Unhealthy Characters

Post/Author/DateTimePost
#1

MechaPilot

Sep 21, 2014 18:20:40

Unhealthy Characters

 

Although adventurers are generally a hardy sort, some people who take to adventuring lifestyle are more frail than others.  Typically, this has been represented by a lower Constitution score.  However, a simple -1 to Con checks and saves doesn't really capture the essence of the kinds of chronic conditions that we see in characters/historical figures such as Raistlin and Doc Holiday.

 

As an epileptic myself, I thought it would be interesting to come up with a way to model such conditions independent of a character's Con score.  This model could be used to deal not just with physiological afflictions, but it could also be used to model mental and spiritual maladies such as insanity, curses, and even possession.

 

Any thoughts, concerns, and constructive criticism are welcome.

 

 

 

Vocabulary

  • Affliction: A chronic health condition that occasionally impairs a character.
  • Affliction Save: an unmodified d20 roll against a DC, determined by the character's affliction, to avoid impairment by the condition.
  • Triggers: Conditions that require an affliction save from the afflicted character.
  • Impairment: The negative effects of the character's affliction.
  • Recovery: They way a character recovers from the effects of an affliction.

 

 

 

Epilepsy

 

Triggers

  • Accruing a level of exhaustion
  • Failure to get at least six hours of sleep over 24 hours
  • Flashing lights, especially bright lights, or lights that occur in a pattern
  • Intenst mental or emotional stress

 

Affliction Save: DC 10.

 

Impairment

  • The character falls to the ground and begins convulsing, suffering the effects of the unconscious condition every turn and must make affliction saves at the beginning of each of her turns.
  • After three failed saves the character drops to zero hit points and is rendered unconscious instead of dying.  The character's convulsions cease at this point.

 

Recovery

  • The character will stop convulsing and will lose the effects of the unconscious condition after three successful affliction saves.
  • After the character has ceased convulsing, she suffers disadvantage on all attack rolls and ability checks until she takes a short or long rest.

 

Consumption

 
#2

sleypy

Sep 21, 2014 22:18:26

I like your concept of having a way to track conditions. The mechanics seem like they would be great for diseases or wounds, but (to me) seem too complicated for a personal affliction. 

 

The check should follow the same formula used for every other checks. If not, maybe they should not use terms that are already defined in the rules, i.e., affliction saves, afflication save DC.

 

Also I think rolling multiple saves for damage is a mechanics that 5e has intentionally moved away from in 5e. Have you consider mechanics similar to suffication? That would be a way to avoid hp entirely.