Why are treants vulnerable to fire?

Post/Author/DateTimePost
#1

MightyZehir

Aug 29, 2014 21:44:56

Does it actually make sense? 

 

I mean there are fire-intolerant plants that tend to be highly flammable and get destroyed completely by fire. But Many big ass trees are fire tolerant or have some degree of fire resistance.

 

Without apparent weak spots or vital organs that humans have, I'm pretty sure that treants can take a Fireball to the face better than any human can. 

 

Sure, we use wood for fuel, but that is also because it takes such a long ass time to burn.

 

Anyway, enough of my rant. Do you guys have any gripes for D&D monsters.

#2

JC999

Aug 29, 2014 21:48:05

Big trees can burn. See: http://en.wikipedia.org/wiki/The_Senator_(tree)

#3

iserith

Aug 29, 2014 21:49:14

There's a drought on and its leaves are dry.

(Reply to #2)

MightyZehir

JC999 wrote:
#5

FFSAA

Aug 29, 2014 22:21:02

MightyZehir wrote:
(Reply to #5)

MightyZehir

FFSAA wrote:
#7

iserith

Aug 29, 2014 22:33:16

Try applying your creativity to coming up with explanations for why they are vulnerable rather than why that "makes no sense."

(Reply to #7)

MightyZehir

iserith wrote:
#9

FFSAA

Aug 29, 2014 23:12:15

MightyZehir wrote:
(Reply to #9)

MightyZehir

FFSAA wrote:
#11

rampant

Aug 29, 2014 23:57:30

I'd switch it for vulnerability to electrcity. Trees may be hit or miss on the whole burning bit, but most of them explode real nice when struck by lightning.

 
#12

OrwellianHaggis

Aug 30, 2014 0:10:55

MightyZehir wrote:
(Reply to #12)

MightyZehir

OrwellianHaggis wrote:
#14

menakles

Aug 30, 2014 0:50:41

I think this pretty much sums up the vulnerabilities and resistances of wood. (And witches.)

 

https://www.youtube.com/watch?v=zrzMhU_4m-g

#15

TehSchwann

Aug 30, 2014 1:09:34

rampant wrote:
#16

Ramzour

Aug 30, 2014 1:43:31

Do we really have a thread asking why trees are vulnerable to fire? 

(Reply to #16)

MightyZehir

Ramzour wrote:
#18

TehSchwann

Aug 30, 2014 3:05:32

Ramzour wrote:
#19

CHC999

Aug 30, 2014 3:20:44

Guys, GUYS! Don't worry, I've got this. Just get a wizard to fabricate a rock to pure anti-matter then cast Otiluke's Resilient Sphere around it then throw it at anything and cancel the Sphere. Nothing will survive when in contact with it.

 

Can we move on with our lives now?

#20

Mecheon

Aug 30, 2014 3:23:13

Ramzour wrote:
#21

The_White_Sorcerer

Aug 30, 2014 4:18:12

Why are white dragons vulnerable to fire? Magic, probably. Treants are not trees, they may have a more mystical reason for their vulnerability.

#22

Ramzour

Aug 30, 2014 5:30:36

I think the argument "well, some types of trees are resistant to fire" is missing the point. This is a fantasy game playing up a trope of elemental weaknesses. Fire Elementals are resistant to fire and vulnerable to cold. That sort of thing. Trees are usually flammable, so therefore Treants have Fire vulnerability...which has nothing to do with specific trees in Australia. Don't complicate it. 

(Reply to #22)

MightyZehir

Ramzour wrote:
#24

Zardnaar

Aug 30, 2014 5:43:00

Wood gets dried out for a while before you want to use it for fuel. Try burning a wet log fresh cut. 

#25

Ramzour

Aug 30, 2014 5:49:56

MightyZehir wrote:
#26

Captain_Kobold

Aug 30, 2014 6:21:14

Trying to make a comparison between humans and trees about who can take a fireball to the face better, or whether flesh ignites better than wood is illogical. Even with fire vulnerability, a treant is hurt by a fire less than a human is.

A treant has more than ten times the hitpoints of a typical human.

 

I think that what you need to think about is how wood handles different damage compared to flesh. Compared to flesh, wood handles fire a bit better, but it handles being hit with a sword, or snake venom, or cold much better.

(Reply to #25)

MightyZehir

Ramzour wrote:
#28

iserith

Aug 30, 2014 6:41:51

Also, remember that hit points - more of which are lost with fire attacks - are not made of wood. So the damage can be described in any way you like that sorts out your kinks about this issue.

#29

Orethalion

Aug 30, 2014 6:45:04

MightyZehir wrote:
(Reply to #26)

MightyZehir

Captain_Kobold wrote:
#31

Orethalion

Aug 30, 2014 6:47:39

MightyZehir wrote:
#32

kalil

Aug 30, 2014 7:09:31

iserith wrote:
#33

Devils-Advocate

Aug 30, 2014 7:13:37

I think it's largely player expectation. You see a tree monster, what's the first thing you think? Kill it with fire! It doesn't have to make sense, if we've already accepted the existence of tree monsters, is it too much to accept that they burn more easily than normal trees?

#34

rampant

Aug 30, 2014 7:16:32

Should treant's be vulnerable to insect based damage?

 
#35

MightyZehir

Aug 30, 2014 7:35:17

I think we have enough treants on fire for now... Let's move on to the topic of why leopard seals are not in the Monster Manual.

 

The size of these things and the poor penguin 

#36

TehSchwann

Aug 30, 2014 7:45:58

Devils-Advocate wrote:
#37

FFSAA

Aug 30, 2014 7:46:58

Ramzour wrote:
#38

Yunru

Aug 30, 2014 7:52:54

Why are Water Pokemon weak to Grass Pokemon?

 

It's an abstraction, that's all.

(Reply to #38)

JC999

Yunru wrote:
#40

animeus

Aug 30, 2014 8:01:37

Because devs don't thik things through that hard.

 

You are correct that living trees are really hard to burn. Anyone with decent camping experience knows how hard it is to burn wood that hasn't been dead long enough to dry.

 

But devs didn't think like that, There thought was probably "Wooden things are known for burning so give it vulnerability to fire.

#41

animeus

Aug 30, 2014 8:06:10

Ramzour wrote:
#42

Ramzour

Aug 30, 2014 8:28:18

animeus wrote:
#43

TehSchwann

Aug 30, 2014 8:51:08

Ramzour wrote:
#44

Ramzour

Aug 30, 2014 9:01:36

TehSchwann wrote:
#45

rampant

Aug 30, 2014 9:03:30

Why? Seems to me the longer something like that gets left alone the more important it is to fix.

 

Saying it's always been like that is just sloppy and wrong-headed.

 
#46

Devils-Advocate

Aug 30, 2014 9:04:43

Yes, bad real world logic that is still very common. In case you hadn't noticed, people are illogical more often than not. The fire>plant>water>fire cycle of weaknesses is pretty well ingrained into the pop culture idea of elemental magic. Feel free to change it of you like, but if the question is "why are treants vulnerable to fire in the RAW?" The answer is "because most gamers will expect them to be."

#47

JC999

Aug 30, 2014 9:05:39

Well Treants were based on Ents...

 

“Hobbits? Mmm... never heard of a Hobbit before. Sounds like Orc mischief to me! They come with fire, they come with axes! Gnawing, biting, breaking, hacking, burning! Destroyers and usurpers! Curse them!” 

#48

animeus

Aug 30, 2014 9:07:37

Ramzour wrote:
#49

Plaguescarred1

Aug 30, 2014 9:14:12

Why are treants vulnerable to fire?
Because of the burning properties of wood scout says 

 

http://members.scouts.org.uk/factsheets/FS315001.pdf

 

#50

Devils-Advocate

Aug 30, 2014 9:39:19

JC999 wrote:
#51

Yunru

Aug 30, 2014 10:01:09

You mean Tom Riddle.

#MyImmortalReference

#52

tehsquirrely

Aug 30, 2014 10:56:45

So tell me, why do treants burn?

 

https://www.youtube.com/watch?feature=player_detailpage&v=yp_l5ntikaU#t=150

#53

Azzy1974

Aug 30, 2014 10:59:19

Why is there such resistance to people taking issue with certain things?

#54

Thoughts_My_Aim

Aug 30, 2014 11:18:10

Two answers to this.

 

First, as Captain Kobold says, the question isn't "are Treants more vulnerable to fire than humans", it's "are Treants more vulnerable to fire than they are to other sorts of damage." I'm pretty sure that if you wanted to destroy a tree, fire would do the job *far* quicker than arrows. You can make a case for Lightning being a more sensible weakness, but often "lightnting" damage seems to be specifically "electrocution" (should Shocking Grasp really make trees explode?)

 

Secondly, this isn't "bad real world logic", it's symbolic or magical logic. We burn trees for fuel, therefore fire is symbolically opposed to trees, so magical tree beings are vulnerable to fire. This isn't an error that needs fixing, or a failure to think things through, it's magical reasoning in a magical world. Just like red dragons are immune to fire damage because they are generically fiery creatures - it doesn't make physiological sense, unless we're going to argue that dragons are made out of some kind of bizarre matter that has an enormous specific heat capacity.

#55

rampant

Aug 30, 2014 11:28:26

I actually do think shocking grasp should make treants explode, a little bit. Then I force the grasper to save vs. wooden shrapnel.

 

I like modding monsters to make them more dynamic.

 
#56

animeus

Aug 30, 2014 11:56:26

Thoughts_My_Aim wrote:
#57

Ramzour

Aug 30, 2014 12:15:19

rampant wrote:
#58

Ramzour

Aug 30, 2014 12:17:49

Thoughts_My_Aim wrote:
#59

Thoughts_My_Aim

Aug 30, 2014 12:29:42

animeus wrote:
#60

Fantasyfilmsman

Aug 30, 2014 12:35:03

The trees here in SoCal have to question this thread. If they could talk I don't think they would want to be anywhere near fire. Drought or not.  We get Forest fires every year.  And the only thing flammable on humans are are hair.  Good luck setting a person on fire who is hairless and naked ain't gonna happen.  

 

The trope comes from Lord of the Rings. We should ask Tolkien why.  

#61

DemoMonkey

Aug 30, 2014 14:26:32

Treants have evolved to be afraid of fire because under the right circumstances it can be especially deadly to them. As such their tree nervous systems register more damge from fire than other injuries.

 

Also, mischevous gnomes hide gaily decorated flasks of alchemical fire inside them as part of their merry "Arson Day" festivities.

 

 

#62

rampant

Aug 30, 2014 14:29:43

Well tolkien probably used it because fire is generally used as a symbol of humanity's power to conquer and ravage the naural world. 

 

 
#63

animeus

Aug 30, 2014 14:37:25

Fantasyfilmsman wrote:
#64

Thoughts_My_Aim

Aug 30, 2014 14:41:36

rampant wrote:
#65

rampant

Aug 30, 2014 15:06:50

Aye, mythological reasons work in DnD, especially for monsters.

 

I'm sticking with electricy though because It's fun to whatch players try to deal with the backlash.

#66

autolycus

Aug 30, 2014 17:14:40

Treants are based on D&D trees.

 

D&D trees are made of D&D wood.

 

In the world of D&D (as opposed to our real world), wood has fire vulnerability - as you will see in the DMG where it discusses damaging objects.

 

Thus: Treants (made of D&D wood) are vulnerable to fire.

#67

Devils-Advocate

Aug 30, 2014 17:21:21

autolycus wrote:
#68

Thank_Dog

Aug 30, 2014 17:22:52

I think this is possibly the dumbest thread in existence and that's saying something for this forum.

#69

Centauri

Aug 30, 2014 17:37:41

Because the rules say so, not because there's some law of physics at work. Also, hit points are obviously not physical damage.

#70

DemoMonkey

Aug 30, 2014 18:46:43

Because they weigh the same as a duck?

 

#71

thehobb

Aug 30, 2014 19:00:46

0.52 seconds in (and 1:53):

 

https://www.youtube.com/watch?v=Iw0jwrWqOKI

 

Clearly they light up light dry tinder.

#72

Mecheon

Aug 30, 2014 19:06:59

JC999 wrote:
(Reply to #72)

JC999

Mecheon wrote:
#74

Mecheon

Aug 30, 2014 19:39:32

JC999 wrote:
#75

Mechatarrasque

Aug 30, 2014 19:57:56

If we assume that Treants are animated by the same force that they can animate trees with (assuming they can do this in 5e), then it is likely that this animating force alters the trees in some way in order to allow them to move in a bipedal fashion.  This force may be negated in some way by fire damage.  Perhaps extreme heat changes the proteins of the trees so they are no longer a good fit for the animating force, and if so, this may also occur in Treant bodies exposed to extreme heat.

#76

rampant

Aug 30, 2014 20:27:42

A lot depends on whether you count a treant as a fey creature or a plant.

 
#77

Grazel

Aug 30, 2014 21:42:07

Also fire vulnerability has nothing to do with their ability to be set on fire. It doesn't cause ongoing damage, it's just a single burst of double damage. This represents the intense, and magical, fire (remember you can set off a fireball underwater and until 5e it was just as effective as on dry land) burning the material of the treant, and likely do them being a magical being themselves (and not a mundane tree) it causes more trauma than other types of attacks.

 

It doesn't mean they catch on fire any easier or harder than a goblin or a human, just that their bodies take more trauma from the damage. Also keep in mind that while the wood of a tree may be reluctant to burn the sap of a tree is very reactive to fire (if not just flammable but in the way it reacts to intense heat) and for a treant this is their bloodstream. Keep in mind that "fire damage" in D&D covers not just flame but also intense heat and the other side-effects of that such as destruction of oxygen, consumption of fuel sources, and in the case of fireballs sheer phsycial force. To simplify this rather than breaking it up into multiple damage types they just call it fire damage.

#78

Marandahir

Aug 30, 2014 22:15:11

Mecheon wrote:
#79

Mecheon

Aug 31, 2014 0:44:41

Marandahir wrote:
#80

TiaNadiezja

Aug 31, 2014 2:18:05

The Trent is vulnerable to fire because of magical thinking. D&D's magic works not based on physics but on expectation - and everything in a D&D setting is magic.

 

Treats burn because people expect wood to burn. They see it in their stores, their fireplaces, wildfires... and that has power. Belief, in fantasy, has power. It creates artifacts, grants long life to kings and legends, and burns treants.

(Reply to #80)

MightyZehir

TiaNadiezja wrote:
#82

Azzy1974

Aug 31, 2014 3:07:41

Because reasons.

#83

Marandahir

Aug 31, 2014 5:19:58

It's funny because to the Ancient Chinese, FIRE doesn't beat WOOD, it beats METAL (melting it down), which in turn beats WOOD (because Slashing metal weapons/tools cuts logs). 

WATER > FIRE > METAL > WOOD > EARTH > WATER, to them. 

I might houserule Treants as being vulnerable to Slashing damage instead of Fire.  >_>

#84

Orethalion

Aug 31, 2014 7:21:42

animeus wrote:
#85

Marandahir

Aug 31, 2014 8:10:32

You go camping with fireball boomsticks, Orethalion?  I didn't realise that was thing!

(at least beyond the work of my controlled-burn forester colleagues).

#86

Orethalion

Aug 31, 2014 8:16:53

Marandahir wrote:
#87

Brock_Landers

Aug 31, 2014 8:20:28

Okay, so far, what I am getting, is they should be vulnerable to fire, lightning; and slashing, and resistant to cold; bludgeoning and piercing.

#88

Orethalion

Aug 31, 2014 8:20:42

Brock_Landers wrote:
#89

Brock_Landers

Aug 31, 2014 8:21:47

Orethalion wrote:
#90

Orethalion

Aug 31, 2014 8:22:45

Brock_Landers wrote:
#91

Marandahir

Aug 31, 2014 8:29:17

Except that cold is particularly problematic to plants: this is why Ice is super effective against Grass-type Pokémon. 

Trees drop their leaves in winter because water is like the lifeblood of a plant: so much of the transportation within trees is done via water, and if it freezes, their cells shatter and burst.  the leaves are too exposed, and if they tried to keep them through the winter, they'd end up causing terrible harm to the tree (scarring, and the tree would waste a ton of energy trying to recreate tissue that keeps dying over and over again).  Conifers tend to be better adapted for cold because their needles (leaves) has much smaller surface areas per-leaf and thus don't have the room for the water to kill everything when it freezes (and aren't as exposed as a whole).  Many plants die back in the winter, and resprout from root-stock or new seeds in the spring, because the cold is just too much for them!  So resistance to cold makes little sense.  The biggest trees do what they can to weather the storm, but the chief reason why trees age (in the sense of their cells getting old and dying and the replacements becoming degenerate; this is the same "aging" that causes mortality in humans once we get to a certain number of years) is due to the high levels of stress put on them by each and every winter. 

So should we give Treants weakness to Cold as well?  It's just as logical as Fire – if not more logical – by these arguments.   "Fire-beats-Plants" has been grandfathered in, just like other stupid things like a Gorgon being a giant iron bull that breaths noxious gases, rather than one of the sisters of Medusa.  It's there not because of logic and how reality SHOULD work, but rather because it's been there since Gary Gygax, who didn't know jack about forest sciences (I can't blame him either – he was a great innovator in miniatures games and roleplaying games and storytelling and world-building; he didn't need to study every little ecological detail of the real world).  But that doesn't excuse the current design. 

I think the best course of action this thread can take is to try to figure out the most logical, most effective alterations to be made about the Treant and other Plant-subtype monsters.

#92

Orethalion

Aug 31, 2014 8:33:21

Marandahir wrote:
#93

XunValDorl_of_HouseKilsek

Aug 31, 2014 9:04:59
Seems simple to me. Don't try and think too hard into it. Wood..........Fire............What more needs to be said?
#94

Devils-Advocate

Aug 31, 2014 11:05:42

Marandahir wrote:
(Reply to #93)

Lord_Ventnor

XunValDorl_of_HouseKilsek wrote:
(Reply to #16)

arderkrag

Ramzour wrote:
(Reply to #94)

Marandahir

Devils-Advocate wrote:
#98

Ramzour

Aug 31, 2014 11:49:25

Brock_Landers wrote:
#99

Brock_Landers

Aug 31, 2014 11:53:38

Ramzour wrote:
#100

Ramzour

Aug 31, 2014 13:58:33

Brock_Landers wrote:
#101

Orethalion

Aug 31, 2014 15:47:10

Ramzour wrote:
(Reply to #16)

The_White_Sorcerer

Ramzour wrote:
#103

Marandahir

Sep 01, 2014 1:13:48

Not a terribly difficult assumption to make, considering in the basic rules, the Twig Blight, the Awakened Tree, and the Awakened Shub are also all vulnerable to fire – suggesting that all [Plant]-subtype monsters all have this weakness (with a few exceptions, the Shambling Mound and anything fungi-based being notable). 

The difficult assumption is whether that's a JUSTIFIED weakness or if it's just playing by the elemental-rock-paper-scissors game without looking any deeper into the way stuff works.

#104

Mecheon

Sep 01, 2014 1:54:03

I do have to say, this thread is having me hunger for some custom stuff

 

I just want a eucalyptus treant that explodes when set on fire and instead sets everything else on fire. It'd be lovely

#105

Veleria

Sep 01, 2014 7:39:44

You said it yourself, SOME trees resist fire. Assume treats are not of those types. They never evolved that way because they can just walk away if there is a fire. There is no reason you can't make a variant that isn't vulnerable but I would recommend including both varieties in your world if you want people to realize that all trees are not alike. 

#106

Orethalion

Sep 01, 2014 8:34:56

Veleria wrote:
#107

Foxface

Sep 01, 2014 9:08:59

All this thread has done is reinforce my viewpoint that D&D is not a simulation, and shouldn't be treated as such. 

#108

TiaNadiezja

Sep 01, 2014 9:18:40

Explosive Oils - Wheb this treant fails a saving throw against an attack dealing at least 40 points of Fire damage, it explodes. The treant is killed, and all creaturea within 40 feet must make a Dexterity save. On a failed save, the creatures take Piercing damage equal to the Fire damage suffered by the treant; on a successful save they take half damage.

#109

Alex_

Sep 01, 2014 9:35:29

 It's a trope/symbolic relationship.  D&D, and indeed, lots of fiction- but especially fantasy- is based on tropes/symbolic relationships and less on the actual physics.

 

 

  Things that fly have wings.  So stuff with wings- even if the wings are too small, improperly designed, or lack the strength to actually lift off the ground- allow things to fly.  It's about symbolism, not physics.

 

 Big weapons are for big strong guys, dual wielding is for slightly weaker and more agile guys, and ranged weapons are for weakest/most agile guys.  Asassins in leather armor use daggers right alongside men in full plate with shields and swords and are just as effective. It's symbolic, not based on the actual physics of weapons combat.

 

 Characters made of stone tend to be slow, determined, and bluntly honest.  Characters made of air tend to be quick, flighty, and deceptive.  In reality, a piece of granite or pumice has no actual personality traits.  Neither does a gust of air. The traits are purely symbolic.

 

White and smooth is good.  Black and spikey is bad.  It has symbolism, though. Guy dressed in pure white, with rounded edges looks more god than guy in black spikey armor. Color and asthetic taste in armor knows no morality.  It does know symbolism.

 

Forest fires have a large presence in the human mind. Firewood as well.  Trees burn.  Physics be darned.  Trees are gonna burn, and they're gonna burn well.

 

Physics doesn't matter.  Ever.

#110

Brock_Landers

Sep 01, 2014 9:57:27

Mecheon wrote:
#111

Grazel

Sep 01, 2014 19:29:15

Brock_Landers wrote:
#112

EnglishLanguage

Sep 01, 2014 21:07:47

I'll take fire vulnerability over 3.5's silliness where it was impossible to burn down a tree without magic(mundane fire can't overcome wood's hardness 5 after it's halved since wood is an object).

#113

Orethalion

Sep 01, 2014 21:19:15

EnglishLanguage wrote:
#114

EnglishLanguage

Sep 01, 2014 23:32:29

Orethalion wrote:
#115

Veleria

Sep 02, 2014 0:37:17

Alex_ wrote:
#116

Mecheon

Sep 02, 2014 1:28:41

Brock_Landers wrote:
#117

Uchawi

Sep 02, 2014 4:01:52

After all this discussion, I would tend to treat treants like humanoids, with no particular immunity or vulnerability. When you take the same concepts and apply it against humanoids, we tend not to get into specifics like blood freezing from cone of cold, or boiling from intense heat. And if standard skin is not vulnerable, then don't even mention thicker skin like a treant, giant, etc.

#118

autolycus

Sep 02, 2014 5:49:26

It's not just about concepts or tropes. It's about the physical laws of the D&D universe.

 

Wood is vulnerable to fire in D&D.

 

Treants are made of wood.

#119

Orethalion

Sep 02, 2014 7:00:56

EnglishLanguage wrote:
(Reply to #118)

LupusRegalis

autolycus wrote:
#121

autolycus

Sep 02, 2014 7:20:42

LupusRegalis wrote:
(Reply to #121)

LupusRegalis

autolycus wrote:
#123

autolycus

Sep 02, 2014 7:37:18

You can certainly do whatever you want at your table. I'm just trying to address the topic/title of the thread.

 

Q: "Why are treants vulnerable to fire?"

A: Because in D&D wood is vulnerable to fire.

 

Simple as that.

 

 

#124

thespaceinvader

Sep 02, 2014 7:36:24

Grazel wrote:
#125

iserith

Sep 02, 2014 7:53:05

With some exceptions, this thread is rife with something I've been talking about of late: Otherwise creative people using their imaginations to come up with all sorts of reasons why something can't be, but failing utterly to use that same creativity to come up with reasons why something can be.

 

I challenge said posters to use their imaginations to come up with reasons why it makes sense for treants to be vulnerable to fire. Give it a try and see what you come up with.

#126

Emerikol.

Sep 02, 2014 8:09:44

Think about it this way folks maybe this will help.   Your typical human is completely killed by both a fireball and a lightning bolt with absolutely no chance of survival.   So humans are very vulnerable to those things.   

 

If though you are dealing with a creature with a lot of mass where the hit points are predominantly real matter, a wood creature is going to suffer from fire attacks more than a rock creature or a dragon for instance.   

 

There is also this idea of "catching fire".   A human of higher level will dodge and try to avoid damage.  A wood creature is more apt to catch fire from stray fire and so forth.

 

 

#127

EnglishLanguage

Sep 02, 2014 10:19:54

Orethalion wrote:
#128

Devils-Advocate

Sep 02, 2014 10:34:34

Emerikol. wrote:
#129

Emerikol.

Sep 02, 2014 10:56:40

Devils-Advocate wrote:
#130

Devils-Advocate

Sep 02, 2014 12:23:27

Huh... That's hilarious, during the playtests we were often on opposite sides of the hit point debates, but when you explain it like that, I think we actually narrate them the same way. I guess while we may differ philosophically, in actual play it looks the same... Anyway, sorry for that little side trek, I just found it rather amusing.

#131

Lawolf

Sep 02, 2014 13:09:56

iserith wrote:
#132

DemoMonkey

Sep 02, 2014 13:13:40

Just so I'm clear here, we're all perfectly fine with sentient ambulatory tree creatures  with manipulatory limbs and speech organs. But saying they burn easily makes us say "Way fake!"?

 

Kind of an arbitrary place to draw the line, isn't it?

#133

iserith

Sep 02, 2014 13:19:01

Lawolf wrote:
(Reply to #132)

Uchawi

DemoMonkey wrote:
#135

Orethalion

Sep 02, 2014 14:29:48

EnglishLanguage wrote:
#136

Brock_Landers

Sep 02, 2014 15:01:55

Mecheon wrote:
#137

Emerikol.

Sep 02, 2014 19:57:51

Lawolf just keeps on warring away...

 

Mecha my position on hit points hasn't changed.  It's still what I wrote on my blog.  I put it on my new blog for safe keeping.  

 

 

#138

Lawolf

Sep 02, 2014 20:16:27

Emerikol. wrote:
#139

Grazel

Sep 02, 2014 20:21:32

thespaceinvader wrote: