Vancian System in 5e

Post/Author/DateTimePost
#1

cassi_brazuca

Feb 19, 2015 13:56:01

So, is there a plan to make a real Vancian system for D&D 5e? The current one is not even close and the “alternative”… Well, I didn’t like even a tiny bit, and I cannot just add more limitations with no bonuses because that would unbalance the game (considering the base game balanced). Has anyone any information about that?

#2

Greenstone.Walker

Feb 19, 2015 16:05:09

cassi_brazuca wrote:
#3

Devils-Advocate

Feb 19, 2015 16:10:43

 

cassi_brazuca wrote:
#4

cassi_brazuca

Feb 19, 2015 16:54:28

Devils-Advocate wrote:
#5

Farmer42

Feb 19, 2015 17:02:14

Sort-of.  One of the reasons the system is shaped the way it is in 5e is that overall caster power level was turned down.  A lot.  So while Wizards could be extremely versatile, they didn't have the same kind of nuclear options.  Don't get me wrong, they can still cause nine kinds of chaos.  But the system as designed in 5e aleviates the problem with dead spells.  IE:  You prepped a big spell and never got to use it when that slot could have held a much more useful spell that you kind of needed, but only prepared one of.  The core mechanic is still Vancian inasmuch as D&D magic has ever really been Vancian (it hasn't; it was derivative of Vance's ideas, but it was NOT actually in-line with magic per Vance.)  The system is balanced for player utility over power, encouraging players to prep more than just rockets.  So while it may not, on the surface, break things, it WILL limit your players in ways the system was designed against.  Much like playing with short-rests, you can really throw off long-term balance and class expectations by changing it.  And we'll end up with rocket tag again.

#6

Kalani

Feb 19, 2015 17:05:06

cassi_brazuca wrote:
#7

Devils-Advocate

Feb 19, 2015 17:06:50

cassi_brazuca wrote:
(Reply to #7)

Farmer42

Devils-Advocate wrote:
#9

Devils-Advocate

Feb 19, 2015 17:25:38

Farmer42 wrote:
#10

cassi_brazuca

Feb 19, 2015 17:28:44

Thing is, Farmer42, I kinda hate this system. It's actually pretty different from Vancian, and the alternative isn't good, too (the implementation was awful). To be fair, the whole game just doesn’t sound good to me. Not trying to bait the system, I’m just trying to discover if it’s worthy before I buy (I’m in the other side of the continent and importing things is a little more expensive).

#11

Devils-Advocate

Feb 19, 2015 17:32:36

cassi_brazuca wrote:
#12

cassi_brazuca

Feb 19, 2015 17:39:25

Devils-Advocate wrote:
(Reply to #10)

Farmer42

cassi_brazuca wrote:
#14

Tony_Vargas

Feb 19, 2015 19:28:07

Honestly, the current system /is/ pretty darn close.  

 

Drop preparation and run the basic casters like they were Vancian and their slot/level charts'd work just fine as spells/day charts.  You'd even reign in their power a bit in the process.  

 

 

Unless you mean 'Vancian' in the sense of emulating the magicians of the Dying Earth in which case, yeah, still way too many slots.  

#15

Vahnyu

Feb 19, 2015 19:33:03

I'll say, thank god for the new magic system. While the base system is still marred from the highly artificial and awkward spell slots per level mechanic, it at least doesn't overcomplicate things with pre-dedicating those slots to a single spell.

 

I'll say, if you want a really Vancian system, though, try using the alternate spell rules, which grand you spell points instead of spell slots. Then, instead of memorising x number of spells per spell level, make it so that you can memorise any spell you possess, so long as you have enough spell points to expend. Thus, a character who has 10 spell points, could memorise 5 lvl1 spells(2 points each) and/or spell instances for that day, or he could opt to memoris 2 lvl1(2 points each) spells and 2 lvl2 spells(3 points each, for example) instead, etc.

#16

CCS

Feb 19, 2015 23:34:12
Are you the DM? Did you like the power level of casters some previous edition? Do you have a preference for a particular editions spells-per-day chart for each class? If so, then just use those charts in place of thier 5e versions. If your a player & want to do this, talk it over with your DM & fellow players.
#17

cassi_brazuca

Feb 20, 2015 9:32:37

Tony_Vargas wrote:
#18

Devils-Advocate

Feb 20, 2015 10:28:20

cassi_brazuca wrote:
#19

Rastapopoulos

Feb 20, 2015 11:37:01

cassi_brazuca wrote:
#20

Rastapopoulos

Feb 20, 2015 11:41:10

 

It's also worth mentioning that in old-style vancian a Magic Missile (for example) can deal 5d4+5 with a level 1 spell slot, while in 5e you'd have to use a higher level slot. 

 

That also contributes to being able to cast "more spells" in a sense, or at least more spells with your full potential, which should also rebalance the fact that you're once again having to pick your spells in advance.

(Reply to #10)

CCS

cassi_brazuca wrote:
#22

Kalani

Feb 20, 2015 12:28:01

CCS wrote:
#23

LuisCarlos17f

Feb 20, 2015 15:11:54

Almost off-topic.

 

Let´s remember the "another vacian system": the magic item and firearms. Potions, scrolls and guns can break the balance of power. 

#24

MechaPilot

Feb 20, 2015 15:44:10

cassi_brazuca wrote:
#25

MechaPilot

Feb 20, 2015 15:50:22

Rastapopoulos wrote:
#26

Devils-Advocate

Feb 20, 2015 15:55:14

MechaPilot wrote:
(Reply to #22)

CCS

Kalani wrote:
#28

MechaPilot

Feb 20, 2015 18:50:26

Devils-Advocate wrote:
#29

cassi_brazuca

Feb 20, 2015 19:22:27

MechaPilot, this is actually a well-thought system. The "include scaling" part and the "limit cantrips" may be a little difficult - cantrips, as you say, may be the bulk of a caster’s damage. I just wish D&D 5e had a system like this by the book (or a system that I like, since the second one hasn’t the best implementation).

...

 

Oh, in case anyone is wondering, I live in Brazil. The dollar/local money conversion is particularly disadvantageous for me right now.

#30

MechaPilot

Feb 20, 2015 19:35:50

cassi_brazuca wrote:
#31

Devils-Advocate

Feb 20, 2015 19:42:15

MechaPilot wrote:
(Reply to #17)

Greenstone.Walker

cassi_brazuca wrote:
#33

Devils-Advocate

Feb 21, 2015 7:58:01

:

Greenstone.Walker wrote:
#34

cassi_brazuca

Feb 21, 2015 8:29:38

Greenstone.Walker wrote:
(Reply to #17)

Tony_Vargas

cassi_brazuca wrote:
#36

The_Jester

Feb 23, 2015 20:57:27

As houserules go, going full Vancian is pretty darn simple. As complaints go for 5e, it's a pretty darn minor one. 

 

It might shift the balance a little, as spellcasters can't cast a go-to spell again-and-again as needed. This could be tweaked by giving spellcasters spontaneous casting, like clerics had in 3e, where they can swap a memorized spell for a specialized one. Such as the evoker always being able to cast fireball. That has the effect of enable characters to always do their "thing" without penalty, increasing the number of spells available, and keeps the characters feeling very different based on their specialization. 

 

As for the expense of trying, there are the Basic rules online. I'd reccomend trying 5e as is for free for a while, getting a feel for the game and how the magic system works in play, and then deciding. I was unimpressed by the system until I saw it being used and grew to like it.