What's up with Bonds, traits, ideals, flaws?

Post/Author/DateTimePost
#1

Emirikol

Jul 03, 2014 8:51:00

I see these Traits, Ideals, Bonds and Flaws on the character sheets. 

 

This is early in the evolution of 5e, but I'd like to see how you all are going to integrate these concepts?

 

 

In my Lankhmar campaign, I'm contemplating on how to integrate them into how to a way that matters for characters' ongoing personality development.

 

Lankhmar characters have some backgrounds and obligations (from old AD&D and Runequest versions):

Cultural Background: Aristocrat, Slave, Freeman, Barbarian, Marine, Nomad, etc.

Background profession:  e.g. pirate, town guard, courtier, etc.

Obligation to a Guild, Cult or Patron:  e.g. Assassin's Order, Ningauble, or cult of Aarth.

 

I'll probably be figuring out a way to integrate those things into skill benefits through their backgrounds and obligations.

 

Other notes:

The only real rule thing I'm messing with is making spellcasters roll a tough arcana roll to get spells off that round. They don't lose the spell, but they have to try again next round.  I didn't want to mess around making spells completely un-fun like they did in previous versions of Lankhmar.

 

 

#2

iserith

Jul 03, 2014 8:52:49

As I understand it (the basic PDF should tell), playing to those characteristics in a way that is detrimental in a scene means a character earns an Inspiration Point which can be used to get Advantage on a roll. I understand there is some kind of sharing mechanic as well where you can pass that point onto someone else.

#3

Paraxis

Jul 03, 2014 9:04:28

Emirikol wrote:
#4

ChrisTheS

Jul 04, 2014 7:00:29

I'm using Fate to shape my perspective on these rules, so these are basically Aspects as far as I'm concerned (I'll be tweaking the Inspiration rules to work more like invocations/compels/fate points as a result).

#5

Sailing_Pirate_Ryan

Jul 04, 2014 8:44:39

ChrisTheS wrote: