What other cleric domains would you like to see?

Post/Author/DateTimePost
#1

Lharn

Jul 28, 2014 11:07:55

We think Death is coming in the DMG. How about others?

 

  • Magic
  • Retribution
  • Time
  • Travel
  • Creation/Craft
  • ???
#2

Mechatarrasque

Jul 28, 2014 12:02:43

4e mentioned strife as a domain (separate from war), but didn't have a channel divinity related to it.  I could see some nasty spells/channel divinities that would let you sow disagreement into your enemies--get the ogre to stomp off mad, then the party kills the orcs and is ready when the ogre shows back up.  For certain campaigns, an ocean domain would be really useful.

#3

masterfat78

Jul 28, 2014 12:05:39

Time and travel are two domains I kinda expected. I figure we will see magic but I always felt that that domain trespasses on arcane users. I never liked how forgotteen realms is all about mystra and her weave. Thats a huge retcon that they added and was one of the first signs that forgoten realms was changing from a generic world into a badly written one.

#4

Marandahir

Jul 28, 2014 12:11:16

• Death (Gods of Death, Repose, Undeath, Non-repose… Death has a lot it has to cover.  Almost might want a second Domain, Undeath)
• Destruction (evocation and necromancy spells, full stop; Gods of the End Times or of a necessary cleansing)

• Time (Temporal deities that are not Light Gods, probably having more transmutation and abjuration spells)

• Moon (Night, Sleep, Hunt-the-Lycanthropes, Madness/Lunacy sort of Gods)

• Creation (Smith/Brewer/Artisan Gods)

 

#5

Mephi1234

Jul 28, 2014 12:45:51

Okay, lets start by first saying that I kinda want to see what we do have first.    A lot of times, we have a 5e subclass  that combine aspects of two or more old things together.   Especially with new domains - two spells instead of just one, and multiple abilities instead of one minor one.   

 

Life domain seems to include aspects of both the old Healing Domain, and the old Protection domain.   

 

Nature domain may include aspects of Plant, Animal, Water.    Knoweldge domain may very well overlap with the Magic domain.    Trickery may include Travel, Time, Moon and/or Luck (these four already have lots of overlap).    Light may end up encompassing Sun and Fire.    War may include old war combined strength domains.   And so on.

 

Death and destruction domains are probably covered under the evil DMG subclasses.

 

 

The big subclasses I don't see are the Elemental (Earth, Fire, Air, Water) and Alignment (Good, Evil, Chaos, Law).   Though, I suspect the elements will be bound to one domain, and the Alignments will be broken up into things like Civilization, Tyrany, etc

#6

Marandahir

Jul 28, 2014 12:51:55

You make some good points there, Mephi.  Civilization is definitely a Domain to include (and we have many gods of Civilization over the time; hell, the entire Pantheon of good gods in Eberron, The Sovereign Host, would quality for a Civilization Domain. 

I still would pose that Moon Domain is different enough to be distinct from Trickery Domain.  Protection may also be different enough from Life and War to be its own thing.  I imagine Elemental domains may come, but your domain spell list would be practically identical between Light Domain and Fire Domain.  I'm not sure when that would happen.  But I think it'll come, if only to keep the Shugenja players happy, since they are set on playing Divine Elementalists (and need more casting than an Elemental Monk).

#7

demon_idol

Jul 28, 2014 12:54:54

There are many great domains for NPC clerics: Monsters, Undeath, Murder, Vengence, Madness. However, if I was going to run a cleric character, I would want to be able to choose one of the following domains.

 

Death. Death is a cool, and not necessarily evil domain. It has recently been made even cooler by Game of Thrones.

 

"There is only one god, and his name is Death. And there is only one thing we say to Death: 'Not today'." -- Syrio Forel

 

Death also meshes really well witht he basic powers of the cleric: turn undead, destroy undead, healing, harming, raising the dead.

 

Fate is a good domain for clerics. It lets them take the role of oracles and prophets. Classic.

 

Cities (Commerce, Wealth, Trade) is a very cool domain for a PC. I like making the domain Cities the best. It lets the cleric comain with the spirit of a city. Channelling power into alterning the flow of information and trade in the city, finding things in the city, finding paths through mazes above and below ground.

 

Shadow/Darkness: If I were to want to run a drow or teifling cleric character, I might choose a domain with powers over shadow and darkness.

 

Cats: I have been hankering for *years* to run a cleric of Bast with a black panther companion.

 

Spiders: One of my favorite cleric characters worshipped a god of death, trade, law, commerce, and spiders. That seems like a weird portfolio, but in real life that is what the polytheistic dieties of the ancient world were like.

 

Heros and Adventure: In a D&D style universe, there would totally be a religion devoted to the rememberance and worship of heros. It could worship a quadrumvirate of heros that elevated themselves to the status of gods.

 

 

 

 

 

 

#8

Overpromises

Jul 28, 2014 13:02:09

I liked Protection and Travel domains. See the world, and live to tell about it.

 

With the single domain now, I don’t know which of the two I would pick, though.

(Reply to #8)

Marandahir

Overpromises wrote:
#10

Orzel

Jul 28, 2014 14:44:08
FIRE Fire priestess cleanses the evil WITH FIRE. WATER Can't drown twice. Tempest is close to AIR. Nature might be EARTHY. METAL Purify yourself with steel and gold and let the iron flow...
#11

Mephi1234

Jul 28, 2014 14:45:09

Marandahir wrote:
#12

Marandahir

Jul 28, 2014 14:51:28

I already homebrewed a Moon Domain that is entirely unlike the Trickery Domain, and they fit well side by side as very different priesthoods. 

I don't think it'll be in the DMG, but that doesn't mean it won't be around in the end.  On the Fire Shugenja, though, I was just thinking, remember how the Background for Criminal in the Basic document gave a variant rule side-panel, so as to create the mechanically identical but thematically quite different Spy Background?  I wouldn't be surprised if there was a Variant rule panel for Light Domain clerics to be Fire Domain clerics. 

#13

Ashrym

Jul 28, 2014 15:01:40

 

I would like to see specific cults like cult of the serpent or cult of the horse lord but with animal totems in the barbarian class that might be more suited to a spellcasting barbarian subclass like we see with eldritch knight or arcane trickster. I might make something along those lines.

#14

Rils

Jul 28, 2014 15:14:22

I liked the "Thought" domain from 2e, that was about spells like idea and mind read and things like that.

 

The "Numbers" domain was also interesting, but I never got to play with it much.

 

It'll be interesting to see if/how the "Knowledge" domain in the PHB overlaps with a "Divination" domain, such as might be used by oracles, seers, etc.  There are a number of similarities, but also some distinctions.

#15

MechaPilot

Jul 28, 2014 16:03:14

Love, Fertility, Drunkenness, Medicine, Madness, Death, Fear, & Disease.

#16

Marandahir

Jul 28, 2014 16:17:43

Fear, Love, Death, Madness all sound like full-on Domains that it would be nice to see, MechaPilot.  Thanks; I was forgetting the Goddess of Love and Fertility.  I just wouldn't take those as separate domains in this case – many "smaller domains" have been wrapped up into larger ones.


Just, DON'T DON'T DON'T include the "Corellon Domain" or the "Torm Domain" or stupid crap like those, WotC.  4e Essentials was going well with the first two books, and then Neverwinter Campaign Setting decided to turn from Domains to class builds that emulated all the aspects of a single deity, making these impossible to use outside of that setting's deity, and thus useless to homebrewers.

#17

MechaPilot

Jul 28, 2014 16:31:33

Marandahir wrote:
#18

EnglishLanguage

Jul 28, 2014 16:36:44

Time is definetly one I'd like to see, though that's partly because I'm biased towards Temporal shenanigans.

#19

MechaPilot

Jul 28, 2014 16:39:42

EnglishLanguage wrote:
(Reply to #19)

JC999

MechaPilot wrote:
#21

Novacat

Jul 28, 2014 16:47:10

Domains in the PHB are Knowledge, Life, Light, Nature, Tempest, Trickery, and War. We've been told Death domain is in the DMG, probably as an example of how to build new domains.

 

In the future, I think it would not be unreasonable to expect Love, Luck, Magic, Sun, and Travel.

#22

EnglishLanguage

Jul 28, 2014 16:53:39

MechaPilot wrote:
#23

EnglishLanguage

Jul 28, 2014 16:54:12

JC999 wrote:
#24

MechaPilot

Jul 28, 2014 19:28:49

EnglishLanguage wrote:
#25

TheLyons

Jul 28, 2014 20:57:03
Love makes the most sense as a necessary domain to me. It's deeply ingrained in almost every real world religion, and much of art and literature as well. Many philosophies explore it. I could see a cleric of the Life domain really getting behind love and kindness as personality traits, but even more I would love to see a domain that fully embraces love as it's main tenet to seek out at all times.
#26

MechaPilot

Jul 29, 2014 11:45:20

TheLyons wrote:
#27

autolycus

Jul 29, 2014 12:33:39

Would love to see Sins and Virtues as two domains.

#28

the_move

Jul 30, 2014 13:36:43

Justice

Protection

Tyranny

Luck

Elemental

Lore

 

#29

Ashrym

Jul 30, 2014 15:00:35

 

Music domain

#30

Qmark

Jul 30, 2014 15:33:56

"Here's how to create your own domain:"

#31

ChrisCarlson

Jul 30, 2014 19:08:47

World Wide Web domain...

#32

Cennedi

Jul 30, 2014 23:10:39

Not trying to start anything but are all of these domains actually needed? has the introduction of these domains helped make the game more fun or added any similitude to the world? I ask because it seemed that cleric spells worked just fine in the older edition and reversing some spells to represent evil or death was a simple and elegant way to handle the issue. 

 

I question the need for all of these additional layers of complexity. the more info that is released the more 5e seems like a modified 4e essentials and the less i think it will appeal to AD&D players which means the goal of uniting the player base has failed before the game even released. How can the AD&D1e players be appealed to if the base line of the game is a combination of 3e/4e?

 

 

#33

TiaNadiezja

Jul 31, 2014 4:15:02

Cennedi wrote: