The Tactician - a Fighter Subclass

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#1

ModusPonens

Mar 18, 2015 17:44:58

I know there's already a thread with a similar premise, but there's no room for this thread in that one...

 

That said, I was never a fan of the 4E Warlord class. It felt too meta and relied on telling others what to do.  It always struck me as more intuitive that a tactician in a fight would be more likely to survey a situation and tell others what needs to be done, not necessarily who needs to do it. 

 

Anyway, here's my stab at a fighter subclass that attempts to bridge the gap between the Lazylords and the 5E design paradigm. I'm interested to get feedback on this, but I can only imagine how many people I'll iritate just by posting this:

 

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Tactical
At 3rd level, you begin to develop uniquely effective strategies. You can designate up to four contiguous 5-foot cubes as a tactical area as an action. The area must be visible to you and within 60 feet. Allies who begin their turn in a tactical area gain a specific tactical benefit, chosen by you when you designate the tactical area, until the beginning of their next turn. 
The tactical area lasts for 1 minute, until you use this feature again, or until you end the effect on your turn. The tactical options are listed below:

  • Charge! Allies speed increases by 10 feet.
  • Shield! Allies gain a +1 bonus to AC and saving throws.
  • Strike! Allies gain a +1 bonus to attack rolls.

 

Levelheaded
At 7th level, you become cool under fire. You can designate tactical areas as a bonus action if you are not surprised.

 

Military Science
At 10th level, your tactical savvy breaks new ground. You can designate a second tactical area according to the Tactical ability. The second tactical area does not have to be contiguous with the first, nor does it have to grant the same tactical benefit. 

Multiple tactical areas can overlap, allowing allies to benefit from two different tactical options in the same round.

 

Art of War
At 15th level, your strategic and tactical acumen achieves a simple yet thoroughly genius efficiency. You gain the following options for the benefits conferred by your tactical areas:

  • Live! Allies gain temporary hit points equal to your Charisma modifier.
  • Die! Allies who hit with weapon attacks deal extra damage equal to your Charisma modifier. 

 

Warlord
Starting at 18th level, you become a warlord par excellence - a true master of the battlefield. Your tactical areas quadruple in size, allowing you to designate up to sixteen contiguous 5-foot cubes or up to four 20-foot cubes, suitable for mass battles, as each of your tactical areas

Also, you employ a subtle but constant tactical approach to every situation you encounter. As a bonus action on your turn, you can simultaneously gain the benefits of each of your tactical options. This effect lasts for one hour, and you must complete a short or long rest before using this ability again.


#2

FrogReaver

Mar 18, 2015 18:40:48

I love the mechanics. 

 

Flavor wise these abilities may be problematic for some players.

#3

Tony_Vargas

Mar 18, 2015 20:04:16

[quote="ModusPonens"]

That said, I was never a fan of the 4E Warlord class. It felt too meta and relied on telling others what to do.
#4

ModusPonens

Mar 19, 2015 8:41:03

[quote="Tony_Vargas"]

ModusPonens wrote:
#5

BRJN

Mar 20, 2015 17:56:41

ModusPonens wrote:
(Reply to #4)

Tony_Vargas

ModusPonens wrote:
#7

Tempest_Stormwind

Mar 20, 2015 21:24:00

Tony_Vargas wrote: