| Post/Author/DateTime | Post |
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| #1dmgorgonOct 10, 2014 12:14:54 | In previous editions and PF, players can create skill monkey characters that essentially make hard skill checks (like finding traps) irrelevant.
With 5e are any of you finding that's still happening? If so, what have you done to make those challenges relevant again?
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| #2iserithOct 10, 2014 12:21:38 | No because players don't get a choice to "make hard skill checks." They can only state actions. If they state an action that the DM thinks succeeds, then it succeeds. If they state one that the DM thinks fails, then it fails. If the DM determines instead that the action's outcome is uncertain, then the DM can call for an ability check and let the dice decide. |
| #3LawolfOct 10, 2014 12:38:39 | So...here are my thoughts.
So what if a PC cannot fail a skill check. Many spells already do just that. If the only challenge to your PC comes from a chance to fail a roll, then your challenge probably isn't a good one to begin with.
So what if a rogue with reliable talent and expertise always succeeds at checks to find traps. Make the challenge about what to do when the trap is found, not about finding it.
Challenge the players, not the characters. |
| #4melloredOct 10, 2014 12:39:47 | You can do it for a few skills (5 stat + 6 proficency + 6 expertise + 10 reliable talent = 27), but not many.
And even then it takes high levels, and a fair bit of sacrifice of combat power to acomplish it. |
| #5SaelornOct 10, 2014 12:51:50 | If someone creates a character who cannot fail to find and disarm the most difficult of traps, then good for them. We want the party to succeed. The player has signaled, by choosing to play this character, that he or she does not want the failure to remove traps to be an issue in this game.
Respect the player and the character. Don't invalidate that choice by artificially increasing the DC, or which are mysteriously immune to the rules of the game. |
| #6sleypyOct 10, 2014 13:03:14 |
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| #42ZardnaarOct 10, 2014 16:09:35 |
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| #43dmgorgonOct 10, 2014 17:58:11 |
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| #44sleypyOct 10, 2014 18:07:56 |
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| #82HailroboniaOct 16, 2014 7:56:41 | Pass Without Trace seems overpowered to me... +10 to stealth for one hour, for the whole group? Yes please! |
| #83RastapopoulosOct 16, 2014 18:01:18 |
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| (Reply to #63)Azzy1974 |
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| #85dmgorgonOct 17, 2014 11:40:42 |
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| #86Brock_LandersOct 17, 2014 11:41:04 | Yeah, at this point I am taking the 5th Ed chassis, and embellishing it with previous edition's goodies. |
| (Reply to #84)arnwolf666 |
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| #88dmgorgonOct 17, 2014 14:12:15 |
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| #89FralexOct 17, 2014 14:16:18 | Risk of failure does make a challenge more interesting, but there are more ways to incorperate that risk than making it pure chance. Sometimes dice rolling CAN be suspenseful, but that tends to be in situations where sheer luck has become your only hope and the consequences of failure are very high. Like death saving throws! Those can be CRAZY suspenseful, because your character's combat skills have failed her and her life is entirely in the hands of fate and/or a teammate getting to her in time. But you don't get that kind of suspense from a lot of the ordinary skill checks, with ordinary stakes. In those situations, try stuff others have suggested to make handling a trap or whatever more challenging. Those are the times when I'd rather make the player feel clever than lucky. |
| (Reply to #87)Azzy1974 |
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| #91cranebumpOct 17, 2014 16:48:08 |
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| (Reply to #41)Apollo_Theron |
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| #93melloredOct 17, 2014 20:23:33 |
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| #94ZardnaarOct 17, 2014 21:52:00 |
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| #95melloredOct 17, 2014 22:01:43 |
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| #96ZardnaarOct 18, 2014 2:00:01 |
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| #97melloredOct 18, 2014 8:16:15 |
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| #98MistwellOct 18, 2014 8:53:40 |
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| #99MechaPilotOct 18, 2014 9:06:52 |
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| #100SwampDogOct 18, 2014 19:30:10 |
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| #101SwampDogOct 18, 2014 19:37:11 |
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| #102iserithOct 18, 2014 19:39:00 |
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| #103SwampDogOct 18, 2014 19:46:59 |
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| #104LawolfOct 19, 2014 9:30:48 | Level 11 rogue treat a roll of 1-9 on a d20 check as a 10. This means a 1 isn't an automatic failure, it is in fact a 10. This also means a rogue with expertise in a skill has a minimum roll of 20 daily easily and 25 isn't out of the realm of possibility either. |
| #105Chiisai_UsagiOct 19, 2014 10:56:06 |
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| #106RastapopoulosOct 19, 2014 16:43:30 |
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| #107ZardnaarOct 19, 2014 16:48:59 |
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| #108dmgorgonOct 19, 2014 20:26:28 |
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| #109dmgorgonOct 19, 2014 20:27:05 |
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| #110dmgorgonOct 19, 2014 20:49:00 |
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| #111melloredOct 20, 2014 5:25:40 | Skill Dice vs flat bonus.
+2 -> 1d4 +3 -> 1d6 +4-> 1d8 +5-> 1d10 +6-> 1d12 (presumably)
Now your max skill rogue or bard will have....
1d20+1d12+1d12+5 vs 1d20+6+6+5
DC 5: 100% vs 100% DC 10: 99.9% vs 100% DC 15: 97.0% vs 100% DC 20: 90.1% vs 90% DC 25: 68.8% vs 65% DC 30: 45.1% vs 40% DC 35: 22.9% vs 15% DC 40: 7.6% vs 0% DC 45: 1.2% vs 0% |
| (Reply to #111)Timborama |
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| #113RastapopoulosOct 21, 2014 9:43:13 |
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| #114TimboramaOct 21, 2014 10:08:10 | Good call, Rasta. To add, you could do something along the lines of:
Non-Elf: I life up the painting and examine the wall! DM: You see nothing but a regular stone wall, but Elfie, who is behind you, notices a small crease and points it out to you. Looks like it could be a hidden safe or vault!
(again, this is dependant on how open your players are for narrating things. Some people may take offense, saying "My elf would NOT point out the crease in the wall! I'm hiding that info because reasons!" But hey, every table is different, and even in that scenario you can still tell Elfie what he sees, maybe just not auto-saying "And you also tell the non-elf")
This uses a PCs check but you can still give the elf the spot. Similarly, the rogue may "kill" the creature but you can narrate that Mr. Barbarian takes that critical opportunity from the sneak attack to lop the thing's head off. Mechanically done through one, narrated through another. |
| #115LawolfOct 21, 2014 10:30:15 |
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| (Reply to #107)arnwolf666 |
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| #117melloredOct 21, 2014 11:02:22 |
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| #118ZardnaarOct 21, 2014 11:10:47 |
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| #119cranebumpOct 21, 2014 18:15:30 |
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| #120DwarfslayerOct 22, 2014 3:55:03 |
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| (Reply to #118)arnwolf666 |
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| #122cranebumpOct 22, 2014 6:14:21 |
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| (Reply to #121)Azzy1974 |
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| (Reply to #123)arnwolf666 |
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