| Post/Author/DateTime | Post |
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| #1GriffordOct 08, 2014 9:33:18 | There is zero point in arguing whether or not the Tarrasque is fine as-written. It's not. A level 5 wizard can solo it. No amount of RAW can solve that problem for the Tarrasque, so we are all in houserule territory when it comes to bringing this titan up to snuff for that CR 30.
Here are my five suggestions, in order of preference:
1) Regeneration. Add the following trait to the Tarrasque: Regeneration: The Tarrasque regenerates 30 hit points at the beginning of its turn, as long as it has 1 hit point remaining. Once per year, the Tarrasque regenerates to full hit points regardless of what state it is in. This is usually on an equinox or a solstice. Only a specifically worded wish spell can prevent this regeneration.
2) Acid immunity. Add acid immunity to the Tarrasque's list if immunities.
3) Leap Attack. Add the following action to the Tarrasque's list of actions: Leap Attack (recharge 5-6) The Tarrasque leaps 100 feet into the air as its move for the round and can make a single Bite attack at any point along this movement. The Tarrasque lands anywhere within 40 feet of where it started its turn and sets off a DC 27 earthquake spell, centered on its landing point, that lasts until the beginning of its next turn. The Tarrasque cannot be knocked prone or fall into fissures from its own earthquake effects.
4) Burrow. Add the following to the Tarrasque's speed: Burrow 40 ft.
5) Grounding Aura. Add the following trait to the Tarrasque: No Fly Zone: Flying creatures within 100 feet of the Tarrasque can reach altitudes no higher than 50 feet.
For the record, I hate #5. It's lame, meta, boring, and restrictive. It's still basically how 4E handled it, so I'm listing it here.
Anyway, like I said, there's no point in arguing over whether or not the Tarrasque is fine as-is. The only thing worth talking about for the Tarrasque is how to fix the obvious oversights in its design.
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EDIT:
After a day of this... gibberish... I've run across a few additional ideas in this thread that stood out as interesting or popular houserules to address the problem. I'm only half a cup of coffee out of bed right now, so I'm ad hoccing most of this - I'm not digging through this shitheap for specifics, sorry.
Keep in mind that all of these are houserules. I exagerrated the giant rock throwing emulation because there's literally zero reason to link what a Tarrasque does with a rock to what a giant does with a rock. Doing so is a houserule no matter what, so there's nothing stopping you from making it exactly how you want it.
6) Cantrip Immunity. Add the following trait to the Tarrasque: Cantrip Immunity: The Tarrasque cannot be harmed by lesser magics whatsoever, and is entirely immune to spells lower than 1st level.
7) Spines. Add the following action to the Tarrasque: Spines (recharge 5-6): The Tarrasque ejects hundreds of knife-sized spines from its carapace in a cloud of bloody death. Creatures and objects within 600 ft. must make a Dexterity saving throw DC 27 or suffer 43 (6d10+10) points of piercing damage, or half as much on a successful saving throw.
8) Rock. Add the following action to the Tarrasque: Rock: Ranged Weapon Attack. +19 to hit, range 500/1000 ft., one target. Hit: 73 (6d20+10) bludgeoning damage and if the target is a creature it must make a Constitution saving throw DC 27 or be knocked unconscious for 1 minute.
9) Kaiju Breath. Add the following action to the Tarrasque: Kaiju Breath (recharge 5-6): The Tarrasque unleashes a 150' line of supercharged fire, cold, lightning, or thunder breath. Creatures in the area must make a DC 27 Constitution save or suffer 82 (15d10) points of damage of the chosen damage type.
10) Shrapnel Barrage. Add the following action to the Tarrasque: Shrapnel Barrage: The Tarrasque deals damage to a building and sends a 100 ft. cone of debri flying in any direction. Creatures and objects in the area must make a DC 27 Dexterity saving throw or suffer 82 (15d10) points of slashing damage, or half as much on a successful saving throw.
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| #21eejitOct 08, 2014 9:37:38 | I agree #5 is lame. Tarrasque should have a proficient Throw attack similar to the Cyclops or other Giants, but with longer range and greater damage due to his size and strength.
Another option is a simple Cantrip Immunity.
Hopefully there will be rules in the DMG for how to customise monsters or encounters, about their weapons, or about how improvised actions might work for them (these might be different for Legendary creatures in particular). |
| #3PolarisOct 08, 2014 9:48:38 | I think #1 is the best solution perhaps along with #3 {for a CR 30 encounter, adding both would be very appropriate}. I also wouldn't be opposed to a ranged attack of some sort (like Giant's get).
Acid Immunity alone or the leap ability alone (or really both) would only postpone the problem. Sure the Tarrasque can engage McCheesewizard, but McCheesearcher will still kill it just a handful of levels later.
-Polaris |
| #4iserithOct 08, 2014 9:50:45 |
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| #5ankiyavonOct 08, 2014 9:50:48 | I don't think there's any reason to go complicated.
Add a Throw attack to its stat block. Done.
(I also don't think this is necessary, because creatures can take actions that are not in their stat block already, by the way. This is not 4E, 'throw something at jerk' is not a power that needs to be defined.) |
| #6KravellOct 08, 2014 9:55:33 | I need more explanation. I feel like I started in the middle of a thread here. How does a level 5 wizard solo it? |
| #7OrethalionOct 08, 2014 10:02:04 |
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| #8PolarisOct 08, 2014 10:02:00 |
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| #9OrethalionOct 08, 2014 10:02:53 |
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| #10PolarisOct 08, 2014 10:04:42 |
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| #11iserithOct 08, 2014 10:08:29 |
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| #12OrethalionOct 08, 2014 10:08:41 |
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| #13MistwellOct 08, 2014 10:10:59 |
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| #14PolarisOct 08, 2014 10:11:05 |
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| #15PolarisOct 08, 2014 10:11:56 |
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| #16PolarisOct 08, 2014 10:12:27 |
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| #17MistwellOct 08, 2014 10:12:32 |
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| #18PolarisOct 08, 2014 10:13:19 |
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| #19MistwellOct 08, 2014 10:13:32 |
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| #20PolarisOct 08, 2014 10:14:03 |
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| #21MistwellOct 08, 2014 10:16:07 |
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| #22PolarisOct 08, 2014 10:16:31 |
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| #23MistwellOct 08, 2014 10:16:43 |
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| #24iserithOct 08, 2014 10:16:44 |
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| #25PolarisOct 08, 2014 10:17:25 |
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| #26GriffordOct 08, 2014 10:17:31 |
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| #27OrethalionOct 08, 2014 10:18:22 |
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| #28MistwellOct 08, 2014 10:20:10 |
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| #29OrethalionOct 08, 2014 10:20:22 |
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| #30PolarisOct 08, 2014 10:22:27 |
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| #31OrethalionOct 08, 2014 10:23:41 |
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| #32iserithOct 08, 2014 10:24:00 |
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| #33MistwellOct 08, 2014 10:29:31 |
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| #34admcewenOct 08, 2014 10:26:56 | I'm confused why is it throwing a tree like a javelin? Why is it not just throwing it? |
| #35DraconesOct 08, 2014 10:29:52 | I think the leap attack sounds friggen awesome and seems like it'd be a cool ability. Imagine the thing leap attacking into the middle of a town or castle. Brutal.
Regen is okay and fits the beast, but frankly seems rather boring. |
| #36iserithOct 08, 2014 10:32:34 |
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| #37OrethalionOct 08, 2014 10:32:18 |
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| #38Mr_TreeginsOct 08, 2014 10:37:09 | I am amazed at how people are still arguing over this ridiculous scenario...
Have the Tarrasque pick a large rock from the ground, rip off a tree from its roots, grab a large chunk of earth from the muddy terrain and throw it at the flying, acid-spitting imbecile... that's it, encounter over: the wizard gets swatted and falls to his/her death.
And there are even some who argue that an int. 3 creature can't think of that... |
| #39PolarisOct 08, 2014 10:37:11 |
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| (Reply to #36)admcewen |
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| #41DraconesOct 08, 2014 10:38:56 | The javelin thing just sounds weird. A big ass t-rex lizard grabs a tree, bites the leaves/branches off, takes aim at the wizard and step, step, launches the javelin into the sky.
I'd rather give the damng thing a recharging special leap attack. It's way more hollywood. |
| (Reply to #39)Mr_Treegins |
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| #43OrethalionOct 08, 2014 10:42:09 |
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| #44iserithOct 08, 2014 10:42:36 |
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| #45MechatarrasqueOct 08, 2014 10:46:14 | My solution is to give it my patent-pending (just kidding) Living Demiplane ability. Attacks and spell effects that originate outside of the creature's reach have no effect on it. |
| #46GriffordOct 08, 2014 10:47:24 |
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| #47OrethalionOct 08, 2014 10:49:35 |
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| #48sleypyOct 08, 2014 10:50:56 |
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| #82FFSAAOct 08, 2014 11:48:33 | I love how people go nuts over some meaningles detail and will fight to the death over it. The point is that the tarrasque has problems that allow it to be killed very easily. It doesn't matter if the wizard is level 5 or level 20. If you're fighting about whether or not a level 5 wizard could do this then it has gone completely over your head.
Anyway, adding regen goes a long way to fixing a lot of the problem. It's a very common ability in the bag of tricks for boss mobs in MMOs to prevent them from being soloed or low-manned. 5E has decided that bigger monsters get bigger HD but for something like the tarrasque that really doesn't seem like enough and regen might be a good fit.
Burrow is obviously to escape airborne attacks works, but having something that big going through the ground doesn't seem plausible short of some fairly fantastic magic. I think a better way might be to say it's shell is so hard on top that it can't be attacked from above, or if it doesn't move it's full distance it can turtle and reduce damage from above.
Some sort of ranged attack is reasonable. Something that big and strong could reasonably rip up chunks of the landscape and throw it huge distances. A tank can throw a shell for miles, no reason a magical creature that could swallow a tank whole couldn't toss a small boulder quite far or even a small building a decent distance. |
| #83sleypyOct 08, 2014 11:54:44 |
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| #122OrethalionOct 08, 2014 13:27:27 |
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| #123MirtekOct 08, 2014 13:32:36 |
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| #124sleypyOct 08, 2014 13:39:47 |
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| (Reply to #161)Mr_Treegins |
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| #163OrethalionOct 08, 2014 15:24:17 |
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| #164FFSAAOct 08, 2014 15:27:11 | Multiattack changed to include: May make a boulder toss in place of a claw attack or a mountain toss in place of both of the claw attacks as well as the tail attack.
Boulder Toss: Ranged Weapon Attack: +14 to hit, range 500/2000, one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Mountain Toss (recharge 4-6): The Tarrasque throws a large piece of the terrain in a 150-foot line that is 15 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw or suffer 64 (12d8 + 10) bludgeoning damage and be knocked prone, or half damage on a save and not knocked prone.
I'm not sure why the Tarrasque use DC 20 for it's saves when a piddly CR 24 dragon is using 25s. Also the damage seems sorta low, but there you have it. |
| #165MistwellOct 08, 2014 15:50:48 |
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| #166PolarisOct 08, 2014 15:30:05 |
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| #167OrethalionOct 08, 2014 15:32:27 |
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| #168PolarisOct 08, 2014 15:33:49 |
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| #169OrethalionOct 08, 2014 15:35:03 |
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| #170PolarisOct 08, 2014 15:37:29 |
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| #171OrethalionOct 08, 2014 15:40:58 |
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| #172Brock_LandersOct 08, 2014 15:48:57 | Legalese-style, the tarrasque goes down. |
| #173GriffordOct 08, 2014 15:51:02 |
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| #174PolarisOct 08, 2014 15:49:52 |
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| (Reply to #131)CCS |
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| #176OrethalionOct 08, 2014 15:51:00 |
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| #177OrethalionOct 08, 2014 15:52:19 |
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| #178MistwellOct 08, 2014 15:52:24 |
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| #179MistwellOct 08, 2014 15:54:43 |
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| #180PolarisOct 08, 2014 15:55:45 |
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| #181Brock_LandersOct 08, 2014 15:57:37 | Does anyone have a 1st Ed MM II at hand, so we can get a proper idea (mine is packed away). ...everything is so sanitised now... |
| #182MistwellOct 08, 2014 15:59:06 |
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| #183OrethalionOct 08, 2014 16:00:31 |
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| #184PolarisOct 08, 2014 16:00:46 |
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| #185MistwellOct 08, 2014 16:02:00 |
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| #186PolarisOct 08, 2014 16:04:11 |
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| #187PolarisOct 08, 2014 16:05:29 |
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| #188MistwellOct 08, 2014 16:05:35 |
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| #189MistwellOct 08, 2014 16:06:27 |
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| #190OrethalionOct 08, 2014 16:07:18 |
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| #191Brock_LandersOct 08, 2014 16:10:13 | Hey, I'm on board with the chucking churches and what-not at people, but the odd leaping and readied action shenanigans some are suggesting, is not flying.
...yes, leave the pun alone... |
| #192MistwellOct 08, 2014 16:08:22 |
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| #193PolarisOct 08, 2014 16:08:58 |
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| #194MistwellOct 08, 2014 16:10:43 |
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| #195OrethalionOct 08, 2014 16:11:02 |
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| #196MistwellOct 08, 2014 16:11:49 |
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| #197OrethalionOct 08, 2014 16:12:07 |
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| #198OrethalionOct 08, 2014 16:13:27 |
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| #199Brock_LandersOct 08, 2014 16:15:34 | So, back to the OT, how else can we mow this bastard? |
| #200Mr_TreeginsOct 08, 2014 16:15:43 |
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| #201GriffordOct 08, 2014 16:19:19 |
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| #202PolarisOct 08, 2014 16:20:24 |
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| #203GriffordOct 08, 2014 16:25:50 |
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| #204OrethalionOct 08, 2014 16:25:59 |
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| (Reply to #202)Mr_Treegins |
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| #206PolarisOct 08, 2014 16:28:48 |
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| #207GriffordOct 08, 2014 16:29:09 |
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| (Reply to #203)Mr_Treegins |
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| #209PolarisOct 08, 2014 16:32:04 |
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| (Reply to #207)Mr_Treegins |
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| #211PolarisOct 08, 2014 16:32:35 |
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| #212OrethalionOct 08, 2014 16:33:16 |
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| (Reply to #211)Mr_Treegins |
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| #214QmarkOct 08, 2014 16:34:36 | Simple Solution: Some obnoxiously high "burrow" number. |
| #215ShasarakOct 08, 2014 16:38:26 |
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| #216PolarisOct 08, 2014 16:38:33 |
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| #217Mr_TreeginsOct 08, 2014 16:38:41 | "Rocks are improvised thrown weapons."
- Yes they are - No they aren't - Yes they are - No they aren't
Truly, at this point that all sides have expressed their arguments, that's all we 've come down to...
I wish this thread got locked... |
| (Reply to #216)Mr_Treegins |
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| #219PolarisOct 08, 2014 16:40:39 |
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| #220GriffordOct 08, 2014 16:42:57 |
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| (Reply to #219)Mr_Treegins |
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| #222OrethalionOct 08, 2014 16:44:16 |
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| #223GriffordOct 08, 2014 16:44:31 |
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| (Reply to #220)Mr_Treegins |
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| (Reply to #223)Mr_Treegins |
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| #226PolarisOct 08, 2014 16:52:11 |
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| #227ShasarakOct 08, 2014 16:52:36 | I thought that only Peasents were proficient in "Throwing Rock" as a weapon, or did that get removed in the final rules?
And if so then now what can 100 of them use to defeat Dragons with? |
| #228MonsterEnvyOct 08, 2014 16:58:42 | It shoots its spines like the Pathfinder version
Spines. Ranged Weapon Attack: +19 to hit, range 150/600 ft., one target. Hit: (2d10 + 10) piercing damage
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite. Or it can fire 3 spines.
Coupled with the regen on the first page and it's pretty much perfect.
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| #229PolarisOct 08, 2014 16:53:37 |
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| #230GriffordOct 08, 2014 16:55:10 |
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| #231GriffordOct 08, 2014 16:56:31 |
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| #232PolarisOct 08, 2014 16:57:17 |
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| (Reply to #230)MonsterEnvy |
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| #234ShasarakOct 08, 2014 16:59:36 |
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| #235MonsterEnvyOct 08, 2014 17:01:23 | Anyway
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| #236GriffordOct 08, 2014 17:02:04 |
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| #237PolarisOct 08, 2014 17:02:51 |
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| #238MonsterEnvyOct 08, 2014 17:05:41 |
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| #239GriffordOct 08, 2014 17:08:58 |
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| #240PolarisOct 08, 2014 17:11:01 |
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| #241abs1nthOct 08, 2014 17:12:15 | I think I would just houserule it to add the ability to jump for some high ft number and bite one target which if it hits grapples the target (like it already does) and pulls it back down to the ground in its mouth. |
| #242GriffordOct 08, 2014 17:15:11 |
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| (Reply to #240)MonsterEnvy |
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| (Reply to #235)MonsterEnvy |
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| #245PolarisOct 08, 2014 17:22:04 |
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| (Reply to #166)eleran |
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| #247GriffordOct 08, 2014 17:25:24 |
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| #248BumamgarOct 08, 2014 17:41:43 | The only thing this thread has done is convinced me to add a few posters to my ignore list, and that clearly some people like to argue about extremely silly things and don't seem to 'get' how D&D actually is played, you know, with real people having fun and using their brains and common sense with some guidance from a rulebook, not a bunch of munchkins seeking exploits and tricks to one-up each other or outsmart the designers. |
| (Reply to #245)grendel111111 |
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| #250GriffordOct 08, 2014 17:54:46 |
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| (Reply to #250)MonsterEnvy |
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| #252PolarisOct 08, 2014 18:06:33 |
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| #253GriffordOct 08, 2014 18:14:16 |
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| #254IllithidbixOct 08, 2014 18:21:39 | I think it should have a tractor beam breath weapon rather than a grounding zone. Being pecked to death by a flying archer is a little ignoble.
YEAH! ... I'll get my coat.
Regen fits, but I wonder if it'll just be annoying maths keeping and artifically prolong a kinda concluded fight. It's not exactly lacking hitpoints. |
| #255OrethalionOct 08, 2014 18:39:26 |
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| #256OrethalionOct 08, 2014 18:46:49 |
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| #257PolarisOct 08, 2014 18:50:12 |
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| #258KarnosOct 08, 2014 18:52:28 | "An improvised weapon includes ANY OBJECT you can wield in one or two hands"
"An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet."
The RAW are 100% clear. A rock is an improvised weapon, and an improvised weapon can be thrown.
ITT some folks ignore the rules of the game to create a problem, not really anything new. |
| #259PolarisOct 08, 2014 18:53:04 |
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| #260PolarisOct 08, 2014 18:56:19 |
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| (Reply to #252)AaronOfBarbaria |
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| #262GriffordOct 08, 2014 18:59:27 |
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| #263PolarisOct 08, 2014 19:02:36 |
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| #264KarnosOct 08, 2014 19:03:46 |
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| #265PolarisOct 08, 2014 19:06:29 |
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| #266FFSAAOct 08, 2014 19:06:32 | Rock attacks seem to be based on CR and size, although the giant ape getting 7d6 and only 50/100, the treant getting only 180 range and the Storm Giant getting 4d12 break the pattern. I suspect some of these are errors.
I'd estimate 8d12 + STR, 75 / 300 for a CR 30 gargantuan monster from the progression of the few monsters we have. d12 from size and +1 die per 5 CR over the Hill Giant's 3 dice at CR 5. 75 base range with x4 multiplier for being gargantuan. |
| #267KarnosOct 08, 2014 19:11:32 |
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| #268PolarisOct 08, 2014 19:15:32 |
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| #269WuzzardOct 08, 2014 19:16:03 |
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| #270OrethalionOct 08, 2014 19:18:49 |
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| #271PolarisOct 08, 2014 19:19:46 |
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| #272PolarisOct 08, 2014 19:23:12 |
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| #273OrethalionOct 08, 2014 19:23:37 |
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| (Reply to #263)AaronOfBarbaria |
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| #275KarnosOct 08, 2014 19:27:22 |
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| #276OrethalionOct 08, 2014 19:28:51 |
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| #277PolarisOct 08, 2014 19:29:57 |
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| #278PolarisOct 08, 2014 19:33:51 |
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| #279PolarisOct 08, 2014 19:36:10 |
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| #280OrethalionOct 08, 2014 19:42:35 |
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| #281ShasarakOct 08, 2014 19:43:15 |
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| #282PolarisOct 08, 2014 19:44:47 |
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| #283OrethalionOct 08, 2014 19:52:57 |
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| #284KarnosOct 08, 2014 19:59:18 |
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| #285PolarisOct 08, 2014 20:04:22 |
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| #286KarnosOct 08, 2014 20:10:08 |
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| #287PolarisOct 08, 2014 20:16:05 |
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| #288Beldak_SerpenthelmOct 08, 2014 20:16:45 | Wow. 287 posts in under 12 hours. Is that a record? |
| #289PolarisOct 08, 2014 20:18:00 |
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| #290KarnosOct 08, 2014 20:18:12 |
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| #291KarnosOct 08, 2014 20:22:09 |
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| #292PolarisOct 08, 2014 20:23:06 |
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| #293PolarisOct 08, 2014 20:34:29 |
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| #294GriffordOct 08, 2014 20:32:03 | Polaris is right. Improvised weapons only get properties like Thrown or Finesse if they resemble a weapon that already has that property.
Since there's no rock-like weapon that has the Thrown property, you can't match an improvised ranged attack with a rock to that rock-like weapon to give your improvised attack access to your Strength modifier for attack and damage.
We know this to be the case because giants don't use improvised damage rules for their thrown rocks. They have CR-based damage in d10s. Further, if the rules that giants use for throwing rocks were the same that the Tarrasque would use while improvising attacks by throwing rocks, then the giants would be dealing damage in d4s and limited to a range of 20/60. They're not, ergo the "Rock" action options for giants are just that - specific actions available only to that particular giant.
More to the point, we know that you can't model improvised weapons off monster attacks because that would completely trash the game. As I mentioned in an earlier post, there are unique weapons among devils and other monsters that far outclass their PHB cousins.
A bone devil has a "hooked polearm" that would deal 1d12 at Medium and grapple the target. Why fight with a glaive when you can improvise a hooked polearm with an aluminum hockey stick? Grimlock spiked clubs are 2d4 rather than 1d6. Why fight with a club when you can pick up a tea-table leg with a nail in it and deal 2d4? A dire wolf's bite is listed as a melee weapon attack, for instance, so it's obvious that the presence of the word "weapon" in no way indicates that the attack in question uses a "weapon" in the same sense that improvised weapons require for comparison.
So no, monster attacks aren't open to serve as models for improvised weapons.
And no, "rock" is not a "melee weapon" in any default sense. It's an improvised weapon. When you throw a rock, it's a ranged weapon attack (Dex); when you try to crush Max Cady's head at Cape Fear, it's a melee weapon attack (Str). |
| #295grendel111111Oct 08, 2014 20:42:24 | OK Polaris. Please write out the part of the stat block that you think they missed out, and should be there, to allow the Big T the ability to throw a rock. Please do it so clearly that no interperation is involved and there can be no doubts or arguments. This is after all what you are saying they should have done so it should be fairly easy for you. |
| #296lawrencehoyOct 08, 2014 20:45:11 |
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| #297KarnosOct 08, 2014 20:51:22 |
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| #298PolarisOct 08, 2014 20:52:53 |
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| #299PolarisOct 08, 2014 20:54:38 |
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| #300PolarisOct 08, 2014 20:57:53 |
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| #301KarnosOct 08, 2014 21:03:20 |
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| #302GriffordOct 08, 2014 21:15:32 |
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| #303PsikerlordOct 08, 2014 21:16:39 | The Big T is not broken, at all. PHB specifically talks about DM ruling and improvised attacks.
It is abundantly obvious that PHB rules about "improvised weapons" are intended for normal sized dudes throwing chairs and other normal things.... Has little to no relevance on making rulings about what the Big T might throw.
So, in my game, the Big T can grab a chunk of earth and hurl it at a flying enemy caster and squish him. Off the top of my head, wearing my DM hat, bearing in mind the rock a Storm Giant can throw and comparing with the Big T stats..... I'd rule the Big T throws a house or earth chunk as: range 80/260, +19 to hit, 10' diameter AoE, 4d10+10damage.
Best of luck Mr 5th level flying wizard.
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| #304GriffordOct 08, 2014 21:18:58 |
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| #305GriffordOct 08, 2014 21:20:01 |
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| #306PolarisOct 08, 2014 21:22:10 |
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| #307OrethalionOct 08, 2014 21:24:42 |
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| #308PolarisOct 08, 2014 21:25:31 |
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| #309PolarisOct 08, 2014 21:27:36 |
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| (Reply to #299)grendel111111 |
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| #311PolarisOct 08, 2014 21:33:50 |
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| #312OrethalionOct 08, 2014 21:34:32 |
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| #313OrethalionOct 08, 2014 21:36:11 |
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| #314PolarisOct 08, 2014 21:40:40 |
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| #315PolarisOct 08, 2014 21:41:32 |
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| #316MonsterEnvyOct 08, 2014 21:55:39 | Can we stop talking abotu Rocks. Its really stupid. |
| #317OrethalionOct 08, 2014 22:02:30 |
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| #318OrethalionOct 08, 2014 22:02:49 |
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| #319OraibiOct 08, 2014 22:06:30 | What are the stats for a rock?
Like, if my wizard goes over and throws a rock at someone (she has 16 strength and 10 dexterity), how does that work?
Do I get to do 4d10 damage?
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| #320WuzzardOct 08, 2014 22:16:24 |
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| #321OraibiOct 08, 2014 22:18:10 |
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| #322PsikerlordOct 08, 2014 22:21:32 |
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| #323WuzzardOct 08, 2014 22:26:50 |
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| #324PolarisOct 08, 2014 22:27:52 |
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| #325PsikerlordOct 08, 2014 22:28:24 |
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| #326PolarisOct 08, 2014 22:30:02 |
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| #327PolarisOct 08, 2014 22:31:55 |
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| #328lawrencehoyOct 08, 2014 22:38:53 |
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| #329Lucas_BlackstoneOct 08, 2014 22:55:39 | The rocks people keep mentioning in relation to giants are not weapons but are the ammunition as previously stated in the thread. Ammunition isn't the same as a weapon. So I would agree with posters who believe that the improvised weapons rules cover the use of them as ranged attacks for characters ( player or non player ).
No, I am not saying it is logical or how anyone should or would run it. It just happens to be RAW as far as I can determine.
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| #330PolarisOct 08, 2014 22:56:07 |
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| #331OrethalionOct 08, 2014 23:08:30 |
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| #332GriffordOct 08, 2014 23:13:05 |
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| #333PsikerlordOct 08, 2014 23:29:29 |
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| #334StrillOct 09, 2014 0:29:48 |
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| (Reply to #330)grendel111111 |
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| #336Caliburn101.Oct 09, 2014 0:14:05 |
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| #337Caliburn101.Oct 09, 2014 0:17:54 |
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| #338setiOct 09, 2014 0:19:47 | Has anyone actually run a campaign ending at 20th level, with the Tarrasque is the big fight at the end?
It doesn't seem too weak to me. Also, even in 4e, you didn't need an AEDU power to DM a monster that size throwing huge chunks of town square at flying wizards or archers. (Saw that comment near the begining of the thread). A giant monster tossing a sizable piece of building would go pretty far, explode on impact, and do a huge amount of bludgeoning, piercing, and slashing damage.
If it really needed to be tougher, I'd give it regeneration, and I'd make its attacks all be AoEs. Its bite has a 10' radius. Its claw swipe is a 30' cone, its tail sweep is a 80' hemisphere...You get the idea. |
| #339setiOct 09, 2014 0:25:20 |
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| #340lawrencehoyOct 09, 2014 1:06:46 |
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| #341Caliburn101.Oct 09, 2014 1:31:00 |
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| (Reply to #339)Lucas_Blackstone |
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| (Reply to #341)seti |
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| #344lawrencehoyOct 09, 2014 2:25:32 |
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| #345lawrencehoyOct 09, 2014 2:32:48 | For those of you arguing that the "rock" is not a weapon, please read the Hill Giant entry in the DM Basic Rules:
"their weapons are uprooted trees and rocks pulled from the earth." |
| #346RamzourOct 09, 2014 2:51:48 | This thread.....9 pages in 24 hours of arguing about rocks. You're all wrong. THEY'RE MINERALS. |
| #347Chiisai_UsagiOct 09, 2014 3:27:15 |
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| #348RamzourOct 09, 2014 4:00:22 |
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| (Reply to #348)eleran |
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| (Reply to #260)Irithil |
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| #351BloodscytheOct 09, 2014 5:47:16 | I'm totally going to give the Tarrasque an item known as the Oberoni. It is broken but can be used anyway.
Then, the Tarrasque is going to throw it at a wizard who is flying and kill them with it. I would apply the 20/60 limitation from the improvised thrown weapon section from the PHB, but then I remembered that the Tarrasque isn't being used by a player, so the rules governing what a PLAYER's character can do is irrelevant. |
| #352admcewenOct 09, 2014 5:48:55 | Wow this thread is geting out of control, can I ask why everyone is still argueing with someone who comes out with comments like this ? (bolded one)
"So if a ground party kills the Tarrasque and it falls on top of them, they not only survive, but take no damage because it can't attack and misses?"
"Yes. That's true with a Dragon as well. If you kill an airborne dragon and it can't attack, it misses the party on the ground."
-Polaris |
| #353KarnosOct 09, 2014 5:57:11 |
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| (Reply to #352)Irithil |
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| #355Granville7482Oct 09, 2014 6:06:23 | The biggest problem(s) with the Tarrasque, are not it's lack of flight, or if it can or can not hurl improvised weapons, or that it lacks ranged attacks in it's stat block, or lacks allies in it's fluff, or it's low INT score..
It's that it follows some kind of monster design formula that makes it a CR 30 monster and the developers neglected to think about the vast options of utility power that the assumed 20th level party can use against this creature. I feel like using whatever system was at hand, they loaded Big T up with maximum hit die, size and AC then added more "Tanky" aspects to him, but then never sat down at the table and playtested him, at all. I mean im sure they got lots of games in developing 5th edition, but I really dont think Big T saw any play. I just cant convince myself that Mearls or the house DM ran 4+ people playing 20th level characters at a table through an encounter with this monster and decided it was worth that CR 30, then decided it would be the capstone monster for the MM and sent it off to publishing.
Ancient Red Dragon, the Demi Lich, heck even the Beholder and the Mummy Lord pose as bigger threats because they come with much more utility at hand....at a much lower CR. Use two of them together and you can even TPK well equipped 20th level parties at less CR than big T.
I really like this edition but I dont like the current CR system.
Solution; Lower Big T's CR to 20, It will make no mechanical difference what so ever as the PC's wont benifit from the experience points, but you'll sleep better at night trying to figure out why this monster is diserving of CR -30-
A CR 30 Monster in this edition would be Demogorgon, with his crazy "go twice" mechanics of previous editions, save or be charmed for the entire fight mechanics, the ability to summon in demon allies, some nasty lair actions and the usual legendary monster stuff.
CR 30 is not the ultimate turtle, even if it has 2000 hit points. |
| #356Plaguescarred1Oct 09, 2014 6:29:07 | FYI Rock is a weapon (using Strenght), the giant statblock specifically say so;
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| #357RamzourOct 09, 2014 6:26:39 | The number of people in this thread >> the number of people in this thread that have actually played D&D at a real table with real people where the party encountered a Tarrasque.
For every idiotic contrived example someone comes up with to say something doesn't work, I can come up with another (probably idiotic) contrived example of why it DOES work.
I think it says a lot about the success of D&D 5e that the forum trolls are down to arguing about whether or not the Tarrasque can make Ranged attacks. And all those forum trolls that complained that the sky was falling during the playtest must feel pretty silly now that their proclamations of doom never came true.
Been playing 5e since the Starter Set came out in July and we love every second of it. But by all means, please continue the pointless arguing. Meanwhile, I'll be prepping for my game next week. |
| #358RamzourOct 09, 2014 6:29:19 |
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| #359OrethalionOct 09, 2014 6:33:34 |
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| #360Plaguescarred1Oct 09, 2014 6:36:27 |
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| #361OrethalionOct 09, 2014 6:57:16 |
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| #362spelleyOct 09, 2014 6:47:43 |
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| (Reply to #361)Mr_Treegins |
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| #364KarnosOct 09, 2014 6:49:18 |
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| #365GriffordOct 09, 2014 6:53:29 |
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| #366OrethalionOct 09, 2014 7:03:20 |
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| #367J.TrudelOct 09, 2014 7:14:30 | I don't know why the designer have removed the dash attack as a ready action. To me it doesn't seem more powerful than a readied range attack.
About the RAW game : D&D is expected to not being able to cover every situation, this is why pen and paper rpgs are better than computer games. Because there are no limits. DM have human brains that can adpat to maintain a fun game. The most specific rule is the one the DM makes to adapt to an unexpected situation. Which overrides everything. The RAW D&D game expect the DM's to do just that. |
| #368KarnosOct 09, 2014 7:10:50 |
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| #369GriffordOct 09, 2014 7:11:46 | Updated the main post with "cantrip immunity", "spines", and "giant rock".
More ideas, less BS. C'mon people. |
| #370OrethalionOct 09, 2014 7:13:21 |
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| #371PolarisOct 09, 2014 7:14:31 | Sorry Plaguescarred but just because Giants have a specific "weapon" attack involving the 'rock' does not magically and universally make 'rock' a weapon. Likewise a sling bullet is NOT a weapon. A sling loaded with bullets is a weapon.
Ergo, 'Rock' is not a weapon, it's an object. That means that the rules for objects with improvised weapons apply: I.E. Range 20/60 and either you use Dex to attack or no stat at all depending on how you adjucate ranged attacks.
The fact is that just because you throw an object does not magically give that object weapon keywords. Why can you throw an object? Because the Improvised Weapon rules allow for it. That doesn't make them thrown weapons, and it doesn't mean you get to poach MM attacks that might be "weapon" attacks.
Now if in the future 'rock' appears on a weapon table or specific weapon entry [not a weapon based ranged power but an actual bonafide weapon entry], we'll talk.
Is this ideal? No. I am merely talking about the rules as they are actually written.
-Polaris |
| #372OrethalionOct 09, 2014 7:20:50 |
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| #373KarnosOct 09, 2014 7:31:48 |
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| #374PolarisOct 09, 2014 7:33:46 |
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| #376GriffordOct 09, 2014 7:40:38 | The improvised weapon argument rages on - and for what? To say the Tarrasque doesn't need fixing because it can throw improvised weapons at a level 5 wizard.
Kiiinda proving the point of the thread, huh? Namely that the Tarrasque needs something else to meet its CR.
Still, if you dislike the rules for improvised weapons and feel you have to append the giant-specific rock stats to make such an attack actually help against a level 5 wizard... that's just using Rule #0 and calling it RAW. It's not wrong to houserule the Tarrasque - that's what the thread is about. It's just disingenuous to call these houserules "RAW". |
| #377Delazar78Oct 09, 2014 7:41:50 | I'm probably not adding much to this topic, and only read a couple of pages, but I'm shocked (and a bit depressed) by what I'm reading here...
We're arguing that a gigantic godzilla-like creature can only throw a rock up to 60' feet...? Really now?
This is the kind of nonsense that will keep new players away from the game. |
| #378OrethalionOct 09, 2014 7:43:02 |
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| #379GriffordOct 09, 2014 7:43:23 |
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| #380spelleyOct 09, 2014 7:45:14 |
[quote="Delazar78"] I'm probably not adding much to this topic, and only read a couple of pages, but I'm shocked (and a bit depressed) by what I'm reading here...
We're arguing that a gigantic godzilla-like creature can only throw a rock up to 60' feet...? Really now?
This is the kind of nonsense that will keep new players away from the game. [/quote]
Apparently the Tarrasque would make for a *terrible* outfielder in baseball. |
| #381GriffordOct 09, 2014 7:45:20 |
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| #393GriffordOct 09, 2014 8:00:23 |
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| #399PolarisOct 09, 2014 8:07:16 |
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| #400GriffordOct 09, 2014 8:08:49 |
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| #401JenksOct 09, 2014 8:31:55 | This thread is proof that people just love to argue about stuff.
Yes in a white room a 5th level wizard can "solo" the tarrasque. We don't "assume" the tarrasque has something to combat the Wizard, but we also can't "assume" the wizard has acid splash and fly. You can't "assume" all wizards "worth their salt" will have these spells, because that isn't true.
But all of this is just a practice in arguing because there's going to be no practical situation in which a Wizard will have infinite, open space to chase this defenseless tarrasque, unless the DM specifically tailors it that way. |
| #402SynjinOct 09, 2014 8:34:08 | Seems that the issue with citing RAW and legalese, is that it literally says two different things.
Two types of RAW. Both are correct. |
| #403-ktkenshinx-Oct 09, 2014 8:56:10 |
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| #404PolarisOct 09, 2014 8:57:31 |
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| #410-ktkenshinx-Oct 09, 2014 9:28:52 |
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| #411OrethalionOct 09, 2014 9:31:57 |
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| #412GriffordOct 09, 2014 9:32:39 |
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| #413PolarisOct 09, 2014 9:36:28 |
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| #414SynjinOct 09, 2014 9:36:43 |
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| #415GriffordOct 09, 2014 9:39:27 |
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| (Reply to #411)Bloodscythe |
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| #418Handon_KastOct 09, 2014 10:06:13 | I...can't beleive that Grifford and Polaris are arguing in good faith at this point.
This is Bill Clinton "is" level embaressing to read.
Raw disagrees with you guys. And even for the sake of argument it didn't, and the Tarrasque could only throw 60' and at low damage, the proposed Whiteroom 5th level Flying Acid Splash Wizard (nearely 200 rounds to kill the thing is Soloing in your eyes, really?) is easily avoided by Whiteroom running Tarrasque for the entire length of his Fly spell. It cuts both ways guys. |
| #419ORC_AnimusOct 09, 2014 10:36:41 | I’ve removed content from this thread because trolling/baiting is a violation of the Code of Conduct. You can review the Code of Conduct here: http://company.wizards.com/conduct Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively. If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty. |
| #420FFSAAOct 09, 2014 10:42:04 |
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| #421Keen_ManOct 09, 2014 10:49:30 | remember that the throwing rules in the PHB are for players of medium size and smaller. a bigger creature could obviously throw things a helluva lot further. I would say at least double per size catagory.
I would also say its defenetly a strength based ranged throw
so something like improvised +10 (min) 4d6 - 4d10 ( depending on the object thrown ) +10 damage objects.
if int 1 is a slug and int 2 is a dog and int 3 is a clever raven or dolphen then I think a Tarrasque can figure out how to throw an out-house at you
as to the rule as written ppl. Can a human noble from the npc section pick up a spoon and throw it at you or is he limited from that action because its not in his stat block? |
| #422UngeheuerLichOct 09, 2014 11:02:10 | This thread is really funny.
As much as I liked the tarrasque to have burrow, or ranged attack deflecting armor, I am also in the camp that says it is not necessary. RAW can always be used to circumvent monster defenses, except the flat out immunity to everything. I don´t believe, anyone would like to have the Tarrasque to have damage immunity: all and condition immunity: all. Its bad enough, that no line spell can ever hit it, making the ablative armor a borderline useless feat, as noone even tries to bring in those spells, if there is no chance to hit at all. Improvised actions and using improvised thrown weapons is the way to go. Notice how many creatures lost their grab attacks, because they can just use grab and drag the target away and holde them in place easily when trading one of theirr attacks.
It is also quite impressive, how some people argue, that improvised weapons in the PHB are meant for all monster. If you look at monsters, all manufactured weapons scale their damage with size. I really expect the DMG to have rules and guidelines for weapons monsters can use. That should include big rocks and other improvised weapons. I can not understand how anyone honestly believes, the PHB rules for improvised weapons are meant for gargantuan creatures, when non improvised weapons in the PHB only list the damage value for medium and small sized creatures too.The DMG will cover it. Really. I also expect guidelines for improvised actions, alternate uses for inspiration etc. I would also expect guidelines how to react to downright disruptive rules lawyers, that hate 5th edition and try everything desperately to find flaws where none exist...
5th edition is not perfect. Some choices the devs made are dubious:Why give a druid lvl 2 acces to CR 1 forms, when CR1/2 would be the logical choice for that level (druid level/3 rounded down to nearest CR, or why they didn´t handle wildshape like the spell shape change: you may switch as often as you like between forms, but after getting the critters HP once, you may not increase that amount until you rest. But not giving every creature a throw thing power seems one of the better choices they made. This is such a basic action, no need to have it listed, except for giants, because they are proficient in throwing rocks. (Which is implied by having it in their power list by the introduction of the MM) |
| #423GriffordOct 09, 2014 11:14:21 |
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| #424FFSAAOct 09, 2014 11:23:38 |
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| (Reply to #423)UngeheuerLich |
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| #426GriffordOct 09, 2014 11:30:40 |
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| #427UngeheuerLichOct 09, 2014 11:37:30 |
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| #428Handon_KastOct 09, 2014 11:38:09 |
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| #430vssgOct 09, 2014 11:53:54 |
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| #431-ktkenshinx-Oct 09, 2014 12:12:53 | If we want to use the improvised rules, we just need the Tarrasque to throw long, straight sticks at the Wizard. Splintered trees would work.
"In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club."
So now our Tarrasque is hurling improvised spears (or javelins) every round. We treat them as spears or javelins, so they have either 1d6 damage with 20/60 range, or 1d6 damage with 30/120 range. Because spears and javelins have the Thrown property, we can use strength to make the attacks:
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the wapon."
Let's just assume the Tarrasque isn't proficient in his splinter spears. Then he gets to make 1 attack per round with a +10 modifer for 1d6+10 damage. If he is proficient (MM 9: "Assume that a creature is proficient with its armor, weapons, and tools. If you swap them out, you decide whether the creature is proficient with its new equipment."), then it's a +19 to hit and still 1d6+10 damage. If the target is within 20/30 feet, the roll is made normally. If the target is within 60/120 feet, the roll has disadvantage.
Even so, this lets the Tarrasque attack the airborne target for 1d6+10 damage per round, but only once per round. If the target is too high in the air, the Tarrasque can jump up some number of feet and close that distance, making a move to jump and then an attack at the top of his jump. No readied actions required. If the target is just too high, the Tarrasque can just wait to throw the splinter spear until it moves into range.
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| #432PolarisOct 09, 2014 12:14:41 |
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| #433PolarisOct 09, 2014 12:26:27 | I take no joy in pointing out that some things are flawed either (and really that was supposed to be the premise of the thread). I am starting to wonder if some people have so much invested in having 5e succeed no matter what, that no reasonable criticism of the rules is possible.
-Polaris |
| #434BloodscytheOct 09, 2014 12:27:20 | So why do people keep quoting rules about improvised weapons and such from the PHB in relation to the Tarrasque? Rules in the PHB are just that... rules in the PLAYER's handbook. They govern player characters, not NPCs. Certainly not monsters. |
| #435PolarisOct 09, 2014 12:30:36 |
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| #436-ktkenshinx-Oct 09, 2014 12:39:23 |
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| #438UchawiOct 09, 2014 12:42:42 | The Tarrasque in the monster manual is the baseline or default representation, but RAW also states you can take that baseline and modify it. But the RAW representation in the MM still stands as what most people will use, or if they want to discuss the abilities it has. As soon as you modify it, it is not the same one presented in the MM, and thus is house ruled. |
| #439GriffordOct 09, 2014 12:44:29 |
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| #441-ktkenshinx-Oct 09, 2014 13:11:18 |
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| #442DraconesOct 09, 2014 13:41:09 |
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| #447PsikerlordOct 09, 2014 14:29:06 |
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| #448DragonetteOct 09, 2014 14:39:04 | Hello,
This thread is being temporarily locked for clean up.
Thanks,
Monica |
| #449DragonetteOct 09, 2014 16:09:22 | Hello all,
The thread is now open again. Some content was removed for being disruptive. Some content was removed because it referenced other removed content, or otherwise detracted from the topic of the thread. If action has been taken against your account you will get an email. You can also see any contact from us via the help site here. Just log in using your same information you use to log into the forums, and then check My Stuff.
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Thanks,
Monica |
| #450Khan_the_DestroyerOct 09, 2014 17:55:37 | I don't see the tarrasque picking things up and throwing them at player characters. It has the same intelligence as a dog or rat. And neither of those animals is going to pick something up and use it as an improved weapon against an aggressor. It will either attack with it's claws and teeth, or retreat. Lol, if a mastiff chases me up a tree and I start lobbing pine cones at it, it isn't going to grab a rock and throw it at me, even if it had opposable thumbs. It will run and jump around the base of the tree barking at me until it gets bored and leaves, like the dumb beast with few options that it is. |
| #451BookooHundoOct 09, 2014 18:23:10 |
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| (Reply to #450)TheLastGreatMith |
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| #453GnarlOct 09, 2014 18:49:21 |
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| (Reply to #436)grendel111111 |
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| (Reply to #454)TheLastGreatMith |
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| #456ShasarakOct 09, 2014 19:14:23 |
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| #457Khan_the_DestroyerOct 09, 2014 19:16:52 |
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| (Reply to #455)seti |
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| (Reply to #455)Khan_the_Destroyer |
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| #460CriticalBastardOct 09, 2014 19:28:59 | Whether the Tarrasque is smart enough to throw things with an INT of 3 is up to the DM. I've had squirrels throw things at me and I've known smarter animals that never do this. Tarrasques don't exist. No amount of argument will make its throwing behavior clear. In some pictures it has pretty clear hands. I've also seen pictures of cats painting. Can a cat paint in D&D? That's up to the DM. Should a cat paint in D&D? No, but guess what, it's still up to the DM. In 100 posts from now it will still be up to the DM.
The INTs shouldn't be taken as scientific numbers so such arguments are a waste of time. Brown Bears have an INT of 2 but a Cat has an INT of 3. Does anyone actually think cats are smarter than bears? Well I don't care because D&D INT scores aren't sufficient to completely describe behavior. Or do we need to discuss why a skeleton doesn't behave like a bear? |
| #461Handon_KastOct 09, 2014 19:32:29 |
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| #462-ktkenshinx-Oct 09, 2014 19:32:38 | I have a big issue with this argument about the Tarrasque being unable to throw things. There are ZERO instances of RAW in either book (and maybe I missed one, but boy did I look) that say that the Tarrasque cannot throw a tree as a spear. The spear "fix" is a fairly pure RAW application to solve a pure RAW issue in its stat block.
But the response has been largely RAI, common-sense, and externally sourced. People talking about how Tarrasque's don't have thumbs or don't have enough intelligence to throw a tree as a spear. On the one hand, I and others have already provided evidence to show a) that the intelligence scale doesn't make a whole lot of sense as is, and b) there are real world examples where comparably intelligent animals do stuff like this (to the extent that we can talk about comparable intelligence with a D&D monster).
On the other hand, it is patently absurd to say that it doesn't make RAW sense for Tarrasque's to throw an improvised tree spear, but does make RAW sense for a house-sized boulder to deal 1d4 damage. Especially because there is actually no RAW counterargument to Tarrasque's chucking spearlike objects.
None of this is to say that the Tarrasque isn't poorly designed. It really is. But it IS to offer an RAW way out of that until we get our hands on the DMG, or we get some errata/FAQ/devposting. And Tarrasque's throwing spearlike trees is 100% RAW, whether people like it or not (again, I'm willing to acknowledg that there might be a passage I missed). |
| #463Khan_the_DestroyerOct 09, 2014 19:36:48 | @CriticalBastard: I think it's more that the intelligence score gives us a rough idea of what kind of behavior to expect. It does matter. In this case, it's intelligence is rather low. It's a beast. It's really debatable whether or not, and to what degree, it will start improvising against an adventuring party. And the "obvious tactics" line of argumentation so far is not so obvious to me and others. |
| #464Handon_KastOct 09, 2014 19:40:46 |
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| #465Khan_the_DestroyerOct 09, 2014 19:47:31 |
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| (Reply to #464)Khan_the_Destroyer |
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| (Reply to #457)TheLastGreatMith |
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| #468andypalmerOct 09, 2014 19:54:36 | Both sides agree that the creatures can ready a leap for when the mage is in range..
I think what people forget is that the Tarrasque is 50' tall and weighs hundreds of tons. It doesn't need to make a melee attack or grapple attempt to do damage. The mere act of jumping into the area of sky that the mage is in is going to cause damage to the mage. Give the Mage a DEX save to avoid the Tarrasque and call it a day.
This simply requires a bit of common sense from the DM. If you surround a Tarrasque by 5000 Goblins (that are somehow immune to Fear), are you really saying the Tarrasque can only attack five per turn and can't move? Of course not. The Tarrasque can move at will and will crush dozens of them with every step. Do the rules cover this? No, but then again, I have no desire to spend $250 on a 1200 page tome that has rules for every conceivable possibilty. This is a tabletop RPG, not a MMORG - the DM is expected to apply common sense to handle unusual situations.
Can we move on now? |
| #469Handon_KastOct 09, 2014 20:05:34 |
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| #470CriticalBastardOct 09, 2014 20:16:12 |
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| #471ShasarakOct 09, 2014 20:32:27 |
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| #472Khan_the_DestroyerOct 09, 2014 20:33:42 | Mith: Regarding the wolf... I'm coming at this from the perspective that the tarrasque simply doesn't throw stuff and that for it do so would be out of line with its normal behavior (it stomps and smashes and eats but doesn't throw stuff) and outside the scope of its intelligence (it wouldn't think to throw something to engage a distant threat). Since you mentioned learned behavior, are you instead suggesting that the tarrasque would have acquired this behavior at some point in its lifetime? (I admit, this is largely a non-issue because even were that the case I don't see it realistically happening, but it would help to know where you're coming from.) |
| #473Handon_KastOct 09, 2014 20:37:31 |
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| #474Khan_the_DestroyerOct 09, 2014 20:44:37 | @Handon: I don't know if it can bite. I mean... where is the jaw strength coming from? Maybe, because it doesn't have a snout, it might be hard for it to get close enough to a hostile target to get a good grip. But my point is not that someone can't improvise a ranged attack for the tarrsque. My point is that I don't see why it is so obvious that it would throw something in the first place. People made the point that there is literally nothing wrong with the tarrasque and no changes are necessary because it can just throw stuff at flying opponents. It seems weird that the "obvious" solution to such a glaring problem wouldn't even be included in the statistics. I'm arguing that the tarrasque is not intended to throw things because it's a dumb brute and it doesn't have a ranged attack in its stat block. |
| #475The_JesterOct 09, 2014 21:14:15 | Having seen a few tarrasque fights, the problem with the beast is the fight takes forever because it has tonnes of hitpoints and has a disgustingly high AC and most spells don't affect it. So regenerations just seems like it will make things drag.
Some kind of leap ability or rock hurling would probably be fine though. |
| #476EzechielDantanOct 09, 2014 22:05:29 | I'd add regeneration 30 or so and magic immunity for spells up to 3rd level. But it wouldn't really matter in my campaigns, the tarrasque will never be used as a direct challenge to the PCs power in an open space without at the very least a timesensitive mission to protect a town / temple or something similar. Or force the PCs to enter the tarrasque's cave, setting the battleground and the threat of coming within the mellee reach of this creature.
The tarrasque is only really dangerous when you come in reach of it's attacks, which makes it hard to assign a CR. If you give it a lower CR ppl might say it is way too tough for that CR. The tarrasque is only a proper CR 30 creature when it's acting in a planned scenario with the PCs having limited options. Otherwise thinking on your feet or otherwise circumventing its CR 30 threat is what the tarrasque is about imo. |
| #477UnknownMournerOct 09, 2014 22:16:24 | If it is OK to interpret an Int 3 creature is incapable of using an improvised weapon in a way the rules allow, then it should also be OK to interpret a Con 7 wizard cannot cast spells all day without getting tired. |
| (Reply to #466)Bloodscythe |
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| (Reply to #410)Bloodscythe |
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| (Reply to #364)Bloodscythe |
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| #481setiOct 09, 2014 22:35:33 |
I'll just leave that here.
If there is a God, this thread will close. |
| #482-ktkenshinx-Oct 09, 2014 22:41:41 | I just want to restate that Int is inconsistent in the MM and needs to be treated as such.
Hill Giants and Ogres (Int 5) can understand and speak common. They fashion and use tools. They wear clothes. Apes (Int 6) can neither understand nor speak common. They fashion and use tools, likely in a similar way to Hill Giants and Ogres. And they definitely do not wear clothes.
It seems like those two Ints should be reversed, especially given that Baboons (why does this get its own stat block?) have Int 4. But the progression from Baboon (Int 4) to Hill Giant/Ogre (Int 5) to Ape (Int 6) just makes no sense. The only thing it shows is that in-game Intelligence scores are not necessarily indicative of capabilities. I mean, seriously: Bats, Bears, and Flying Snakes (??) have the same intelligence scores. That doesn't make any sense whatsoever.
On top of that, there is no rule anywhere that says the Tarrasque is incapable of hurling his 1d6+10 tree splinter spears.
None of this changes the fact that the developers did a shoddy job with the stat block. But it does give an RAW solution to some of the Tarrasque's woes. |
| #483lawrencehoyOct 09, 2014 22:49:09 |
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| #484OrethalionOct 09, 2014 22:51:31 |
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| #485OrethalionOct 09, 2014 22:54:52 |
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| #486lawrencehoyOct 09, 2014 23:02:24 |
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| #487PolarisOct 09, 2014 23:16:09 |
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| #488lawrencehoyOct 09, 2014 23:19:47 |
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| #489PolarisOct 09, 2014 23:27:41 |
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| #490Brock_LandersOct 09, 2014 23:28:01 | What about the dude who rolled a 3 for the Int of his Dwarf Fighter, would he be allowed to throw things? |
| #491PolarisOct 09, 2014 23:31:18 |
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| (Reply to #491)Brock_Landers |
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| #493lawrencehoyOct 10, 2014 0:09:12 |
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| #494PolarisOct 10, 2014 0:11:13 |
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| #495setiOct 10, 2014 0:14:05 | It's always been my understanding that sentience begins at INT 3+. I believe it's been that way since D&D began. So...a Terrasque is sentient. Barely.
I'm still liking the idea of a distruction aura/radius around it, and it throwing stuff (with its STR bonus to hit. A breaking up 5'-15' cube of matter flung at you is pretty hard to dodge). Many illustrations show it: a) walking upright, and b) with opposable thumbs. (Google image search 'Terrasque'.) I also like stealing PF's Cthulhu ability of melee attacks really being AoE's instead of single target.
I ask again: Has anyone here DMed an encounter with the Terrasque? If so...Please, take a few minutes and describe how it played out to us all.
I know, I bash this thread, and then comment again...Sorry people, LOL. I'm experiencing some insomnia, and I don't have work tomorrow.
It's starting to seem like CR in 5e is (while not as bad, IMO, as CR in 3x/PF) really...An arbitrary guide as well. |
| #496admcewenOct 10, 2014 0:12:05 | Plaguescarred won this arguement a long time ago. |
| #497PolarisOct 10, 2014 0:19:22 |
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| #498PolarisOct 10, 2014 0:22:20 |
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| #499lawrencehoyOct 10, 2014 0:36:27 |
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| #500QmarkOct 10, 2014 0:38:10 |
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| #503PolarisOct 10, 2014 0:51:35 | If you have to add a missing rule, fix a rule, or adjust a rule to make it work via rule zero, you can not then state that the mechanic in question (in this case Tarrasque) is fine. That IS the Oberoni fallacy and it does apply in this case.
There is nothing wrong with houseruling, but it's frustrating to hear that the Tarrasque is fine "because I can adjust it like this" {which is in effect houseruling}. If you have to adjust it, then it's not fine. That also is the essence of the Oberoni fallacy.
So back to the OP's original point: What additions/houserules would suit the Tarrasque best?
-Polaris |
| (Reply to #472)TheLastGreatMith |
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| #505PolarisOct 10, 2014 0:53:53 |
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| (Reply to #498)seti |
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| #507lawrencehoyOct 10, 2014 1:04:45 |
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| #511RamzourOct 10, 2014 1:36:38 | Rocks aren't weapons? That's 100% wrong and the poster should feel embarassed for even typing that sentence. For someone who claims to be arguing from the RAW, there is a severe lack of reading comprehension going on here. Under Improvised Weapons (phb 147) it clearly states that anything that is reasonably similar to a weapon listed in the weapon table can be treated as such. They provide the example "table leg == club". Therefore, any object that can reasonably be considered a weapon is a weapon. Also, the Weapon table in the PHB does not list all weapons, a fact that it also clearly states. So something doesn't have to exist on the weapons table for it to be a weapon.
I mean, if the Tarrasque at INT 3 can figure out that a rock is a weapon, then what does that say about the intelligence of people that can't figure that out?
But most importantly: No one here has reported actually playing a real game against the Tarrasque where any of these alleged problems actually occurred. Because that's really the crux of the issue. The entire premise of the thread is that the Tarrasque is broken. I say that the original premise of the thread is wrong. Why? Because no one has given evidence that this actually happens in a real game. No one gives a steaming pile of Tarrasque crap about your white-room theory. D&D is meant to be played at a real table, with real friends, and real dice. Theorycrafting some extremely contrived example does not prove anything. Go play D&D. Go. Play. D&D. |
| (Reply to #509)BrianCritchley | Honestly the fact that we're having this arguement at all is kinda sad. do DMs really not think creativly and "outside the box" anymore? |
| (Reply to #505)TheLastGreatMith |
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| #514lawrencehoyOct 10, 2014 1:45:00 |
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| (Reply to #514)TheLastGreatMith |
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| #516Plaguescarred1Oct 10, 2014 2:27:59 |
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| (Reply to #512)seti |
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| #518lawrencehoyOct 10, 2014 2:46:52 |
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| (Reply to #520)seti |
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| #524OrethalionOct 10, 2014 6:09:06 |
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| #528eleranOct 10, 2014 6:57:32 | Why are you guys still offering ham sandwiches to the trolls?
Why hasnt this thread been closed by now? NOTHING is going to change from this thread except people getting pissed off at each other. It is an exercise in futility. In hindsight I think the only reason the OP started the thread was to engender an argument just like this. |
| #529OrethalionOct 10, 2014 7:22:51 |
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| #530-ktkenshinx-Oct 10, 2014 7:24:56 | I am still stunned that we are arguing about whether Int 3 Tarrasque's can throw spearlike trees when people agree that house-sized boulders deal 1d4 damage. There are literally no RAW entries in either book that prohibit a Tarrasque from doing this. I'm convinced that, at this point, some people in this thread just don't want the Tarrasque to be able to do anything. And to that end, they are willing to switch the scope of the argument to RAI/common-sense/external sources, when they have previously dismissed those exact same RAI/common-sense/external sources when it didn't suit their purposes. |
| #531OrethalionOct 10, 2014 7:27:06 |
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| #532SynjinOct 10, 2014 7:47:43 | "A "rock" is not a weapon."
Laughable. Simply laughable. That would mean a crude stone axe or mace wielded by a creature is not a weapon. After all, it's just a rock tied to a stick. Put that same rock in someone's hand, their arm becomes the "stick". Improvised? Absolutely, but still a weapon nonetheless.
But all that aside...take the throwing objects off the table a moment. The Tarrasque is classified as a Siege Monster. It doesn't have to throw anything. All it has to do is swipe it's arm or tail at a building (a tactic it very much would do, having that classification) and send shrapnel flying towards the wizard for that same Concentration check, then rush in when the Wizard falls. Checkmate. All the DM has to do is make sure the encounter doesn't happen in a wide open grassy field with nothing to smash. Give the Tarrasque lots of things to obliterate and it's all over for the mage. |
| #533-ktkenshinx-Oct 10, 2014 7:42:02 |
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| #534ChrisCarlsonOct 10, 2014 7:49:56 |
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| #535PolarisOct 10, 2014 7:58:10 |
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| #536SynjinOct 10, 2014 8:05:04 |
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| #537GriffordOct 10, 2014 8:06:34 |
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| #538ChrisCarlsonOct 10, 2014 8:05:59 |
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| #540PolarisOct 10, 2014 8:12:06 |
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| #541GriffordOct 10, 2014 8:15:28 |
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| #543SynjinOct 10, 2014 8:25:48 |
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| #546PolarisOct 10, 2014 8:34:55 |
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| #547SterlingRatOct 10, 2014 8:34:58 | Flying Wizard vs Big T... Big T doesn't have a ranged attack, but it doesn't exist in a vacuum, either. The wizard might win the fight eventually, but it will be a costly victory as the monster destroys a continent while it's getting dissolved by acid.
I like cantrip immunity, but I don't like having it throw rocks or trees... does it even have opposable thumbs to grip a tree? Is it smart enough to throw something? I've never seen a dog throw back the stick when we play catch, and they are Int 3, too.
I would houserule something like, since getting plinked to death by a wizard would be very frustrating:
Rage Roar: In any round where the only source of damage to the Terrasque is out of range, invisible or otherwise unable to be attacked, the Terrasque screams out it's frustrated rage in a deafening blast. All creatures within one mile that can hear must make a con save or be deafened. All creatures within 500 feet are effected as though cought in a thunderwave spell.
There would have to be an appropriate DC set for the save... not really sure what; I haven't playtested it. That does a couple things... it keeps the flying wizard in his appropriate role of "glass cannon"; someone or something needs to keep the Terrasque busy on ground level while the wizard contributes, or it will roar and let out a fairly massive area effect attack that will hit and possibly kill the wizard along with every villager, animal, vegetable and small tree within 500 feet.
It's appropriate, it's simple, and it doesn't make the wizard either completely useless or the only player that matters. |
| #548SynjinOct 10, 2014 8:36:18 | I will concede this point. The OP was originally talking about the Tarrasque "As-Is" in the MM. Meaning no mention of thrown attacks of any sort. If a DM did opt for that, then it becomes...well does that mean it gets 6 attacks? The throwing action, plus all the rest written? Does the throw replace the other 5 attacks? Two of the five? And so on.
That said, the DM's best use of the Tarrasque as-is, is the use of Siege Tactics. This creature lives to destroy stuff. A creative DM will use that to their advantage when coming up with scenarios. Flying Wizards don't stand a chance. |
| #549Handon_KastOct 10, 2014 8:37:33 |
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| #550SynjinOct 10, 2014 8:41:56 |
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| (Reply to #565)Bloodscythe |
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| #572ChrisCarlsonOct 10, 2014 9:00:11 |
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| #584Brock_LandersOct 10, 2014 9:22:01 |
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| #587OrethalionOct 10, 2014 9:24:58 |
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| #588OrethalionOct 10, 2014 9:26:35 |
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| #589spelleyOct 10, 2014 9:26:55 | Okay, I'm just going to not bother screaming into the void that is this conversation now. There is nothing to be gained here. |
| #590SynjinOct 10, 2014 9:30:49 |
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| #591JerboaTheFearedOct 10, 2014 9:27:41 | All this jabbering back and forth and nobody thinks that the real problem isn't with the tarrasque, but is really our intrepid little Acidfly wizard? That little trick works for every solitary critter in the MM who doesn't have a ranged attack, has a fly speed less than 60', and has no escape mechanism.
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| #592OrethalionOct 10, 2014 9:28:59 |
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| #593ChrisCarlsonOct 10, 2014 9:29:40 |
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| (Reply to #571)Bloodscythe |
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| (Reply to #594)Bloodscythe |
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| (Reply to #594)JerboaTheFeared |
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| #598Brock_LandersOct 10, 2014 9:39:05 |
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| (Reply to #592)Bloodscythe |
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| #609SynjinOct 10, 2014 10:12:07 |
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| #614SynjinOct 10, 2014 10:19:37 | Grifford,
As the OP, I'm interested in your opinion of what I mentioned about the creature's Siege Tactics ability and how I proposed that the Tarrasque is not "broken" after all. I'll C&P it for you here in case you missed it.
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| #615PolarisOct 10, 2014 10:19:14 |
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| (Reply to #621)1eejit |
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| #626ChrisCarlsonOct 10, 2014 10:43:29 |
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| #627SatyrnOct 10, 2014 10:44:35 |
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| #633WuzzardOct 10, 2014 10:51:22 | If you are going to be a troll and go for the RAW and nothing but the RAW in all aspects of your argument, and if that leads you to the conclusion that the tarrasque cannot pick up a rock and throw it, or not effectively enough to hit the flying wizard at 110' feet exactly then you must concede that the tarrasque could instead, after trampling all those villagers and soldiers trying to defend their town, pick up a bow and shoot an arrow at the wizard, without proficiency of course, as silly as it sounds. Because, RAW, anyone can use any actual weapon as long as you have two hands. No -- no interjection of reason to argue why it cannot, because INT or some other made up adjucation, because RAW doesn't explicitly exclude it, and anything you decide on your own would be a *house rule* and thus not RAW. |
| #634SatyrnOct 10, 2014 10:51:38 |
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| #636ChrisCarlsonOct 10, 2014 10:53:42 |
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| (Reply to #598)eleran |
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| #640-ktkenshinx-Oct 10, 2014 11:00:01 | Just want to restate Handon_Kast's point, one I also have been making.
The thumb status and Int 3 of a Tarrasque have zero RAW bearing on its ability to throw trees as spears. RAW is about the rules that are written in the book. In neither the MM nor the PHB are there any rules to the contrary. The Int scale doesn't even make sense (Reference Int 6 Apes and Int 5 Ogres). There might be some common sense reasoning to suggest that Tarrasque's can't throw trees as spears, but that same common sense reasoning would also then be applicable to Tarrasque's throwing Storm Giant rocks. But as far as I can tell, this is an RAW argument, and RAW they can still chuck those trees.
That said, this doesn't discredit the very real concern with the monster's design. The Tarrasque absolutely has design flaws. That is why we are forced to use stupid tree spears instead of some awesome ability that should have been in the stat block in the first place. But those stupid tree spears are very much RAW, and they give DMs one purely RAW solution to SOME of the weaknesses of the Tarrasque. |
| (Reply to #621)Bloodscythe |
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| #642-ktkenshinx-Oct 10, 2014 11:05:31 | Also, just had Mike Mearls respond to my tweet: https://twitter.com/mikemearls/status/520625536117129216
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| #643WuzzardOct 10, 2014 11:05:47 |
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| #644Handon_KastOct 10, 2014 11:06:00 |
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| #645-ktkenshinx-Oct 10, 2014 11:06:18 |
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| #646SynjinOct 10, 2014 11:09:17 |
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| #647WuzzardOct 10, 2014 11:09:45 | Rocks rule!
Or so says King Boulderdash the Earth Elemental.
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| (Reply to #640)Bloodscythe |
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| #649PolarisOct 10, 2014 11:10:58 | Mike's response means nothing. It's an individual opinion and not RAW. I won't even call it RAI since Mike on twitter has been wrong about RAW (sometimes egregiously so) before.
-Polaris |
| #650GriffordOct 10, 2014 11:11:10 |
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| #685Handon_KastOct 10, 2014 12:45:47 |
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| #686PolarisOct 10, 2014 12:46:20 | Bloodscythe,
Actually any alterations themselves are houserule (even though the alternation is allowed RAW).
Here's a good comparison from 5e:
Custom backgrounds.
RAW you are allowed to swap out with the DM's permission skills, tool proficiencies, and other elements of official backgrounds for other things of the same type (skill for a different skill, etc).
However,. the resulting background is a houseruled background since different DMs will draw different lines as to what are reasonable swaps and what aren't. Thus while the RAW permits you to make a custom background, a custom background becomes a houserule.
The same applies to monsters.
-Polaris |
| #687PolarisOct 10, 2014 12:47:29 |
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| (Reply to #621)Irithil |
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| (Reply to #686)Bloodscythe |
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| #690Keen_ManOct 10, 2014 12:55:50 | small addition which ppl seem to miss on PC's often as well. when you can jump a certain height dont forget to add your pc (or tarrasque)'s height plus reach on top of that for how high it can hit / claw |
| #691Handon_KastOct 10, 2014 12:56:03 |
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| #692PolarisOct 10, 2014 12:56:42 |
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| #693PolarisOct 10, 2014 12:57:46 |
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| (Reply to #692)Bloodscythe |
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| #695PolarisOct 10, 2014 13:00:47 |
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| #696Handon_KastOct 10, 2014 13:01:51 |
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| #697PolarisOct 10, 2014 13:02:54 |
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| #698PolarisOct 10, 2014 13:04:00 |
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| #699Handon_KastOct 10, 2014 13:05:54 |
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| #700Handon_KastOct 10, 2014 13:06:44 |
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| #701sleypyOct 10, 2014 13:08:25 |
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| #722OrethalionOct 10, 2014 13:33:38 |
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| #723SynjinOct 10, 2014 13:34:29 | If I said everyone in my game gets +3 to proficiencies in their two background chosen fields, THAT would be a house-rule, because I'm changing the actual numerical mechanics.
Coming up with a new background, yet still using the same RULES (+2 proficiency to two stats), is not house-ruling anything. |
| #724-ktkenshinx-Oct 10, 2014 13:35:57 |
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| #725OrethalionOct 10, 2014 13:37:30 |
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| #726PolarisOct 10, 2014 13:39:04 |
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| #728PolarisOct 10, 2014 13:40:35 |
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| #730PolarisOct 10, 2014 13:42:15 |
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| #731OrethalionOct 10, 2014 13:44:07 |
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| #732-ktkenshinx-Oct 10, 2014 13:44:42 |
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| #733PolarisOct 10, 2014 13:44:46 |
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| #734OrethalionOct 10, 2014 13:45:44 |
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| #735PolarisOct 10, 2014 13:46:24 |
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| #736PolarisOct 10, 2014 13:47:10 |
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| #737OrethalionOct 10, 2014 13:51:03 |
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| #738OrethalionOct 10, 2014 13:51:37 |
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| (Reply to #710)Bloodscythe |
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| #740PolarisOct 10, 2014 13:57:58 |
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| (Reply to #740)Bloodscythe |
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| #742-ktkenshinx-Oct 10, 2014 14:01:21 | Rodney Thompson weighs in: https://twitter.com/wotc_rodney/status/520679803108614144
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| #743PolarisOct 10, 2014 14:01:30 |
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| #744GriffordOct 10, 2014 14:02:54 | This thread is officially a black hole.
Sorry, forums. |
| #745OrethalionOct 10, 2014 14:02:59 |
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| #746PolarisOct 10, 2014 14:03:11 |
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| #747OrethalionOct 10, 2014 14:04:03 |
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| #748ArithezooOct 10, 2014 14:04:45 | The Tarrasque is vulnerable to a ranged attacker in the same way: only if you place it in the middle of an endless field with no structures or cover within miles and miles.
But instead of that amazingly boring encounter, imagine if the Tarrasque instead is rampaging in the middle of the biggest city in the world. Because of the buildings (and the Tarrasque's propensity for simply smashing right through them as opposed to walking around them), it has total cover from any ranged attack more than 50 feet away.
And while I'm sure the next argument might be "Fine, so the Rogue just flies to get a clear shot". And gives the Tarrasque all the time it needs to completely destroy the town, which, incidentally, ushers in a new age of destruction by giving Gruumsh direct access to the world.
All that aside, I find it quite silly for people to say, "Having the Tarrasque hurt creatures as a result of smashing buildings is houseruling because the Siege Monster trait doesn't mention anything about damage." The rules don't tell you exactly how to handle TONS of situations. Remember the basic guideline that drives this entire edition: "Rulings, not rules."
There are no rules for how much damage a collapsing wall would do. Would you, as a Player, attempt to argue with your DM that you should therefor take no damage from a falling wall?
Unless, ultimately, the argument here is all around RAW, whatever that means for a game like D&D, which is nothing. So, sure, go ahead and enjoy your RAW, as interpreted by you. I'll continue to enjoy playing a game that isn't constrained by anything other than my own imagination (and the collective imaginations of my players).
Here are a number of scenarios involving the Tarrasque. Try to guess which ones would result in my players having a blast (yet probably being completely terrified) and which ones would result in them quotting passage and verse in the PHB to prove that I was cheating.
1) The Tarrasque makes a supernatural jump, high enough to chomp the pesky wizard who thought they were high enough to be safe. GULP! 2) The Tarrasque smashes through several buildings, spraying debris and chunks of masonry all over the PCs, who must save or take damage. 3) The Tarrasque sweeps through the platoon of guards deployed in a vain attempt at slowing the beast down. Many more guards are killed or injurred than would result from simply rolling the attacks on the Tarrasque's statblock.
So, as I said, yes...I am not playing RAW. But who cares? I don't care. Why should YOU care? Does the core of the game provide a robust framework capable of handling any situation easily? If so, you shouldn't care about having to go beyond what is written on a monster's statblock. Afterall, EVERY player EVER has gone beyond what is written on their character sheet. And rather than ruin the game, this has enhanced it. A monster's statblock is a baseline, a fallback. Something for the DM to do without thinking. It isn't supposed to represent a be all and end all of what a monster can do. |
| #749OrethalionOct 10, 2014 14:07:04 |
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| #750PolarisOct 10, 2014 14:08:23 |
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| #751GriffordOct 10, 2014 14:09:24 |
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| #753RamzourOct 10, 2014 16:08:44 |
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| #762EnglishLanguageOct 10, 2014 14:28:49 |
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| #763Handon_KastOct 10, 2014 14:31:42 |
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| (Reply to #732)Bloodscythe |
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| #765OrethalionOct 10, 2014 14:35:12 |
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| (Reply to #743)Bloodscythe |
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| #767ShasarakOct 10, 2014 14:56:48 |
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| #768RamzourOct 10, 2014 14:58:30 |
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| #770OrethalionOct 10, 2014 15:03:21 |
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| (Reply to #537)TheLastGreatMith |
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| (Reply to #744)Bloodscythe |
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| #776EnglishLanguageOct 10, 2014 15:15:46 |
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| #777OrethalionOct 10, 2014 15:17:03 |
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| #778Ghost_GallusOct 10, 2014 15:24:48 | Wizard flies in and attacks and flies out. Tarrasque use a lengendary action to move closer. Tarrasque's turn, moves closer and eats him. Fight over. No need to throw a thing.
:EDIT: Also to pint out, it can only use ONE Legendary action at a time, so in a one on one fight it can only move 80' and still attack, not 140' as stated up thread. |
| #779setiOct 10, 2014 15:28:10 | Can the Terrasque microwave a burrito so hot that he himself cannot eat it?
Is the air speed of a coconut-laden swallow sufficient to outrun a tree thrown like a spear by a Terrasque?
Does the Terrasque poop? If so, what is the INT score of said poop?
These are the questions that need answering. RAW and RAI are too vague. |
| (Reply to #571)TheLastGreatMith |
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| #781ShasarakOct 10, 2014 15:38:30 |
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| #782Khan_the_DestroyerOct 10, 2014 15:45:46 | Holy crap.... 302 new posts? |
| #783OrethalionOct 10, 2014 15:51:07 |
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| #784ShasarakOct 10, 2014 15:55:34 |
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| #785ThunaerOct 10, 2014 15:58:25 | Animals find a way to get at something that is hurting it reguardless of its "int" AS for ye old acid splash arguement... I would treat it the same as magic missle ... problem solved.
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| #786Khan_the_DestroyerOct 10, 2014 16:13:45 |
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| #787OrethalionOct 10, 2014 16:18:50 |
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| (Reply to #785)Bloodscythe |
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| #789Khan_the_DestroyerOct 10, 2014 16:24:38 | @Orethalion: The flavor is really my biggest contention honestly. I just don't imagine the Tarrasque throwing stuff. It seems alien to me when I think about it |
| (Reply to #789)Bloodscythe |
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| #791Khan_the_DestroyerOct 10, 2014 16:39:41 | Lol, take it with the biggest grain of salt that you want. That's simply my issue with the suggestion (aside from saying trees are like javelins, which is what circumvents the need for a readied action). |
| #792setiOct 10, 2014 16:45:49 | Show of hands: Who has DMed the Terrasque fighting a party (any level) in 5e? How'd it go? Did you DM it RAW, or did you houserule it up?
Any other edition(s)?
I asked this a while back, and no one replied....I really am curious. |
| (Reply to #792)AaronOfBarbaria |
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| (Reply to #793)seti |
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| #795coil6Oct 10, 2014 17:03:33 | since the MM o pg 8 has a little block on modifying creatures. wouldnt any of the above ideas to modify the tarrasque technically per RAW?
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| (Reply to #792)Khan_the_Destroyer |
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| (Reply to #791)Bloodscythe |
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| (Reply to #795)Bloodscythe |
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| #799WuzzardOct 10, 2014 18:02:09 |
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| #800-ktkenshinx-Oct 10, 2014 18:22:16 | More from Mike Mearls: https://twitter.com/ktkenshinx/status/520621401980809216
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| #801Khan_the_DestroyerOct 10, 2014 18:33:44 | @Bloodscythe: The way I took it was the lack of a ranged attack was considered a weakness, and they were seeking a solution (the level 5 mage at this point is a non-issue because a ranged attacker at level 20 is still potentially a problem). I'm of the thought that if that really is a problem, it should be addressed in the stat block, instead of it being assumed the DM will handle it. Which is not to say the DM shouldn't or can't. Rather, I don't think it should come to that. The Improvised Weapon, while certainly feasible, seems inelegant to me (I know, I'm beating a dead horse here). |
| #802AaronOfBarbariaOct 10, 2014 19:11:04 | I am getting a real kick out of the number of times that I make a statement on the forums about something and eventually someone goes to twitter and asks Mike Mearls and he gives them pretty much the same response as I did.
In this case that the acid splashing flying wizard is going to have to compete with the tarrasque's innocent bystander kill count and city damage accrual (which I said in the other thread about this ridiculous topic). |
| (Reply to #664)eleran |
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| (Reply to #803)TheLastGreatMith |
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| #805MonsterEnvyOct 10, 2014 20:14:41 | Perkins being the guy that made the new terrasque would be the one to ask. |
| #806WuzzardOct 10, 2014 20:19:10 | Come on people, I've been gone for hours and only a few posts. How's this thread going to cross 1000 by tomorrow if no one is putting in the effort? |
| #807Brock_LandersOct 10, 2014 20:57:39 |
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| #808Brock_LandersOct 10, 2014 20:58:44 |
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| #809PolarisOct 10, 2014 22:56:50 | Frankly there is little point in answering or even continuing the discussion since people's attitudes have hardened. I found the tweets from the Devs to be very interesting and enlightening but not in a very good way. Given that the tarrasque is a doomsday monster, having it demolish most of a city while it gets destroyed for good seems to me to be a good trade especially if that city can be evacuated.
As for the flying wizard or flying archer, they both work. I will concede that it's difficult to outrun the Tarrasque on a level plain...but only because of the legendary actions. If the attacker can fly [or use another movement mode the Tarrasque can't], that changes.
Fly has a speed of 60'. There is no reason why a wizard can't fly 90feet above it's head., fly down, cast acid splash and fly back up....and the only RAW counter seems to be "tree spears" [and given the Int, type of hands, and description of the critter, that seems dubious]. Flying archers also work, and they don't have to worry about tree spears (and can fly even higher and never get in range).
Let's look at the jump and attack. A tarrasque is 50' high with a Str of 30. That enables it to jump 13' in the air for a total height of 63'. Yes the jumping rules say it can outstreach it's arms to half it's body height but that doesn't mean it can get additional combat reach that way. Doing so is double dipping.
How do I know? Let's consider a more mundane example of a 6' human with a Str of 20 (+5) with a reach 5' weapon (a longsword just for example). Sure the human can jump up 8' in the air with a 10' running start and yes that human would get a reach of 3' on top of that with outstretched arms. However that only winds up being 17' [and that is far better than RL]. Are you seriously trying to tell me that said human would be able to successfully attack a creature five feet above that as a statospheric 23' up??? That would mean that the 6' tall human could attack a bird more than three full body lengths over his head. BUSHWAH! It's obvious that the jumping rules are never supposed to be used this way.
Instead with the human you jump 8' up in the air and get to add 5' for the reach of your sword for a total of 13' or 19' up from the ground which is pretty dang good!
Now let's get back to the Tarrasque. The wizard starts at 90 feet over it's head (total altitude of 140'). He comes down to 60' and attacks. The Tarrasque can jump as a readied action. He can jump 13' up. Sure his arms can go 25' more for a total of 38' over his head but so what? This was the Tarrasque's readied action and it can't attack on it. It has to wait for the wizard's turn to end so it an do it's attack with a legendary action....but what happens on the rest of the wizard's turn?
The wizard flies back up 30' (for a total move of 60') and back to a total altitude of 140'. The Tarrasque can not attack [assuming the DM lets it before it comes back down] but it's total attack altitude is only 50 (base height)+15 (claw)+13 (jump) for a total of 78' up. Even if you add an additional 25 (which is double dipping), you still only get 103' which is 37' short....thus the wizard is safe as houses.
As for flying archers, sure it will take a huge amount of ammo and lots of fly spells, but there is no reason (with magic bows) that the Tarrasque can't be shot to death with arrows with impunity either.
-Polaris
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| (Reply to #806)seti |
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| #811DellkaneOct 11, 2014 0:32:53 | The thing that bothers me the most in the entire discussion is the entire "the fact that the Tarrasque's Int value is 3 doesn't mean he's stupid".
Because that's pretty much what it means. All other discussions aside, all rule-bending and houseruling and DM fiat aside, if we're at the point that we have to take a numeric value we introduced in the game to gauge a certain's creature's performance in a particular field and say that it doesn't actually gauge anything then why we have ability scores at all?
Ability scores have a meaning. Int 3 is the intelligence of a chicken. A house cat. Godzilla is not an Int 3 creature. A smart D&D edition would have given him something like Int 6 (animal). Much like Alien would be an Int 16 (animal) creature. But I digress on game design. Still the point is that we are discussing how we should play the Tarrasque not as an Int 3 creature but as something else because he's meant to be Godzilla, then the problem isn't uncreative DMs or DMs unable to make challenges but the guy who had the brilliant idea of giving the Tarrasque a low Int score.
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| #814QmarkOct 11, 2014 1:16:38 |
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| (Reply to #814)1eejit |
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| #816Brock_LandersOct 11, 2014 1:54:47 | I find it it very weird (telling) that you will not answer me. |
| #817Brock_LandersOct 11, 2014 2:00:54 | [quote="1eejit"]
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| #8221eejitOct 11, 2014 2:50:12 | Yeah, ape should probably be 4 or 5. |
| #823DellkaneOct 11, 2014 3:03:05 |
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| #824QmarkOct 11, 2014 3:06:12 |
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| #825DellkaneOct 11, 2014 3:10:09 | [quote="Brock_Landers"]
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| #826DellkaneOct 11, 2014 3:14:26 |
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| #827pauln6Oct 11, 2014 3:17:20 | Lol - animals tend to use fight or flight so the wizard using acid splash and the flying bowmen won't kill the tarrasque because it will burrow underground long before it's even bloodied. Just because it doesn't have a burrow speed doesn't mean it can't dig and a DM might rule that its double damage to objects give it advantage on strength checks to dig to safety. Sure it's big so obtaining full cover will take a while but it can use legendary actions to keep moving. Alternatively, demolish some buildings on top of itself and use the rubble as cover.
Personally, since the thing dwells underground, I would have given it a burrow speed. Much simpler as the goal should be to drive it off rather than kill it. |
| (Reply to #823)1eejit |
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| #830DellkaneOct 11, 2014 3:22:35 | Once again, if all it takes to chase away the Herald of the Apocalypse is a level 6 wizard, then its value as a doomsday engine is slightly diminished.
Also because the "level 6 Wiz vs the Tarrasque" case is the "let's break the system" case. But a level 15 Wizard is gonna have fun killing the Tarrasque. That's still a huge problem. |
| #831andypalmerOct 11, 2014 5:14:00 | So I think I can summarize the thread.
Polaris doesn't want DMs to have to use their creativity and imagination to deal with unexpected PC actions, so he wants to propose rule changes to minimize that activity. The flying ranged attack vs. Tarrasque is the example for now, but there will be countless more. We will eventually have a tome of rules so comprehensive that there are rules to cover every potential PC actoin and interaction with NPCs and Monsters.
Next up: How to exhaust a Tarrasque by raising 5000 skeletons and how the Tarrasque's abilities should be modified to prevent such an obvious design flaw. |
| #832DellkaneOct 11, 2014 5:23:41 |
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| #833DellkaneOct 11, 2014 5:35:11 | Once again, let's put the Tarrasque in its natural context.
He's meant to fight what, level 18+ characters? Characters that know the potential doomsday device is coming to destroy the world. He's not gonna have to deal with one flying wizard. The Ranger will be doing it too. And the Warlock. The fighter will be decked for the fight. And so on. His weakness against flying characters is gonna be more than crippling in a real fight.
But wait, there's more! Because D&D is well, a game no? So it's meant to be fun.
Now, imagine the FUN of playing this encounter. Imagine the thrill and excitement when the characters starts flying and the DM starts flipping through the PHB to discover how throwing buildings works, and discussing with players how versatile are the fingers of an Int 3 monster with no opposable thumb. The joy of evaluating the damage of an improvised weapon of his size, and the happyness that will erupt when he realizes that 4d4 won't get the fighter anywhere and he tells his player the monster has suddenly developed the ability to hurl whatever comes into reach for 5d10 with great accuracy. THE JOY.
But of course none of this will become a problem at a real gaming table. Everyone will nod in agreement and appreciate the DM's inventiveness and ingenuity, and Mike will agree that not only it's completely fair that his Wizard got impaled from a tree that came out of nowhere, but the DM's adjudication strongly improved the story and enjoyment. And all the discussing about rules and design made everyone a little bit wiser, and much happier.
Yeah, the 5E Tarrasque is surely going to be a joy to whip out. |
| #8341eejitOct 11, 2014 5:42:24 | Fighting the Tarrasque from flight at a safe distance may keep the adventurers safe, but meanwhile Big T is demolishing entire city blocks. Even if they kill him they've allowed him to run rampage rather than grabbing his attention. That's a loss in my book. |
| #835DellkaneOct 11, 2014 5:50:27 | If the players are appropriate level it's not such a big problem, also because the flying fighter can go close and personal till he's worn out, then let the barbarian replace him by flying away. I mean, it's so easy with the Tarrasque.
And I feel this is also a situation where the problem isn't the specifical monster (who cares if the Tarrasque is poorly designed, he's not gonna appear in a relevant number of games) but the fact that it highlights some of the weaknesses of D&D as a whole. You write a system that by level 12 allows the players to do pretty much anything they can imagine and then for the "final challenge" you go and say here "he's an oversized bear, have fun". |
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| (Reply to #809)Bloodscythe |
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| (Reply to #838)Bloodscythe |
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| #841DellkaneOct 11, 2014 6:21:47 |
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| #842DellkaneOct 11, 2014 6:36:47 |
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| #844iserithOct 11, 2014 6:39:07 |
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| #849DellkaneOct 11, 2014 7:11:00 |
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| #850Brock_LandersOct 11, 2014 7:11:00 | Killer Whales (orca) use tools (beds of ice to stalk and trap prey), and a human can play the game with a 3 Int (totally rollable, and acceptable), that is all. |
| (Reply to #849)1eejit |
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| #852DellkaneOct 11, 2014 7:14:16 |
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| #853Brock_LandersOct 11, 2014 7:14:32 |
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| #856Brock_LandersOct 11, 2014 7:18:37 |
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| #859OrethalionOct 11, 2014 7:23:29 |
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| #861iserithOct 11, 2014 7:26:07 |
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| #862Brock_LandersOct 11, 2014 7:27:50 |
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| #864OrethalionOct 11, 2014 7:29:10 |
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| #865Brock_LandersOct 11, 2014 7:30:04 |
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| #874Brock_LandersOct 11, 2014 8:15:26 | I find the play-test Pit Fiend, vastly superior to the MM one; just make it what you want to be (but within concise rule's/restraint's...I am not kidding). |
| (Reply to #874)TheLastGreatMith |
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| (Reply to #842)Bloodscythe |
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| #877andypalmerOct 11, 2014 8:33:00 |
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| #878-ktkenshinx-Oct 11, 2014 8:36:30 | Holy moly, there are still people talking about how the Int score of a Tarrasque has any bearing on its ability to use weapons.
1) Int scale doesn't make sense. Hill Giants and Ogres use/make tools, speak common, and wear clothes. They have Int 5. Apes only use/make tools, definitely don't speak common, and definitely don't wear clothes. They have Int 6. Ravens use tools and have Int 2. Elephants use tools and have Int 3. But Mule (Int 2) and Lions (Int 3) don't use tools, despite having the same respective scores as Ravens and Elephants. Obviously, there are huge inconsistencies in the scale.
2) More importantly, there are zero RAW entries that say Int affects the Tarrasque's ability to wield the tree spears. Anyone who tries to argue that this doesn't make sense from a logical/real world perpsective must also admit that it doesn't make sense that house-sized boulders deal 1d4+0 damage when thrown. So either the Tarrasque is going to throw treelike spears using the RAW, or it is going to throw Storm Giant boulders using the RAW.
Seriously. This is an RAW issue and it has been from the beginning. Find me one rule that shows how Int 3 Tarrasque can't throw trees and I will take back everything I said. But until that rule is found, stop making stuff up to try and be right. |
| (Reply to #878)TheLastGreatMith |
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| #880OrethalionOct 11, 2014 8:46:03 |
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| #881PolarisOct 11, 2014 8:47:34 |
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| #882Khan_the_DestroyerOct 11, 2014 8:53:57 | It's not a question of whether it can actually wield a tree physically, or whether it can use tools. Saying that animals use tools does not mean a specific animal will respond tactically to a situation (as it was called when it was brought up). |
| #883-ktkenshinx-Oct 11, 2014 8:54:25 |
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| #884Handon_KastOct 11, 2014 8:59:03 |
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| (Reply to #881)TheLastGreatMith |
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| #886PolarisOct 11, 2014 9:00:07 |
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| #887PolarisOct 11, 2014 9:01:30 |
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| #888-ktkenshinx-Oct 11, 2014 9:05:52 |
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| #889Handon_KastOct 11, 2014 9:23:36 | RAW does not require weapon listings to be restricted to the PHB weapon list. |
| #890-ktkenshinx-Oct 11, 2014 9:32:16 |
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| (Reply to #887)TheLastGreatMith |
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| #892OrethalionOct 11, 2014 9:41:32 |
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| (Reply to #888)TheLastGreatMith |
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| #894OrethalionOct 11, 2014 9:44:08 |
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| #895YunruOct 11, 2014 10:01:55 | Wow this is still going on? Let me ask one question: Is there anyone other than Polaris who's trying to argue that the Tarrasque isn't capable of throwing rocks, and that such rocks can be ruled to be similar enough to a monsters weapon. And that something a monster uses that isn't part of there body is by definition a weapon? |
| #896LupusRegalisOct 11, 2014 10:29:32 | This entire conversation is white room tripe, on both sides.
Can a Tarrasque throw a Tree in a spear-like manner? Possibly, depending on the type of tree and local evironment. So that's a DM call based on the setting In-game.
Does he have the ability to do so with Accuracy? Doubtful, for several reasons. Training and physical Ability first off, and there's the Tree itself to impede him (root system, branches, splits in structure). Throwing Javelin's and Spears takes not just strength, but judgement and reasoning ability, as well as training to accurately hit a target consistently. It's why it's still an Olympic sport.
I saw someone posit the Tarrasque would use his Teeth to strip a tree bare of roots and branches, though. Seems silly to me, but if we're giving thim the ability to Reason in that manner, I suppose that allows for the Reasoning ability as well (seems out of character to me).
Okay, so we've got the Tool, and we've got the Reasoning ability, how about Physical ability? Apes cannot throw spears, or more accurately, branches or logs in a spearlike manner. They are not physically capable. They can toss a rock, or poop, but not actually Throw it like a human can a Rock or a Spear. Why? Because they didn't evolve to. Their bone structure and musculature are not adapted for the levering motion required to do so.
So can a Tarrasque? I'd rule no, they're not physically capable of doing so, determining that their forelegs are basically used for tearing, pushing, digging and movement. I do believe a Tarrasque could toss a large rock/boulder or piece of building at Characters, but in an underhand manner similar to Softball pitches (minus the windup). I could even see a Tarrasque having the Strength to throw it 60ft (or more), but not with any kind of height over a second or third story building, which is due as much to a Tarrasque's own size and height as much as anything.
It could certainly use a tree or similar item as a Club, but more as a weapon of convenience than in any consistent manner.
All that said, the other half of the arguement is just as silly. Flying characters might be able to avoid the Tarraque for the duration of the fight, but at what cost?
Even Flying, melee party members will have to engage the creature. That puts them in jeopardy, and possibly requires the Party to expend resources protecting and/or rescueing those characters. It's also very reasonable to assume that after a few times flying in and out of range, that a Tarrasque is able to anticipate a character doing so and reacting to counter that tactic. Whether that's by using a Readied action or not, doesn't matter, but I'd also say it wouldn't be something it would always do. More in the annoyed snapping of an animal at an irritant manner.
Here's the kicker though, the Flying or non-engaged Party members do have to take into consideration their surroundings. The Tarrasque just runs amoke with no concern, destroying anything in it's way or that catches its attention. So the party has to make a choice, engage and mitigate the Tarrasque's damage or Sacrifice any bystanders in order to simply destroy the creature. Both have Pro's and Con's, if you're cold hearted enough to make those kind of sacrifices (Raistlin Majere inspired character's come to mind). Any way that goes makes for some good Storytelling though, with many different outcomes possible; Victorious but by sacrificing the Town/City/Capital, Defeated by sacrificing themselves to save the Place, Tarrasque driven off with partial damage to Place, Tarrasque victorious and moving to next target, etc.
It's all white room though, because How the DM uses the Tarrasque in his/her campaign, and how the PC's react to it are going to determine the outcome. And I don't believe it'll ever be as simple as the cases made here assume. I personally use the MM as a guideline, adapting the creatures as needed to fit my table. Sometimes that's more Fluff than Crunch alterations, and sometimes the other way around (such as creatures on a Dragon's size scale requiring Siege equipment or equivalent items/spells to do full damage). Whatever version of the Tarrasque I pull out, I can gaurantee that the PC's will not be facing an easy fight, and will probably be giving me dirty looks for several months after even if they win. But OH, the story they'll be able to tell of the encounter(s). |
| #897Mr_TreeginsOct 11, 2014 11:37:43 | Regarding the Tarrasque, yes, he can throw rocks/boulders which do count as weapons in RAW.
Technically, always by RAW, the Tarrasque can throw a rock at +10 to hit with a 240 foot range and 4d10 + 10 damage, albeit with disadvantage. All it takes is the DM using RAW to rule that a rock is an improvised thrown weapon and then using the stats for it as per the fire giant thown weapon rock. |
| #8985ShillingOct 11, 2014 11:52:54 | I'm not going to read this whole thread and I only have a passing interest (because I know that if a Tarrasque ever shows up in a game I run, it will be awesome and terrifying no matter what).
Reading its stat block though I have one question. Perhaps this has come up already:
Reflective Carapace seems to make the tarrasque immune to all spells with a line shape or with a ranged roll-to-hit as well as magic missile. Is this correct?
(NB 1 as for staying out of the Tarrasque's reach... fine, my Tarrasque is likely to ignore you and head to the nearest densely populated area and kill lots of people while to attempt to whittle it down).
(NB 2 plus I like the old school flavour of throwing considerably stronger monsters at a party, so that sometimes the only way to kill them is by finding"cheats" and exploits. like those in this thread) |
| #899arnwolf666Oct 11, 2014 11:56:42 | Intelligence 3 means -4 to intelligence checks and saves. Nuff Said. |
| #900YunruOct 11, 2014 12:09:01 |
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| (Reply to #877)Bloodscythe |
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| (Reply to #880)Bloodscythe |
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| #903setiOct 11, 2014 18:29:14 | This thread is -2 to INT. Make a frustration save, or the INT penalty is perminent.
But it is inching closer to 1000 posts, LMAO. |
| (Reply to #896)TheLastGreatMith |
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| (Reply to #904)Lucas_Blackstone | I can't wade through all the posts again, but I've pointed out before that there is no rock weapon listed. There is a rock attack. We all agree on that. But the ammunition for the attack is not a weapon. It's ammuntion. Ammuntion has no damage. The attack does the damage. This is how the rules work. See bows and crossbows as an example. If you take an arrow and use it with a longbow, it does 1d8, the same arrow used with a shortbow gives you 1d6 damage. A rock thrown by a hill giant does 3d10, but by a storm giant it does more damage. Strength bonuses change in relation to the giant's strength, I am referring to the actual damage of the rock attack. To continue the above example, if you throw the arrow at someone, it does not do a d6 or d8 anymore. It follows improvised weapon rules ( unless you believe it is designed to be thrown and is similar enough to existing weapons. I do not, but this is a matter of opinion I suppose. ) The rules in the monster manual say that the monsters carry ammuntion for their ranged attacks. The rock attack action is listed as a ranged weapon attack action. The rocks/boulders are the ammuntion, not the weapon attack, or a weapon. ( Also, note that as far as I know, ammuntion has no properties so the rocks do not have the thrown property. ) |
| #906MechaPilotOct 11, 2014 20:20:52 |
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| #907ORC_KophOct 11, 2014 20:34:08 |
You can review the Code of Conduct here: http://company.wizards.com/conduct
Please keep your posts polite, on-topic, and refrain from making personal attacks.You are welcome to disagree with one another but please do so respectfully and constructively.
If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty. |
| (Reply to #905)Bloodscythe |
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| #909ShasarakOct 11, 2014 22:52:59 |
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| (Reply to #905)TheLastGreatMith |
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| #911ShasarakOct 11, 2014 22:57:06 |
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| (Reply to #911)arnwolf666 |
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| #913ShasarakOct 12, 2014 0:32:39 |
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| #914ShasarakOct 12, 2014 0:51:46 |
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| #915Khan_the_DestroyerOct 12, 2014 0:56:33 | Mith, are you being intentionally obtuse? Your rudeness would suggest otherwise, and yet you're having trouble it seems parsing the real world and the game world. |
| (Reply to #915)grendel111111 |
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| #917billeOct 12, 2014 4:12:11 | I really don't see what the problem is here. The Tarrasque isn't broken. How are you intending to use a Tarrasque? Surely as an amazing wrecking ball. It's not meant to be indestructible, just capable of putting out incredible amounts of destruction before it is destroyed. So yes, it's vulnerable to magical ranged attacks from those that can stay out of its reach. But in the time it's taken to kill it a city is destroyed, thousands are dead and your campaign has changed in a massive way. Bombs aren't designed to survive. A pyrrhic victory is the best you can hope for - unless your PCs have been very clever - which is how it's supposed to be. (Sorry if I'm repeating what's already been said, I haven't had time to read through the whole thread). |
| (Reply to #915)arnwolf666 |
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| #919DellkaneOct 12, 2014 4:27:05 | Once again, the focus on RAW is in my opinion myopic. If the RAW was the problem there wouldn't be any problem because any RP system, not just D&D, is meant to be tweaked when needed.
The real issue here develops this way:
Step 1: the Tarrasque, as written, has a crippling weakness against flying opponents. Aside from the ridicolous case of the level 6 Wizard (which can be used as a bullet in a forum argument about the "quality" of the system's design and little else), what this leads to is making the Tarrasque a far easier opponent that it should be. The scenario of the lowly mage kiting the creature is irrelevant - what matters is that the creature is fundamentally helpless against a group with average creativity and a level nearing half of what the creature has. The players can engage the monster on their own terms, putting the frail characters out of its reach - if the Tarrasque insists on trying to target the Wizard or Bard or Cleric, even assuming we give him a ranged attack comparable to that of giants, we're fundamentally cutting the creature's damage output by 5. He becomes a nonthreat, and any group whose level is appropriate to facing a Tarrasque will have a very easy time facing him.
Step 2: the OP points out this problem and asks for a solution, which could lead to interesting discussion (I would personally solve the issue this way https://www.youtube.com/watch?v=VqgdWu4IvfM).
Step 3: the audience splits in two parts: some focus on RAW to prove the Tarrasque is forever broken and unfixable by RAW and any proposed solution is illegal and illogical... which as the dozen personal attacks to Polaris prove isn't either effective or popular. GIving the Tarrasque a shoddy ranged attack doesn't fix anything. Yes, it solves the level 6 wizard non-problem. After that, the Tarrasque remains a joke creature for an appropriate party. And this consideration leads to further parody posts - some claiming that even if the Tarrasque can't kill the players he still wins because he trashes a city (which fundamentally means the Tarrasque is invincible, since he just need to ignore the players under any scenario and it wins).
Bottom line is: even if decide that all RAW interpretations favour the "Tarrasque is fine, learn2play" crowd, if we say he's smart enough to throw things, he can throw things using strength and not dexterity because, he can use the rules for weapons when they favour him and ignore them when they don't (see: damage), if we do all this we still have the problem that Fly turns the Tarrasque into an hill giant with lots of HP.
So going back to the actual problem (fixing the Tarrasque), I suggest this:
1. Property: the Tarrasque's attacks count as magic weapons (this prevents any party of appropriate level from cutting its damage output in half with Stoneskin).
2. get rid of Swallow. It's good on paper, but terrible in practice. It's incredibly punishing for the poor guys who try NOT to exploit the fight and useless vs those who do. Basically you're telling the fighter and barbarian they'll suck for the whole fight and risk dying all the time while the flying casters have fun and kill it.
3. Regeneration 5. Irrelevant in proper level fights, stops most exploits.
4. New legendary action: the tarrasque sucks in all air in a 100 ft cone. Any creature inside the cone saves on Con vs DC X and is pulled 60 ft towards the Tarrasque. If the target is airborne, the save is at disadvantage. Massively limits the benefits of flying around him without making it useless (no GOTCHA effect). Smart players will still benefit from keeping out of reach but even the flying guys will need the rest of the group to survive.
5. Give him some cone breath weapon. You all wanna fly? I'll pull you in and burn you.
Point being, I don't think it's irrational to expect the designers to ask themselves "what happens to the strongest monster in the book if the players have access to Fly?" and prepare for it. ANY party that is legitimately expected to face the Tarrasque will be able to fly. And "well we can use the RAW and bend here and there to make the Tarrasque at least as good as a giant in ranged combat" is NOT an answer to the problem. Everyone here is bothered about winning a silly forum fight about the RAW, but the RAW isn't the problem here. |
| #920DellkaneOct 12, 2014 4:29:27 |
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| #921ThunaerOct 12, 2014 5:05:15 |
I think alot of these arguements are more about interpetation of the rules then how they are actually wriiten.Some people like to argue it's in their nature and I suspect some of the points made are just made to see how silly/far they can take things.
The Tarrasque is not an encounter and it shouldn't be treated as one. The beast is an engine of destruction and and the "adventure" should be more about dealing with it rather then killing it. Some see the senario of Party 1 Tarrasque 0 as victory and tales to be told but ,as others have stated, at what price? Fine the party spends 100 rnds killing the creature s it tears up everything around them becuse it is too stupid do anything about the players. Does anyone actually think for one minute theese players will be seen as heroes? Maybe later on but right away? I would highly doubt it. |
| #922billeOct 12, 2014 5:17:30 | "A flying party of appropriate level will kill the Tarrasque much faster than a party that faces him on the ground."
Then this is an advantage of being a flying party. If the DM wants to avoid this, then change the battlefield to negate this advantage (resticted space, limited lines of sight, an impenetrable dust cloud, whatever )- no need to change the monster. Or don't use a Tarrasque - use a Dragon. The Tarrasque is what it is - vulnerable to some things, less vulnerable to others. |
| #923YunruOct 12, 2014 5:31:16 |
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| #924billeOct 12, 2014 5:43:38 | One other thing comes to mind - are we going to have this debate about every monster that might be vulnerable to this flying acid splash thing? I really hope so . . . |
| #925ThunaerOct 12, 2014 5:52:32 |
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| #926DellkaneOct 12, 2014 6:12:20 |
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| #927ThunaerOct 12, 2014 6:22:50 |
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| #928OrethalionOct 12, 2014 7:40:33 |
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| #929OrethalionOct 12, 2014 7:45:57 |
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| (Reply to #915)TheLastGreatMith |
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| (Reply to #928)Lucas_Blackstone |
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| #932Brock_LandersOct 12, 2014 8:09:33 |
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| #933YunruOct 12, 2014 8:10:47 |
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| (Reply to #930)Lucas_Blackstone | [quote="TheLastGreatMith"]
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| (Reply to #932)Lucas_Blackstone |
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| (Reply to #933)Lucas_Blackstone |
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| (Reply to #934)TheLastGreatMith |
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| #938PolarisOct 12, 2014 9:04:08 | I said no such thing (i.e. that you can't pick up and use enemy arrows as weapons or the like). No one is saying that a Tarrasque can't hurl debris (including rocks) [although with it's decription and Int I think that's dodgy].
What I am saying is if you use something as a weapon that isn't designed to be a weapon, you use the improvised weapon rules unless a specific rule says to the contrary.
In this case "rock' isn't a weapon. As correctly noted it's ammunition for some ranged attack forms of some monsters. That means some other monster using it counts as an improvised weapon with all the rules attendant to that (such as 20/60 range).
-Polaris |
| #939OrethalionOct 12, 2014 9:21:42 |
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| #940OrethalionOct 12, 2014 9:23:32 |
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| #941OrethalionOct 12, 2014 9:24:43 |
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| #942OrethalionOct 12, 2014 9:26:36 |
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| #943EnglishLanguageOct 12, 2014 9:28:49 | Welp, guess I'd better go to Orethalion's game and "improvise" the Bearded Devil's Glaive attack over and over again since that's how the game works. |
| #944OrethalionOct 12, 2014 9:31:24 |
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| #945EnglishLanguageOct 12, 2014 9:36:25 | Except it's a weapon attack. I have a weapon. Ergo, I can use weapon attacks.
Or does having a weapon not let you use weapon attacks anymore? |
| #946YunruOct 12, 2014 9:48:52 |
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| #947OrethalionOct 12, 2014 9:50:04 |
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| #948EnglishLanguageOct 12, 2014 10:01:25 |
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| #949OrethalionOct 12, 2014 10:02:57 |
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| #950EnglishLanguageOct 12, 2014 10:04:38 |
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| #951YunruOct 12, 2014 10:08:46 |
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| #952DellkaneOct 12, 2014 10:08:22 |
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| #953EnglishLanguageOct 12, 2014 10:09:32 |
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| #954OrethalionOct 12, 2014 10:10:54 |
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| #955EnglishLanguageOct 12, 2014 10:11:06 |
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| #956OrethalionOct 12, 2014 10:11:34 |
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| #957YunruOct 12, 2014 10:15:42 |
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| #958OrethalionOct 12, 2014 10:13:29 |
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| #959EnglishLanguageOct 12, 2014 10:17:19 |
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| #960EnglishLanguageOct 12, 2014 10:18:08 |
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| #961EnglishLanguageOct 12, 2014 10:18:42 |
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| #962YunruOct 12, 2014 10:21:41 |
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| #963OrethalionOct 12, 2014 10:22:19 |
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| #964ThunaerOct 12, 2014 10:22:44 | It's pretty simple really, the DM is expected to randomize the creatures attacks and allow the players to sodmize the creature from the air unhindered, |
| #965EnglishLanguageOct 12, 2014 10:23:50 |
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| #966EnglishLanguageOct 12, 2014 10:24:23 |
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| #967YunruOct 12, 2014 10:26:44 |
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| #968YunruOct 12, 2014 10:28:14 |
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| #969OrethalionOct 12, 2014 10:29:19 |
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| #970EnglishLanguageOct 12, 2014 10:29:43 |
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| #971OrethalionOct 12, 2014 10:30:03 |
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| #972ThunaerOct 12, 2014 10:30:29 | Sometimes characters don’t have their weapons and |
| #973EnglishLanguageOct 12, 2014 10:30:44 |
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| #974YunruOct 12, 2014 10:31:33 |
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| #975OrethalionOct 12, 2014 10:31:49 |
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| #976DellkaneOct 12, 2014 10:32:57 |
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| #977EnglishLanguageOct 12, 2014 10:33:02 |
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| #978YunruOct 12, 2014 10:33:34 | Actually no, it does have relevence. A Tarrasque could use a dragon's skull to make a dragon's bite attack. :P |
| #979EnglishLanguageOct 12, 2014 10:33:59 |
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| #980OrethalionOct 12, 2014 10:34:39 |
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| #981YunruOct 12, 2014 10:34:45 |
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| #982EnglishLanguageOct 12, 2014 10:34:52 |
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| #983OrethalionOct 12, 2014 10:35:35 |
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| #984EnglishLanguageOct 12, 2014 10:35:57 |
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| #985EnglishLanguageOct 12, 2014 10:36:50 |
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| #986OrethalionOct 12, 2014 10:37:02 |
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| #987YunruOct 12, 2014 10:37:12 | No sorry, I don't touch 4chan. And if I did I'd stil hardly call it a quality source. |
| #988OrethalionOct 12, 2014 10:37:57 |
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| #989EnglishLanguageOct 12, 2014 10:38:54 |
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| #990ThunaerOct 12, 2014 10:44:17 |
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| #991EnglishLanguageOct 12, 2014 10:46:13 |
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| #992BookooHundoOct 12, 2014 10:50:36 |
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| #993YunruOct 12, 2014 10:51:49 |
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| #994OrethalionOct 12, 2014 10:57:33 |
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| (Reply to #948)eleran |
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| #997OrethalionOct 12, 2014 11:14:38 |
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| #998YunruOct 12, 2014 11:14:57 | Except it is there all along, I even quote it. |
| #999Khan_the_DestroyerOct 12, 2014 11:24:01 | I'm honestly confused that some of you continue to insist the giant's rock attacks are actual weapon stats for a boulder.
A monster carries enough ammunition to make its
Rock Catching. If a rock or similar object is hurled at the giant, |
| #1000YunruOct 12, 2014 11:26:44 | Rocks are thrown for thrown weapon attacks. Ergo, rocks are thrown weapons (they have to be by definition). Your point is moot. |
| #1001ArithezooOct 12, 2014 11:27:03 |
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| (Reply to #1000)Khan_the_Destroyer |
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| #1003YunruOct 12, 2014 11:40:38 | Giants throw rocks. As people have pointe out in an attempt to discount them as weapons, they are listed as ammunition. The attack the giant uses to throw the rock is a ranged weapon attack. The giant doesn't have a weapon which fires ammunition. Process of elimination, those rocks are thrown weapons. |
| #1004OrethalionOct 12, 2014 11:42:07 |
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| #1005OrethalionOct 12, 2014 11:45:20 |
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| #1006Brock_LandersOct 12, 2014 12:41:19 |
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| #1007WuzzardOct 12, 2014 13:21:39 | Congratulations everyone on crossing 1000. I see the surge necessary to push it over was enabled by additional tag team trolls jumping into the fray. That's why you gotta love the internet and it's "never say die" attitude, unless of course we are actually discussing killing something dead using polyhedral dice. Die die!
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| #1008YunruOct 12, 2014 13:35:00 | Didn't you know? Being trollbait is great for post counts :P |
| #1009ShasarakOct 12, 2014 13:44:20 |
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| (Reply to #1003)eleran |
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| #1011KarnosOct 12, 2014 15:04:23 |
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| (Reply to #941)Lucas_Blackstone |
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| #1013ThunaerOct 12, 2014 20:34:24 | A rock can be used an an improvised weapon.......................
With the exception of one giant all Giants do 4d10+str. One could assume therefore that a rock that size just might do 4d10 damage Because the Creature is not proficent in thrown weapons it would get +10 to hit instead of +19 |
| #1014PolarisOct 12, 2014 20:44:29 |
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| #1015ThunaerOct 12, 2014 21:48:50 | Here is the thing the game got out of hand because certain players out there wanted a rule for absolutely everything because they did not wish for an interpetation that they did not agree with, It seems that alot of the issues here stem more from "Why can the Dm do that and i can't" . The game was NEVER intended to be run as is, in ANY edition, the DM sooner or later must make some choices. I am sorry to tell people this but sometimes Rules Lawyering does more harm then good and to spend 26 pages arguing about shades of grey makes everyone involve4d look like idioits.
Anyone have a link where people spend 25 pages discussing story ideas?
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| #1016PolarisOct 12, 2014 22:29:39 |
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| #1017ThunaerOct 12, 2014 23:58:11 |
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| #1018PolarisOct 13, 2014 0:08:46 |
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| #1019Brock_LandersOct 13, 2014 0:16:03 |
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| #1020lawrencehoyOct 13, 2014 1:23:52 |
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| #1022lawrencehoyOct 13, 2014 1:49:12 |
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| #1023PolarisOct 13, 2014 2:50:49 |
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| #1024PolarisOct 13, 2014 2:52:00 |
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| (Reply to #1023)1eejit |
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| (Reply to #1018)grendel111111 |
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| (Reply to #1018)eleran |
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| (Reply to #984)eleran |
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| #1029ThunaerOct 13, 2014 4:31:43 |
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| #1030arnwolf666Oct 13, 2014 4:38:35 | Are we going for 2000 post now? |
| #1031Caliburn101.Oct 13, 2014 4:55:00 |
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| (Reply to #1011)Bloodscythe |
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| #1033arnwolf666Oct 13, 2014 4:59:17 | And sadly we can't keep our eyes off this thread and leave well enough alone. |
| (Reply to #936)Bloodscythe |
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| (Reply to #905)Bloodscythe |
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| #1036ThunaerOct 13, 2014 5:38:37 |
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| #1037RamzourOct 13, 2014 6:09:05 |
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| #1038YunruOct 13, 2014 6:31:39 |
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| #1039OrethalionOct 13, 2014 6:46:43 |
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| #1040OrethalionOct 13, 2014 6:58:46 |
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| (Reply to #1038)Bloodscythe |
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| #1042OrethalionOct 13, 2014 7:05:44 |
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| (Reply to #1038)Bloodscythe | It also irks me when people only quote a very small fragment of a larger post to remove it from its context.
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| #1044PolarisOct 13, 2014 7:07:50 |
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| (Reply to #1044)1eejit |
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| (Reply to #1044)Bloodscythe |
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| #1047OrethalionOct 13, 2014 7:25:31 |
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| #1048PolarisOct 13, 2014 7:30:11 |
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| (Reply to #1048)Bloodscythe |
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| #1050OrethalionOct 13, 2014 7:31:54 |
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| (Reply to #1048)1eejit |
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| #1052PolarisOct 13, 2014 7:35:35 |
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| #1053PolarisOct 13, 2014 7:37:21 |
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| (Reply to #1052)Bloodscythe |
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| #1055PolarisOct 13, 2014 7:56:01 |
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| #1056SynjinOct 13, 2014 8:25:06 | "Geez, I'm out of it for a little while, and everybody gets delusions of grandeur." -Han Solo
Wow! Love coming back to this from over the weekend. Heh heh heh.
It occured to me that if RAW says you can tweak things in the PHB and MM, then what the Tarrasque can or can't do, is moot, since any changes/additions/tweaks are, in fact, RAW. The discussion of RAW is moot. This entire thread isn't about RAW, it's about CAW (Creature As Written).
That said....anyone want to jump into Roll20 and actually play it out instead of discussing hypotheticals? Flying solo 5th Level Wizard vs. Tarrasque as-written? See what happens? |
| #1057ThunaerOct 13, 2014 8:20:22 |
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| (Reply to #1049)Lucas_Blackstone |
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| #1060SynjinOct 13, 2014 8:28:28 |
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| (Reply to #1055)Bloodscythe |
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| #1065SynjinOct 13, 2014 8:47:34 | Since a DM is free to adjudicate any object as a weapon if they feel it resembles a weapon on the table. Let's play this out. This is pure RAW.
This is a rock attached to a stick. I'd classify this weapon as a Light Hammer. If it's in someone's hand as opposed to attached to a stick, I'd maybe step down the damage dice one step (1d3 instead of the LH's 1d4), because your arm isn't as effective in transferring bludgeoning force as a stick. So that's 1 damage on a 1-2, 2 damage on a 3-4, and 3 damage on a 5-6.
This is a Sling, with rock ammunition. Since sling bullets are no longer specified in 5E RAW (They were in 3E, not sure about 4E, and the RAW in 3E specifically said rocks can be used in Slings, but since they are not polished and balanced like Sling Bullets are, then you use 1 size catagory lower damage. That no longer exists in 5E RAW.), then Sling ammunition CAN be rocks with no Improvised Weapons feature needed, or downgrading their damage. A rock in a Sling does 1d4 damage in 5E RAW.
What say you Polaris? Agree? |
| (Reply to #1025)Lucas_Blackstone |
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| (Reply to #1066)Bloodscythe |
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| #1068PolarisOct 13, 2014 8:50:07 |
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| (Reply to #1064)Lucas_Blackstone |
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| #10701eejitOct 13, 2014 8:55:46 | I feel like I'm taking crazy pills. |
| #1071SynjinOct 13, 2014 8:57:21 |
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| #1072PolarisOct 13, 2014 8:58:05 |
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| #1073PolarisOct 13, 2014 8:59:30 |
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| #1074SynjinOct 13, 2014 9:03:38 |
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| (Reply to #1071)1eejit |
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| #1076SynjinOct 13, 2014 9:05:09 |
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| #10771eejitOct 13, 2014 9:06:44 | Of course at CR30 the Tarrasque would probably be more effective with disadvantage and proficiency than no proficiency without disadvantage |
| #1078PolarisOct 13, 2014 9:11:06 |
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| (Reply to #1067)Lucas_Blackstone |
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| #1080ThunaerOct 13, 2014 9:19:53 | Just so we are clear on this you are saying that a missle is not a weapon correct.
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| (Reply to #1073)Bloodscythe |
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| (Reply to #1079)Bloodscythe |
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| #1083SynjinOct 13, 2014 9:25:15 | Isn't this all moot anyways, since 60' is the range of Fly and Acid Splash, and is also the range for a non-weapon-catagorized Improvised Weapon? Or did I miss something.
Even if assuming everything your'e saying, Polaris, the odds are the Tarrasque hits the Wizard out of the sky and takes him out eventually.
Wizard: Flies in to within 60' on my movement and cast Acid Splash. Tarrasque: Throws rock 60' at Wizard. Misses.
That miss can only happen so many times. And let's say he hits the Wizard once or twice but the Wizard makes his CON check and keeps flying. That CON check too is only a matter of time before that then fails. Now the Wizard takes 11d6 damage (60' high above the Tarrasque, and a 50' tall Tarrasque) and is now prone. The amount of damage needed against the Wizard to force that CON check is just a single point. The Tarrasque knows rock throwing isn't his thing. He's not looking to kill the Wizard with it. Just get him on the ground to where the real damage can occur.
Am I missing something in how combat works? It's still only move your distance and attack, correct? You can't move, attack, then move again, can you? Except for Bonus Actions. |
| (Reply to #1083)1eejit |
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| (Reply to #1063)Lucas_Blackstone |
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| #1086OrethalionOct 13, 2014 9:32:18 |
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| (Reply to #1082)Lucas_Blackstone |
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| (Reply to #1087)1eejit |
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| (Reply to #1069)Bloodscythe |
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| #1090SynjinOct 13, 2014 9:42:29 |
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| #1091Brock_LandersOct 13, 2014 9:43:23 |
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| (Reply to #1085)Bloodscythe |
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| (Reply to #1090)Bloodscythe |
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| (Reply to #1089)Lucas_Blackstone |
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| #1095OrethalionOct 13, 2014 9:58:17 |
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| (Reply to #1093)Lucas_Blackstone |
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| (Reply to #1095)Lucas_Blackstone |
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| #1098OrethalionOct 13, 2014 10:07:10 |
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| #1099AhglockOct 13, 2014 10:13:49 | Darn on my slow posting.
You do realize if you go to a monster entry like drow their short sword attack used the same exact stat block style. So is their short sword not a weapon but an action?
By raw this works as the DM is the arbiter if determining if it qualifies as like another weapon attack. You can rule it only applies to ph weapons and that fits raw. Another DM can rule it applies to some or all monster weapon attacks and that fits raw. Hooked devil or whatever if the DM rules your barbed Shepards crook is like enough go for it. Though the gm can also easily rule otherwise or that the weapon stats don't include all the effects as some represent specialized training.
Whether the beast needs fixing to resemble a cr 30 enemy is a different question. Which is sadly getting ignored in this thread.
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| #1100SynjinOct 13, 2014 10:26:07 |
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| (Reply to #1099)Thunaer |
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| #1102OrethalionOct 13, 2014 10:34:43 |
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| (Reply to #1100)Bloodscythe |
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| #1104OrethalionOct 13, 2014 10:51:33 |
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| #1105OrethalionOct 13, 2014 10:53:27 | I'd like to ask Mearls some questions about this, but I am very unfamiliar with twitter. Can someone who knows twitter PM me with Mike's twitter info and how to use it?
Thanks!
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| (Reply to #1094)Bloodscythe |
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| (Reply to #1104)Bloodscythe |
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| #1108OrethalionOct 13, 2014 11:18:07 |
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| (Reply to #1106)Lucas_Blackstone |
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| #1110Brock_LandersOct 13, 2014 11:30:16 | Also, if the "Rock. Ranged Weapon Attack:" is not considered a weapon, it can bypass the damage resistance of demons and devils, etc, since it is not a nonmagical or magical weapon. |
| #1111GnarlOct 13, 2014 11:52:02 |
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| #1112the_HorcOct 13, 2014 11:51:10 | Here's an idea:
Thundrous Roar Add the following action to the Tarrasque: Thundrous Roar (recharge 6): The Tarrasque makes a thunderous roar, unleashing a massive shockwave that affects everything within a 100' sphere. Creatures in the area must make a DC 27 Constitution save or suffer 40 (8d10) points of damage of thunder damage type. |
| #1113PolarisOct 13, 2014 11:56:58 |
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| (Reply to #1099)Bloodscythe |
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| #1115PolarisOct 13, 2014 12:00:00 |
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| (Reply to #1113)Bloodscythe |
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| #1117PolarisOct 13, 2014 12:01:33 |
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| #1118PolarisOct 13, 2014 12:02:29 |
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| #1119Brock_LandersOct 13, 2014 12:12:35 |
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| (Reply to #1117)Bloodscythe |
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| (Reply to #1119)Bloodscythe |
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| #1122PolarisOct 13, 2014 12:21:35 |
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| #1123PolarisOct 13, 2014 12:23:15 |
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| #1124ChrisCarlsonOct 13, 2014 12:23:57 |
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| #1125Brock_LandersOct 13, 2014 12:26:34 |
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| (Reply to #1124)Bloodscythe |
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| #1127PolarisOct 13, 2014 12:35:53 |
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| (Reply to #1123)Bloodscythe |
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| (Reply to #1127)Bloodscythe |
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| #1130Brock_LandersOct 13, 2014 12:49:36 |
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| (Reply to #1130)Bloodscythe |
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| #1132PolarisOct 13, 2014 13:03:00 |
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| #1133PolarisOct 13, 2014 13:04:02 |
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| #1134Brock_LandersOct 13, 2014 13:20:31 |
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| (Reply to #1132)Bloodscythe |
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| #1136Brock_LandersOct 13, 2014 13:26:37 | As a sidenote, just checked out the last playtest bestiary, the Human Commoner has a Rock attack, +1 to hit (so gets proficiency bonus), range 20 ft./80 ft., 1d4 bludgeoning damage. |
| #1137ChrisCarlsonOct 13, 2014 13:30:22 |
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| (Reply to #1137)Bloodscythe |
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| #1139PolarisOct 13, 2014 14:04:19 |
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| #1140PolarisOct 13, 2014 14:05:41 |
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| #1141Brock_LandersOct 13, 2014 14:14:00 |
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| #1142PolarisOct 13, 2014 14:18:37 |
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| #1143Brock_LandersOct 13, 2014 14:26:58 |
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| #1144PolarisOct 13, 2014 14:37:28 |
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| (Reply to #1143)Bloodscythe |
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| #1146PolarisOct 13, 2014 14:39:36 |
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| #1147GnarlOct 13, 2014 14:41:59 |
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| #1148ChrisCarlsonOct 13, 2014 14:46:44 |
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| #1149Brock_LandersOct 13, 2014 14:47:58 |
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| #1150ChrisCarlsonOct 13, 2014 14:49:15 |
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| #1151SynjinOct 13, 2014 14:58:51 |
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| #1152OrethalionOct 13, 2014 15:06:10 |
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| #1153OrethalionOct 13, 2014 15:13:17 |
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| #1154OrethalionOct 13, 2014 15:15:07 |
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| (Reply to #1152)Bloodscythe |
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| (Reply to #1023)TheLastGreatMith |
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| #1157EnglishLanguageOct 13, 2014 15:38:45 | So has anyone been able to prove where in the book a Rock is an actual weapon beyond "Well in my houserule...?" |
| #1158EnglishLanguageOct 13, 2014 15:40:51 |
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| #1159ShasarakOct 13, 2014 15:44:02 |
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| #1160EnglishLanguageOct 13, 2014 15:44:33 |
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| #1161EnglishLanguageOct 13, 2014 15:45:19 |
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| #1162OrethalionOct 13, 2014 15:47:39 |
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| #1163EnglishLanguageOct 13, 2014 15:52:05 | Which MM RAW? There's multiple giants who all have different numbers on their rock throwing attacks. |
| #1164ArithezooOct 13, 2014 15:53:55 |
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| #1165evil_warlockOct 13, 2014 15:55:18 | Guys, even in the MM entry for the ape of all things, p317 there is an entry about this "Rock. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage". Needless to say the Ape's strength bonus is +3. |
| #1166ArithezooOct 13, 2014 16:05:28 |
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| (Reply to #1112)Shirebrok |
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| (Reply to #1167)the_Horc |
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| (Reply to #1161)TheLastGreatMith |
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| #1170PolarisOct 13, 2014 16:58:42 |
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| (Reply to #1170)Bloodscythe |
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| #1172ThunaerOct 13, 2014 18:09:20 | Rock: Ranged Weapon Arrack is listed under actions and not under special traits like spell casting, a Minotaurs Charge attack or a Perytons Dive Attack. If it was an ability specific to the Giant it would be listed as such. While I admit my knowledge is limited I would think that spellcasting is an action as well correct? Which would mean that the spell casting ability is specific to that creature
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| #1173OrethalionOct 13, 2014 18:15:16 |
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| #1174OrethalionOct 13, 2014 18:18:00 |
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| #1175MomarOct 13, 2014 21:08:59 |
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| #1176Brock_LandersOct 13, 2014 22:07:00 |
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| #1177ThunaerOct 13, 2014 22:12:04 | Some were arguing that Rock:Ranged Weapon attack was something specific to Giant and therefore not a weapon, Obviously this is not true.
Anyways the idea was that The Tarrasaque would toss/slap pieces of broken buildings to get at flying attackers with the feeling that since the Giants rock action was an action and not actually a weapon its statistics could not be considered Raw because it is not listed as speciifcally as a weapon (think I got that right) |
| #1178Brock_LandersOct 13, 2014 22:26:05 |
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| #1179ORC_CricketOct 13, 2014 22:23:59 | We’ve removed content from this thread because of a violation of the Code of Conduct.
You can review the Code here: http://company.wizards.com/conduct
Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.
Remember, a community is a joint effort of all those involved, and while we want intelligent meaningful and productive banter to ensue we also need it to be polite and considerate of others.
Thank you for your time and support as we continue to try and make a great community for everyone. |
| #1180RedwoodElfOct 13, 2014 22:31:29 | I thought the Tarrasque already HAD regeneration that can't be prevented by anything, meaning that even if you knock it to zero, it doesn't have to make stabalization rolls because it gets right back up.
And it wouldn't take any special attack to allow it to throw a boulder...the thing is intelligent enough to understand language (even if it can't speak it), it should be able to throw a rock as an improvised weapon at some flying wizard.
Or just give it burrow, like you said, and if a wizard is pestering it from the air, it simply retreats underground...or waits 10 minutes for the fly spell to wear off, since its regeneration is larger than any cantrip that could deal damage. |
| (Reply to #1175)evil_warlock |
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| #1182AeonphluxOct 13, 2014 23:57:45 | You guys make me laugh over this whole Tarrasque thing, you think only the attacks listed for the monster are the only attacks that it can use...look at the iron golem for tactical info on Int, it's int is 3, but it can use a sword. (arguements over weapon profenciency have nothing to do with int) and look at the gnoll compared to the gnoll leader, the gnoll can use a spear, but the leader has to use a glaive? so if you disarm the gnoll leader and there's a spear at his feat from a dead gnoll, he can't use it? ROFL the Tarrasque is a legendary creature, it can do w/e the hell the DM says it can do. You need more? Centaur is listed with weapons of Pike and Longbow, you think these are the only weapons it can use? Oh wait you want other creatures with low int to be compared to? Ogre Zombie's int is 3 and it can use a morning star... Skeleton can use a shortbow or a shortsword, but only the skeleton minotaur can use a greataxe? really... weapons can be used by any monster that has the reasonable facility to use it, the damn Tarrasque can pick up a rock and hurl it cuz it's a weapon, and the DM rules it has profeciency in it, the wizard is dead...and stop being so closed minded that you think the attacks listed in the monsters info is ALL that it can do...that's just a short sighted DM.
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| #1183lawrencehoyOct 14, 2014 1:17:48 |
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| #1184ShasarakOct 14, 2014 1:33:54 |
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| #1185ThunaerOct 14, 2014 1:54:05 |
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| (Reply to #1175)Bloodscythe |
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| (Reply to #1184)Bloodscythe |
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| (Reply to #1187)grendel111111 |
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| (Reply to #1188)Bloodscythe |
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| (Reply to #1189)grendel111111 |
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| #1191-ktkenshinx-Oct 14, 2014 7:51:53 |
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| #1192OrethalionOct 14, 2014 8:05:37 |
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| #1193-ktkenshinx-Oct 14, 2014 8:29:11 |
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| #1194ThunaerOct 14, 2014 8:37:13 |
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| #1195PolarisOct 14, 2014 8:44:44 |
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| (Reply to #1187)Shirebrok |
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| #1197GriffordOct 14, 2014 9:02:09 | WHEW!
Back from a long weekend, and I... uh... oh... my god...
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| #1198OrethalionOct 14, 2014 9:02:37 |
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| (Reply to #1196)grendel111111 |
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| #1200arnwolf666Oct 14, 2014 9:10:38 | I demand a complete handbook on Rock Throwing! It will need several feats, archetypes, return of the prestige class, possibly new skills, and a modified save system that covers force, control, and accuracy. Possibly new races, such as the Halfling Rockthrower and the Dwarven Stoneshaper. This book should be a hardcover of at least 256 pages plus art, diagrams, and a new weapon list that governs each type of rock, as well as who can use each type of rock.
I really need someone way wittier than I to expand on this. |
| (Reply to #1196)Bloodscythe |
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| (Reply to #1195)Bloodscythe |
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| #1203OrethalionOct 14, 2014 9:37:04 |
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| #1204GriffordOct 14, 2014 9:48:01 | RAW is in the PHB, houserules are in your DM's three-ring binder. If a new player sitting at your table has to be debriefed on something because it's run differently at your table, it's a houserule. |
| #1205OrethalionOct 14, 2014 9:51:37 |
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| #1206-ktkenshinx-Oct 14, 2014 9:52:37 |
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| (Reply to #1204)Bloodscythe |
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| #1208ChrisCarlsonOct 14, 2014 9:58:45 |
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| #1209GnarlOct 14, 2014 9:58:51 |
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| #1210OrethalionOct 14, 2014 10:00:46 |
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| #1211ChrisCarlsonOct 14, 2014 10:02:03 |
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| (Reply to #1210)Bloodscythe |
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| #1213OrethalionOct 14, 2014 10:06:46 |
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| #1214ChrisCarlsonOct 14, 2014 10:08:28 |
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| (Reply to #1214)Bloodscythe |
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| #1216Brock_LandersOct 14, 2014 10:16:36 |
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| #1217OrethalionOct 14, 2014 10:17:05 |
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| #1218ChrisCarlsonOct 14, 2014 10:17:12 |
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| #1219GriffordOct 14, 2014 11:25:39 |
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| #1220Brock_LandersOct 14, 2014 11:29:00 |
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| #1221Brock_LandersOct 14, 2014 11:32:19 |
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| #1222ChrisCarlsonOct 14, 2014 11:38:57 | Yeah. I can (and often do) run completely homebrew adventures. Using RAW to run them. Sometimes different, yet similar, words aren't just semantics. They actually mean slightly different things. |
| #1223billeOct 14, 2014 11:39:29 | I think the tarrasque is fine as written . . . And now I can't wait to get a chance to use it! |
| #1224OrethalionOct 14, 2014 11:42:16 |
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| #1225-ktkenshinx-Oct 14, 2014 11:42:39 |
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| #1226ShasarakOct 14, 2014 11:46:43 |
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| #1227OrethalionOct 14, 2014 11:47:47 |
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| #1228ShasarakOct 14, 2014 11:49:11 |
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| #1229Chiisai_UsagiOct 14, 2014 11:54:36 | I swear to God, if you people start arguing another 1000 posts over the definition of House Rule, I'm going to throw a sword in frustration!
Isn't it about time we argued something useful, like...what the meaning of the word 'is' is? |
| #1230Brock_LandersOct 14, 2014 12:01:27 |
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| #1231-ktkenshinx-Oct 14, 2014 12:03:36 |
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| #1232JerboaTheFearedOct 14, 2014 12:05:27 | But what if the Tarrasque picked up a bone AND a rock. Then hit the rock at the flying wizard? Would that be an improvised weapon, or nonproficient use of a gaming set? If the wizard caught the rock would the Tarrasque be out? |
| #1233Brock_LandersOct 14, 2014 12:07:25 |
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| #1234GnarlOct 14, 2014 12:09:34 |
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| #1235ChrisCarlsonOct 14, 2014 12:10:10 |
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| #1236GriffordOct 14, 2014 12:12:14 |
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| (Reply to #1235)JerboaTheFeared |
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| #1238GriffordOct 14, 2014 12:17:01 |
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| #1239ChrisCarlsonOct 14, 2014 12:19:30 |
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| #1240-ktkenshinx-Oct 14, 2014 12:20:46 |
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| #1241GriffordOct 14, 2014 12:20:54 |
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| #1242GriffordOct 14, 2014 12:24:23 |
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| #1243ChrisCarlsonOct 14, 2014 12:22:42 |
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| #1244GriffordOct 14, 2014 12:24:39 |
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| #1245Brock_LandersOct 14, 2014 12:24:45 |
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| #1246-ktkenshinx-Oct 14, 2014 12:25:20 |
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| #1247GriffordOct 14, 2014 12:25:45 |
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| #1248GnarlOct 14, 2014 12:25:50 |
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| #1249ChrisCarlsonOct 14, 2014 12:26:08 |
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| #1250GriffordOct 14, 2014 12:28:03 |
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| #1251Brock_LandersOct 14, 2014 12:28:04 |
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| #1252GriffordOct 14, 2014 12:30:24 |
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| #1253GriffordOct 14, 2014 12:29:07 |
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| #1254OrethalionOct 14, 2014 12:29:34 |
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| #1255-ktkenshinx-Oct 14, 2014 12:30:44 |
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| (Reply to #1219)Bloodscythe |
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| #1257OrethalionOct 14, 2014 12:31:57 |
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| #1258Brock_LandersOct 14, 2014 12:33:30 |
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| #1259OrethalionOct 14, 2014 12:34:49 |
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| #1260Brock_LandersOct 14, 2014 12:37:17 |
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| #1261GriffordOct 14, 2014 12:39:18 |
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| #1262GriffordOct 14, 2014 12:39:44 |
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| #1263GriffordOct 14, 2014 12:40:55 |
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| #1264GriffordOct 14, 2014 12:42:52 |
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| (Reply to #1238)Bloodscythe |
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| #1266Brock_LandersOct 14, 2014 12:43:41 |
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| #1267GriffordOct 14, 2014 12:44:04 |
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| #1268GriffordOct 14, 2014 12:44:25 |
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| #1269-ktkenshinx-Oct 14, 2014 12:45:12 |
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| #1270GriffordOct 14, 2014 12:47:04 |
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| (Reply to #1264)Bloodscythe |
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| #1272Brock_LandersOct 14, 2014 12:48:07 |
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| #1273GriffordOct 14, 2014 12:49:31 |
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| #1274GriffordOct 14, 2014 12:49:13 |
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| #1275GriffordOct 14, 2014 12:50:05 |
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| #1276Brock_LandersOct 14, 2014 12:52:03 |
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| #1277GriffordOct 14, 2014 12:52:20 | Okay. Off to lunch then I'm working off-site for the rest of the day. It's been fun "arguing" with you lot. Enjoy your houserules! |
| (Reply to #1273)-ktkenshinx- |
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| #1279Brock_LandersOct 14, 2014 12:54:28 |
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| #1280GriffordOct 14, 2014 12:55:41 |
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| (Reply to #1275)Bloodscythe |
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| #1282Brock_LandersOct 14, 2014 12:58:43 |
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| #1283Handon_KastOct 14, 2014 12:59:52 | Grifford, when people have posted the stats for a rock, and referenced the page number for rocks DOZENS of times, and you still refuse to admit that a rock is a weapon by RAW, that is pretty sad.
Like "NO! The Earth is totally flat, you just don't know science!" level sadness. |
| #1284-ktkenshinx-Oct 14, 2014 13:03:50 |
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| #1285OrethalionOct 14, 2014 13:02:57 |
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| #1286Brock_LandersOct 14, 2014 13:04:27 |
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| #1287OrethalionOct 14, 2014 13:18:42 |
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| #1288OrethalionOct 14, 2014 13:19:41 |
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| #1289OrethalionOct 14, 2014 13:25:42 |
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| #1290-ktkenshinx-Oct 14, 2014 13:26:51 |
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| #1291OrethalionOct 14, 2014 13:53:54 |
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| #1292SynjinOct 14, 2014 14:02:03 | Polaris & Grifford,
Would you let me use the stats for Club if I wanted more exotic Asian weapons like Nunchaku? |
| (Reply to #1291)-ktkenshinx- | Wait. According to you, a breath weapon is not a rule? The Rocks aren't either? Nor are the stats for any weapon on the table??
What exactly do you define as a rule...?
I am pretty sure that RAW just includes any mechanics as written in the book. |
| #1294OrethalionOct 14, 2014 14:05:11 |
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| #1295-ktkenshinx-Oct 14, 2014 14:11:09 |
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| #1296ShasarakOct 14, 2014 14:11:44 |
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| (Reply to #1201)evil_warlock |
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| #1298GnarlOct 14, 2014 14:32:49 |
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| (Reply to #1297)Bloodscythe |
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| (Reply to #1298)Bloodscythe |
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| #1301OrethalionOct 14, 2014 15:16:28 |
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| #1302OrethalionOct 14, 2014 15:25:45 |
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| #1303ShasarakOct 14, 2014 15:56:24 |
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| #1304GnarlOct 14, 2014 15:59:09 |
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| #1305Brock_LandersOct 14, 2014 16:00:12 |
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| #1306OrethalionOct 14, 2014 16:06:02 |
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| #1307GnarlOct 14, 2014 16:40:25 |
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| #1308OrethalionOct 14, 2014 16:48:50 |
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| (Reply to #1194)Khan_the_Destroyer |
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| (Reply to #1309)Bloodscythe |
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| #1311GnarlOct 14, 2014 17:46:09 |
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| #1312-ktkenshinx-Oct 14, 2014 18:10:53 |
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| #1313WuzzardOct 14, 2014 18:36:14 |
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| #1314ShasarakOct 14, 2014 18:53:29 |
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| #1315DoctorBadWolfOct 14, 2014 19:21:29 | Polaris, man...why do you persist? You've been caught in this loop of arguing with people who have already been proving wrong but refuse to admit it for years.
Stop steeping yourself in other people's idiocy. |
| #1316GnarlOct 14, 2014 19:32:59 |
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| #1317Khan_the_DestroyerOct 14, 2014 19:40:50 | @Bloodscythe: I get your point and I agree. But I don't think that the choice, and the solution, is so simple if the Tarrasque is fighting an actual party, where the team might be split between ground and air, or ground, air, and high ground, or whatever is available. Or if the entire party is out of reach (remember, I consider the solo level 5 wizard a distraction so I'm coming from an encounter with a party vs. the tarrasque). Even if you were to give the Tarrasague the Rock ranged weapon attack, you've severely cut down his offensive power if you've forced him to rely on that. |
| #1318ThunaerOct 14, 2014 19:47:50 |
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| #1319OrethalionOct 14, 2014 19:50:47 |
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| #1320WuzzardOct 14, 2014 20:17:44 |
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| #1321ThunaerOct 14, 2014 21:17:31 | Because of it's legendary status, can the Tarrasaque be given regional effects? |
| #1322GriffordOct 14, 2014 21:54:12 |
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| #1323ThunaerOct 14, 2014 22:22:57 | You are both correct in stating that yes they are all different however, at least to me, you are incorrect in say that these numbers are not RAW they are. Those are the stats for the weapon they are using and at least for the giants case aside from Hill and Storm the other Giants numbers ARE the same For me the issue was that it seeemed to me in some peoples minds that it was okay to infer numbers that could be considered RAW from some areas but not others.
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| #1324Brock_LandersOct 14, 2014 22:56:22 |
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| #1325Brock_LandersOct 14, 2014 22:55:29 |
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| #1326Brock_LandersOct 14, 2014 22:54:51 |
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| #1327-ktkenshinx-Oct 14, 2014 22:58:32 |
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| #1328Brock_LandersOct 14, 2014 23:27:33 |
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| #1329-ktkenshinx-Oct 14, 2014 23:38:52 |
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| #1330Brock_LandersOct 14, 2014 23:43:01 |
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| #1331-ktkenshinx-Oct 14, 2014 23:46:26 |
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| #1332Brock_LandersOct 14, 2014 23:56:01 |
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| #1333-ktkenshinx-Oct 14, 2014 23:58:56 |
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| #1334FralexOct 15, 2014 0:38:01 | This might have gone a little better if it hadn't begun with a post claiming to have unequivocly won an argument that clearly wasn't anywhere near settled. Something to keep in mind for next time!
The Tarrasque looks plenty deadly to me, but if you think you'll enjoy fighting a tougher one I see no reason not to help. Out of curiosity, though, has anyone here actually fought it? Real data is always more useful than predictions. It may be harder than you expect. Or easier than I expect. I'm more interested in how effective it is at fighting a real adventuring party's actual strategies than a lone wizard dribbling acid on it for 200 rounds in what would probably be the second-to-third most-anticlimactic final battle ever. But, should it turn out to not live up to its challenge rating, a nice ranged attack sounds like a good improvement. Sure, a creature of its size and strength could probably be expected to be able to throw large objects at foes even if the statblock doesn't specifically say so, but it's weird that there wouldn't be an example of a thrown object attack like the giants have. So, it's good that we've come up with one ahead of time; throwing stuff sounds like something the Tarrasque is likely to do. As for my contribution... A creature that massive probably has incredibly powerful lungs. I bet it could do a lot of damage just by taking a deep breath and exhaling! So... Deep Inhale. All creatures in a 90-foot cone must make a DC 27 Strength saving throw or be pulled 90 feet towards the Tarrasque, or 45 feet on a successful save. Deep Exhale. All creatures in a 90-foot cone must make a DC 27 Strength saving throw or be pushed 90 feet away from the Tarrasque, or 45 feet on a successful save. Maybe make these two actions connected so that it can only use the exhale action if it used the inhale action earlier? Anyway, this would be a good way to fight ranged attackers while still staying a melee-focused monster. |
| #1335lawrencehoyOct 15, 2014 2:40:44 |
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| #1336OrethalionOct 15, 2014 7:12:27 |
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| #1337OrethalionOct 15, 2014 7:30:37 |
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| #1338-ktkenshinx-Oct 15, 2014 7:28:17 |
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| #1339OrethalionOct 15, 2014 7:32:11 |
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| #1340-ktkenshinx-Oct 15, 2014 7:38:04 |
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| #1341WuzzardOct 15, 2014 8:18:28 |
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| #1342-ktkenshinx-Oct 15, 2014 8:23:58 |
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| (Reply to #1342)Bloodscythe |
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| #1344-ktkenshinx-Oct 15, 2014 9:26:26 |
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| (Reply to #1344)Bloodscythe |
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| #1346Brock_LandersOct 15, 2014 9:53:42 | So, we all agree, a spell is not a rule, in and of itself (nor something like a dagger, etc).
...whew, that was tiresome...
Back to the big T, yeah, it blows my mind that it does not have Regeneration, I mean, really...I think I will use the 2nd or 3rd Ed version if I ever use the (not so much in 5th Ed) bad-boy... |
| #1347-ktkenshinx-Oct 15, 2014 9:57:41 |
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| #1348Brock_LandersOct 15, 2014 10:07:05 |
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| #1349-ktkenshinx-Oct 15, 2014 10:09:18 |
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| #1350SynjinOct 15, 2014 10:44:12 |
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| #1351ElfcrusherOct 15, 2014 11:06:19 | Wow. Popular thread.
Tarrasque isn't even remotely broken.
Player: "Ok, I cast Fly then start spamming Acid Splash..." DM: "Ok, Tarrasque throws a Gazebo at you and rolls....18. You're dead, 5 times over." Player: "Nope, I read the Monster Manual, and it does not explicitly say the Tarrasque has a ranged attack." DM: "GTFO of my game."
See? The Tarrasque is designed perfectly! It weeds out little power-gaming munchkin rules-lawyers. The sort who want their 5th level wizard to kill Tarrasques.
Working As Intended.
This is not the design flaw you're looking for. Move along.
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| #1352ChrisCarlsonOct 15, 2014 11:19:42 |
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| #1353Brock_LandersOct 15, 2014 11:25:58 |
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| #1354Brock_LandersOct 15, 2014 11:24:20 |
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| #1355-ktkenshinx-Oct 15, 2014 11:35:14 |
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| #1356Brock_LandersOct 15, 2014 11:42:34 |
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| #1357-ktkenshinx-Oct 15, 2014 11:46:27 |
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| (Reply to #1355)Bloodscythe |
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| #1359Brock_LandersOct 15, 2014 12:00:04 |
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| #1360OrethalionOct 15, 2014 12:01:33 |
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| (Reply to #1360)Bloodscythe |
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| #1362-ktkenshinx-Oct 15, 2014 12:18:42 |
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| #1363Brock_LandersOct 15, 2014 12:29:07 |
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| #1364-ktkenshinx-Oct 15, 2014 12:36:56 |
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| #1365Brock_LandersOct 15, 2014 12:42:58 |
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| #1366-ktkenshinx-Oct 15, 2014 12:46:34 |
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| #1367Brock_LandersOct 15, 2014 12:49:53 |
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| #1368Brock_LandersOct 15, 2014 12:52:21 |
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| #1369-ktkenshinx-Oct 15, 2014 12:56:53 |
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| (Reply to #1351)Momar |
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| #1371Brock_LandersOct 15, 2014 13:03:30 |
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| #1372-ktkenshinx-Oct 15, 2014 13:06:23 |
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| #1373Brock_LandersOct 15, 2014 13:18:55 |
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| #1374ElfcrusherOct 15, 2014 13:19:54 |
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| #1375-ktkenshinx-Oct 15, 2014 13:28:04 |
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| #1376ThunaerOct 15, 2014 13:32:13 |
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| #1377OrethalionOct 15, 2014 13:33:34 |
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| #1378OrethalionOct 15, 2014 13:36:24 |
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| #1379OrethalionOct 15, 2014 13:40:28 |
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| #1380Brock_LandersOct 15, 2014 13:40:45 |
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| #1381Brock_LandersOct 15, 2014 13:43:27 |
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| #1382-ktkenshinx-Oct 15, 2014 13:46:43 |
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| #1383Brock_LandersOct 15, 2014 13:52:59 |
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| #1384-ktkenshinx-Oct 15, 2014 13:57:03 |
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| #1385Brock_LandersOct 15, 2014 13:59:32 |
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| #1386ChrisCarlsonOct 15, 2014 14:05:07 | This thread was fun for a very long time. Now it has devolved into a laborious and inane semantics pedantry-fest. Yawn. I miss the epic squabbling over how high the Big T could jump. Or if he has thumbs. Or what the definition of “weapon” or "rock" is. Oh how the mighty have fallen. |
| #1387-ktkenshinx-Oct 15, 2014 14:06:08 |
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| #1388Brock_LandersOct 15, 2014 14:11:18 |
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| #1389ShasarakOct 15, 2014 14:11:52 |
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| #1390-ktkenshinx-Oct 15, 2014 14:14:38 |
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| #1391GriffordOct 15, 2014 14:16:30 |
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| #1392dave2008Oct 15, 2014 14:14:00 | I don't know if anyone has suggested this, but a simple change befitting the big T would be to add:
Improvised Projectile. Ranged Weapon Attack: +19 to hit, range 80/320, one target. Hit: 36 (4d12+10) bludgeoning damage. Special: The Tarrasque must spend its move action or 1 legendary action to ready (pick up, tear off, etc.) the ammunition (boulder, tree, house, etc.) for this attack.
I would also probably add either damage reduction or regeneration back as well. OH, and it should always have max hit points - 990HP please! |
| #1393Brock_LandersOct 15, 2014 14:15:49 |
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| #1394-ktkenshinx-Oct 15, 2014 14:17:55 |
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| #1395ShasarakOct 15, 2014 14:20:19 |
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| #1396ShasarakOct 15, 2014 14:23:44 |
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| #1397GriffordOct 15, 2014 14:26:05 |
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| #1398Brock_LandersOct 15, 2014 14:27:31 |
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| #1399ThunaerOct 15, 2014 14:31:24 |
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| #1400-ktkenshinx-Oct 15, 2014 14:35:53 |
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| #1401Brock_LandersOct 15, 2014 14:41:17 |
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| #1402GriffordOct 15, 2014 14:42:36 |
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| #1403Brock_LandersOct 15, 2014 14:45:50 |
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| #1404ThunaerOct 15, 2014 14:54:50 |
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| #1405OrethalionOct 15, 2014 15:00:19 |
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| #1406-ktkenshinx-Oct 15, 2014 15:11:56 |
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| #1407ThunaerOct 15, 2014 15:14:31 |
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| #1408OrethalionOct 15, 2014 15:19:11 |
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| #1409OrethalionOct 15, 2014 15:20:31 |
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| #1410ChrisCarlsonOct 15, 2014 15:26:59 |
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| #1411ShasarakOct 15, 2014 15:31:14 |
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| #1412OrethalionOct 15, 2014 15:33:46 |
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| #1413GriffordOct 15, 2014 15:35:36 |
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| #1414ThunaerOct 15, 2014 15:35:41 |
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| #1415WuzzardOct 15, 2014 15:38:28 |
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| #1416ThunaerOct 15, 2014 16:01:08 | I guess what I m getting at is technically every non "official" game is homebrew... its impossible for it to not be |
| #1417OrethalionOct 15, 2014 16:21:32 |
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| #1418OrethalionOct 15, 2014 16:23:18 |
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| #1419OrethalionOct 15, 2014 16:24:24 |
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| #1420GriffordOct 15, 2014 17:21:32 |
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| #1421CauldorOct 15, 2014 18:27:01 | Couldn't the Tarrasque just throw a rock or something?
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| #1422spelleyOct 15, 2014 18:36:16 | So what have we learned folks? That arguing semantics on the internet is a pointless exercise that doesn't actually benefit anyone.
As for the Tarrasque, I'd let him throw houses (probably inaccurately/Disadvantage'd but still). Radioactive Godzilla breathe is a good choice too. Anyone who tells me it's "not in the book" should STFU and DIAF. |
| #1423-ktkenshinx-Oct 15, 2014 19:08:57 |
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| (Reply to #1328)DoctorBadWolf |
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| #1425ORC_CricketOct 15, 2014 20:37:38 | We’ve removed content from this thread because of a violation of the Code of Conduct.
You can review the Code here: http://company.wizards.com/conduct
Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.
Remember, a community is a joint effort of all those involved, and while we want intelligent meaningful and productive banter to ensue we also need it to be polite and considerate of others.
Thank you for your time and support as we continue to try and make a great community for everyone. |
| #1426PolarisOct 15, 2014 22:11:51 | Internet problems. Just back online....wow.
Ultimately, I'd say that any option or change that isn't explicitly written down is in the end a houserule (which should in no way mean that houserules are bad or even necessary in many cases). It also in no way means that I dislike DMs adjusting the game and game elements (like the Tarrasque) to make their campaign better. Indeed that's what this thread was supposed to be about.
The case of custom backgrounds is a dodgy one and one IMO right on the line. If there were a numerated list of customizable options, then I might feel differntly, but I don't see this as the same as feats, and thus I am inclined to view "customized" backgrounds as houserules even if following the guidelines of RAW...but I see the other side of that one.
That said I'd say the evidence is pretty clear that if you are changing monster entries (which may well mean changing CRs but that isn't defined), pretty clearly falls in the broad realm of houserules (not that there's anything wrong with that).
-Polaris |
| #1427lawrencehoyOct 15, 2014 22:40:25 |
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| #1428-ktkenshinx-Oct 15, 2014 22:41:54 |
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| #1429lawrencehoyOct 15, 2014 22:55:55 |
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| #1430-ktkenshinx-Oct 15, 2014 23:05:06 |
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| #1431Brock_LandersOct 15, 2014 23:17:02 |
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| #1432Brock_LandersOct 15, 2014 23:18:38 |
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| #1433-ktkenshinx-Oct 15, 2014 23:22:54 |
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| #1434Brock_LandersOct 15, 2014 23:24:18 |
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| #1435-ktkenshinx-Oct 15, 2014 23:28:48 |
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| (Reply to #1351)arnwolf666 |
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| #1437Brock_LandersOct 16, 2014 0:00:57 |
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| (Reply to #1385)arnwolf666 |
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| (Reply to #1431)DoctorBadWolf |
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| #1440ThunaerOct 16, 2014 1:29:32 |
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| #1441arnwolf666Oct 16, 2014 1:35:07 | If we get to 2000 posts on this topic then they need to do a rewrite in the next prinring of the monster manual. |
| #1442lawrencehoyOct 16, 2014 3:31:58 |
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| #1443ThunaerOct 16, 2014 3:57:59 |
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| (Reply to #1441)AaronOfBarbaria |
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| #1445-Satsuna-Oct 16, 2014 5:13:16 |
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| (Reply to #1443)Bloodscythe |
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| #1447ThunaerOct 16, 2014 6:15:07 |
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| #1448OrethalionOct 16, 2014 6:38:46 |
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| #1449OrethalionOct 16, 2014 6:44:35 |
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| #1450ThunaerOct 16, 2014 6:45:45 |
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| #1451OrethalionOct 16, 2014 6:58:44 |
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| #1452-ktkenshinx-Oct 16, 2014 6:56:55 |
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| #1453-ktkenshinx-Oct 16, 2014 7:12:23 | Anticipating that no one is going to find another RAW process, I just found one myself:
Starting Equipment (PHB, 143) When you create your character, you receive equipment based on a combination of your class and background. Alternatively, you can start with a number of gold pieces based on your class and spend them on items from the lists in this chapter.
I believe this is the rule that Orethalion was talking about, even if he didn't quote it in full. So my question to everyone is this. Character Creation says that my starting equipment comes from my background and my class Equipment entry. But if I instead use the gold-pieces rule, is the resulting character homebrew?
The answer to this is clearly a "No" for me, because the book tells you that you can make your character in this way. It doesn't say it's an optional rule or a DM choice. It just says that you can take gold instead of starting equipment. But the end result of equipment would obviously not be part of a package or class starting equipment list and it would vary from table to table. So is it homebrew to get gold and buy equipment instead of using the background/class starting equipment? |
| #1454PolarisOct 16, 2014 7:44:35 |
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| #1455GriffordOct 16, 2014 8:03:09 |
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| #1456-ktkenshinx-Oct 16, 2014 8:13:05 |
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| #1457GriffordOct 16, 2014 8:16:39 |
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| #1458OrethalionOct 16, 2014 8:24:41 |
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| #1459PolarisOct 16, 2014 8:30:11 |
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| #1460OrethalionOct 16, 2014 8:38:24 |
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| (Reply to #1457)Bloodscythe |
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| #1462GriffordOct 16, 2014 9:07:59 |
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| #1463PolarisOct 16, 2014 9:08:06 |
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| (Reply to #1462)Bloodscythe |
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| (Reply to #1463)Bloodscythe |
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| #1466PolarisOct 16, 2014 9:11:29 |
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| #1467OrethalionOct 16, 2014 9:13:41 |
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| (Reply to #1461)-ktkenshinx- |
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| #1469OrethalionOct 16, 2014 9:14:56 |
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| #1470PolarisOct 16, 2014 9:18:30 |
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| #1471ThunaerOct 16, 2014 9:19:25 | Is a throw dart weapon and ammunition in one? |
| #1472OrethalionOct 16, 2014 9:23:33 |
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| (Reply to #1466)Bloodscythe |
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| #1474PolarisOct 16, 2014 9:26:53 |
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| #1475PolarisOct 16, 2014 9:27:49 |
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| #1476GnarlOct 16, 2014 9:36:12 |
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| #1477PolarisOct 16, 2014 9:40:38 |
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| #1478SynjinOct 16, 2014 9:45:26 | Still waiting...
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| #1479PolarisOct 16, 2014 9:48:23 |
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| #1480-ktkenshinx-Oct 16, 2014 9:50:23 |
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| #1481ThunaerOct 16, 2014 10:00:31 | So if you are Housebrewing or homeruling are you playing Dungeons and Dragons? Because by some peoples definition (not necessary in this thread) You are not. |
| #1482GriffordOct 16, 2014 10:01:42 |
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| #1483-ktkenshinx-Oct 16, 2014 10:07:55 | Rodney Thompson has spoken! Bunch of tweets between me and him:
Me: Are weapons in the MM statblocks actual "Weapons", like those in the weapons table of the PHB? Can other monsters/PCs use them? Rodney: It's always going to be the DM's call, but in many situations I'd allow it. It's all going to depend on the context, though. (Source) Rodney: Of course, things like claws and other natural weapons couldn't be passed around. (Source) Rodney: But it largely depends on the situation. Could one giant pick up another giant's club? Most times, I'd say yes. (Source)
Me: Thanks for answers; great insights. Will DMG have rules that govern whether players/monsters can use weapons of other monsters? Rodney: Not really--this is something that's firmly in the realm of DM adjudication, because it's so situation dependent. (Source) Rodney: There is a fair amount of discussion about monster customization, though. (Source)
To me, this is a pretty unambiguous instance of homebrewing. He says it's the "DM's call", that it "depend[s] on the context", and "depends on the situation." He also says, and this is the least ambiguous for me, "that is something that's firmly in the realm of DM adjudication".
Between this and the examples Polaris and I have posted, it seems fairly clear that it is not RAW to just use monster statblocks to infer weapons, and then to give those weapons to other creatures. It's homebrew and houserules, but not RAW. |
| #1484GriffordOct 16, 2014 10:08:19 |
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| #1485PolarisOct 16, 2014 10:11:01 |
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| #1486GnarlOct 16, 2014 10:13:36 |
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| #1487GnarlOct 16, 2014 10:18:49 |
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| #1488PolarisOct 16, 2014 10:22:08 |
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| (Reply to #1482)Bloodscythe |
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| #1490GriffordOct 16, 2014 10:24:42 |
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| #1491ThunaerOct 16, 2014 10:28:27 |
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| #1492SynjinOct 16, 2014 10:33:46 |
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| #1493PolarisOct 16, 2014 10:32:18 |
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| #1494-ktkenshinx-Oct 16, 2014 10:36:44 |
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| #1495pauln6Oct 16, 2014 10:45:11 | I think it's dms call to decide whether that monster would be proficient in the weapon in question or not. Also if a small creature picks up a giant's club it's unlikely it could wield it at all let alone with proficiency and certainly not for multiple damage dice. I don't think the suggestion is that you are houseruling to any significant degree if a goblin attacks with a dagger. Personally I'd let the tarasaque hurl rubble but only if to hand and not with proficiency |
| #1496Brock_LandersOct 16, 2014 10:47:50 |
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| #1497OrethalionOct 16, 2014 10:50:37 |
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| #1498Brock_LandersOct 16, 2014 10:52:31 |
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| (Reply to #1480)Bloodscythe |
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| #1500-ktkenshinx-Oct 16, 2014 10:57:14 |
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| #1501OrethalionOct 16, 2014 10:57:38 |
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| #1502Brock_LandersOct 16, 2014 10:58:29 |
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| #1503OrethalionOct 16, 2014 10:59:41 |
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| #1504PolarisOct 16, 2014 11:03:02 |
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| #1505-ktkenshinx-Oct 16, 2014 11:09:32 |
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| #1506GriffordOct 16, 2014 11:07:03 |
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| #1507GriffordOct 16, 2014 11:08:40 |
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| #1508billeOct 16, 2014 11:26:39 | But is the Tarrasque Broken? What is the definition of Broken? If the definition of broken is something that doesn't work as you think it should if you follow a strict RAW approach (which would make the game unplayable at worst and very dull at best), how many other things in the game could be defined as Broken? Is D&D broken? Are all RPGs broken?
Oh No! All that time and money . . . |
| #1509-ktkenshinx-Oct 16, 2014 11:27:23 |
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| (Reply to #1490)Bloodscythe |
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| #1511EnglishLanguageOct 16, 2014 11:32:58 |
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| #1512GriffordOct 16, 2014 11:41:56 |
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| #1513-ktkenshinx-Oct 16, 2014 11:46:16 |
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| #1514ChrisCarlsonOct 16, 2014 11:46:33 |
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| #1515PolarisOct 16, 2014 11:46:38 |
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| #1516ChrisCarlsonOct 16, 2014 11:49:09 |
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| #1517-ktkenshinx-Oct 16, 2014 11:49:58 |
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| #1518-ktkenshinx-Oct 16, 2014 12:05:46 |
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| #1519Brock_LandersOct 16, 2014 12:04:51 |
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| #1520GnarlOct 16, 2014 12:04:51 |
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| #1521Brock_LandersOct 16, 2014 12:09:27 | What I find really peachy about this thread, is you have posters that are usually diametrically opposed, agreeing on certain aspects. |
| #1522GriffordOct 16, 2014 12:10:31 |
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| #1523-ktkenshinx-Oct 16, 2014 12:12:56 |
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| #1524ChrisCarlsonOct 16, 2014 12:20:03 |
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| #1525GnarlOct 16, 2014 12:21:38 |
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| #1526ChrisCarlsonOct 16, 2014 12:22:36 |
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| #1527-ktkenshinx-Oct 16, 2014 12:23:45 |
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| #1528ChrisCarlsonOct 16, 2014 12:26:32 | Also...
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| #1529GriffordOct 16, 2014 12:27:17 |
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| #1530-ktkenshinx-Oct 16, 2014 12:27:27 |
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| #1531GriffordOct 16, 2014 12:28:59 |
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| #1532Brock_LandersOct 16, 2014 12:31:00 |
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| #1533-ktkenshinx-Oct 16, 2014 12:34:30 |
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| (Reply to #1512)Bloodscythe |
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| #1535ChrisCarlsonOct 16, 2014 12:37:32 |
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| #1536Brock_LandersOct 16, 2014 12:37:41 |
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| #1537GnarlOct 16, 2014 12:39:18 |
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| #1538GriffordOct 16, 2014 12:39:59 |
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| #1539GriffordOct 16, 2014 12:44:00 |
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| #1540-ktkenshinx-Oct 16, 2014 12:45:55 |
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| #1541GnarlOct 16, 2014 12:44:58 |
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| #1542Brock_LandersOct 16, 2014 12:46:44 |
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| #1543GriffordOct 16, 2014 12:53:58 |
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| #1544GnarlOct 16, 2014 12:54:15 |
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| #1545-ktkenshinx-Oct 16, 2014 12:56:04 |
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| #1546GriffordOct 16, 2014 12:57:12 |
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| #1547GriffordOct 16, 2014 12:58:30 |
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| #1548ChrisCarlsonOct 16, 2014 13:00:46 |
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| #1549Brock_LandersOct 16, 2014 13:01:36 |
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| #1550-ktkenshinx-Oct 16, 2014 13:06:07 |
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| #1551ChrisCarlsonOct 16, 2014 13:15:10 |
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| #1552-ktkenshinx-Oct 16, 2014 13:21:11 |
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| #1553SynjinOct 16, 2014 13:36:18 |
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| #1554Brock_LandersOct 16, 2014 13:33:40 |
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| #1555GnarlOct 16, 2014 13:33:48 |
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| #1556Brock_LandersOct 16, 2014 13:41:20 |
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| #1557ChrisCarlsonOct 16, 2014 13:44:10 |
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| #1558ShasarakOct 16, 2014 13:46:31 |
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| (Reply to #1445)DoctorBadWolf |
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| #1560GriffordOct 16, 2014 14:06:22 |
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| #1561PolarisOct 16, 2014 14:07:59 |
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| (Reply to #1444)arnwolf666 |
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| #1563SynjinOct 16, 2014 14:12:43 |
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| (Reply to #1481)arnwolf666 |
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| #1565PolarisOct 16, 2014 14:19:50 |
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| (Reply to #1561)Ghost_Gallus |
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| #1567Brock_LandersOct 16, 2014 14:22:33 |
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| #1568PolarisOct 16, 2014 14:23:00 |
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| (Reply to #1568)Ghost_Gallus |
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| #1570SynjinOct 16, 2014 14:29:10 |
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| #1571PolarisOct 16, 2014 14:35:34 |
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| #1572EnglishLanguageOct 16, 2014 14:39:41 | Which is a shame, because I love puzzle encounters. Every time I've Dmed a on-eshot, I've thrown at least one puzzle fight during it(with hit/miss success). |
| #1573SynjinOct 16, 2014 14:40:42 |
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| #1574Brock_LandersOct 16, 2014 14:41:34 |
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| #1575SynjinOct 16, 2014 14:43:28 |
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| #1576GriffordOct 16, 2014 14:46:07 |
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| #1577Brock_LandersOct 16, 2014 14:47:15 |
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| #1578GriffordOct 16, 2014 14:47:44 |
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| #1579Brock_LandersOct 16, 2014 14:51:22 | I think the mediocre T (in this edition ) could use some bumping, let's get back to that. |
| #1580SynjinOct 16, 2014 15:00:05 |
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| #1581GriffordOct 16, 2014 15:12:23 |
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| #1582Brock_LandersOct 16, 2014 15:21:19 |
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| #1583GriffordOct 16, 2014 15:26:04 |
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| #1584SynjinOct 16, 2014 15:28:50 |
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| #1585Brock_LandersOct 16, 2014 15:31:10 |
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| (Reply to #1575)arnwolf666 |
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| #1587GriffordOct 16, 2014 15:49:15 |
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| #1588GriffordOct 16, 2014 15:45:09 |
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| (Reply to #1588)arnwolf666 |
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| #1590-ktkenshinx-Oct 16, 2014 19:51:38 | Not even sure where to start with a response. It's like the thread reset to page 1 arguments somewhere on this current page. Or page -1 where we are now arguing about things that aren't even remotely related to the Tarrasque.
I'm gonna try to bring it back to why you can't just use Rocks as weapons. For reference, whenever I refer to the term "RAW", I always mean mechanics/statistics/rules/elements/processes/etc. as written. Keyword: WRITTEN. As in, it is written in the book to the extent that there is no ambiguity. Like every other player on this forum, I will use RAW as shorthand for all of those things. Hopefully this will ignore some of the more inane arguments.
Our goal is obviously to get the Tarrasque to use the Storm Giant Rock. There are three ways to do this.
Option 1: Splice statblocks MM P. 6 has a rule about modifying monsters that allows you to use abilities from one monster and move them to another. By that logic, we can move the Storm Giant Rock entry to the Tarrasque. This is not RAW, however, because the modify monsters passages says that moving abilities might adjust the CR of the monster. And we have no rules to know by how much that CR was adjusted. Maybe CR goes up by 1 for every ability. Maybe CR goes up by 0 because the ability comes from a monster with less than half the CR of the Tarrasque. Maybe CR goes up by 2 because you are giving a ranged attack to a creature without them. We just don't know. Because we are missing those rules, this approach is not RAW. There are no WRITTEN rules/processes/mechanics/etc. that explain how that CR adjustment works.
Option 2: Use Rock as weapon Storm Giant Rock is a weapon. We know this because it says "ranged weapon attack". We also know that a DM can swap out those weapons, or just let monster use other weapons not in their statblock (MM p. 9). So, can a Tarrasque just pick up a Storm Giant Rock and throw it? The answer is "probably", but we have to infer a bunch of rules for that to work. First, we have to infer the "Thrown" property, otherwise the Storm Giant modifiers to the attack make no sense. Next, we have to infer how heavy the rock is. All weapons in the PHB have weights, or at least an entry for weight (unarmed strike has no weight). That weight is not written down anywhere, which means we have to make an educated guess at it. The reason we have to infer the weight is because otherwise anyone could use the weapon, but that obviously makes no sense at all; a Kobold can't throw a Storm GIant Rock because it's too heavy. So now we have inferred two pieces about the Rock that are not explicitly written down. That instantly moves us out of RAW territory and into houserule territory, because neither the "Thrown" property nor the weapon's weight are written down anywhere.
Option 3: Improvised weapon to emulate monster weapon Now HERE'S an argument that I can get behind. The "Improvised Weapons" passage (PHB p. 147) says that "In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club." We already know that Storm Giant Rock is a weapon because it is defined as a "ranged weapon attack". So can we improvise a weapon to emulate it? At first, I thought the answer was "Yes", but I am worried about that unwritten "Thrown" property. That's something that isn't written down anywhere, which means it isn't in the scope of RAW. Another issue is that it's impossible to say which giant improvised weapon rock corresponds with which of the half dozen different Rocks in the MM. Is the 150 lb rock the Giant Ape one? Or is the 250 lb one? We have no idea.
So it looks like Options 2 and 3 get jammed up by two things: Inferring the Thrown property and inferring the weight. If we can work our way out of those two holdups, then we might be able to use Options 2 and 3 to provide an RAW solution to the Tarrasque's issues. |
| #1591ThunaerOct 16, 2014 20:17:49 |
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| #1592-ktkenshinx-Oct 16, 2014 20:49:06 |
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| #1593paulstraitOct 17, 2014 0:04:04 |
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| #1594arnwolf666Oct 17, 2014 0:08:03 | I would allow the rock throwing as a multiattack with disadvantage as an improvised weapon. But I would do more than throw rocks, I would have it throwing trees, small houses, etc. |
| (Reply to #1545)dave2008 |
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| (Reply to #1592)dave2008 |
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| #1597billeOct 17, 2014 1:08:16 | I wonder, in all seriousness, do the posters arguing on the 'it's not RAW, so the Tarrasque needs changing' side of things really desire an official reboot of the rules to cover the game on a much greater level of detail, with more rules to cover all sorts of situations and to take GM fiat further out of the game? Because this isn't just about the Tarrasque, is it? Going down the 'it's broken, let's fix it' route we would end up with a rules set that would need a forklift to carry around, make Advanced Squad Leader seem like Risk and provide a massive barrier to entry. This has been fun - and I will carry on reading this thread, but I really can't contribute any more. For me, the Tarrasque isn't broken. If a DM gets himself into a situation where his players have become a group of low level stunt flyers zipping around featureless plains looking for massive monsters to kill for their xp, then it's his game that's broken, not the game. I'm not sure if there is a record for number of posts on a single thread - but good luck to you all - it's been a massive display of screen stamina and the behaviour has been, in general, impeccable! |
| (Reply to #1592)Shirebrok |
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| #1599ThunaerOct 17, 2014 1:56:15 |
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| (Reply to #1518)pauln6 |
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| #1601Nesian42RyukaielOct 17, 2014 2:42:21 |
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| #1602PsikerlordOct 17, 2014 3:03:30 | Since I last checked this thread, another 1154 posts. This thread is lame. |
| (Reply to #1578)Bloodscythe |
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| #16041eejitOct 17, 2014 5:37:21 |
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| #1605KalaniOct 17, 2014 7:06:22 | I don't see any problem myself, and have said as much in previous threads. In respect to the flying Mage - the RAW already provides the Tarrasque with a perfectly viable option: Improvised Ranged Weapon Attack.
Specifically, the Tarrasque can attack with an Improvised Rock, which would have the following statistics.
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| #1606SynjinOct 17, 2014 7:31:59 |
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| #1607SynjinOct 17, 2014 7:49:45 |
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| (Reply to #1605)-ktkenshinx- |
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| #1609GriffordOct 17, 2014 8:06:53 |
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| (Reply to #1609)Bloodscythe |
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| #1611OrethalionOct 17, 2014 8:35:36 |
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| #1612-ktkenshinx-Oct 17, 2014 8:52:25 |
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| #1613OrethalionOct 17, 2014 8:54:06 |
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| #1614OrethalionOct 17, 2014 9:12:59 |
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| #1615-ktkenshinx-Oct 17, 2014 9:13:50 |
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| #1616GriffordOct 17, 2014 9:25:44 |
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| #1617SynjinOct 17, 2014 9:25:48 |
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| #1618GriffordOct 17, 2014 9:34:20 |
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| #1619GriffordOct 17, 2014 9:36:09 |
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| #1620SynjinOct 17, 2014 9:41:31 |
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| #1621GriffordOct 17, 2014 9:44:30 |
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| #1622SynjinOct 17, 2014 9:44:48 |
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| #1623SynjinOct 17, 2014 9:48:40 | Human throwing rock with no Proficiency.
http://i.imgur.com/fvm1CJy.gif
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| #1624GriffordOct 17, 2014 9:50:09 |
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| #1625SynjinOct 17, 2014 9:55:29 |
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| #1626-ktkenshinx-Oct 17, 2014 9:56:52 |
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| #1627GriffordOct 17, 2014 10:04:17 |
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| #1628-ktkenshinx-Oct 17, 2014 10:03:01 |
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| #1629SynjinOct 17, 2014 10:03:29 |
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| #1630SynjinOct 17, 2014 10:04:54 |
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| #1631GriffordOct 17, 2014 10:04:59 |
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| #1632GriffordOct 17, 2014 10:07:03 |
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| #1633Brock_LandersOct 17, 2014 10:07:17 |
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| #1634GriffordOct 17, 2014 10:08:09 |
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| #1635OrethalionOct 17, 2014 10:09:22 | So I asked Rodney and here is what I got.
Rodney Thompson @wotc_rodney
@Orethalion A monster's attack and damage is more than just "this is how much damage this weapon does" in many cases.
@wotc_rodney Thanks. I was just wondering if I was using the improvised weapons similarity rules correctly when using a MM weapon.
@Orethalion An iron golem's sword won't necessarily deal 3d10 damage when wielded by someone else; that damage is more than just the sword
@Orethalion It's going to require some adjudication. If a PC affected by Enlarge picked up an iron golem's sword I'd just rule it d10 damage
So it looks like that's that. I am prepared to raise the white flag.
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| #1636ChrisCarlsonOct 17, 2014 10:11:48 |
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| #1637SynjinOct 17, 2014 10:11:59 |
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| #1638SynjinOct 17, 2014 10:14:47 |
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| #1639-ktkenshinx-Oct 17, 2014 10:15:00 |
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| #1640GriffordOct 17, 2014 10:15:09 |
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| #1641-ktkenshinx-Oct 17, 2014 10:17:19 |
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| #1642SynjinOct 17, 2014 10:17:41 |
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| #1643Brock_LandersOct 17, 2014 10:24:18 |
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| #1644-ktkenshinx-Oct 17, 2014 10:21:22 |
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| #1645GriffordOct 17, 2014 10:25:15 |
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| #1646SynjinOct 17, 2014 10:26:43 |
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| #1647Brock_LandersOct 17, 2014 10:26:49 |
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| #1648SynjinOct 17, 2014 10:27:25 |
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| #1649-ktkenshinx-Oct 17, 2014 10:30:18 |
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| (Reply to #1616)Bloodscythe |
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| #1651ChrisCarlsonOct 17, 2014 10:30:45 | I'm just fascinated by the quickness with which certain people smashed and discounted certain dev tweets because they didn't happen to agree with them, while then proclaimed "victory" from other dev tweets they like, with equal fervor.
Smelly. |
| #1652OrethalionOct 17, 2014 10:32:59 |
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| #1653-ktkenshinx-Oct 17, 2014 10:33:13 |
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| #1654SynjinOct 17, 2014 10:33:55 |
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| #1655Brock_LandersOct 17, 2014 10:34:58 |
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| #1656SynjinOct 17, 2014 10:36:54 |
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| #1657-ktkenshinx-Oct 17, 2014 10:36:46 |
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| (Reply to #1652)Bloodscythe |
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| #1659GriffordOct 17, 2014 10:41:03 |
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| (Reply to #1605)dave2008 |
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| #1661GnarlOct 17, 2014 10:40:42 |
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| #1662-ktkenshinx-Oct 17, 2014 10:44:49 |
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| #1663SynjinOct 17, 2014 10:43:42 |
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| (Reply to #1657)Brock_Landers |
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| (Reply to #1663)Bloodscythe |
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| #1666GriffordOct 17, 2014 10:48:40 |
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| #1667-ktkenshinx-Oct 17, 2014 10:49:07 |
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| #1668Brock_LandersOct 17, 2014 10:52:01 |
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| #1669spelleyOct 17, 2014 10:52:10 |
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| #1670ChrisCarlsonOct 17, 2014 10:52:39 |
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| #1671KalaniOct 17, 2014 10:54:11 |
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| #1672GriffordOct 17, 2014 10:53:53 |
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| #1673ChrisCarlsonOct 17, 2014 10:54:09 |
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| (Reply to #1672)ChrisCarlson |
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| #1675SynjinOct 17, 2014 10:55:13 |
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| #1676GriffordOct 17, 2014 10:55:28 |
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| #1677-ktkenshinx-Oct 17, 2014 10:55:35 |
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| #1678GriffordOct 17, 2014 10:58:02 |
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| #1679GriffordOct 17, 2014 10:58:50 |
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| #1680PolarisOct 17, 2014 11:02:02 |
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| #1681-ktkenshinx-Oct 17, 2014 11:03:20 |
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| #1682Brock_LandersOct 17, 2014 11:03:48 |
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| #1683PolarisOct 17, 2014 11:05:41 |
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| (Reply to #1682)-ktkenshinx- |
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| #1685ChrisCarlsonOct 17, 2014 11:06:18 |
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| #1686SynjinOct 17, 2014 11:07:10 |
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| (Reply to #1590)DoctorBadWolf |
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| #1688GriffordOct 17, 2014 11:09:02 |
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| #1689Brock_LandersOct 17, 2014 11:09:21 |
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| (Reply to #1678)Bloodscythe |
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| #1691GriffordOct 17, 2014 11:11:44 |
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| #1692Brock_LandersOct 17, 2014 11:12:51 |
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| #1693-ktkenshinx-Oct 17, 2014 11:15:50 |
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| #1694GriffordOct 17, 2014 11:17:43 |
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| (Reply to #1691)Bloodscythe |
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| #1696Brock_LandersOct 17, 2014 11:20:49 |
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| #1697Brock_LandersOct 17, 2014 11:21:50 |
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| (Reply to #1693)Bloodscythe |
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| #1699-ktkenshinx-Oct 17, 2014 11:24:27 |
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| (Reply to #1693)vssg |
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| #1701KalaniOct 17, 2014 11:37:24 |
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| #1702Brock_LandersOct 17, 2014 11:33:18 |
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| #1703SynjinOct 17, 2014 11:36:35 |
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| #1704-ktkenshinx-Oct 17, 2014 11:40:46 |
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| #1705Brock_LandersOct 17, 2014 11:42:35 | Nice to see people are acknowledging the Blackbox deal I mentioned. |
| #1706Brock_LandersOct 17, 2014 11:45:42 |
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| #1707-ktkenshinx-Oct 17, 2014 11:48:34 |
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| #1708GriffordOct 17, 2014 11:48:12 |
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| #1709Brock_LandersOct 17, 2014 11:48:31 |
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| #1710GriffordOct 17, 2014 11:49:44 |
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| #1711Brock_LandersOct 17, 2014 11:50:44 |
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| #1712GriffordOct 17, 2014 11:50:52 |
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| #1713Brock_LandersOct 17, 2014 11:52:26 |
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| #1714-ktkenshinx-Oct 17, 2014 11:55:41 |
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| #1715GriffordOct 17, 2014 12:01:22 |
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| #1716-ktkenshinx-Oct 17, 2014 12:03:02 |
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| #1717GriffordOct 17, 2014 12:04:56 |
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| (Reply to #1598)arnwolf666 |
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| (Reply to #1715)Bloodscythe |
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| #1720-ktkenshinx-Oct 17, 2014 12:27:28 |
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| (Reply to #1720)Bloodscythe |
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| #1722-ktkenshinx-Oct 17, 2014 12:38:50 |
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| #1723ThunaerOct 17, 2014 12:42:46 | Just so people know Vision imparing actions will not deter the Tarrasque as It has Blindsight.
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| #1724KalaniOct 17, 2014 12:55:24 | Having disadvantage on their attacks is not a penalty to the Tarrasque anyway - vision impairments hurt the players more than help them.... It can hit AC20 on a 2, and AC 25 on a 6 with its massive +19 to hit... Its not like it can't smell/hear you, and know your general location (what square you are in). In fact, I have suggested that the Tarrasque fights prone on several occasions - as it would make the fight more difficult for the party, not easier.
Having disadvantage would hurt it somewhat if it was using improvised weapons however, but not to the point that it becomes a cakewalk. Said Tarrasque would hit AC20 on a 10+, and AC 25 on a 15+. Giving disadvantage to the attack would still mean it is going to hit quite often (esp. since it is only 1point less than what epic-level PCs can manage with proficiency). |
| #1725ChrisCarlsonOct 17, 2014 13:05:17 |
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| #1726GriffordOct 17, 2014 13:06:23 |
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| #1727Brock_LandersOct 17, 2014 13:11:55 |
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| #1728ChrisCarlsonOct 17, 2014 13:17:27 |
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| #1729KalaniOct 17, 2014 13:23:41 |
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| #1730Brock_LandersOct 17, 2014 13:24:46 |
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| (Reply to #1725)Bloodscythe |
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| #1732Brock_LandersOct 17, 2014 13:33:55 |
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| #1733-ktkenshinx-Oct 17, 2014 13:35:25 |
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| #1734SynjinOct 17, 2014 13:46:05 |
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| #1735ShasarakOct 17, 2014 13:54:59 |
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| #1736Brock_LandersOct 17, 2014 14:01:10 |
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| #1737GriffordOct 17, 2014 14:10:29 |
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| #1738EnglishLanguageOct 17, 2014 14:25:11 |
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| #1739EnglishLanguageOct 17, 2014 14:26:52 |
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| #1740ShasarakOct 17, 2014 14:37:53 |
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| #1741Brock_LandersOct 17, 2014 14:42:30 |
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| #1742paulstraitOct 17, 2014 15:53:42 |
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| #1743SynjinOct 17, 2014 17:39:44 |
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| #1744FralexOct 17, 2014 18:24:03 | Out of curiosity, has anyone ever fought the tarrasque? |
| #1745ThunaerOct 17, 2014 20:17:06 |
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| #1746KalaniOct 17, 2014 21:39:39 | I fought the Tarrasque during the 3.5 era.... Was a brutal fight which almost resulted in a TPK save for a few lucky rolls. |
| #1747Granville7482Oct 17, 2014 22:47:58 | Give PCs the option to fight it underground before it comes to the surface and destroys the table's favoriate settlement.
Problem solved. |
| #1748FralexOct 18, 2014 0:10:40 | I meant the tarrasque in its current incarnation. |
| #1749Brock_LandersOct 18, 2014 0:45:30 |
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| #1750FralexOct 18, 2014 1:43:09 |
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| #1751Brock_LandersOct 18, 2014 1:50:09 |
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| #1752GriffordOct 18, 2014 9:25:18 |
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| (Reply to #1692)DoctorBadWolf |
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| #1754OB1Oct 18, 2014 17:12:09 | After a week of watching the debate, wanted to offer a slightly different take on all this.
I don't think the Tarrasque is meant to have a ranged attack. I believe flying is meant to be used to defeat it. It's vulnerability to Acid Splash was likely an oversight by the designers. A 5th level wizard therefore could "solo" it. All this said, the Tarrasque is not broken and is still a level 30 CR when played RAW if the DM sets up the scenario so that:
The Tarrasque emerges from a lake/ocean some half a mile from a major metropolitan area where the hero's are. Hereo's can intercept it 10-30 turns from the city gate (depending on actions of the party, if they had been expecting an attack, etc) Tarrasque will run back to it's lair once it reaches half hit points.
Only a well equiped party of 4-6 20th level adventurers would have a chance to inflict enough damage on the Tarrasque to keep it from engaging the city and then destroying it before it retreats to it's lair for another age. A 5th level wizard might be able to eventually force it back to it's lair but not before it completely destroyed whatever city it decided to eat.
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| #1755OrethalionOct 18, 2014 17:19:54 |
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| #1756OB1Oct 18, 2014 20:31:40 |
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| #1757ORC_KophOct 18, 2014 22:49:52 | I've removed content from this thread because edition warring is deemed to be forum disruption and is a violation of the Code of Conduct.
You can review the Code here: http://www.wizards.com/Company/About.aspx?x=wz_company_about_codeofconduct
You can read how to prevent edition wars here: http://community.wizards.com/content/forum-topic/3417476
Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively.
If you wish to report a post for Code of Conduct violation, click on the Report Post button above the post and this will submit your report to the moderators on duty.
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| #1758surf13Oct 19, 2014 5:33:39 | I can't understand why people are putting the Tarrasque in a pit with an L5 mage. Any kind of time pressure and this cheese breaks. Have other party members and I doubt they'll work with it (sure, some will).
How about this. Wizard sprays Tarrasque. Tarrasque get mad! Destory buildings!
Boulders ranging from head sized to house sized exploding everywhere. Some of which the wizard will have to dodge (and eventually he won't). But in any case the wizard can let the Tarrasque destroy the city while he keeps plinking away. Heroic wizard!
Have evil Tarrasque-worshiping Orcs with bows attack the wizard.
Nah. The Tarrasque isn't broken, except in certain very narrow (and very boring) boundaries that I'd simply never use in a game.
Just my 2cp... |
| #1759GriffordOct 19, 2014 11:50:27 |
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| #1760OB1Oct 19, 2014 14:52:07 |
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| #1761EnglishLanguageOct 19, 2014 15:12:36 |
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| #1762ThunaerOct 19, 2014 16:33:57 |
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| #1763EnglishLanguageOct 19, 2014 16:52:11 |
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| #1764draegnOct 19, 2014 17:05:43 | Out of curiosity, how many GMs actually plan on having a tarrasque in an adventure? My group of five arcane casters, a druid, ranger, paladin, and two thieves, all between level 5 and 8, fear anything that's much more than a group of orcs or a single troll. |
| #1765surf13Oct 19, 2014 17:06:38 |
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| #1766ThunaerOct 19, 2014 17:30:43 |
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| #1767OB1Oct 19, 2014 18:12:53 |
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| #1768ChrisCarlsonOct 19, 2014 18:34:32 |
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| #1769OrethalionOct 19, 2014 21:09:08 |
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| (Reply to #1754)DoctorBadWolf |
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| (Reply to #1758)DoctorBadWolf |
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| #1772ChrisCarlsonOct 20, 2014 7:22:43 |
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| #1773KalaniOct 20, 2014 18:44:50 | Sigh.. The Tarrasque as written assumes the DM can design adventures and encounters for an EPIC-LEVEL party.
The monsters and NPCs themselves are only one facet of encounter design. If you are incapable of imagining clever and creative ways to use the Tarrasque in an encounter, this is an example of your DM skills being insufficent to run an encounter with the Tarrasque. It has nothing to do with the Tarrasque itself.
NO DM worth their salt would ever throw epic level PCs a white-room encounter. In fact, outside of inexperience - there is never a good reason to do this even at low levels. Take for example, some of the encounter designs in Hoard of the Dragon Queen.
While simplistic, even at low levels such encounters make use of time-sensitive dilemas (civilians trapped in a burning temple), terrain features (cliffs and overhangs), ambush tactics, pit traps during combat, Kobolds which have surprise backup from unexpected quarters, etc
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| #1774SynjinOct 20, 2014 9:54:01 |
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| (Reply to #1772)Bloodscythe |
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| #1776KalaniOct 20, 2014 11:09:47 |
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| #1777SynjinOct 20, 2014 11:21:39 | Kalani, I wasn't referring to you in my comment, by the way. Just to clarify. |
| #1778surf13Oct 21, 2014 17:05:20 |
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| #1779GriffordOct 20, 2014 15:45:54 | Oberoni Fallacies.
Oberoni Fallacies everywhere. |
| #1780OrethalionOct 20, 2014 16:17:53 |
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| #1781KalaniOct 21, 2014 20:43:08 |
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| #1782FralexOct 20, 2014 18:36:29 | Look, if you want to be a real hardcore gamer, you have to fight the tarrasque on Final Destination with all items turned off. And you can't fight it with Meta-Knight.
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| #1783ThunaerOct 20, 2014 18:39:28 | Love this idea, thatnk you for posting it For me the Tarrasque should never be a one off encounter For me a creature like this should be the big bad of the campaign or the next to last obstacle before the big bad. Creatures and encounters should be more then just stat blocks amd what they say they should do and a CR 30 encounjter that gives 1/4 of a level should not be seen as a yawn fest.
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| #1784ThunaerOct 20, 2014 18:46:41 |
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| #1785EnglishLanguageOct 20, 2014 21:43:27 |
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| #1786KalaniOct 20, 2014 23:02:19 | Aren't all thrown weapons STR based? From what I could tell in the MM, the Giant's were adding their STR to their Rock AB, and damage. It is therefore IMO, that they simply failed to list "thrown" as an attribute to the monsters stat-block.
You are correct however, that as-written - it is a houserule to use STR for the Rock attack (oversight or no). I missed that minor detail myself. |
| #1787EnglishLanguageOct 20, 2014 23:16:29 | Only thrown weapons with the Thrown property, which rocks don't have.
And Giants using STR for rocks is a property of the Giant itself, not the rocks.
Also why I suggested earlier to give the Tarrasque something like..
"Hulking Hurler: The Tarrasque considers all thrown improvised weapons as having the Thrown property, and can use his STR for the attack and damage rolls." |
| (Reply to #1759)arnwolf666 |
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| #1789NovacatOct 21, 2014 1:50:11 | Maybe I missed something, which is entirely possible, since I didn't read all 1700+ posts in this thread, but I'm not seeing how most adventurers are going to be able to keep up with the Tarrasque, much less defeat it. Yes, that 5th level wizard can fly at a speed of 60 feet, but the Tarrasque moves at 40, and can Dash, and can move with Legendary action(s). Assuming it gets all 3 legendary actions each round and dashes with its normal action, it will be out of range of most spells after one round of running.
And it's not retreating; it's moving on to bigger prey. No matter how powerful and dangerous the PCs are, they're hardly big enough to be a snack for the Tarrasque, and certainly can't sate its appetite for destruction. It will ignore them and move 200 feet per round toward the nearest civilization, where it will destroy everything and move on before the PCs ever catch up. |
| #1790ShasarakOct 21, 2014 3:01:30 |
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| (Reply to #1787)AaronOfBarbaria |
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| #1792EnglishLanguageOct 21, 2014 6:20:48 |
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| #1793KalaniOct 21, 2014 8:59:08 | The Weapon Table only applies to weapons most commonly used by PCs.....It is far from an exhaustive list, as any attack with the weapon keyword, is a weapon in all respects (pg 14 and 146 of the PHB define the terms melee weapon and ranged weapon specifically).
As such, any weapon (regardless of source) is a valid target for the purposes of improvised weapons, and whether the improvised weapon is similar to the weapon (or not). With that being said, some weapon attacks are extremely unlikely to be improvised....
Natural Weapons in particular would be extremely difficult (but not impossible) to improvise. For example - it would be extremely difficult to say a PCs punch counts as an improvised Fist attack - especially when it already counts as an unarmed strike, and therefore does not count as an improvised weapon. If they were wearing a heavy mailed gauntlet.....perhaps they could make a case (but the DM could just as easily increase the damage of their UA to 1d3 or 1d4, as per previous editions).
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| #1794ChrisCarlsonOct 21, 2014 9:09:44 |
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| #1795GriffordOct 21, 2014 9:13:54 |
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| #1796EnglishLanguageOct 21, 2014 9:20:40 |
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| #1797ChrisCarlsonOct 21, 2014 9:31:59 |
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| #1798OrethalionOct 21, 2014 10:18:16 |
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| #1799ChrisCarlsonOct 21, 2014 10:38:26 |
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| #1800OrethalionOct 21, 2014 10:41:26 |
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| #1801EnglishLanguageOct 21, 2014 10:53:33 | Hey, if you don't want me answering questions, don't ask them.
And my belief that this place is more ignorant and hostile than 4chan continues to be proven. |
| #1802surf13Oct 21, 2014 17:08:36 |
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| (Reply to #1801)arnwolf666 |
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| #1804OrethalionOct 22, 2014 6:55:24 |
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| #1805ThunaerOct 22, 2014 7:22:59 |
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| #1806WuzzardOct 22, 2014 7:35:47 | I heard the devs never read these threads unless the post count tops 2000. That way they know we're serious. |
| (Reply to #1804)arnwolf666 |
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| #1808ThunaerOct 22, 2014 7:55:35 |
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| #1809OrethalionOct 22, 2014 8:02:44 |
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| #1810ThunaerOct 22, 2014 8:32:34 | Wall of fog? |
| #1811GriffordOct 22, 2014 9:11:40 | Death Dealer: As an action, the Tarrasque loosens a few muscles and lets fly a cloud of the most abominable stench. Creatures within a mile must make a DC 27 Constitution saving throw or be poisoned for 24 hours. While under the effects of this poison, creatures must make a DC 27 Wisdom saving throw each round or suffer the effects of a confusion spell. |
| #1812OrethalionOct 22, 2014 9:18:07 |
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| #1813GriffordOct 22, 2014 9:36:48 |
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| #1814ThunaerOct 22, 2014 9:42:14 |
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| (Reply to #1814)AaronOfBarbaria |
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| #1816Brock_LandersOct 22, 2014 9:48:26 | Since when is the Tarrasque a smelly-boy?
"...was daddy a smelly?" *as said by Bill/Peter in Ghostbusters 2* |
| #1817OrethalionOct 22, 2014 9:52:02 |
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| #1818GriffordOct 22, 2014 10:00:16 |
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| #1819KalaniOct 22, 2014 10:06:37 |
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| #1820GriffordOct 22, 2014 10:05:17 |
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| #1821OrethalionOct 22, 2014 10:17:16 |
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| #1822SynjinOct 22, 2014 14:16:52 | But...is it RAW? |
| #1823OrethalionOct 22, 2014 14:39:33 |
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| #1824SatyrnOct 22, 2014 14:56:36 | You forgot the second s in the second word |
| #1825SatyrnOct 22, 2014 14:57:39 | Let's just pray there's no second wind |
| #1826OrethalionOct 22, 2014 15:02:17 |
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| #1827GriffordOct 22, 2014 16:53:28 |
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| #1828Ghost_GallusOct 22, 2014 17:04:48 |
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| #1829GriffordOct 22, 2014 18:15:24 |
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| #1830Handon_KastOct 22, 2014 19:45:56 |
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| #1831ChrisCarlsonOct 22, 2014 19:54:09 |
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| #1832lawrencehoyOct 22, 2014 21:34:48 |
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| #1833KalaniOct 22, 2014 23:24:57 | The only houserule involved, is whether the Giant's Rock weapon attack counts as a thrown weapon. By RAW, it is not (it is listed as a ranged weapon), however there is some uncertaintly whether this is an editing oversight, as Giants add their STR mod to attack and damage, implying it should have the thrown property.
As written, adding the thrown property to the weapon is a houserule at present (at least until such times as an errata or FAQ clarifies the issue, if ever). Whether the Tarrasque can throw said rock or not was never in disupte (as an improvised ranged weapon). All that was in dispute was whether the Tarrasque used STR or DEX, the difference being substantial.....
+0 to hit, 4d12+0 damage vs. +10 to hit, 4d12+10 damage. |
| #1834lawrencehoyOct 23, 2014 3:35:26 |
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| #1835OrethalionOct 23, 2014 6:45:27 |
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| #1836WuzzardOct 23, 2014 8:34:00 | Since the tarrasque is really really big, it is technically giant, so I'm going to read that as being a giant, because that's how these threads go. Also, in my scenario, and hopefully most that include a tarrasque, the creature is storming into town hell bent on destruction. That makes it a storm giant, by bounding leaps of logic. So obviously, it is free to use a storm giant's thrown rock stats. QED.
Now, you might have noticed the hell bent part too. I'm not 100% but there's probably a bearded devil attack in there somewhere too. |
| #1837OrethalionOct 23, 2014 8:45:55 |
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| #1838GriffordOct 23, 2014 9:03:46 |
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| #1839Brock_LandersOct 23, 2014 10:10:24 |
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| #1840OtakkunOct 23, 2014 10:52:55 | Here's how I've always fixed my tarrasques. First, they are mythical creatures in a world of magic. It's not a bigger T-Rex. With that out of the way I just give them this ability:
-Reality Distortion: The Tarrasque is surrounded by an invisible, intangible reality altering dome that extends in a 60 feet radius. The tarrasque is invulnerable to any attack that originates from outside this range. |
| #1841EnglishLanguageOct 23, 2014 10:59:57 |
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| #1842Brock_LandersOct 23, 2014 11:04:46 |
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| #1843KalaniOct 23, 2014 11:23:29 |
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| #1844EnglishLanguageOct 23, 2014 11:06:24 | And like I said, them using STR is a property of the monster itself. Those monsters use STR for rock-throwing because the specifically have an ability that lets them do it. By default, throwing a rock would use DEX. |
| #1845KalaniOct 23, 2014 11:20:55 | |
| (Reply to #1844)Brock_Landers |
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| #1847EnglishLanguageOct 23, 2014 11:27:18 |
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| #1848OrethalionOct 23, 2014 11:40:29 |
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| #1849OrethalionOct 23, 2014 11:43:31 |
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| #1850Brock_LandersOct 23, 2014 11:49:59 |
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| #1851EnglishLanguageOct 23, 2014 11:52:37 |
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| #1852EnglishLanguageOct 23, 2014 11:53:14 |
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| #1853Brock_LandersOct 23, 2014 12:06:10 |
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| #1854OrethalionOct 23, 2014 12:19:53 |
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| #1855KalaniOct 23, 2014 12:37:29 |
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| #1856GriffordOct 23, 2014 12:34:31 | Not this again.
It's already been settled that there are too many unknowns in monster weapon statistics to start cherry picking what's safe to infer and what's not. |
| #1857ChrisCarlsonOct 23, 2014 12:40:30 |
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| #1858GriffordOct 23, 2014 12:41:55 |
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| #1859EnglishLanguageOct 23, 2014 12:41:55 |
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| #1860EnglishLanguageOct 23, 2014 12:44:29 |
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| #1861EnglishLanguageOct 23, 2014 12:45:08 |
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| #1862Ghost_GallusOct 23, 2014 13:36:46 |
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| #1863surf13Oct 23, 2014 15:39:31 |
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| #1864ThunaerOct 23, 2014 17:59:10 |
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| #1865WuzzardOct 23, 2014 18:46:08 | Q: If you throw the thrown property into a forest and it hits a tree, doing enough improvised weapon damage to fell that tree, does it make a sound?
A: No. A tree's stat block does not include sound as an effect, nor does an improvised weapon do thunder damage, RAW.
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| (Reply to #1865)T-Mack |
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| #1867OrethalionOct 23, 2014 19:27:07 |
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| (Reply to #1859)arnwolf666 |
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| (Reply to #1866)arnwolf666 |
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| #1870arnwolf666Oct 23, 2014 20:53:37 | I actually think we have way too many players that have grown up with the Magic the Gathering type of games (which is a cool game), where they have to have the ability on the Tarrasque card or it is not there. They are the people that can''t make real world judgements like a horse is uncomfortable to ride without a saddle. Or maybe tool use saddle is how you learn to ride a horse now. I am arguing on another thread that you need training to disarm someone. Disarming is an advanced skill that not everyone can do in my opinion. Now in this thread people are arguing rocks can't be thrown as a weapon. I am telling you where I grew up we were very good at throwing rocks, and they hurt like heck. But apparently D&D worlds are safer because rocks can't be used as a weapon. Ever heard of stoning people to death. I guess we need a Magic the Gathering card that says this creature does X damage with a rock or they can't use it. |
| #1871Brock_LandersOct 23, 2014 23:30:29 |
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| #1872lawrencehoyOct 24, 2014 1:31:22 |
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| #1873ThunaerOct 24, 2014 2:22:20 |
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| (Reply to #1873)arnwolf666 |
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| #1875ThunaerOct 24, 2014 5:14:20 |
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| #1876OrethalionOct 24, 2014 6:16:06 |
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| (Reply to #1876)arnwolf666 |
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| #1878ThunaerOct 24, 2014 8:52:20 | Terror of S'que |
| #1879BoringInfoGuyOct 29, 2014 19:15:44 | Note: The math below is based on a mistake on my part, thinking that creatures get their profiecency bonus on all saves. See post 1977 for the math using the appropriate bonus with the Tarrasque's +0 bonus to Dex saves.
The math below may still be useful as a guild to how useful it would be to do attacks that use the Tarrasque's Wisdom and Charisma saves.
Mainly though, I leaving the below math alone so that the conversation that follows makes sense.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
So, the White Room scenario is a level 5 wizard using the Acid Splash Cantrip and the Flight spell to take on the Tarrasque.
Has anyone plugged in the numbers for that yet?
The save DC for spells is DC = 8 + Spell casting ability modifier + Proficiency bonus + Special modifiers
At 5th level, the wizards Proficiency Bonus is 3.
And for arguments sake, let us assume an 18 Int, for a +4 bonus.
Also for arguments sake, let us assume there are no Special modifiers. (1)
That would make a Save DC of 8 + 4 + 3 = 15.
Acid Splash is a save vs Dex, with no damage on a successful save. For a level 5 wizard it does 2d6 acid damage.
As a CR 30 creature, the Tarrasque has a Proficiency bonus of 9. It has no special bonuses on Dex saves. However, the Tarrasque does have the Magic Resistance trait, which gives it advantage on saving throws against spells and other magical effects.
Against a DC 15 save with a +9 bonus, with advantage, the Tarrasque succeeds on its save roll 93.75% of the time. (2)
On average, 2d6 is 7 damage. However, the Tarrasque is passing that save over 9 times out of 10. So, effectively, the wizard is going to average out to 0.4375 damage per round using Acid Splash (3). At that rate, it would take the wizard 1545 rounds to whittle down the Tarrasque's 676 Hit Points. (4)
Now, what if the wizard was somehow able to counter the Tarrasque's Magic Resistance ability? (5)
Then the Tarrasque's chance to save drops down to 75% (6) Subsequently, the wizard’s average damage increases to 1.75 damage per round. (7) At the improved rate, it would take the wizard 386 rounds to defeat the Tarrasque.
Flight lasts 10 minutes and can be cast twice by a 5th level wizard. That caps the wizard out to 200 rounds of flight per day,
So, unless I'm missing something significant (which I may be, 5e rules are new to me), I do not see how a 5th level wizard can defeat the Tarrasque.
Footnotes: Figured it best to show my work to help others catch any errors. Also, those who know more about 5e rules can add insight to notes 1 and 5.
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| (Reply to #1855)pauln6 |
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| (Reply to #1879)arnwolf666 |
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| #1882pauln6Oct 25, 2014 6:37:03 |
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| #1883OrethalionOct 25, 2014 6:59:29 |
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| #1884ThreeofSwordsOct 25, 2014 17:33:37 |
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| (Reply to #1772)DoctorBadWolf |
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| (Reply to #1852)DoctorBadWolf |
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| (Reply to #1855)DoctorBadWolf |
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| #1888ThunaerOct 25, 2014 18:54:08 | The problem is you have people trating the Tarrasque like a simple encounter and I think that is the real issue here, that a creature is nothing more then a stat block to be throw at a group of players without any thought given to the how's and the why's.
The creature doesn't need any fixing. What needs fixing is the mindset of the people that believe that the creature is a puysh over because the numbers say it is. Of course the numbers say anything you want them to say when tweaked in the right direction. In any case a good, experienced Dm will use a Tarrasque in a manner that will be meaningful whil a crap Dm will throw the Tarrasque up as a sacrifice and laugh with the rest of his players at how easily it went down and then they go off and kill some gods because their stat blocks say they can be killed pretty easily.
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| (Reply to #1862)DoctorBadWolf |
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| (Reply to #1870)DoctorBadWolf |
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| (Reply to #1888)DoctorBadWolf |
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| #1892ThunaerOct 25, 2014 19:22:06 |
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| #1893KalaniOct 25, 2014 19:27:33 |
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| #1894arnwolf666Oct 25, 2014 22:46:06 | I am interested in the evil cultist that cause the Tarrasque to awaken. |
| #1895BoringInfoGuyOct 25, 2014 22:49:13 |
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| #1896arnwolf666Oct 25, 2014 23:13:01 | For me this is just a silly problem easily corrected by a DM with a half a brain. But it is a fun exercise. Unexpected things always pop up in RPG's, get used to it. |
| #1897BoringInfoGuyOct 25, 2014 23:50:26 |
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| #1898danycOct 26, 2014 1:06:06 |
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| #1899MecheonOct 26, 2014 3:42:45 |
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| #1900arnwolf666Oct 26, 2014 3:48:11 | Woulld it be equally cheesy to build hot air balloons dropping bombs on all our enemies that lack attacks with the proper range. Ooh there's a Giant, let's drop rocks on him from 500 feet in the air. |
| #1901MecheonOct 26, 2014 5:43:31 |
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| #1902OrethalionOct 26, 2014 6:15:14 |
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| #1903OrethalionOct 26, 2014 6:16:37 |
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| #1904ThunaerOct 26, 2014 6:47:17 |
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| (Reply to #1904)arnwolf666 |
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| #1906BloodscytheOct 26, 2014 6:56:29 | So a group of multiple 20th level wizards casting acid splash from an unreachable height still require 50ish rounds to kill the Tarrasque.. in 45 rounds it levels a city and then runs out of range of the wizards... The Tarrasque wins.
The wizards move in closer to block its rampage as it moves to another city... the Tarrasque throws improvised javelins (trees, splintered beams of lumber from housing, debris from destroyed ships or wagons) at them, knocks a couple out of the sky, they fall to their death, and the Tarrasque continues on... the Tarrasque wins.
The wizards let it retreat and plan on hunting it down. The Tarrasque sleeps in a cave. The wizards can't stay out of range with fly spells within the cave. The Tarrasque wins.
The wizards let it retreat and stay in the city and prepare themselves in case the Tarrasque returns. The city is destroyed, thousands are dead. The wizards drove off the Tarrasque, but it lives to continue its destructive rampage the next day. The Tarrasque wins. |
| #1907OrethalionOct 26, 2014 7:16:16 |
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| (Reply to #1907)Bloodscythe |
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| #1909OB1Oct 26, 2014 8:08:32 |
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| (Reply to #1885)BookooHundo |
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| #1911BoringInfoGuyOct 26, 2014 8:59:50 |
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| (Reply to #1910)Bloodscythe |
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| #1913KalaniOct 26, 2014 9:15:22 |
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| #1914OB1Oct 26, 2014 12:43:08 |
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| #1915MirtekOct 26, 2014 14:03:31 | [quote="Bloodscythe"] So a group of multiple 20th level wizards casting acid splash from an unreachable height still require 50ish rounds to kill the Tarrasque.. in 45 rounds it levels a city and then runs out of range of the wizards... The Tarrasque wins.[/quote] except that 50 rounds are a mere 5 minutes. Hardly enough time to destroy a city block let alone a whole city |
| #1916OrethalionOct 26, 2014 14:55:35 |
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| (Reply to #1915)AaronOfBarbaria |
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| #1918OB1Oct 26, 2014 14:55:00 | Mirtek - Okay, say it doesn't destroy the whole city, it just runs away after dealing 11,600 points of damage (148 from 5 attacks, 84 from 3 legendary attacks, x2 from siege, x25 rounds before it runs) to the walls and a few dozen buildings . Then what? Since it can outrun its attackers, it can tear up the countryside or move on to the next large city and feed there. It can go into hiding for 6 hours in a lake or ocean or cavern and get it's full hit points back and then go on another rampage. Sure, you can push him back day after day, but each day another 11,600 points of damage is done to the city, slowly reducing it to rubble. Or it ignores that city all togeather and goes after easier fare in the countryside. The bottom line is, if you can't trap it, you can't kill it and if you can't kill it, it's going to keep coming and coming until everything is gone. Speed kills. In fact, the longer I think on this problem the more I wonder if even a party with 6 level 20 pcs could destroy Big T on their own unless they were very specifially designed to do exactly that in which case it sounds like a great end to a 6-8 level (or even 20 level) campaign arc which is exactly what it is supposed to be. |
| #1919EnglishLanguageOct 26, 2014 15:17:07 |
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| #1920Handon_KastOct 26, 2014 15:42:40 |
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| (Reply to #1919)Bloodscythe |
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| #1922OB1Oct 26, 2014 16:11:28 |
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| #1923PsikerlordOct 26, 2014 16:12:35 | I just want to see if this thread can reach 2000 posts. cray cray |
| (Reply to #1922)Bloodscythe |
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| #1925OB1Oct 26, 2014 17:06:13 | Well, it's all the 5th level wizard could do, so it's really not his fault, his only other choice would be to hide or die with the rest of the population. Being very hypothetical with this example with the intention of showing that a 5th level wizard who could potentially chase a Tarrasque away from the city it's attacking (after the city takes massive amounts of damage and casualties) which would be in line with the expressed power level of that tier of play "protecting cities" and would be similar to a 5th level wizard chasing off a small army that attacked the city with similar tactics. To me it's all a part of the brilliance of bounded accuracy and the ability in 5E to not have to perfectly balance every encounter to the power level of the party.
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| #1926OrethalionOct 26, 2014 17:07:01 |
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| #1927OB1Oct 26, 2014 17:14:03 |
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| #1928OrethalionOct 26, 2014 17:23:05 |
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| #1929ThunaerOct 26, 2014 17:37:02 |
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| #1930Andarious-RosethornOct 26, 2014 17:38:38 | |
| #1931OB1Oct 26, 2014 17:43:04 | Maybe not impossible, but very, very tough, and probably deadly for 1 or 2 members as deciding to slow it enough to get into melee so that your big guns can inflect so mreal damage means that you are now subject to all of those devestating attacks. But of course, that's exactly what a CR30 challenge should be for PCs 10 levels too low for it. |
| #1932OB1Oct 26, 2014 17:53:03 |
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| #1933arnwolf666Oct 26, 2014 22:35:10 | It would be far wiser to defeat the evil cultists that have awakened the Tarrasque and destroy the mechanism that has awakened it so that it may once again sleep until the end of time. Tarrasque is a Ragnarok monster, at CR30 it should TPK kill a 20th level party without careful resource management and locating additional resources beyond what one would expect of a 20th level party. Unless I am misunderstanding the nature of a +10 CR encounter in 5E (which is possible, I just know +3 and +4 CR encounter in 3.x were very difficult). |
| #1934MirtekOct 26, 2014 23:51:42 |
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| #1935MirtekOct 27, 2014 0:00:40 |
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| (Reply to #1935)Bloodscythe |
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| #1937OrethalionOct 27, 2014 7:00:11 |
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| #1938ChrisCarlsonOct 27, 2014 7:04:09 |
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| #1939OrethalionOct 27, 2014 7:05:42 |
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| #1940GriffordOct 27, 2014 9:28:58 | Inb4 2k posts.
Facepalm, guys. Facepalms everywhere.
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| #1941ThunaerOct 27, 2014 9:45:39 |
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| #1942OrethalionOct 27, 2014 9:52:33 |
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| #1943ThunaerOct 27, 2014 10:08:49 |
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| #1944EnglishLanguageOct 27, 2014 10:09:20 |
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| #1945OrethalionOct 27, 2014 10:16:27 |
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| #1946OrethalionOct 27, 2014 10:17:01 |
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| #1947EnglishLanguageOct 27, 2014 10:20:05 |
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| #1948OrethalionOct 27, 2014 10:35:35 |
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| #1949EnglishLanguageOct 27, 2014 10:37:36 | Well, glad to see we've gone full-circle back to the Tarrasque fleeing in terror from level 5 PCs again. |
| #1950OrethalionOct 27, 2014 10:40:19 |
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| #1951EnglishLanguageOct 27, 2014 10:43:24 |
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| #1952OrethalionOct 27, 2014 10:52:01 |
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| (Reply to #1949)Bloodscythe |
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| #1954OrethalionOct 27, 2014 11:02:41 |
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| #1955EnglishLanguageOct 27, 2014 11:53:52 |
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| (Reply to #1954)pauln6 |
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| #1957OrethalionOct 27, 2014 12:22:39 |
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| (Reply to #1955)Bloodscythe |
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| #1959ShasarakOct 27, 2014 12:42:06 |
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| (Reply to #1959)Bloodscythe |
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| #1961ChibikabkiOct 27, 2014 13:46:41 | Lets say that the Tarasque is attacking a city. In most midevil citys you will have smoke, flames, and lots of destruction during a Tarasque attack. Historical note: Fires would routinely wipe out major citys in the past. It was a massive threat.
It only seems to reason that IF a flying mage can keep view on it to target line of sight spells that they still have to worry about the Tarasque picking up all kinds of things and throwing it at them. (Yes that armoed horse and the Paladin riding him are going to hurt when thrown at the Mages).
It seems there are a list of conceits here to make this argument
Mathematically, yes the mage is OP however life is rarely mathmatically clear, and it makes me wonder what kind of games the TC plays. In every campaign I have ever ran every battle is full of potential civilian casualties. A good DM understands that unless the group is neutral or evil aligned they must always measure saving lives against destroying the menace, which signifigantly complicates matters especially with something like a Tarasque.
Are there really no loved ones, friends, children, food supplies, or anything else of importance to be saved?
The most horiffic part about the Tarasque is its NONMATHEMATICAL element. This isnt Orcus where you will likely fight him in places where colatteral damage to innocents is minimal. If you are facing a Tarasque it is likely to involve lots of deaths. A good DM would make sure to detail every bit of death and destruction he causes each turn and have in the back of his mind what the results of his destruction have wrought.
In the aftermath of such a battle where the low level mages bested the Tarasque there are long range reprecussions to be had. For instance, the players wait 200 turns and kill it, the town is in shambles. However this is the main food supplier to the local area. Which spell cures a magical famine for years again? Or perhaps it attacks a heavily fortified border town, leaving the kingdom open to invasion by its barbarian neighbors. No spell for that is there?
So yeah, the players can bomb the heck out of him at low levels and win. But they can live with the weight of the lives they chose not to save. An act like that has lifelong consequences. |
| #1962BoringInfoGuyOct 27, 2014 14:28:27 |
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| (Reply to #1962)AaronOfBarbaria |
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| #1964EnglishLanguageOct 27, 2014 15:24:10 | The more time the Tarrasque spends fleeing in terror from level 5 PCs, the more tim e the city has to evacuate or mount a defense. And if the Tarrasque just attacks the city, it leaves him open to Acid Splash killing. |
| #1965ThunaerOct 27, 2014 17:26:08 |
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| #1966OrethalionOct 27, 2014 17:40:54 |
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| #1967OrethalionOct 27, 2014 17:42:41 |
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| #1968OrethalionOct 27, 2014 17:43:26 |
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| (Reply to #1965)AaronOfBarbaria |
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| #1970ThunaerOct 27, 2014 18:00:38 |
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| #1971OrethalionOct 27, 2014 18:01:45 |
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| #1972BoringInfoGuyOct 27, 2014 18:09:16 |
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| (Reply to #1971)AaronOfBarbaria |
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| (Reply to #1961)arnwolf666 |
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| #1975ThunaerOct 29, 2014 17:00:20 | Actually I think an easier solution might be to change acid splash to a 1st level spell or take it out entirely as i am not too sure they thought things out when including that spell there are alot of critters especially susceptable to this spell and I am wondering if was intended. |
| #1976PsikerlordOct 29, 2014 17:58:15 | Neaarly 2000 on this cray cray, woo! |
| #1977BoringInfoGuyOct 29, 2014 18:55:37 | OK new math using with the Tarrasque having +0 from Dex saving against Acid Splash.
Against a level 5 wizard with an 18 Int for the same 15 DC:
With Advantage on its saves, there are 175 out of 400 results where the Tarrasque saves successfully. 43.75%. Acid Splash at level 5 is 2d6 damage so an average of 7 damage.
Therefore, the Tarrasque is taking damage on over half the attacks.
7 – 43.75% = 3.9375
A full Fly spell is 100 rounds, so the wizard could do 393.75 damage average in one flight spell. With a second casting of Fly, the average damage is going to be 787.50.
So with updated math, the 5th level wizard with Acid Splash can do enough damage to kill the Tarrasque in 172 rounds. This is still white room math.
Versus the level 20 wizard using Acid Splash, with the DC 19 save, and no Bonus to it's Dex saves, and Advantage, the Tarrasque will succeed on its save roll a mere 9.75 % of the time. That is a small reduction to the 14 average Acid damage that Acid Splash does at 20th level.
14 – 9.75% = 12.635 average damage a round. During one flight spell, the wizard can do 1263.5 damage. Or, more significantly, at 20th level, it takes about 54 rounds to do enough damage to kill the Tarrasque. Again, this is white room math, which is notably ignoring all the various other options that are available to a 20th level character.
Looking at these numbers, I really can not blame people who see this as being a problem. (Assuming of course that someone does not come along and point out another error on my part that would change the numbers back in the Tarrasque's favor.)
Before making a judgment myself, I would also like to hear how the Tarrasque did in an actual encounter instead of theory crafting. Did the Tarrasque rampage through town while keeping ahead of it's attackers? Or does the rampage slow it down enough that the Flying opponents kept up and unleashed their attacks? Probably would need the DMG to see how fragile a city is against the Siege Monster ability. Hopefully it will also answer all the “Can the Tarrasque throw a rock like a giant or an ape?” type questions.
One thing that I'm curious about that CAN be answered now is if Acid Splash is the only ranged cantrip that can damage the Tarrasque. It is the only one I found in the free PDF, but I'm assuming the PHB has more options. Could someone with the book just check and see if there are any more ranged cantrips that avoid both the Tarrasque's immunities and Reflective Carapace? Just want to know the number. Anything more I'll get after buying the book. |
| #1978arnwolf666Oct 30, 2014 15:37:03 | Is there a way for a 5th level wizard to neutralize the advantage a Tarrasque has on its magic saving throws? |
| #1979KalaniOct 30, 2014 17:07:14 |
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| #1980ThunaerOct 30, 2014 19:12:21 |
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| #1981arnwolf666Oct 30, 2014 20:04:41 | A Pity a DM who plays monsters for major encounters as written. It's just wrong. |
| (Reply to #1981)Bloodscythe |
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| #1983ThunaerOct 31, 2014 1:33:27 |
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| (Reply to #1983)Bloodscythe |
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| #1985GriffordOct 31, 2014 10:06:15 |
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| #1986OrethalionOct 31, 2014 10:59:08 |
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| (Reply to #1985)Bloodscythe |
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| #1988BoringInfoGuyOct 31, 2014 12:24:02 |
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| #1989GriffordOct 31, 2014 13:29:57 |
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| #1990GriffordOct 31, 2014 14:03:11 |
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| (Reply to #1987)BookooHundo |
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| #1992GriffordOct 31, 2014 14:11:16 |
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| #1993GriffordOct 31, 2014 14:20:51 |
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| #1994ThunaerOct 31, 2014 14:37:15 | Creature would only be able to quick move ( 3X for 60ft total) once as it regens 1 legenary action a round and of course there is the debate by some one whether they can do more then one action around because of how things are worded...The rest of the time i would probably burn the Legenary action on its physical arrack.
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| #1995OrethalionOct 31, 2014 14:51:24 |
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| #1996GriffordOct 31, 2014 16:01:26 |
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| #1997OrethalionOct 31, 2014 16:09:42 |
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| #1998GriffordOct 31, 2014 16:17:15 |
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| #1999Handon_KastOct 31, 2014 16:43:10 |
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| #2000KalaniOct 31, 2014 16:49:28 |
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| #2001ThunaerOct 31, 2014 16:51:04 |
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| #2002ShasarakOct 31, 2014 16:51:58 | Yes, 2000 I knew you could do it.
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| #2003ThunaerOct 31, 2014 16:53:08 |
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| #2004GriffordOct 31, 2014 17:21:28 |
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| (Reply to #2004)AaronOfBarbaria |
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| (Reply to #1998)Slyck314 |
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| #2007admcewenOct 31, 2014 17:36:28 |
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| #2008GriffordOct 31, 2014 17:36:54 |
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| #2009GriffordOct 31, 2014 17:38:24 |
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| (Reply to #2008)AaronOfBarbaria |
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| #2011Slyck314Oct 31, 2014 17:49:33 | While "possible" in what practical senario does it matter. Tarrasques destroy, then they move on and destroy some more. If you can drive it away before its done destroying something then good on you, but taking 100+ rounds to do it probably means its destroyed whats important and moved on. Big set scene encounters like a tarrasque take 10 rounds or so, if you take substantially longer then that (say 20) to drive him off then he's probably destroyed whats important and moved on. |
| #2012Handon_KastOct 31, 2014 18:16:25 |
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| #2013OrethalionOct 31, 2014 18:28:56 |
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| #2014MecheonOct 31, 2014 18:51:35 |
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| #2015ShasarakOct 31, 2014 19:29:08 |
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| #2016ThunaerOct 31, 2014 20:22:25 |
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| #2017arnwolf666Oct 31, 2014 21:00:16 | Come to think of it my DM's and I too when I DM do not tell the players that they are fighting a Tarrasque, we tell the players a description, like a Colossal Behemoth arises from the Ocean with Nine Horns and 12 tails, sharp teeth, and claws attacking you. When a player gets attacked by a Wight, I don't tell the PC's they are being attacked by a Wight, I say they are being attacked by a creature with a decaying body or walking corpse. Granted Red Dragon is hard to do that with. |
| #2018OrethalionOct 31, 2014 21:43:38 |
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| #2019OrethalionOct 31, 2014 21:42:54 |
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| (Reply to #2018)BookooHundo |
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| #2021ThunaerNov 01, 2014 0:07:54 | The strategy will also depend on how the "board" is laid out and where the players ( the mage and big T ) are placed with regards to one another. Is this mage built to be a Tarrasque killer or is it built like the Mage in the MM? |
| #2022OrethalionNov 01, 2014 6:45:21 |
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| (Reply to #1991)Bloodscythe |
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| #2024BloodscytheNov 01, 2014 7:56:55 | So you say tomato, I say tomato..
If the Tarrasque is only at risk of losing to lvl 5 wizard in a "white room scenario", and the game will never actually have a "white room scenario" within it, logically we deduce that the Tarrasque is never at risk of losing to a lvl 5 wizard. Therefore it has no need to be changed. You do not have to houserule anything. The Tarrasque is not broken. The thread is based on a fallacy. |
| #2025OrethalionNov 01, 2014 8:01:24 |
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| #2026UchawiNov 01, 2014 11:46:20 | It is just as easy to say the creature was developed in a white room, without any consideration of the application of it against an appropriate level party. Shrug. |
| #2027GriffordNov 01, 2014 12:26:43 |
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| #2028GriffordNov 01, 2014 12:31:41 |
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| #2029GriffordNov 01, 2014 12:34:57 |
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| (Reply to #2027)Bloodscythe |
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| (Reply to #2028)Bloodscythe |
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| (Reply to #2025)BookooHundo |
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| #2033GriffordNov 01, 2014 13:35:12 |
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| #2034GriffordNov 01, 2014 13:46:55 |
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| (Reply to #2027)Slyck314 |
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| #2036OrethalionNov 01, 2014 14:40:40 |
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| #2037OrethalionNov 01, 2014 14:43:14 |
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| (Reply to #2037)grendel111111 |
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| #2039MecheonNov 01, 2014 18:08:35 |
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| #2040ThunaerNov 01, 2014 18:09:01 | Might just come down to initiative because, let's face it, the Tarrasque get's a bite in its over. If it hits on its Fear Prescence it sends the Wizard in the opposite direction for 10/rnds while it continues on trying to break stuff or looking to break stuff |
| #2041OrethalionNov 01, 2014 18:44:05 |
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| #2042ThunaerNov 01, 2014 19:26:50 | The wizard could be a mini Silver Surfer flying ahead in fear, the harbinger of deatrh and doom, forever running ahead of the creature in constant fear. Be worth giving the PC a flying ironing board for that. |
| #2043BoringInfoGuyNov 01, 2014 21:56:25 | On Using the White Room Math as Proof.
Pure math such as what I presented earlier should only be taken into consideration as a starting point for understanding. Instead, people want to take it as proof when it seems to agree with their current beliefs, and reject it when it does not.
This is a natural human reacion, but rather annoying. In short, it means that a "good" argument is one that agrees with what you already believe. If it does not, then you reject it, and look for reasons to keep your original belief. A discussion is more fruitful when both parties are willing to actually consider the that the other person may have some valid points.
Instead, our brain locks into "You're wrong because..." mode.
For example, when trying to prove that the 5th level wizard can not kill the Tarrasque, people will bring up that other factors need to be considered. And this is true. Even in my first post on this thread, I was pointing out factors I did know, and wanted more information on.
The problem lies in the in "You're wrong because..." mode thinking, the only factors that we want to consider are those that support our original stance.
Let us consider the argument that the Tarrasque will just stay out of range of the Lvl 5 wizard. In the open field senario, just the two of them, wouldn't the Tarrasque's Legendary move action only be usable once per turn, at the end of the Wizard's turn? Giving it an effective move of 60? (5e does not seem to have a double move action listed in the PDF, but it could be in the PHB) Fly gives a speed of 60, so one on one, it looks like they move at the same speed. Also of note, the Tarrasque is 70 feet long. That makes it a bit more difficult to get out of range.
If you think the Tarrasque is broken, then you probably just went "good point" If you think the Tarrasque is fine as written, then your first though was probably "No, because..." for such a reason as being an unrealistic / poorly written encounter. Which it of course is. (Or you are pulling up the page in the PHB that says a character can take a second move action instead of attacking in 5e)
In a more realistic setting such as the excellent cultist example, the Tarrasque would easily be able to get full use of its legendary actions. But is it going to be using Legendary Move each chance it gets? If so, good news for the defenders, because that means it is not using those extra actions to attack with. Is it really going to be paying that much attention on keeping away from a level 5 wizard? Or is it going to be doing Legendary Attacks and Chomps whenever it can?
Other questions:
How likely is a 50 foot tall, 70 foot tall creature be able to have cover against the wizard?
When the fires and smoke start, won't the Wizard have an easier time tracking the Tarrasque than the other way around?
Does the Wizard fail his Frightful Presense save? If the Wizard does fail, does the Tarrasque move out of range while the Wizard is frightened, or is it busy attaking other creatures in the area? (Frightened gives disavantage on attack rolls, and the target is unable to move closer to the source of fear, but nothing says a frightened character flees).
What else is damaging the Tarrasque in the ciry?
If the Tarrasque is killed, how much of the damge would be from the single 5th level wizard casting Acid Splash?
Theory crafting is just that. A theory. We put in the factors that support the way we think the fight will go, and dismiss the factors that would not support the conclusion we want. In the whole thread, I recall only ONE post descrbing an actual encounter with a Tarrasque, and that was in a previous edition. We need to keep in mind that without any actual game play data, nothing is certain or proof.
All the factors being added to the white room scenario is painting the walls, not leaving the room.
So let us try to remain both civil and open minded. |
| #2044DutchBasterdNov 02, 2014 1:30:30 |
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| #2045KalaniNov 02, 2014 8:19:05 |
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| #2046OrethalionNov 02, 2014 9:30:46 |
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| #2047OrethalionNov 02, 2014 9:36:32 |
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| #2048PsikerlordNov 02, 2014 12:33:12 | More than 2000 posts <slow clap> |
| (Reply to #2048)arnwolf666 |
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| #2050ShasarakNov 02, 2014 19:33:44 |
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| #2051BoringInfoGuyNov 02, 2014 23:10:21 |
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| #2052BoringInfoGuyNov 02, 2014 23:51:05 |
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| #2053Lady_AurallaNov 03, 2014 0:54:18 | As a DM after a long time of non stop spellcasting every round whilst avoiding the big T and controlling a flight spell I would be asking for Con checks and adding levels of exhaustion after failures. As a DM I believe I have the right to make such calls and do not think I am making a dick move in the doing. |
| (Reply to #2052)Bloodscythe |
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| #2055OrethalionNov 03, 2014 6:35:23 |
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| #2056OrethalionNov 03, 2014 6:47:59 |
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| #2057BoringInfoGuyNov 06, 2014 0:35:14 |
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| #2058AnsbachNov 06, 2014 3:52:39 | LMAO! Wow, just wow. 52 pages of this???? Is this the most pointless thread on the internet? It's gotta at least make a Top 10 List somewhere.
*So* much wasted energy that could have been applied towards problems GMs and players actually face, instead of a 5th level wizard kiting a Tarrasque. lol. I couldn't even type that without actually laughing out loud.
What an awesome train wreck of humanity.
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| #2059ThunaerNov 06, 2014 4:37:02 |
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| #2060OrethalionNov 06, 2014 7:06:21 |
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| #2061GriffordNov 06, 2014 7:21:53 | What's important about this thread is that one side has convinced itself that the Tarrasque has no significant weakness to flying attackers because it will always be surrounded by chipmunks to such a degree that it can always use its full docket of legendary actions to run away.
edit: oh yeah, that and it's one of the most contentious threads these forums have ever seen. |
| #2062OrethalionNov 06, 2014 8:35:22 |
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| #2063SynjinNov 06, 2014 8:36:28 |
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| #2064AnsbachNov 06, 2014 8:49:08 |
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| #2065OrethalionNov 06, 2014 8:54:32 |
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| #2066SynjinNov 06, 2014 8:55:24 |
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| #2067billeNov 06, 2014 9:26:40 | Surely the tarrasque could just throw a rock at the wizard? |
| #2068ThunaerNov 06, 2014 9:37:52 |
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| #2069AnsbachNov 06, 2014 9:44:31 | LOL to all posts above. Good stuff. |
| #2070SynjinNov 06, 2014 9:49:46 |
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| #2071GriffordNov 06, 2014 9:55:04 |
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| #2072GriffordNov 06, 2014 9:56:20 |
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| #2073OrethalionNov 06, 2014 10:05:10 |
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| #2074SynjinNov 06, 2014 10:14:28 |
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| #2075GriffordNov 06, 2014 11:08:16 |
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| #2076GriffordNov 06, 2014 11:12:11 |
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| #2077SynjinNov 06, 2014 11:31:34 |
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| #2078GriffordNov 06, 2014 11:43:09 |
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| #2079KalaniNov 06, 2014 12:45:24 |
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| (Reply to #2078)eleran |
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| #2081ChrisCarlsonNov 06, 2014 12:39:38 | Soon this rediculous juggernaut will be so large, 5th-level wizards will no longer be needed to kill the Big-T. We'll just crush it with this thread. |
| #2082GriffordNov 06, 2014 13:04:03 |
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| #2083GriffordNov 06, 2014 13:05:40 |
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| #2084SynjinNov 06, 2014 13:42:44 |
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| (Reply to #2084)Bloodscythe |
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| #2086SynjinNov 06, 2014 14:43:07 | The OP didn't mention white room in his initial post, but the past few pages have been him claiming white room ideas as the basis for his argument.
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| #2087BookooHundoNov 06, 2014 15:08:01 |
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| #2088KalaniNov 06, 2014 15:08:47 |
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| #2089BookooHundoNov 06, 2014 15:15:58 |
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| #2090GriffordNov 06, 2014 15:30:10 |
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| #2091Handon_KastNov 06, 2014 16:58:25 |
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| #2092Lady_AurallaNov 06, 2014 17:46:28 | If a player kept spellcasting, running, concentrating on spells, fighting off fear and worrying about civillians in the Big T's path round after round I would be asking for Con checks failure gaining an exhaustion level, if the caster kept up I would be asking for more checks at shorter intervals and higher DC's. This is pliable even in a white room example. |
| #2093KalaniNov 06, 2014 18:31:34 | I still want to know how the wizard will survive 5 hits with improvised ranged weapons dealing 1d4+10 damage/hit (54-62 damage after 5 hits), esp. when their maximum HP at L5 is 55 (assuming CON 20 and maximum HP/HD). Who cares whether the character makes their concentration check or not, they will be dead after a few good blows.
The OP is rigging the battle, by stating that the Tarrasque is disqualified from using improvised weapons and ready actions despite it being 100% RAW, and the Tarrasque having sufficient intelligence, and anatomy to use such. Even stupid humanoid knows how to brain something with a rock, and it has IQ at the minimum level for humanoids. As far as readied actions go, even animals know how to wait - especially true for any ambush predator. |
| #2094michaeljpatrickNov 06, 2014 20:22:39 | I've only read about ten pages of this so I apologize if it's been brought up already, but has anyone considered that the Tarrasque could just Dash at the wizard? Assuming that the wizard has initiative the monster would be able to come within melee range within five rounds. It wouldn't be able to attack yet, but the wizard would have to leave a threatened space and thus invoke an attack of opportunity. Within a reasonable amount of time the Tarrasque would be able to use its melee attacks on the wizards, long before the acid splash could whittle away his HP.
I'm sure that there is a counter argument to that as well, but I don't think it counts as "broken". I know the OP didn't want this to be a discussion breaking down his initial assumption, but it is a false assumption from the start. |
| #2095michaeljpatrickNov 06, 2014 20:53:53 | Oh. Of course. The original intent is that the wizard is 60 feet in the air, not merely above ground and flying 60 feet away whenever the Tarrasque gets close.
So, I supposed the best thing would be for the Tarrasque to run away from the wizard. Sooner or later the fly spell will wear off.
EDIT: Also- there are no rules on the subject specifically, but I suspect that those regarding thrown improvised weapons only apply to player characters and NPCs. A being with a strength far greater than that of a stone giant (whose strength is already beyond the capability of any PC) should be able to at least match their range with a hurled object. It isn't expressly stated in the rules, but nothing in the rules forbids it either.
Saying that the creature lacks the proper intelligence to throw an object is incorrect as many unintelligent creatures hurl projectiles. Monkey fling poo. So do birds technically- with incredible range and accuracy. It is not unthinkable nor restricted by the rules to assume that a legendary creature could do the same. |
| #2096KalaniNov 06, 2014 21:06:48 |
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| #2097OrethalionNov 07, 2014 6:33:54 |
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| #2098OrethalionNov 07, 2014 6:36:18 |
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| #2099OrethalionNov 07, 2014 6:43:46 |
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| #2100GriffordNov 07, 2014 8:10:19 |
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| #2101KalaniNov 07, 2014 9:02:12 |
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| #2102OrethalionNov 07, 2014 9:19:40 |
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| #2103SynjinNov 07, 2014 9:24:11 |
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| #2104ThunaerNov 07, 2014 9:57:03 |
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| #2105OrethalionNov 07, 2014 10:15:37 |
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| #2106ChrisCarlsonNov 07, 2014 10:24:05 |
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| #2107GriffordNov 07, 2014 10:43:56 |
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| #2108GriffordNov 07, 2014 10:48:54 |
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| (Reply to #2108)dave2008 |
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| #2110SynjinNov 07, 2014 11:01:08 |
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| #2111OrethalionNov 07, 2014 11:07:24 |
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| #2112OrethalionNov 07, 2014 11:13:23 |
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| #2113GriffordNov 07, 2014 12:16:44 |
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| #2114SynjinNov 07, 2014 13:43:40 |
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| #2115SynjinNov 07, 2014 13:59:58 | Hey, found a Podcast where people actually PLAY the encounter. Imagine that.
Part-I http://www.thetomeshow.com/e/tarrasque-takedown-mike-shea-out-for-blood-1412655239/
Part-II http://www.thetomeshow.com/e/tarrasque-takedown-ii-the-round-table-strikes-back/
Enjoy! |
| #2116Lady_AurallaNov 07, 2014 14:11:48 | I have one thing to say about DM using local wildlife and vermin to trigger Big T's legendary abilities and that is if you are going to make bag of rats rulings against player you should be consistent and follow such rulings yourself.
Another curiosity is that all vesions of the Big T I have read except for the 5E have regen it seems that there is no reason to get rid of it, every reason to keep it and if it is meant to be a solo big bad it is absolutely necessarry. Bad design decision if I may say so itself. Also I miss the 2E bite that acts as a sword of sharpness. |
| #2117GriffordNov 07, 2014 14:57:30 |
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| #2118Lady_AurallaNov 07, 2014 15:27:04 | We all deride players that use bag of rats so I would hope that the DM's amongst us myself included are willing to lead by example and not do such things.
Also its a DM's perogrative to alter a creatures stat block if they wish specially if they have a different vision of the creature, the creature does not represent the power level suggested or it has stengths/weaknesses that are undesirable.
As DM's when we use a creature we can use more than the stat block, there are equipment, underlings, magic items, spells statuses such as exhaustion, environmental challenges, social challenges, complications caused by PC backgrounds or organisations, the list goes on. Basically the story, phb, MM, character sheets have enough in them to deal with any sort of lacking in a creature. |
| #2119OrethalionNov 07, 2014 19:34:37 |
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| #2120GriffordNov 07, 2014 19:59:05 | If all it does is run from a level 5 wizard, then sure. |
| #2121Handon_KastNov 07, 2014 20:08:33 |
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| #2122GriffordNov 07, 2014 20:12:00 |
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| #2123Handon_KastNov 07, 2014 20:50:07 |
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| #2124Lady_AurallaNov 07, 2014 21:05:17 | After said wizard has gained his second level of exhaustion his movement is halved and he has disadvantage on all checks, then he is Big T chow. I imagine this happens before the fly spells wear off. |
| #2125GriffordNov 07, 2014 21:07:18 |
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| #2126Handon_KastNov 07, 2014 21:12:51 |
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| #2127GriffordNov 07, 2014 21:34:33 |
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| #2128Lady_AurallaNov 07, 2014 23:02:39 | Does anyone think that failing a Frightful Presence check would be enough to call for a concentration check? I do. |
| #2129OrethalionNov 07, 2014 23:34:47 |
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| #2130OrethalionNov 07, 2014 23:35:27 | Grifford. This is from post 800.
https://twitter.com/ktkenshinx/status/520621401980809216
Mike: @ktkenshinx we built creatures based more on story reality, than trying to counter characters. Mike: @ktkenshinx You *could* drop a tarrasque on to a featureless plain and fight it, or lure one there. Mike: @ktkenshinx Expectation though is that a DM uses one in a dramatic way - tarrasque emerges in a city and starts trampling buildings/people It seems that the designer intent is to use the Tarrasque as a wrecking ball. Sure, you can ping it over the course of hundreds of round, but in that time it will have already leveled a city and killed most of its population. This is interesting because it suggests that the monster had a very deliberate design that, although maybe possessing weaknesses, is overall well suited for its purpose.
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| #2131KalaniNov 07, 2014 23:57:53 | Vindicated!
From the linked twitter post in Orethalion's above message
ktkenshinx: If you wanted the Tarrasque to throw rocks, would you use the Improvised Weapon Rules (PHB), or the rock rules for giants (MM). mikemearles: rock rules for giants.
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| #2132ThunaerNov 08, 2014 0:19:39 |
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| (Reply to #2132)AaronOfBarbaria |
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| #2134OrethalionNov 08, 2014 6:33:11 |
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| #2135GriffordNov 08, 2014 8:49:50 |
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| #2136OrethalionNov 08, 2014 9:04:00 |
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| #2137GriffordNov 08, 2014 11:14:19 |
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| #2138OrethalionNov 08, 2014 11:28:34 |
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| #2139GriffordNov 09, 2014 13:32:41 |
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| #2140OrethalionNov 09, 2014 16:00:04 |
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| #2141GriffordNov 09, 2014 19:00:22 |
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| #2142OrethalionNov 09, 2014 19:05:37 |
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| #2143GriffordNov 09, 2014 20:18:47 |
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| #2144BloodscytheNov 09, 2014 20:41:23 | So let's summarize the bazillion posts: The OP didn't mention white room so it's not limited to white-room... the Tarrasque is broken (in all instances of the all games at all tables per the OP)... primarily because Tiamat is CR 30 but so is the Tarrasque and the two don't really compare.
So let's build on that: As pointed out multiple times, CR 30 is max. It's not even part of this debate that one CR 30 creature might be obviously more powerful than another CR 30 creature... the more powerful creature can't be represented by a higher CR because a higher CR doesn't exist.
So if we look at the argument from a white-room perspective, the Tarrasque is free to just stay out of range until the wizard runs out of flight, then move in for the kill. Tarrasque wins. What's that? The Tarrasque had to run away from a lvl 5 wizard? So what? It lived and the wizard died so, not really seeing a loss for the Tarrasque in this scenario.
If we look at the argument from an in-game encounter perspective, the Tarrasque is doing exactly what it is designed to do: destroying cities and civilizations. What's that? The Tarrasque has a weakness to flying threats? Having a weakness and being broken are not the same thing. A level 5 wizard cannot keep the Tarrasque from accomplishing its task, nor can it keep the Tarrasque from leaving to return the next day with full health.
So which is it? A) The Tarrasque is "broken" because it should be a lower CR? Based on what? Because some creatures seem stronger than it is? Well, those stronger creatures can only possibly have a CR of 30, so this argument has no merit.
B) The Tarrasque is "broken" because it is weak against flying threats? If it can still accomplish its task/goal despite a flying threat, it's not broken. We all agree it is weak against flying threats. But having a weakness doesn't mean it is broken. And since RAW allows the Tarrasque to throw improvised javelins, as well as RAW allowing the Tarrasque to ready attacks, like a thrown improvised javelin, it still poses a real threat to flying threats. This argument is built on a flawed premise. A weakness doesn't make a creature broken. And you can't argue that the Tarrasque can't throw improvised javelins since the premise of this thread is RAW. The Tarrasque has arms, can throw things, and thanks to the rules for improvised weapons, the Tarrasque can throw improvised javelins. No debate, that's RAW.
C) The Tarrasque is "broken" because it flees from a lvl 5 wizard? Running (AKA moving at high speeds) and fleeing (running away from danger) aren't the same thing. The Tarrasque is going to run to a building, crush it, move to the next, crush it, etc. Given the "Fleeing" mindset, that would suggest the Tarrasque is fleeing from demolished buildings and corpses it leaves in its wake. This argument just seems stupid.
D) The Tarrasque is "broken" because the OP says so? Based on what? A, B, or C? They've all been disproven. D? Can't really disprove someone's opinion to the person who formed it when they can't accept that they are wrong. Only the OP can disprove D.
The only remaining argument you have is "Because I say so!". I can't disprove that one. You do indeed say so. You're just wrong. And that's been proven: See A, B, and C.
If I missed another argument you've presented to prove that the Tarrasque is broken, feel free to let me know... I'm sure it's been disproven a dozen times by now as well though. |
| (Reply to #2143)Bloodscythe |
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| #2146OrethalionNov 09, 2014 21:34:36 |
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| #2147OrethalionNov 09, 2014 21:37:01 |
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| #2148GriffordNov 09, 2014 23:52:02 |
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| #2149Lady_AurallaNov 10, 2014 4:14:01 | Would a failed Frightful Presence check call for a concentration check for concentration spells such as Fly? Also would a failed Con check for exhaustion call for a Concentration check? With both these the 5th level wizard is not going to last 200 rounds. Either he falls out of the sky by fear or exhaustion or he gets 2 levels of exhaustion and is at half speed with disadvantage on all rolls in which case the Big T catches up and the wizard is chow. Moral of the story is dont send a novice in to do an elites job even then bring a team and still expect carnage. |
| #2150OrethalionNov 10, 2014 6:20:32 |
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| #2151ThunaerNov 10, 2014 6:46:49 | A 20th level party who places the glory of killing a mythical beast over the lives of 100's of innocent and defenseless people are certainly not good.
I mean if we are just looking at this as a simple one off adventure with no consequences then who cares but if this part of a master villains grand scheme then it makes a difference to your characters reputation not to mention the politics involved at that level. Heck, chosing the creature over the population could result in many many unforseen circumstances .Hell the local Assasins guild leader could end up with some nice political ties if he didn't already.
Consequences.... |
| #2152GriffordNov 10, 2014 17:59:24 |
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| #2153AhglockNov 10, 2014 18:54:14 |
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| #2154AhglockNov 10, 2014 18:57:26 | Gah. Hate typing on the iPhone. Deciding. Not decvvcxvchh whatever. |
| #2155OrethalionNov 10, 2014 19:25:35 |
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| #2156SatyrnNov 10, 2014 20:43:23 | Oooh, we've brought alignment into the thread. I see ten thousand posts on the horizon.
To weigh in on this. I can't see the flying strategy as evil. They're not sacrificing the townsfolk. Because maybe rashly assaulting the thing head-on on the ground won't work and just results in dead heroes.
We can't know the airborne heroes aren't noble and good until after all else fails and they still refuse that head-on fight. |
| #2157OrethalionNov 10, 2014 20:58:24 |
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| #2158OrethalionNov 10, 2014 21:03:47 |
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| #2159AhglockNov 11, 2014 9:30:30 |
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| #2160GriffordNov 11, 2014 11:14:01 |
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| #2161OrethalionNov 11, 2014 11:19:41 |
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| #2162MirtekNov 11, 2014 14:17:18 |
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| #2163SynjinNov 11, 2014 14:43:21 | The viewpoint of "Winning" or "Losing" an urban battle with the Tarrasque depends largely on the alignment and make-up of the local government and populace I would think. Some might blame the PCs for not doing enough and be hostile towards them, whereas some might realize they did all they could and be benevolant.
In any case, being careful and cautious isn't evil in my eyes. Generals and officers often send their men into certian doom, to further the overall objective. Sometimes it works out. Sometimes it's disasterous. Are those officers "Evil" because they don't go on the front lines themselves? Not in the least.
In any case, any city that a Tarrasque encounters is bound to leave victims in its wake. Said victims are juicy hooks for vengeful antagonists down the line. AKA: Orphaned child who blames the party in the coming years, etc. |
| #2164OrethalionNov 11, 2014 16:18:36 |
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| #2165ThunaerNov 11, 2014 17:35:56 | In the end it comes down to the playstyle the Dm wishes to encourage. Throw a mindless Tarrasque into a meaningless encounter against a party that is prepared for it and watch the damage rack up, maybe he can poop out +3 weapon or brick of gold everytime someone scores a critical on him. Throw in moral choices with repercussions and it's just too much, too unfair. |
| #2166MecheonNov 12, 2014 3:26:43 |
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| #2167Lady_AurallaNov 12, 2014 3:46:47 |
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| #2168MecheonNov 12, 2014 3:50:38 |
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| #2169Lady_AurallaNov 12, 2014 3:53:51 | Limiting options to win a discussions usually means your proposition is in a bit of trouble. As an ex fireman we were told to protect ourselves first caualties second so I guess we are evil. Also something the size of Big T wont necessarily stop to fight just because the opponent is on the ground in fact something in the air may find it easier to get its attention ultimately whether it stops or continues its rampage is more defined by what you do to get its attention more so than your position. Too much one way truism happening here. To the DM's saying you have to fight it my way or else are you running an rpg or writing a novel? |
| #2170OrethalionNov 12, 2014 6:35:18 |
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| #2171CeriusNov 12, 2014 8:28:50 | I lost track of this thread after the 15th page or so.
I was thinking that since flight is a concentration spell (with a maximum duration). It would probably be sufficent to stop the 'abusive' tactics by giving the tarrasque a recharging ability that ends concentration spells within some radius. Maybe some sort of shockwave roar.
Ultimately however it is up to the DM to shake things up if they believe that the game has fallen into a rut. I think this thread is just another example of the old argument between the players who can expect to play by the book, and the players who want to depend more on spontaneous adjudication. |
| #2172OrethalionNov 12, 2014 8:38:16 |
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| #2173MirtekNov 12, 2014 11:40:03 |
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| #2174OrethalionNov 12, 2014 14:27:33 |
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| #2175HoboJusticeNov 12, 2014 15:37:52 |
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| #2176OrethalionNov 12, 2014 15:56:54 |
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| #2177HoboJusticeNov 12, 2014 16:07:39 |
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| #2178OrethalionNov 12, 2014 18:27:35 |
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| #2179ChrisCarlsonNov 12, 2014 19:04:49 |
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| #2180HoboJusticeNov 12, 2014 19:20:46 |
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| #2181OrethalionNov 12, 2014 21:04:49 |
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| #2182HoboJusticeNov 12, 2014 21:32:14 |
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| #2183OrethalionNov 12, 2014 21:30:38 |
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| (Reply to #2183)HoboJustice |
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| #2185OrethalionNov 12, 2014 21:43:25 |
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| #2186HoboJusticeNov 12, 2014 22:02:47 |
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| #2187FrogReaverNov 12, 2014 22:11:46 | The way I picture the tarasque being used:
The players are friends with the king of Awesome Good Town. They king is about to be invaded by the armies of Evil Town. The players are helping the war effort in the big battle by helping take out key strategic enemy positions. As the big battle is about to commence the armies of Evil Town reveal their secret weapon, the Tarasque that is renowned for swalling whole armies. It's now up to the players to take out and distract the tarasque before it wipes out the whole army of king Awesome Town, which would have the effect of leaving nothing between Awesome Good Town and the armies of Evil Town.
Anyone going to be fighting the tarasque in this scenario by flying above it in saftey while it is wrecking the army you are supposed to be helping? |
| #2188OrethalionNov 12, 2014 22:16:12 |
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| (Reply to #2188)FrogReaver |
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| #2190HoboJusticeNov 12, 2014 22:26:12 |
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| (Reply to #2190)FrogReaver |
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| #2192KalaniNov 12, 2014 22:52:42 | Fact: PCs max out at L20. Fact: Creatures whose CR is equal to the average PL (party level) are deemed an average encounter. Fact: Creatures whose CR is +2-3 levels greater than the APL are deemed challenging, or difficult encounters. Fact: The Tarrasque is +10 CR greater than the APL. By definition, this makes it a story creature as there is no legitimate way the PCs should be facing it directly, without the aid of an entire batallion, a wing of dragons, or other such aid.
Even the most novice of DMs could easily see that the Tarrasque exists to serve the story, as even a cursory read of the DM Basic rules would indicate its CR falls well outside the Encounter Building guidelines.
I'm sorry. I call BS on the whole argument that the DM may "mistake" the Tarrasque as an ordinary combat encounter. The only time the DM could ever sincerely make that mistake is if they have zero knowledge of what a monsters CR is supposed to signify.... Such a mistake is easily corrected after what - 5 minutes?
This could only occur in respect to the Tarrasque if the DM was being foolish, and decided to run a Tarrasque combat encounter with L20 PCs - and having never DM'ed 3.5, 4E, or 5E.... The odds of that happening are slim. Most brand new DMs would realistically begin with a L1-4 party, or at the very least have several sessions under their belt as a PC - if not both. |
| (Reply to #2192)AaronOfBarbaria |
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| #2194HoboJusticeNov 12, 2014 23:27:05 |
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| #2195OrethalionNov 13, 2014 1:29:42 |
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| #2196Lady_AurallaNov 13, 2014 2:18:06 |
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| #2197HoboJusticeNov 13, 2014 4:50:30 |
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| (Reply to #2196)Bloodscythe |
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| #2199HoboJusticeNov 13, 2014 5:01:05 |
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| (Reply to #2197)Bloodscythe |
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| #2201OrethalionNov 13, 2014 7:13:33 |
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| #2202FrogReaverNov 13, 2014 11:01:45 | One solution for the tarasque. Upon seeing your level 5 wizard fly overtop its had and drop acid on it for 100 rounds the gods decide to grant the tarasque the ability to fly since mortals aren't afraid of said gods newest menacing creation.
Now ya got fight a flying tarasque.... oh shiz! |
| #2203Handon_KastNov 13, 2014 11:37:50 | What if the Evil Cultists cast Fly on Big T? |
| #2204ThunaerNov 14, 2014 3:12:58 |
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| #2205SynjinNov 18, 2014 13:24:16 | Oh look....Tarrasque vs. Cheesemage wallpaper was just released. I sure hope that tower doesn't collapse and hit the Wizard. That wouldn't be ok at all, and totally not RAW.
http://dnd.wizards.com/sites/default/files/media/MM3_2560x1600.jpg |
| (Reply to #2205)Orethalion | Just when you thought the Tarrasque as dead, it returns!!! Dun DUN!!!! |
| #2207ChrisCarlsonNov 18, 2014 13:39:52 | I like to think we were directly responsible for inspiring that artist to do this piece.
We win. |
| #2208SynjinNov 18, 2014 14:04:32 |
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| #2209OrethalionNov 19, 2014 9:21:52 | Yeah. Also, the Tarrasque in the pic is ignoring the buzzing bee above it, just as I suggested. |
| #2210SynjinJun 11, 2015 10:18:30 | Since there's interest in Big-T around here lately, I figured I'd necromance this thread.
Plus, has it really been since November since the last post in this? Time flies! Just like a Cheesemage... ;) |
| #2211ChrisCarlsonJun 11, 2015 10:29:53 | In our current campaign, the endgame is that the legendary Kraken is destined to be awoken by the resident evil cult, hellbent on world destruction. So the heroes must in turn awaken the Tarrasque (defender of the land) to stop it before it destroys all of civilization.
I'm now thinking I can't wait for the heroes to get all excited when they finally find, and do manage to get the Tarrasque awake to save them all, only to have a cadre of evil cheesemages fly in and kill it before it can manage the trek to the coast to fight its epic rival.
Glorious, anti-climatic finale FTL! |
| #2212Brock_LandersJun 11, 2015 10:55:16 |
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| #2213MechaPilotJun 11, 2015 11:56:09 |
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| #2214ModusPonensJun 11, 2015 12:36:45 | Seeing this thread is like finding the bones of the Leviathan, er... I mean Tarrasque... wow.
I can understand the argument that prior to the DMG's release, the Tarrasque was at a RAW disadvantage, but I'll be damned if I'm going to open the can of worms as to "why"... that said, the DMG has cleaned the problem described by the OP - specifically that there was nothing in the rules other than Rule Zero that kept the cheesemages from punking the Tarrasque. For instance, the falling castle in that pic would put about 18d10 on the table, if I'm remembering the DMG correctly.
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| #2215WuzzardJun 11, 2015 12:45:41 |
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| #2216LordCorwinJun 11, 2015 12:47:13 | "A" tarrasque? Don't you mean THE Tarrasque? |
| #2217Brock_LandersJun 11, 2015 14:57:12 |
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| #2218WuzzardJun 11, 2015 16:14:27 |
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| #2219Greenstone.WalkerJun 11, 2015 19:48:07 |
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| #2220BRJNJun 12, 2015 17:21:57 |
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| #2221ModusPonensJun 12, 2015 17:28:33 |
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| #2222Brock_LandersJun 13, 2015 1:05:50 |
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| #2223WuzzardJun 13, 2015 17:08:25 |
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| (Reply to #2223)Azzy1974 |
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| #2225OrethalionJun 14, 2015 14:52:15 |
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| #2226arnwolf666Jun 14, 2015 15:59:37 | They just need to rewrite the Tarrasque for the next printing of the monster manual. Maybe that will end this thread. Nah who am I kidding. |
| #2227MechatarrasqueJun 14, 2015 16:10:33 | I always preferred to have the big T show up around breakfast time in whatever city the PC's were taking downtime in, no warning, just show up (burrowing out of the ground), eat a bunch of NPC's, destroy something that will cause complication to the PC's lives (usually a dock where the boat they were planning to catch was going to be or a section of the wall guarding the town), dig a hole in the ground, and disappear back where it came from with a full belly. If the PC's can get to where it is and do 100 points or more of damage within 10-12 rounds (from the Big T's appearance), they can enrage it to fight some more until that full belly makes the big guy sleepy enough that it doesn't care what the PC's are doing, burrows, and disappears. The PC's look good for "driving the Tarrasque away", and if the Big T ate someone important to a PC, there is a lot of plot potential there.
Also: Half black dragon Tarrasque. |
| #2228ModusPonensJun 14, 2015 22:33:03 |
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| (Reply to #2228)DoctorBadWolf |
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| #2230HoboJusticeJun 15, 2015 12:34:55 |
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| #2231ChrisCarlsonJun 15, 2015 12:26:23 | You are using CR wrong.
Otherwise, things like undead need to have different CR numbers based on whether there are clerics present in the group. |
| #2232ChrisCarlsonJun 15, 2015 12:45:29 | I can see it now, all throughout the book. Stuff like:
Bulette CR: 5* (*If the party has some means of flight, or have some other way of maintaining a safe distance, the Bulette has a modified CR of 1/8.) |
| #2233ModusPonensJun 17, 2015 9:24:45 |
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| #2234ModusPonensJun 17, 2015 9:33:55 |
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| #2235DoctorBadWolfJun 17, 2015 23:04:57 | Eh, in my games it would depend on how well prepared the wizard is. Someone throws a castle at you while you are flying, I'm not resolving that as an attack, that's a series of skill checks, that might take multiple rounds, since I"m willing to go into slomo whem it makes sense for the scene.
IMO, using a single action resolution for things like that is a HUGE wasted opportunity.
But no real group would ever end up with a level 5 wizard facing off against the terrasque alone. The whole point of the example is to show an extreme end of a spectrum. The terrasque is still exploitable at the lower levels at which a group might face one, at which point they have far more tools with which to try and cheese kill it. Which I'm fine with, because I like to throw things at them that they have to strategize and work together and be clever in order to survive. |
| #2236Brock_LandersJun 18, 2015 2:07:39 | I find it utterly absurd that they did not give the Big T regeneration. If I ever introduce one into a campaign, I will make an amalgamation of all the edition's Tarrasque. |
| #2237NevvurSep 16, 2015 15:55:02 | It's the end of the world (forums), and so the Tarrasque (thread) reawakens!
Witness the carnage and destruction left in its wake!
See how its post count tramples over all other threads!
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| #2238LordCorwinSep 16, 2015 20:29:21 | If there is one thing we learned from this thread we can all agree on, the one thing that the Terrasque should fear, it's METAGAME CHEATING!
Soon the big, scary beast will dwarf at the might of the greatest (and last epic) thread in WotC forum history!!! |
| #2239SatyrnSep 16, 2015 20:45:38 | I missed this thread.
Or, insert that picture of the kitten rolling in blue yarn. |
| #2240OrethalionSep 16, 2015 21:03:57 |
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| #2241SatyrnSep 16, 2015 21:09:08 | Nonsense. The tarrasque isn't the kind of monster that could throw a kitten. |
| #2242OrethalionSep 16, 2015 21:12:25 |
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| (Reply to #2242)Satyrn |
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| #2244jaelisSep 16, 2015 21:46:43 | Did anyone try the mending cantrip? |
| (Reply to #2244)RedwoodElf | Clearly a Castle is an Improvised weapon,but the big T is probably a Tavern Brawler (Means he fights USING a tavern, not IN one.) |
| #2246LordCorwinSep 17, 2015 11:12:11 | Quit artifically inflating this thread with your pad posts. You're just trying to keep the Metagame thread from catching up... |
| #2247LordCorwinSep 17, 2015 11:12:48 | Dammit. Now I just did it too. |
| #2248LordCorwinSep 17, 2015 11:13:12 | Dammit! |
| #2249LordCorwinSep 17, 2015 11:13:25 | Ugh... |
| #2250ChaosmancerSep 17, 2015 12:39:40 | I'm helping |
| #2251WuzzardSep 17, 2015 13:41:26 | What this thread needs is more quantum ogre! |
| #2252WuzzardSep 17, 2015 13:45:39 | Tarrasque HP are in fact MEAT. Well, mostly. Some of it is bone and hide.
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| #2253NevvurSep 18, 2015 1:34:52 | How to kill a Tarrasque: bore it to death with a 2200+ post argument about the Tarrasque.
(chances are someone already made this joke around the 1000 post mark) |
| #2254BRJNSep 20, 2015 18:59:17 |
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| #2255ChaosmancerSep 21, 2015 3:59:51 |
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| #2256BRJNSep 21, 2015 8:09:01 |
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| #2257LordTwigSep 23, 2015 14:31:30 | I must post here for posterity. This thread will last for all eternity! And I must be a part of it! |
| #2258OrethalionSep 24, 2015 6:25:10 |
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| #2259RedwoodElfSep 24, 2015 9:14:05 |
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| (Reply to #2259)Satyrn |
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| #2261Brock_LandersSep 26, 2015 14:38:20 |
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| #2262pauln6Sep 29, 2015 15:44:48 | It could put on lipstick and a wig and lure the flying wizard down with the bashful flutter of its giant eyelashes. Be Vewy vewy quiet, I'm hunting tawasques. |
| #2263SynjinOct 01, 2015 15:21:04 | I'm gonna post here at 11:59:59 on October 28th, just to have this epicness be the last thing anyone sees. |
| #2264evil_warlockOct 04, 2015 6:21:37 | Is this thread really going on? I guess it's fitting for a Tarrasque thread not to go down easily.
PS Too bad this is going to end just like that in a few days. It's like writing on the sand now. |
| #2265Brock_LandersOct 04, 2015 7:13:57 |
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