| Post/Author/DateTime | Post |
|---|---|
| #1JohnLynchApr 16, 2015 2:44:42 | I see lots of threads here titled "What's 5th ed good for" and "No new stuff" and people saying "it doesn't have X so I'm playing something else."
So what do you actually want in a rule system? Not looking at edition specific stuff or "I want to be able to pick a feat at every odd level starting at level 1". I'm looking for more high level stuff.
My wishlist is:
I personally don't know any system that gets all of those points. They might hit 4 out of 5.But I don't know of any that hit all 5. Without edition warring, what do you want in a rules system? |
| #2AaronOfBarbariaApr 16, 2015 5:40:46 | My wishlist is simple:
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| #3cowleymenApr 16, 2015 12:02:21 | I feel like 5th does all those points mentioned so far.
As far as what I want out a rules system is adapatability. I should be able to run just about any game genere with out a problem. The DMG is a big step for me as far as that goes, with the many, many rule variants and modules. The only problem I have with 5e, is that the relaxed language used to write the rules make some of the interactions between different parts a little unclear. How ever, with the edition harboring back to "Ask your dm, not the rulebook", its much less a problem then something being unclear in 4th or 3.x. |
| #4ankiyavonApr 16, 2015 13:02:22 | My #1 is consistency.
I can't really think of a #2. I've seen or played a lot of different systems, and in general, I like the consistent ones and dislike the inconsistent ones, regardless of what other things they have going on. |
| #5Nesian42RyukaielApr 16, 2015 21:27:03 |
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| (Reply to #3)AaronOfBarbaria |
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| #7rampantApr 16, 2015 22:34:49 | I want an armor system that makes sense, instead of DnD armor where the classes that get the highest values in the numbers that armor adds to are the classes that don't wear any. I want weapons that have meaningful impact on how you fight, not just how much damage you deal and how many hands you use to deal it. I want a defense attack system that is logical and consistent and not arbitrarily devided between magic and losers who don't have magic. I want non-magical to not equal dead boring. I want all classes to pay opportunity costs. Finally, I want a decent crafting system. |
| #8cowleymenApr 17, 2015 1:04:40 |
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| #9cowleymenApr 17, 2015 1:04:44 |
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| #10AaronOfBarbariaApr 17, 2015 2:44:56 | Most folks don't want to hear my thoughts on sci-fi; I don't consider it and fantasy to be separate genres, just different explanations for the same thing. |
| #11melloredApr 17, 2015 5:36:05 |
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| (Reply to #11)AaronOfBarbaria |
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| #13melloredApr 17, 2015 7:50:52 |
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| #14RastapopoulosApr 17, 2015 10:49:39 |
Simplicity and Diversity
If you have simple rules that that are easy to use and memorize, but offer not much variety, or are too limited in application, that's not good.
If you have variety through an exaggerated number of rules and abilities with individual and specific rules, that's even worse. The game becomes about managing rules and not telling stories.
5e suffers terribly from the latter, unfortunately. Especially with class design, the worst element of 5e in my opinion.
Advantage/Disadvantage, on the other hand, is a good example of a simple rule that works well, and can be applied to an infinite amount of situations in the game, including improvised situations.
A really good game design offers you a variety of possibilities while using the same easy-to-use universal rules. |
| #15kalilApr 17, 2015 11:09:01 |
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| (Reply to #4)arnwolf666 |
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| #17kalilApr 17, 2015 21:08:16 |
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| (Reply to #15)AaronOfBarbaria |
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| #19Tony_VargasApr 17, 2015 21:21:58 |
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| #20cowleymenApr 18, 2015 1:56:26 | @aaron- actually I really get that. There isnt a big difference between the story elements at all. But even a modern hero story is the same change. For me though, scifi is usually better protrayed, in a feel matter, with things like a more robust skill system then 5e, where even combat is something you include on that list. One "class" might be better at it or earns ranks in it easier, but like mellord said, most scifi stories and characters are defined by their equipment much more then most fanatasy. |