| Post/Author/DateTime | Post |
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| #1hunterian7Jul 07, 2014 22:37:16 | Well, now that there is a glimpse of the rule set through basic D&D and the starter set, I'm now just going to have to wait a while for miniature rules support from WotC for D&D 5th edition. Without miniature rules from WotC there isn't much that 5th edition can do for me. I have a preorder of the awesome Tyranny of Dragons miniature set so that is a start...
So, A+ on the rules that I've seen so far. But for now, I'm sticking with the edition that shall not be named as it scratches the miniature itch for me. A promising start...but let's hope that Wizards delivers on the promised tactical support for 5th edition down the road.
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| #2LFKJul 07, 2014 23:31:12 | AFAIK the tactical module is in Basic. Yeah, page 71, "Variant: Playing on a Grid". The only thing they're possibly missing is "flanking gives advantage", but I'm pretty sure that is the tactical module. |
| #3The_JesterJul 07, 2014 23:34:48 | I'd like to see facing and flanking in a tactical modules, along with more detailed Opportunity Attack rules, detailed cover rules, and the like. There's a lot of room for more "fiddly" bonuses with a grid, since people opting to choose a grid will likely be the sort of players who like fiddly options. |
| #4hunterian7Jul 08, 2014 1:24:52 | At my FLGS, during the opening game day of the new starter set, all of the tables had maps and miniatures. I'm hoping that the DMG has grid and miniature rule options but that doesn't come out until November. Paizo has great pawn boxes that I hope WotC emulates. I also really liked the Monster Vaults from 4th edition. Sigh. A starter set without foldout maps and tokens makes me a sad panda.... |
| #5Emanuele_GallettoJul 08, 2014 4:01:31 | Well, me too loves some tactical combat and elaborated scenarios (I even created some tactical maps for a Kickstarter, so I'm a big fan of grids At the moment, I'll simply follow 4e-like rules:
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| #6setiJul 08, 2014 4:25:15 | WotC did say it's coming, in the DMG, so I am happy for that. In the mean time, I am still playing 4e, and might try to run a few 5e encounters/delves using 4e-like tactical combat rules. I am looking foreward to it in 5e a lot. Not having to track so many conditions will be fun, I think.
I will make casters take attacks of oppertunity for using ranged spells from a threatened square, though. But, that's what shocking grasp or a melee weapon is for, wizards.
I love, created myself, and have invested lots of time and money into: minis, tokens, tiles, grid maps, wire AoE templates, my dry erase magnetic battle board with etched grid, etc....No way I'm NOT using any of that again. I'm glad TotM is supported again, but it's not my thing, really. |
| #7GazraJul 08, 2014 6:29:46 | There is no reason you can't play on a grid right now. Like The_Jester said, just give people advantage for flanking and there you go. You've got opportunity attacks already in the system. What is holding you back from using minis and a grid? |
| #8edwin_suJul 08, 2014 6:34:17 | During the playtest we used the grid system from ADnD2nd Combat ant tactics, including the flanking rules. Worked pretty well without to much conversion needed.
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| #9kalilJul 08, 2014 6:44:52 | I have been and still am running the playtest rules on the roll20 table top with tactical maps for every encounter. It is quite servicable, with lesser tactical depth than 4e but faster execution (which is a big plus in my book). |
| #10zoroaster99Jul 08, 2014 7:18:15 | I'd like a rules module that gives me the option to play major encounters or encounters in interesting complex locations with a grid and using all my miniatures and 3D terrain, with some opportunity attacks and some forced movement options, etc. so tactics and terrain have consequences. I like having the option to use theater of the mind for minor encounters so I don't have to set up every encounter with 3D terrain. I don't really want to have to use facing in order to use the grid. My biggest worry is that adding the grid module to the rules would make the classes and monsters have a different balance if they didn't design them to all have effects that work with the grid. |
| #11iserithJul 08, 2014 7:23:29 |
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| #12kalilJul 08, 2014 7:24:33 |
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| #13frothsofJul 08, 2014 7:53:03 | Hopefully there isnt much else to the tactical module, as you can already play it on a grid nice and easy w no issues whatsoever. If you want to add flanking and shifting instead of disengaging you certainly dont need to wait til Xmas. It plays like butter on a grid as is. I like you Hunterian but Im not really seeing an issue on this one. |
| (Reply to #11)The_White_Sorcerer |
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| #15hunterian7Jul 08, 2014 9:35:48 |
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| #16iserithJul 08, 2014 9:33:24 |
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| #17GhostStepperJul 08, 2014 10:34:58 | I think precise Opportunity Attacks and Flanking are really all i would need to lay it down on a mat.
On a side note, the game store we play at is essentually a horder's nest for gaming with rooms upon rooms of board games, minis games and rpgs stacked around a narrow path for walking. When we started 4e, one of my first characters was a dragonborn but i thought it was lame that all of them were brownish red in color so i decided that mine would look like a blue dragon, iconic horn and all. I had the store owner do up a custom mini with the horn and I kept the fig in the case at the store, but at some point things got shuffled and it was lost. Fast forward 4 years to last week and the owner tells me he found my old mini in the case. The best part: in 5e, dragonborn that look like blue dragons are now canon. |
| #18MechaPilotJul 08, 2014 11:40:16 |
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