| Post/Author/DateTime | Post |
|---|---|
| #1OrzelApr 08, 2015 22:03:08 | This is my rough creation of a rougish archetype that recreates some of the feel of the rogue from 4th edition: a sly and slick skrimisher. I will use the guidelines based on the UA for modifiying classes and use the idea of the 4th edition and 5th edition player's handbooks.
THE SCOUNDREL
You refine your skills in both the rough and delicate arts. People wo take these route find themselves called gang bosses, rakes, smugglers, ringleaders, and rebel leaders. Deception, speed, perception, and raw brawn are you tools to defeat enemies and reach your goals.
SCOUNDREL EXPLOITS Starting at the 3rd level, you learn how the you spot advantages and exploit them. You start knowing with 3 exploits: 1 combat exploit, 1 exploration explot, and 1 interaction exploit. Using an exploit is an action, You can also use the bonus action granted by your Cunning Action to use an expliot. Once you use an exploit, you cannot use it again until you take a short or long rest
Combat Exploits
Exploration Expoits
Interaction Exploits
SUPREME EXPLOIT At the 9th level, you gain a supreme exploit, a powerful combat tactic. You can use a surpeme exploit anytime you could use a normal exploit. Due to their taxing nature each time to use a supreme exploit after the first time after a long rest, you take a level of exhaustion. In addition if you use an supreme exploit more than twice before taking a long rest, you immediately fall unconscious due to fatigue.
FAVORITE EXPLOIT At the 13th level, you have pick an exploit you presonally love to use. Choose one exploration or interaction exploit. You can use it twice between short or long rests.
LEGENDAY EXPLOIT At the 17th level, you gain one legendary exploit. You can use it once between long rests.
Your thoughts? Ideas? |
| #2arnwolf666Apr 12, 2015 19:55:54 | I really like it. But the Exploration exploits seem like they are also combat exploits. I would make Blinding Barrage a Dexterity saving throw because it seems like an attack that requires precision and good reflexes would help someone avoid it. I think the fatigue is a little much for the Supreme Exploits, especially the unconcious part after two uses before a long rest. |
| #3Dark_StrykeApr 13, 2015 7:45:08 | It's interesting.
Keep in mind that these abilities force the rogue to rely more on limited resources than was intended by the designers. Of all the classes, I'd say the rogue relies least on short or long rests. Depending on how often you allow long rests, this roguish archetype could be significantly under powered compared to the other two.
Also, a quick look at Easy Target reveals it to be a trap. 1d6 extra damage at level 9? If your strength modifier is 2 or higher it's actually less damage, on average, than the level 1 Torturous Strike.
You may want to rethink the mechanics of the Surpreme Exploits. If I'm reading correctly, then this is what happens when you use them multiple times between long rests: 1st time - nothing bad happens 2nd time - 1 level of exhaustion 3rd time - unconscious (for how long?) and an additional level of exhaustion.
Why not just make them usable once between long rests? That way you can make them a little more powerful in exchange for limited usage. |
| #4Mommy_was_an_OrcApr 13, 2015 9:21:49 | I'd probably do something along the following: |
| #5OrzelApr 14, 2015 4:32:42 | The main constraint with roguish archetypes is that they don't give mainly direct damage bonuses nor reliable ones. Arcane trickers get non-damage spells, assassins get a boost on crits, and thieves even less. So I had to dramatically limit bonus damage until the roue hits their last step of the subclass. And I wanted to rationalize daily attacks a bit. So they give you only a bit of bonus damage and make you exhausted. Maybe I lowballed too much. |