Werefoxes (my own PC race)

Post/Author/DateTimePost
#1

smartboyathome

Sep 25, 2014 21:07:06

I was inspired a few months ago by Mabon-Tail's Werefox race to create my own version. The goal of this was to create a sly and shifty counterpart to the often out of control Werewolves, just like the dynamics between foxes and wolves in nature. I tried to write it in the style of the Basic Rules and Players Handbook, to give them a lot of flavor while still leaving them open to adaption by DMs to their settings. However, I am a novice at D&D, so while I tried to balance it as best I could, I don't know how successful I was. Any suggestions or improvements are much welcome.

 

https://draftin.com/documents/399635?token=sKScuB4sG-Angtw9BTxeaXqDzLKAdvIXvdXvDsYEFKHoBj2D587jmPeHiapHuKfDHtw7gHgkSn5RUBAMtH0mmRw

#2

Hebitsuikaza

Sep 25, 2014 23:05:44

Hmm... well... first problem you have is that Lycanthropes aren't races.

But there is no way you could have known that prior to release of the Monster Manual.

 

Beyond that, your penalties are rather considerably too harsh. I think the only races wiht a penalty in D&D 5E are the small races and their penalty is limited to simply not being able to use 2-handed weapons.

#3

Brock_Landers

Sep 25, 2014 23:21:36

Hebitsuikaza wrote:
#4

Hebitsuikaza

Sep 26, 2014 4:18:53

Okay, technically they can't use heavy weapons.

And literally all martial two handed weapons are heavy.

While no simple two-handed weapons are heavy regardless of weight.

 

That equates to small races not being able to utilize any martial two handed weapons.

 

And, point being, that's the only significant racial restriction in the game thus far. So a race that takes extra damage from bludgeoning weapons and has disadvantages against poison and disease seems way too swingy.

#5

Brock_Landers

Sep 26, 2014 5:06:21

Hebitsuikaza wrote:
#6

Novacat

Sep 26, 2014 5:10:27

Brock_Landers wrote:
#7

Brock_Landers

Sep 26, 2014 5:15:19

Novacat wrote:
(Reply to #2)

smartboyathome

Hebitsuikaza wrote:
#9

smartboyathome

Sep 26, 2014 5:57:12

Oh, and I just thought of it, but Tieflings, Half-Orcs, and Dragonborn can all be considered to have downsides, at least in how other races regard them. They aren't expressed in mechanics though.

#10

souldoubt

Sep 26, 2014 8:53:58

I'd rather have a kitsune race.  There's just more existing folklore to draw upon to flesh them out.  Perhaps not appropriate to every setting, but still more useful IMO.  Kitsune also wouldn't have the slew of mechanical downsides your proposed race has; just the potential social stigma the same as some other races might have.

 

More importantly, this race just has way too many fiddly features.  Take a look at the official 5e races and realize that some of those have a lot of features.  These "werefoxes" just have way too much going on, and most of it way too niche and, as I said, fiddly.  They need some serious streamlining before I would ever consider using them.