what systems in 5th could be explored more ?

Post/Author/DateTimePost
#1

edwin_su

Sep 12, 2015 7:27:10

3 new mecanics we have seen in 5th edition are Atunements,Concentrartion and healing hitdice.

When designing new options form 5th edition would thse mecanics be explored further ?

 

For example other things then magic items could use up your atunement slots.

You could have a ranger that gets animal companion, depending on the power of the companion it might use a number of atunement slots as a form balancing tool.

 

Concentraiton is now almost exclusivly used for spells.

But classes like a swordsage and zen archer might be able to use the concentraition mechanic for non spell powers.

 

And the healing hitdice are also a recource that could be used for other things then just healing.

 

#2

dave2008

Sep 12, 2015 8:30:29

edwin_su wrote:
#3

Mistwell

Sep 12, 2015 9:26:55

A form of regeneration could be regaining hit dice.

 

I can see spending hit dice for necromancy spells, or for healing transference spells.

#4

Nevvur

Sep 12, 2015 9:43:40

Exhaustion is another mechanic that doesn't get much attention as a class mechanic. 

#5

strider13x

Sep 12, 2015 11:21:14
Concentration could be used for combat stances. HD could be used as save buffs or exhaustion negation or reactivating spent powers. Attunement for familiars or granted boons.
#6

cowleymen

Sep 12, 2015 13:51:46

this are all awesome ideas

#7

Xeviat-DM

Sep 12, 2015 14:41:50

They're already using concentration for the psionics systems; that works out rather nicely like Psionic Focus in 3.5. Using concentration for combat stances would be great too.

 

Part of me doesn't like the idea of using hit dice for offenses, but then again many spell casters choose whether to use their spells for healing or attacking, so the comparison is there. Each hit die heals 1dX+Con; Cure Wounds heals 1d8+(Stat) as a first level, 2d8+(Stat) 2nd level, and so on. 1 Hit die for 1 spell level seems like it would be reasonably balanced; it would get significantly less efficient at higher levels if you were converting hit dice to spells for healing.

 

Attunement for other things is an interesting idea. The trouble is that the game doesn't have an assumed "wealth per level" guideline, or at least it claims to not. If we had a guideline for how many magic items and how strong magic items at any given level, then trading one of those items for something else would be a balanced and interesting solution. I like the notion of using attunement for animal companions, familiars, and boons. It fits the theme of the source material, even if it wouldn't be "realistic"; the christmas tree with a million magic items has just as much interesting "stuff" as the ascetic.

#8

MechaPilot

Sep 12, 2015 15:05:29

dave2008 wrote:
#9

Grazel

Sep 12, 2015 16:07:32

Interesting options but of the 3 mechanics you mention only concentration is actually new in 5th edtion. Healing with HD and attunement were introduced in 4th edition.

 

There's a few minor uses for HD beyond just healing and on the psionics survey I suggested use of HD to restore Psi Points intead of Hit Points during a short rest.

 

Attunement for boons and active familiars, mounts, and animal companions would be a decent balance since that uses up a limited resource for them to do more than provide passive effects or utilize actions during the character's turn. I wouldn't want attunement for a passive "pet" as attunement is restricted to 3 slots and is meant for more powerful magic items.

 

Concentration can be tricky and I don't think it should be used for fighting stances, at least not the ones out there now. Maybe if they do change psionics to concentration giving a bonus for a discipline rather than require it for using the powers from it, we could see using concentration to boost a fighting stance or allow access to advanced combat maneuvers with the stance since for classes with fighting stances are more likely to have concentration broken and the fighting stance is a big part of their combat effectiveness.

#10

Mechatarrasque

Sep 12, 2015 17:11:46

I would be good with powering up the monk and balancing it with concentration.   Disciplined zen dude and all.  Not quite sure how to do it.

 

I don't like the notion of getting better familiars (or familiars that attack) via attunement.  Basically, it works like this:  at low levels, the party has no magic items to attune.  The wizard uses attunement to get the same benefit as the chainlock's class feature.  At higher levels, when the wizard has a bunch of magic items, he/she drops the attunement to the familiar, because when you have staff of the magi, who cares about the familiar? Effectively the wizard is getting a class level feature for no actual cost.  If 5e was Pathfinder with a Magic Mart at every crossroad and cannon fodder goblins having potions (that they didn't bother to drink) on them, then it would be a real cost.

(Reply to #10)

AaronOfBarbaria

Mechatarrasque wrote:
#12

Aavarius

Sep 12, 2015 23:52:41

MechaPilot wrote: