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| #1cassi_brazucaFeb 19, 2015 13:56:01 | So, is there a plan to make a real Vancian system for D&D 5e? The current one is not even close and the “alternative”… Well, I didn’t like even a tiny bit, and I cannot just add more limitations with no bonuses because that would unbalance the game (considering the base game balanced). Has anyone any information about that? |
| #2Greenstone.WalkerFeb 19, 2015 16:05:09 |
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| #3Devils-AdvocateFeb 19, 2015 16:10:43 |
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| #4cassi_brazucaFeb 19, 2015 16:54:28 |
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| #5Farmer42Feb 19, 2015 17:02:14 | Sort-of. One of the reasons the system is shaped the way it is in 5e is that overall caster power level was turned down. A lot. So while Wizards could be extremely versatile, they didn't have the same kind of nuclear options. Don't get me wrong, they can still cause nine kinds of chaos. But the system as designed in 5e aleviates the problem with dead spells. IE: You prepped a big spell and never got to use it when that slot could have held a much more useful spell that you kind of needed, but only prepared one of. The core mechanic is still Vancian inasmuch as D&D magic has ever really been Vancian (it hasn't; it was derivative of Vance's ideas, but it was NOT actually in-line with magic per Vance.) The system is balanced for player utility over power, encouraging players to prep more than just rockets. So while it may not, on the surface, break things, it WILL limit your players in ways the system was designed against. Much like playing with short-rests, you can really throw off long-term balance and class expectations by changing it. And we'll end up with rocket tag again. |
| #6KalaniFeb 19, 2015 17:05:06 |
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| #7Devils-AdvocateFeb 19, 2015 17:06:50 |
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| (Reply to #7)Farmer42 |
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| #9Devils-AdvocateFeb 19, 2015 17:25:38 |
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| #10cassi_brazucaFeb 19, 2015 17:28:44 | Thing is, Farmer42, I kinda hate this system. It's actually pretty different from Vancian, and the alternative isn't good, too (the implementation was awful). To be fair, the whole game just doesn’t sound good to me. Not trying to bait the system, I’m just trying to discover if it’s worthy before I buy (I’m in the other side of the continent and importing things is a little more expensive). |
| #11Devils-AdvocateFeb 19, 2015 17:32:36 |
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| #12cassi_brazucaFeb 19, 2015 17:39:25 |
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| (Reply to #10)Farmer42 |
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| #14Tony_VargasFeb 19, 2015 19:28:07 | Honestly, the current system /is/ pretty darn close.
Drop preparation and run the basic casters like they were Vancian and their slot/level charts'd work just fine as spells/day charts. You'd even reign in their power a bit in the process.
Unless you mean 'Vancian' in the sense of emulating the magicians of the Dying Earth in which case, yeah, still way too many slots. |
| #15VahnyuFeb 19, 2015 19:33:03 | I'll say, thank god for the new magic system. While the base system is still marred from the highly artificial and awkward spell slots per level mechanic, it at least doesn't overcomplicate things with pre-dedicating those slots to a single spell.
I'll say, if you want a really Vancian system, though, try using the alternate spell rules, which grand you spell points instead of spell slots. Then, instead of memorising x number of spells per spell level, make it so that you can memorise any spell you possess, so long as you have enough spell points to expend. Thus, a character who has 10 spell points, could memorise 5 lvl1 spells(2 points each) and/or spell instances for that day, or he could opt to memoris 2 lvl1(2 points each) spells and 2 lvl2 spells(3 points each, for example) instead, etc. |
| #16CCSFeb 19, 2015 23:34:12 | Are you the DM? Did you like the power level of casters some previous edition? Do you have a preference for a particular editions spells-per-day chart for each class? If so, then just use those charts in place of thier 5e versions. If your a player & want to do this, talk it over with your DM & fellow players. |
| #17cassi_brazucaFeb 20, 2015 9:32:37 |
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| #18Devils-AdvocateFeb 20, 2015 10:28:20 |
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| #19RastapopoulosFeb 20, 2015 11:37:01 |
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| #20RastapopoulosFeb 20, 2015 11:41:10 |
It's also worth mentioning that in old-style vancian a Magic Missile (for example) can deal 5d4+5 with a level 1 spell slot, while in 5e you'd have to use a higher level slot.
That also contributes to being able to cast "more spells" in a sense, or at least more spells with your full potential, which should also rebalance the fact that you're once again having to pick your spells in advance. |
| (Reply to #10)CCS |
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| #22KalaniFeb 20, 2015 12:28:01 |
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| #23LuisCarlos17fFeb 20, 2015 15:11:54 | Almost off-topic.
Let´s remember the "another vacian system": the magic item and firearms. Potions, scrolls and guns can break the balance of power. |
| #24MechaPilotFeb 20, 2015 15:44:10 |
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| #25MechaPilotFeb 20, 2015 15:50:22 |
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| #26Devils-AdvocateFeb 20, 2015 15:55:14 |
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| (Reply to #22)CCS |
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| #28MechaPilotFeb 20, 2015 18:50:26 |
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| #29cassi_brazucaFeb 20, 2015 19:22:27 | MechaPilot, this is actually a well-thought system. The "include scaling" part and the "limit cantrips" may be a little difficult - cantrips, as you say, may be the bulk of a caster’s damage. I just wish D&D 5e had a system like this by the book (or a system that I like, since the second one hasn’t the best implementation). ...
Oh, in case anyone is wondering, I live in Brazil. The dollar/local money conversion is particularly disadvantageous for me right now. |
| #30MechaPilotFeb 20, 2015 19:35:50 |
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| #31Devils-AdvocateFeb 20, 2015 19:42:15 |
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| (Reply to #17)Greenstone.Walker |
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| #33Devils-AdvocateFeb 21, 2015 7:58:01 | :
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| #34cassi_brazucaFeb 21, 2015 8:29:38 |
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| (Reply to #17)Tony_Vargas |
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| #36The_JesterFeb 23, 2015 20:57:27 | As houserules go, going full Vancian is pretty darn simple. As complaints go for 5e, it's a pretty darn minor one.
It might shift the balance a little, as spellcasters can't cast a go-to spell again-and-again as needed. This could be tweaked by giving spellcasters spontaneous casting, like clerics had in 3e, where they can swap a memorized spell for a specialized one. Such as the evoker always being able to cast fireball. That has the effect of enable characters to always do their "thing" without penalty, increasing the number of spells available, and keeps the characters feeling very different based on their specialization.
As for the expense of trying, there are the Basic rules online. I'd reccomend trying 5e as is for free for a while, getting a feel for the game and how the magic system works in play, and then deciding. I was unimpressed by the system until I saw it being used and grew to like it. |