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| #1bawylieSep 24, 2014 17:56:17 | Remember Home Alone - that film with the abandoned kid who defends his home from burglars with clever booby-traps? That movie cracks me up, makes me think, "Man, I gotta get traps like these in my next dungeon!"
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| #2bawylieSep 24, 2014 17:56:59 | (Thanks to Akeisha Roberts and Iserith for letting me pick their brains). |
| #3arnwolf666Sep 24, 2014 18:42:51 | So, how do you like to use traps in your game? |
| #4MechaPilotSep 24, 2014 20:04:02 |
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| #5WuzzardSep 24, 2014 20:50:33 | The best trap is the obvious trap, with the prize almost within reach. The players have to figure out what the trap was intended to do and come up with a plan to thwart it. No roll playing to solve the trap! That's boring. Challenge the players to figure out a way to neutralize it, and the only way to tell if they got it right is to set it off. It's okay if they can set it off from a safe place, but the outcome of setting it off will impact their ability to recover the prize. It's best if it takes multiple steps to neutralize the trap, like block a hole, prop up a beam, etc. for each of these, as the trap is being sprung you can make rolls against the players skill in making these alterations. Think about it like a skill challenge if you must, but no rolling until all actions to neutralize are declared!
the next best trap is the obvious trap that is actual inoperable! and it's not clear what it is protecting. It's ancient after all., who knows what those denizens of yore had in mind. Your players will be puzzled by this and probably want to poke around anyway. Too much poking around may cause the traps intended effect to happen anyway.
I really need to make a town called Yore.
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| (Reply to #3)bawylie |
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| (Reply to #2)Akeisha |
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| #8iserithSep 25, 2014 5:47:52 | Good stuff, I really like the movie references. |
| #9sleypySep 25, 2014 7:20:53 | Cool write up.
I tend towards vault security and honeypot traps. I'll admit I really like heists and love shows like Leverage. I don't use traps often, but when I do it is mostly obvious that its a trap... understatement. Its obvious that there are dozens of traps. Most of which can be avoid by just walking away. (Players, just...walk... away... Who am I kidding?) I prefer to reserve traps for extra equipment and treasure. stuff that that is not needed, but it would be well worth the effort of defeating the trap.
I hope there are plenty of legendary lairs because I'll definitely be using the legendary lair stuff for traps in the future. (Can a trap have a legendary lair...?) |