool thing is that I used good dragons to give him a reason to live in stone bunkers. |
| #38TiaNadiezjaAug 11, 2014 19:27:27 | I tend to draw inspiration from multiple sources to build the cultures of my settings. Glantri in my version of Mystara, for example, draws a lot of inspiration from the Wallachia of legend - serfs sealed to the land for life, powerful mystic overlords, long stretches of wilderness separating small pockets of population overlooked by big fortresses. Yet the look and feel is Renaissance France, with bright green meadows rather than dying fields of wheat and archmagi in chateaus rather than vampires in castles.
The Emirates of Ylaruam lie in a desert on a fertile river delta, and the phenotypes of the people are very Babylonian and Arabic. But there is more Venice of the Age of Exploration in their economic and political behavior, and more Warring States Japan in their military culture, with a little Three Kingdoms China peppered in there.
And so on. Thyatia is a mix of Roman basic cultural assumptions with German and Austrian trappings; the Diamond Throne is Imperial England except with giants. |
| #39KingdomComeAeonAug 11, 2014 20:59:37 | I love this thread. Like many, I've done the Eurocentric campaign. Specifically, the 100 Years War, where the England analogue is orcs, and the France analogue is humans. Bael Turath was basically Rome. Arkoshia was basically the Ottoman Empire. Ravenloft was Romania. I had intended on using a Russia analogue as a wintery destination, but then Disney made Frozen and I opted to skip the idea of an arctic wonderland. I suppose you could say I decided to let it go. |
| #40RastapopoulosAug 11, 2014 20:59:46 |
My main "home" setting is based on the Viking Age. Its culture, myth, society, laws, weapons and armor, etc.
Pretty much history-based (as I'm a history addict) in most aspects, but in a fictional world where I can play around with its own fictional history such as who conquered who and how each realm developed and why. I also added some southern realms where culture is a little more late-medieval to add a sense of conflict between a more "traditional" medieval fantasy and the nordic culture.
Of course those aren't the only cultures that exist in the whole world, but usually I just don't bother much with anything else beyond this region's map, and prefer to give all my attention to developing that particular region and culture in depth. As far as fantasy elements go, there's a lot from D&D itself that comes from Norse folklore already. I give them more emphasis.
My trolls turn to stone at daylight, and no, not because of Tolkien!!! . |
| #41CetteHamsterLaAug 12, 2014 3:43:43 |
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| #42DLfanAug 12, 2014 4:08:20 |
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| #43ZardnaarAug 12, 2014 7:28:33 |
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| #44RolemancerAug 12, 2014 13:22:47 | Having D&D be Eurocentric makes sense due to the fact that it originates out from European ethnicity, culture and mythology, just as Grimm, Tolkien and Disney does.
This is not to say that other areas cannot be explored, they can and have been, such as Rokugan, Al Qadim, etc., but the foundational ancestral roots of fantasy are Eurocentric.
Don't apologize for this. Don't allow yourself to be shamed to do it another way just because it would be more "politically correct." Be proud of your heritage. Every other ethnicity gets to be without being labeled "racist" or some other derogatory term.
D&D is a "Product of YOUR Imagination" so play it your way, the true, original, genuine, foundational, pure Eurocentric way, or otherwise.
Yes, I purposely laid it on a bit thick with the adjectives just as a way of counterbalance.
Happy gaming everyone! Eurocentric, or otherwise. |
| #45RolemancerAug 12, 2014 13:27:32 | https://www.youtube.com/watch?v=U47x9YyeIxo&list=UUTROdfhzfaAggQQUAgrlLOA
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| #46DreamstryderAug 12, 2014 16:25:35 |
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| #47JohnLynchAug 12, 2014 16:29:15 | I've found gamers in Australia often feel uneasy Roleplaying religious characters (particularly clerics). D&Ds pantheons helps mitigate that as it's often one step further away from what they're accustomed to thinking of as religion. As such I've avoided recreating Catholicism quite so blatantly, but have instead gone for the flavour while retaining the pantheons.
As for the groups, I always try to place the PCs with ties to organisations like that to help cement their place in the world outside of murder-hobos. |
| #48ZardnaarAug 12, 2014 20:25:06 |
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| #49KingdomComeAeonAug 12, 2014 20:40:53 |
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| #50viper5Aug 12, 2014 21:30:38 | While I think many campaigns are based more heavily out of European traditions and folklore (look at how many Western supernatural creatures are in the MM compared with Eastern, for example), I think a lot of it is the culture we come from and are most familiar with - play what you know in essence. There's nothing wrong with that. However, it is also interesting from time to time to really try and explore another cultural setting (even if it means a lil research or something - yay learning in games!). And trying to have a more diverse populace, especially in big/port cities, in our Euro-centric games is desirable (as long as we try to avoid stereotyping lol).
After getting to really hear about some nuances of Japanese folklore from an old room mate I had from Japan, coupled with our previous studies of history and religion, my friends and I did a very interesting plot set in a pseudo-Japan where my character was a paladin of Athena sent on a diplomatic mission. The biggest element was that my common was effectively Greek, whereas their common was effectively Japanese, so my character could not inherently speak to the other PCs and NPCs - only the few people who had learned Common[Greek] and one party member who shared Celestial with me (it was deemed that Celestial was universal across the heavenly beings). It was sooooo interesting getting to roleplay the interactions with the populace and seeing my character's reactions to new beings from Eastern folklore, and their reactions to the things that followed him (undead like we have just don't have any real counterpart in their culture, and the depictions honestly unnerved the Japanese students I talked with, so that was translated in game). Classes meant we didn't get to do much of it, but it was incredibly fun.
And a note on accents, since those came up - I think that if you are honestly trying to do the accent as best you can and not make fun of it, go ahead. Sure, your friends might say, "god, your accent is aweful, try something else," but as long as you are being honest and respectful about it, it shouldn't be offensive. |
| #51ORC_LocheAug 12, 2014 21:59:58 | Let's ease off on the racial profiling in this topic, please.
http://company.wizards.com/policies/web/conduct |
| #52aleatoricAug 13, 2014 0:55:17 |
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| #53DreamstryderAug 13, 2014 13:33:59 |
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| #54TiaNadiezjaAug 13, 2014 14:45:39 | Or divine magic could be learned rather than granted, something the Church would love to believe it has a monopoly on the teaching of and is near enough to holding that monopoly that they sell divine magic as a sign of the power of the One True God and hunt down those outside the clergy who practice clerical magic.
Or the One True God does grant divine magic but isn't too concerned with what people do with it after it's granted. |