When did paladins start wielding divine magic?

Post/Author/DateTimePost
#1

JS20

Jan 25, 2015 10:54:07

Again, like my druid thread, I'm curious about the history of the paladin. I know that in general, paladins are drawn from things like Arthurian legend. But I don't believe any of them actually wielded divine spells.

 

Where did the idea of divine spells for paladins come from? D&D or somewhere else? What edition did it first show up in?

 

Fianlly, can anyone recommended good books that focus on paladins? D&D, Dragonlance, anything else, etc. I've read the Dresden files and love it, so something other than that. I like my paladins as kick butt holy warriors that throw holy magic around with glowing swords, healing, etc. Any suggestions?

#2

paulstrait

Jan 25, 2015 13:08:04

Paladins in 1e and 2e could cast cleric spells, but not until they reached level 9.  Back then, it was rare to be able to play a paladin, because you rolled for your stats, and the default method was 3d6 6 times in order.  Even with 4d6 drop the lowest X6 and assign, you still weren't guaranteed to be able to play a paladin, bc you needed a strength of 12, a constitution of 9, a wisdom of 13, and a charisma of 17.  I think that following the normal ability score method, you'd roll up a character that would qualify less than 2% of the time. 

 

I'm not sure where the idea came from, but I suspect one possibility is the idea of holy warriors fighting during the crusades. 

 

The 2e players handbook entry on paladins is interesting -- they had some interesting restrictions, like they couldn't possess more than 10 magical items, and they couldn't retain wealth (he could keep enough to "support himself in a modest manner, pay his henchmen, men-at-arms, and servitors a reasonable rate, and to construct or maintain a small castle or keep... All excess must be donated to the church or another worthy cause") and they also had to tithe 10% of their loot.  I'd also recommend the 2e Complete Paladin's Handbook, which has all sorts of lore, variants, role-playing suggestions, examples of Holy Orders, etc.  Here's the bibliography that it provides:

 

Traditional Stories
   Bulfinch, Thomas. The Age of Chivalry. See especially the stories of Sir Galahad in the King Arthur stories, and those of Roland, Oliver, and Olgier the Dane.


   Other tales of interest include Sir Gawaine and the Green Knight and the legends of Joan of Arcand El Cid.

 

 

Fiction Sources
   Anderson, Poul. Three Hearts and Three Lions. This book contains the best model for the paladin class, retelling the story of Olgier the Dane (as Holger Carlson), and including a classic battle with a troll.


   Cooper, James Fenimore. The Deerslayer. The hero, Natty Bumppo, is an excellent role model for paladins.


   Moon, Elizabeth. Deed of Paksenarrion trilogy (Sheepfarmer’s Daughter, Divided Alliance, Oath of Gold). This presents a fine treatment of the making of a paladin-like heroine named Paksenarrion.


   Moorcock, Michael. The Eternal Champion and the Runestaff cycle (The Jewel in the Skull, The Mad God’s Amulet, Sword of the Dawn, The Runestaff). Some of the characters in these books serve admirably well as paladins, particularly Jonathan Daker, Dorian Hawkmoon, and the Knight of Jet and Gold.


   Mundy, Talbot. Tros of Samothrace series (Lud of London, Avenging Liafall, The Praetor’s Dungeon) and its sequels (The Purple Pirate, Queen Cleopatra). This series presents an excellent example of a lawful good hero in a Roman world that is neutral at best.


   Novak, Kate, and Jeff Grubb. Finder’s Stone trilogy (Azure Bonds, The Wyvern’s Spur, Song of the Saurials). Dragonbait, the paladin hero of this AD&D® game-based series, is nonhuman, a lizardlike being called a saurial.


   Scott, Sir Walter. Ivanhoe. This is a classic story of knighthood.


   Weis, Margaret, and Tracy Hickman. DRAGONLANCE® Chronicles (Dragons of Autumn Twilight, Dragons of Winter Night, Dragons of Spring Dawning). Though not a true paladin, the hero Sturm in this AD&D game-based series had strong paladin-like beliefs and characteristics.

 

 

Film and Video
Among the best movies to watch for information on role-playing paladins are the following:


El Cid (1961), with Charleton Heston and Sophia Loren.


Excalibur (1981), with Nicol Williamson and Nigel Terry.


Joan of Arc (1948), with Ingrid Bergman and Jose Ferrer.


Ivanhoe (1952), with Robert Taylor and Elizabeth Taylor.


The Magic Sword (1962), with Gary Lockwood and Basil Rathbone.


Sleeping Beauty (1959), animated, Walt Disney.

#3

ankiyavon

Jan 25, 2015 12:55:19

The earliest spellcasting paladin that I personally am aware of comes from D&D, but also not really.

 

The D&D paladin is based in large part on the Knight Templar of medieval history.  A Knight Templar was a member of a church's military order; basically a fighter-cleric.  Since D&D clerics can cast spells, the paladin got spellcasting as well.

 

As far as which D&D edition was the first one with a spellcasting paladin, all of them, I believe.  I checked my BECMI RC and it has spellcasting paladins.  I'm not aware of any edition of D&D that has a nonmagical paladin.  (Although I've seen some retroclones with non-spellcasting paladins.)

#4

Nevvur

Jan 25, 2015 12:58:15

Your questions got me curious, but there's not much to go on Internet-research wise other than the class appears to have been inspired by the character of Holger Carlsen in Three Hearts and Three Lions. As for why they wield divine magic, this is only speculation, but I think it's safe to guess the class concept came before choosing the class name. Fighter-cleric hybrid ----> holy warrior ----> "What's a cool title for a warrior aligned with the church?" Gygax may as easily have gone with the class name "Crusader," "Zealot," or "Champion." In the end, he probably just thought paladin sounded best.

 

In fiction, the divine magic using knight is going to be fairly limited to D&D novels, and stuff inspired by it. Warcraft books probably feature them, like Turalyon and Uther and others. Magic: The Gathering fiction might also. Wish I could suggest specific books, but you might find what you're looking for browsing through their synopses. 

 

One of my favorite series of all time, The Malazan Book of the Fallen, does not focus highly on paladins, but the gods in that setting are often represented by a mortal triumvirate -Shield Anvil, Mortal Sword, and Destriant. The last is more like a cleric/prophet, but the first two are very paladin-like.

#5

paulstrait

Jan 25, 2015 13:06:50

ankiyavon wrote:
#6

Tempest_Stormwind

Jan 25, 2015 15:17:17

Well, for given values of "divine magic", at least. Many real-world sources ascribe minor miracles, angelic protection, or divine guidance to holy warriors, and those would definitely fall under the umbrella term "divine magic" were any of this to really exist. (For example, Jeanne d'Arc claimed to hear the words of God, and her influence on her allies and survival on the battlefield were ascribed to the work of God - at least by those who she wasn't fighting against. (Jeanne isn't a perfect fit because, despite some depictions, she didn't actually fight. But since we're talking about magic-wielding divine agents here, I think a bit of historical leeway is called for.))

 

I'd also like to note that while the Templars are undoubtedly a very strong influence on the concept (and a very good match, thematically, all told), the term "paladin" was specifically referring to Charlemange's knights, who were active some 400 years prior to the Templars and are, quite possibly, a better overall match, particularly for the "noble" paladin theme.

 

paulstrait wrote:
#7

JS20

Jan 25, 2015 16:43:48

In the Three Hearts and Three Lions novel, does the main chatacter actually cast spells or is he just a devout warrior? Does the Deed of Paksenarrion contain holy magic from the paladin as well?

#8

rampant

Jan 25, 2015 16:52:43

Blame Galahad.

#9

lawrencehoy

Jan 25, 2015 17:07:54

JS20 wrote:
#10

Shasarak

Jan 25, 2015 17:27:20

lawrencehoy wrote:
#11

arderkrag

Jan 25, 2015 18:08:42
I always figured the Templars were the basis of the class. "God wills it" easily becomes "Helm wills it".
#12

Illithidbix

Jan 25, 2015 18:56:17

Looking at the earliest book I think Paladins turned up in: D&D Supplement I - Greyhawk (1975)

Where paladisn were a subtype of Fighters (Fighting Men!), they didn't actually cast spells, but they had the ability to Lay on Hands 1/day, were immune to disease and at 8th level they could Dispel Evil and detect evil. Oh and got their magic horse.

 

I believe Paladins with Cleric spells first turned up with AD&D 1st Edition's Player's Handbook in 1978, but they only got Cleric spells from 9th level or so.

 

 

ankiyavon wrote:
(Reply to #8)

Azzy1974

rampant wrote:
#14

lawrencehoy

Jan 26, 2015 11:25:15

Shasarak wrote:
#15

Shasarak

Jan 26, 2015 11:47:23

lawrencehoy wrote:
#16

Llenlleawg

Jan 27, 2015 0:32:46

Paladins have had miraculous powers since they were first introduced in the supplement Greyhawk (1975) for the original rules. Here's the original paladin in all his glory (p. 8, emphasis mine):

 

Charisma scores of 17 or greater by fighters indicate the possibility of paladin status IF THEY ARE LAWFUL from the commencement of play for that character. If such fighters elect to they can then become paladins, always doing lawful deeds, for any chaotic act will immediately revoke the status of paladin, and it can never be regained. The paladin has a number of very powerful aids in his continual seeking for good: He can "lay on his hands" to cure wounds or diseases in others (two points of damage for every level the paladin has attained, one disease per five levels, either function performable but one per day). Paladins are not themselves subject to disease. They have a 10% higher saving throw against all forms of attack (excluding melee). Paladins of 8th level and above dispel evil (spells, undead, evil enchanted monsters, and the like) simply by ordering it hence, and they detect all evil at a range of 6".

 

Paladins with any form of "Holy Sword" are virtually immune to all magic (see MONSTERS & TREASURE, MAGIC & TREASURE, Swords).

 

The paladin may at any time he chooses obtain a horse which is likewise gifted, but he may never obtain a second within ten years of the first, so if one is killed it is not automatically replaced. The paladin's horse is a Heavy, with Armor Class 5, Moves 18", has 5+1 Hit Dice, and high intelligence.

#17

Llenlleawg

Jan 27, 2015 0:45:59

To add to the otherwise excellent list above for inspirational literature re: paladins, I would add Stephen Lawhead's Pendragon Cycle, and in particular the final volume, Grail which is the most "supernatural" of the whole series and in which the spiritual battle against the forces of supernatural and spiritual evil are paramount. Oh, and there's fighting undead, too!

#18

ChrisTheS

Jan 27, 2015 9:13:21

There's also La Chanson de Roland, which involves an actual paladin with a holy sword with the power to smite and rebuke the infidel and pray for miracles with reasonable expectation of them occurring, making it not only an ur-example, but an ur-example that actually resembles the modern product fairly closely.

(Reply to #18)

Llenlleawg

ChrisTheS wrote:
#20

ChrisTheS

Jan 27, 2015 10:00:43

I said 'closely,' not 'exactly' :P  And I believe (been a while since I've read it) at least once in the Song he prays for divine retribution to strike down his enemies and it does, without any additional action on his part.  By the standards of most ur-examples, that's practically congruent

 

The 'healing hands' thing is mostly a French tradition as well, with its earliest documentation dating from about the same period, so it's easy to see how the two might be conflated.

#21

RedSiegfried

Jan 27, 2015 10:32:47

JS20 wrote:
#22

CVB

Jan 27, 2015 19:47:10

If memory serves this book is the one that the Paladin is designed from, as well as the D&D Troll:

 

   Anderson, Poul. Three Hearts and Three Lions. 

 

A lot of early D&D was nothing more than a bunch of stuff they thought was cool and thrown in and mixed around.  In fact, there was a lot of Mythos stuff from Lovecraft's universe.  Before Chaosium scared the living rights out of TSR by fooling TSR into thinking that Chaosium owned the rights.  (No one does, actually, it's Public Doman and has been for decades.  Technically the Conan stuff is too, but if you have enough money, you can make the courts of the world believe anything.)

#23

moonbeast

Jan 28, 2015 1:38:16

Actually, D&D Paladins have been casting (clerical) spells since.... early 1980s (or late 70s) Probably with AD&D. That's when! ;)

 

But you are correct, that historical Paladins do not have a bunch of warriors going around and casting spells. However, historic/mythical Paladins were noted to have received "divine favor", which is why Arthur's round table Knights were able to achieve incredible legendary things.  So in D&D game terms, Paladins are able to cast their minor (clerical) spells because they are "blessed" by divine favor from their deity.  

 

 Also the word paladin itself does not come from Arthurian or British legend.  It comes from the French knights who served the historical Emperor Charlemagne  (who was technically a Frankish king, hence he is Franco-Germanic in origin). The knights who served Charlemagne were the Knights Palatine, or the Paladins. The French word itself comes from the old Roman Empire.  Palatinus (Latin) -- those in service of the Emperor, because the Emperor's residence was on the Palatine Hill in Rome. Similar to an Imperial (Praetorian) Guard. 

 

 

JS20 wrote:
(Reply to #23)

Llenlleawg

moonbeast wrote:
#25

Brock_Landers

Jan 28, 2015 2:50:11

Add an E at the end, and it's a Gargantuan Platinum Dragon.