| Post/Author/DateTime | Post |
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| #1ddongOct 22, 2014 7:29:18 | Can warforged turn into lycanthropes?
I am currently operating under the assumption that as constructs warforged can't contract diseases, and dont need to eat or sleep etc. But lycanthropy is more of a curse than a disease. Now warforged stats aren't available yet for 5e, but I wanted some opinions on the matter, especially on how it might look and feel like.
Normally I would describe a turning werewolf as have uncontrolled hunger for meat but how would that would that apply? Could the curse give a warforged the illusion of hunger? Would the warforged be unaffected physically but have stronger violent tendencies or loss of control?
Not a super serious question, but I thought it was an interesting one. |
| #2iserithOct 22, 2014 7:36:37 | It's been shown that warforged, robots, etc. can contract lycanthropy. What happens is they turn into a car. See The Honking.
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| #3AaronOfBarbariaOct 22, 2014 7:45:41 | If going the 3.5 route of making their mechanics match to the idea of being a construct, then maybe make them immune to disease (though 5e golems aren't even granted a blanket immunity to disease).
If going the route of making warforged a fair choice among the other player character choices, then they are humanoids that happen to have the flavor description of having been artificially created, and you may as well let them be affected by disease because they have significant biological portions of their bodies - and could have an interesting feature added in place of disease immunity, while having intersting stuff and still being immune to disease might make them seem too potent.
Personally, I lean heavily on warforged being constructed beings with much of (though not all) the fragility of normal flesh & bone races so that I don't end up with what I pretty much always had when running Eberron with D&D 3.5 - a party of nothing but warforged, over and over again, and players saying "I would play an other race... but [warforged racial feature] is too good to pass up." |
| #4MechatarrasqueOct 22, 2014 8:01:04 | I think it depends on how you view the lycanthropy: if it is a disease that just happens to turn someone into a snarling monster, then I would say warforged are immune. If it is a demonic force that uses a disease as a means of transmission, then I think it would affect them (particularly if warforged have been around for a couple of decades in your game world, that would give the forces of evil a chance to evolve the disease to affect living constructs, like magically adding a computer virus attachment to the biological virus). |
| #5iserithOct 22, 2014 8:05:05 | Also when they change form, it makes that Transformers sound. |
| #6melloredOct 22, 2014 8:23:16 |
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| #7DrycanthOct 22, 2014 8:38:02 |
it depends on how cartoony you want your campaign to be. Lycanthropy using the DnD term is not just a desiese it is a curse. In previous editions some races would just flat out die from lycanthropy not change. it is one of those areas that you would want to nail down for your custom campaign. |
| #8Joe_the_RatOct 22, 2014 8:53:07 |
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| #9Luis_CarlosOct 22, 2014 9:30:37 | The living constructs like warforged or shardminds are inmune most of templates diseases. Warforged are perfect to kill ghouls.
Warforged aren´t flesh but wood and metal. Without blood there aren´t most of disesases suffered by humanity.
Maybe they could be suffer a curse and they would be crazy for full moon, but not become werebeasts. Forget the idea of furry warforgeds. |
| #10KalaniOct 22, 2014 9:54:21 | While this may differ from the final result, here is the Living Construct trait from the Playtest Warforged (emphasis mine).
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| #11Joe_the_RatOct 22, 2014 9:58:05 | Thus is born the legend of Unit NOS-482... |
| (Reply to #3)1eejit |
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| #13KalaniOct 22, 2014 10:13:04 |
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| (Reply to #12)AaronOfBarbaria |
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| #15TimboramaOct 22, 2014 10:43:37 | In 3.x? No.
In 4E? Yup!
In 5th? We'll see... (no Warforged stablock for monsters OR PCs)
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| #16MechatarrasqueOct 22, 2014 11:54:39 | On balance, 5e seems like it more of a racial resistance than racial immunity kind of edition, at least for playable races. |
| #17ArkPandaOct 22, 2014 12:08:36 | If you think of it as a curse instead of a disease, it could still work. The warforged could suffer from the mental effects of the curse but not the physical ones. He wouldn't shapeshift, but every month under the full moon he would change to chaotic evil and start tearing people apart with his hands and teeth, which would be pretty effective since he's already made of metal. Maybe you would waive the normal unarmed combat rules and give him an Amimated Armor's Slam attack. |
| #18KalaniOct 22, 2014 12:37:09 |
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| #19ShasarakOct 22, 2014 12:57:15 |
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| #20melloredOct 22, 2014 13:08:50 |
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| #21KalaniOct 22, 2014 13:04:39 |
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| #22Varden_KholOct 22, 2014 13:19:25 | This could end up looking really cool. Leaves and moss quickly grow over the wooden parts of the warforged's body, replicating fur, as its head warps into a bestial shape. Eye-glow turns a menacing red or baleful yellow.
I'd say, if lycanthropy plays a role in your campaign then it should probably effect most players. |
| #23TimboramaOct 22, 2014 13:21:42 |
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| #24ShasarakOct 22, 2014 13:35:30 |
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| #25EnglishLanguageOct 22, 2014 15:34:12 | I actually have a Warforged Wererat made for a possible 4e game.
He's literally Rattrap from Beast Wars, complete with transforming sound effects. |
| (Reply to #5)CCS |
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| #27MechaPilotOct 22, 2014 19:38:05 |
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| #28ShasarakOct 22, 2014 20:56:43 |
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| #29AhrimonOct 23, 2014 5:23:24 | Warforged are mostly plant based with stone/metal bones/plates, but still primarily plant based, so I see no reason that they couldn't be cursed with lycanthropy. It could be a pretty cool character concept. |
| #30melloredOct 23, 2014 5:27:06 | Wear Treants |
| #31TimboramaOct 23, 2014 8:01:55 | Were Shardminds
(that one got a flat out, "Wait, what? That's legal? No...it's not working that way this campaign" from our DM in 4E. Albeit the shardmind PC was kidnapped by lycans, so it's not like it was part of his concept or anything) |
| #32melloredOct 23, 2014 8:18:52 | And of course...
What happens when a werewolf is bitten by a wererat who was bitten by a werebear? |
| #33MechatarrasqueOct 23, 2014 8:23:36 |
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| #34Captain_KoboldOct 23, 2014 9:11:48 | Is it really likely to come up? If I recall correctly, lycanthropes are far rarer in Eberron than other settings due to the purges by the Silver Flame church. |
| (Reply to #33)Timborama |
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| #36EnglishLanguageOct 23, 2014 11:09:50 | This reminds me of a screencap I saw, where a Wizard dropped hints(read: was extremely unsubtle) about wanting to be a Werewolf. So at one point the DM had them fight Halfling Werewolves. The Wizard "accidently" got afflicted by it. Cue the morning where the monsters all turned into normal wolves and left, and the horror as the Wizard realized they weren't Halfling Werewolves, they were Wolf Werehalflings, and he was one too. |
| #37GhostStepperOct 23, 2014 11:24:24 | I've had elven immunity to Sleep come up more than anyone being affected by disease, so i wouldn't be opposed to warforged getting that immunity. In 3.5, i definitiely had immunity to Sleep and Paralysis come up more than effects from disease, though warforged immunity to poison was a big deal. |
| #38ArkPandaOct 23, 2014 11:54:25 | On a tangent, I did some googling and found an old article Keith Baker wrote about warforged in 4E not being immune to disease, poison, etc. and how he visualized them. http://gloomforge.livejournal.com/10343.html
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| #39ShasarakOct 23, 2014 13:12:14 |
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| #40MechatarrasqueOct 23, 2014 14:00:23 |
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