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| #1Lord_PhobetorAug 28, 2014 19:38:57 | It seems that when it comes to making a 5E Wizard, a "generalist" mage is not an option; you have to choose a specialty school. Am I missing something? |
| #2Thank_DogAug 28, 2014 19:41:41 | Yes, you're missing the fact that "specialist" does not require you to lose any benefits. It only adds to your power. Therefore there is no downside to picking a specialisation. You'll be able to cast just as many spells from just as many schools as any other wizard. |
| #3bawylieAug 28, 2014 19:41:58 | That's how subclasses break down. When the DMG drops you'll be able to make your own subclass.
Make a generalist. Post it. It'll be neat! |
| #4KalaniAug 28, 2014 20:03:49 |
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| #5ShiroikenAug 28, 2014 21:00:17 | Heh. I would totally allow someone to be a generalist Wizard. If you want to give up a major class feature, I'm sure not going to stop you |
| #6TiaNadiezjaAug 28, 2014 21:04:42 |
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| #7ankiyavonAug 28, 2014 22:16:12 |
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| #8GrazelAug 29, 2014 0:32:55 | As others have said, being a specialist doesn't incur penalties anymore. You no longer lose access to "opposing" schools, and you don't take a penalty on spells not in your focused school. All picking a school subclass does in 5e is make spells from that school stronger and grant you some other bonuses tied to that schools focus of casting. An evocation specialist can shape any spell he casts, not just evocations, he can also still cast from all 7 of the other schools rather than giving up learning from 2 other schools.
1-2nd level wizards are generalists, at 3rd level they choose a school to focus on and they gain from there. The generalist doesn't have a purpose in 5e as there's no penalties tied to having a school focus. Think of the 5e wizard as a generalist who at 3rd level takes the school focus feat rather than being a specialist wizard.
Of course you could create a generalist subclass but you'd have to make it worthwhile to take since most wouldn't want to give up a variety of class features just so they can say they're a generalist. Look at real world professions, most aren't generalists except at the start of their careers. After a few years (levels) they tend to focus on certain areas, it doesn't mean they can't do stuff outside their focus anymore, they just get better at the area they've focused on than those who haven't focused on it. A heart surgeon can still do other surgeries and diagnose conditions, they just are better at heart surgery than everything else, and better at it than the pediatrician who focuses on children health issues, who in turn is better at pediatrics than the heart surgeon. |
| #9Thoughts_My_AimAug 29, 2014 3:01:23 | Being a specialist might not give you any penalties, but it *does* commit you to a specific flavour, giving you abilities that slant your character in a particular direction. By pure RAW, Evoker is the closest you're going to get to a generalist Wizard, it's the only subclass in the basic rules, and it basically gives you flat bonuses to spells you will in all likelihood be casting anyway.
I agree that a generalist subclass would be a good addition.
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Edited to add
A simple Generalist might be to use the Magical Secrets feature of the Bard, allowing the Generalist to select two spells from any list at 6th, 10th, and 14th levels.
Their level 2 "savant" feature could be "Ritual Savant" (time and gold requirements for scribing spells with the Ritual feature are halved), which means that all they'd need would be a level two "flavour" power. |
| #10autolycusAug 29, 2014 3:03:00 | I don't see how it is any different than having to choose a Warlock Pact (there's no generic warlock) or having to choose an Archetype as a ranger (there's no generic ranger).
It's the way that all the classes work now. You choose a specialized path and advance in it. |
| #11Thoughts_My_AimAug 29, 2014 3:04:56 |
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| #12Brock_LandersAug 29, 2014 3:11:13 |
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| #13autolycusAug 29, 2014 3:13:52 |
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| #14Thoughts_My_AimAug 29, 2014 3:22:54 |
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| #15autolycusAug 29, 2014 3:27:26 |
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| #16Thoughts_My_AimAug 29, 2014 3:30:34 |
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| #17autolycusAug 29, 2014 3:33:40 |
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| #18Thoughts_My_AimAug 29, 2014 3:43:43 |
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| #19Lord_PhobetorAug 29, 2014 3:44:11 |
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| #202ChlorobutanalAug 29, 2014 3:53:34 | You could always do as an earlier poster said and ignore every Arcane Tradition benefit of the wizard class.
I'd say that if you want a generalist-style wizard, pick a Diviner. They get:
Alternatively, Abjurer has some pretty nice benefits even if you choose to ignore the Arcane Ward benefit:
What about a "generalist" wizard appeals to you? The very definition of a generalist in previous editions was a lack of special abilities and drawbacks. Given that 5e specialists don't have any drawbacks, it would seem a little strange for a person to want to pick a lack of special benefits over something useful to their character. |
| #21Azzy1974Aug 29, 2014 3:57:29 | Well, as has been said, there's always the option to create subclasses.... Personally, instead of creating a "generalist" subclass, I'd create subclasses that don't specialize in a school of magic and instead focus on other things (you could draw inspiration from the wizard kits in the 2e Complete Wizard's Handbook, for instance). That way they'd effectively be generalists, but also have an interestic niche to boot. |
| #22autolycusAug 29, 2014 4:02:06 |
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| #23Thoughts_My_AimAug 29, 2014 4:04:31 | I agree with 2Chlorobutanal that some Wizard specialisations feel a lot more generic than others. I think Conjurers, Enchanters, Illusionists and Necromancers rely on a particular "style" if they are going to make the most of their abilities. Abjurers and Evokers seem to be the ones with the most general feel, being basically defensive and offensive casters respectively. Diviners feel fairly strongly flavoured to me in that they get a lot of mileage out of their "Portent" ability, which gives them a strong flavour of relying on "foretelling." |
| #24Thoughts_My_AimAug 29, 2014 4:11:21 |
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| (Reply to #24)2Chlorobutanal |
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| #26ChristopherGrovesAug 29, 2014 5:18:28 | Well, old-school prestiges and base classes are all wrapped together. EK is essentially an EK, Duskblade, AA, etc. your choice. The point about generalist wizards is valid in that regard, as that is a net loss at this point.
What I hope to see is how the real flavor-PRCs map, if at all, esp. those that are not hard-coded to a base class. I'm running a Paladin > Bone Knight in a game I'm playing. Some of the conversion will be easy, but some don't map precisely as class-based path items come in at slightly different levels (7 on paladin and 6 on necromancer, for instance) - so it makes some things a tad wonky. It would have been GREAT if they could have mapped those more tightly to make conversions easier. |
| #27Brock_LandersAug 29, 2014 5:23:51 | Will the Artificer/Clockwork Mage/Mechanician be a subclass, or an entirely new class? |
| #28N4M8-Aug 29, 2014 7:01:32 | This is like asking why you have to declare a major in college.
Whatever you choose, you get a general education in adition to whatever you focus on. |
| #29Templar309Aug 29, 2014 7:23:55 | Just don't pick one. Doesn't seem like too hard a house rule to me. Not sure why you wouldn't, they all have cool features that only add to a Wizard. |
| #30ChimerasameAug 29, 2014 7:40:24 | I'll take a stab at the mechanics of it. I'm not as good at writing fluff, but just sort of a sum-up would be that these are meant to evoke the feeling of versatility, overall magical/arcane aptitude, and jack-of-all-[wizard]-trades, master-of-none ness. It's meant to be roughly balanced against the other eight subclasses. Also, was done hastily. Feedback welcome. (I feel 'Wizardry Basics' and 'Advanced Wizardry' were a bit of a cop-out, creativity-wise, but I remember things like Traveler's Harlequin and Eternal Seeker, in 4th ed, had similar things which were reasonably balanced and popular...)
Generalist Wizard
Broad Aptitude: Beginning when you select Generalist Wizard at 2nd level, the gold and time you must spend to copy a spell into your spellbook is reduced by 10%.
Versatile Spells: Starting at 2nd level when you choose Generalist Wizard, you gain one extra prepared spell slot above what you would normally have for your intelligence and wizard level, and you know one extra cantrip, which you may select from any wizard cantrip. Whenever you gain a level, you may change the extra cantrip that you have gained from this feature.
Wizardry Basics: At 6th level, you gain one 2nd level ability of your choice (other than 'Savant' abilities) from any specialty school wizard subclass. You may change this selection whenever you gain a level.
Arcana Expertise: Starting at 10th level, you gain proficiency in the Arcana skill, and may apply double your proficiency bonus when making Arcana checks. If you already have proficiency in the Arcana skill, you may instead gain proficiency in another skill (but the double bonus applies only to Arcana.)
Advanced Wizardry: At 14th level, you gain one 6th or 10th level ability of your choice from any specialty school wizard subclass. You may change this selection whenever you gain a level.
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| #31Thoughts_My_AimAug 29, 2014 7:46:44 | I'm not sure about letting generalists get the specialisations of other specialisations, that seems to defat the purpose. It essentially makes a generalist into an only-slightly-less-specialised specialist.
I still something like the Bard's Magical Secrets could work, of course that has the peculiar side effect of giving a generalist access to spells that are inaccessible even to wizards specialised in the same school. |
| (Reply to #31)Chimerasame |
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| #33ChrisCarlsonAug 29, 2014 7:58:58 | IMO, people are hanging past-edition baggage on the word "specialist". And it is unwarranted.
This edition, "specialization" is nothing more than the character's particular knack. Along the way to becoming a full-fledged wizard, the character has found that a certain type of magic comes more naturally to them. Or an easier type manipulating. Whathaveyou.
Everyone has a knack. Everyone has something that comes easily to them. Everyone has something they excel at. For a wizard, where so much of their life is invested in harnessing and mastering the power or arcane magic, it’s no different. |
| #34SynjinAug 29, 2014 8:28:42 |
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| #35The_JesterAug 29, 2014 8:37:41 | A generalist or universalist wizard would be cool. But with eight subclasses already (when so many classes only recieved two) the wizard is already a bit of a page hog. |
| #36Templar309Aug 29, 2014 8:44:34 | I'm not really sure you can be called a 'generalist' if you give it something extra for taking it, seems like a name for a different kind of specialist at that point. It's ok to want a different mix of abilities, maybe the DMG will add some options or something. |
| #37JC999Aug 29, 2014 8:46:03 | The defining feature of a generalist used to be "can potentially learn every wizard spell" which no specialist could do. Now, every wizard can potentially learn every wizard spell, making the "generalist" seem redundant. |
| #38Lord_PhobetorAug 29, 2014 9:16:05 | Call it a "hang up" if you wish, but a demarcation between general practioners and specialists goes all the way back to AD&D with Magic-Users and Illusionists. Viewed in that light, shoehorning mages into a specialty school is rather jarring. |
| #39ChrisCarlsonAug 29, 2014 9:19:18 | Having played AD&D for countless years, I disagree. |
| #40GriffordAug 29, 2014 10:03:35 |
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| #41MechatarrasqueAug 29, 2014 10:43:03 |
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| #42Brock_LandersAug 29, 2014 10:51:22 |
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| (Reply to #39)Lord_Phobetor |
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| #44AshrymAug 29, 2014 11:43:24 | I'll give it a go:
Tradition: Arcane Scholar (General Wizard) - learn 1 additional spell to your spellbook at levels 2, 3, 5, 7, and 9.
Level 2: Arcane Savant -- add proficiency bonus to the number preparation slots per day. Level 2: Extra Training -- gain one additional cantrip
Level 6: Arcane Secrets -- add two 1st level spells and one second level spell to your spellbook from any class spell list
Level 10: Improved Arcane Recovery -- add proficiency bonus to the number of spell slots recovered during a short rest.
Level 14: Extra Spell Mastery -- Choose 1st level spell that you have in your spell book. You can cast that spell at it's lowest level without expending a slot.
It largely just expands on what already exists.
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| #45ChrisCarlsonAug 29, 2014 11:49:04 |
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| #46ChrisCarlsonAug 29, 2014 11:52:40 |
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| (Reply to #46)Ashrym |
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| #48ChrisCarlsonAug 29, 2014 12:26:35 | Really?
A few examples:
Evocation Specialty: You excel at evocation magic. Here are some evocation upgrades for you to signify that.
Necromancy Specialty: You excel at necromantic magic. Here are some necromancy upgrades for you to signify that.
Enchantment Specialty: You excel at enchantment magic. Here are some enchanting upgrades for you to signify that.
Now this:
Generalist Specialty: You are just better at everything in general. Here are some universal upgrades for you to do whatever you want with.
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| (Reply to #48)Ashrym |
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| #50ChrisCarlsonAug 29, 2014 13:06:12 |
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| #51ChrisCarlsonAug 29, 2014 13:12:00 | Here's another explanation:
Wizard #1 (Let's say, an Evocation Specialist): "I'm a wizard. I am able to use my magic to resolve all manner of problems. My power and usefulness comes from my flexible. But when it comes to things I have a true gift for, evocation magic in particular, I really shine. That's my knack."
Wizard #2 (Your Generalist Specialist): "I'm a wizard. I am able to use my magic to resolve all manner of problems. My power and usefulness comes from my flexible. But when it comes to things I have a true gift for, any kind of magic, I really shine. So basically all the time." |
| #52sailoroswaldAug 29, 2014 13:17:58 | I could see reducing the discount specialists get on copying school spells to a reasonable amount for the generalist. And while I think it wouldn't be game breaking, I'm not sure how I'd feel about letting a generalist just choose a level appropriate ability from the school abilities. It's not flavorful. And it still makes the generalist still "feel" better than the others.
EDIT: Maybe some kind of bonus to spell identification? Maybe something like the Arcane Trickster's steal spell? You can use that spell a limited number of times, and it doesn't prevent the original caster from using it again? |
| (Reply to #50)Ashrym |
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| #54ChrisCarlsonAug 29, 2014 13:26:20 | You keep quoting my point then wondering what my point is.
Odd. |
| #55OrethalionAug 29, 2014 13:59:09 |
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| #56Thoughts_My_AimAug 29, 2014 15:15:46 |
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| (Reply to #55)Azzy1974 |
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| #58OrethalionAug 29, 2014 16:11:38 |
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| (Reply to #58)Azzy1974 |
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| #60Thoughts_My_AimAug 29, 2014 17:58:58 |
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| #61RavenmancerAug 29, 2014 18:06:01 | Back I'm the playtest they had a generalist and it was nice. So nice, in fact, that they folded everything about it into the base wizard class. I'm not against the idea of a generalist, but I think letting them learn spells no other wizard can ever learn would be a bad direction. Letting then prepare more but not cast more wouldn't be bad. |
| #62Thoughts_My_AimAug 29, 2014 18:19:34 |
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| (Reply to #60)Azzy1974 |
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| (Reply to #56)Chaosmancer |
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| #65animeusAug 29, 2014 20:27:59 | I am sure if you opted not to pick a speciality your GM would allow it. |
| #66setiAug 29, 2014 20:51:30 | I like it, because as people have already pointed out it's not the oldschool 'specialization' where you take penalties. I think of it as picking a major. You have to do that in college. Wizards are acedemic PCs.
I am, of course, not opposed to a 'generalist' build. As long as it isn't OP compared to ther wizards. But it's not a glaring hole in the game that really needs fixing. If I had a PC who really hated 'picking' a speciality; I'd just let them take a few. Maybe get the level 3 envoker ability, and the level x, y, z, etc. abilities from another speciality in the PHB. Hopefully that'd solve the problem. I am against a 'generalist' build that allows for more spell slots. That qualifies as OP, IMO.
I'm worried about what I keep hearing about the Ranger being weak, underpowered, uninspired, etc. The Wizard is doing JUST FINE, lol. |
| (Reply to #64)Ashrym |
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| #68JC999Aug 29, 2014 20:51:00 | I keep seeing people who want the generalist to be "more versatile" but the wizard--ANY wizard--is by its very nature one of if not THE most versatile class in the game already. |
| (Reply to #67)Chaosmancer |
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| #70RavenmancerAug 29, 2014 21:53:09 | Allright so now that I'm home and near my books, I'm gonna try my hand at making a Generalist:
Generalist: As a generalist wizard, you're not as adept at any one school of magic as one who specializes. But what you lack in quality, you make up in quantity.
Ritual Savant: Begining at second level when you choose not to specialize in any school, the gold and time you must spend to copy any spell that can be cast as a ritual is halved.
Versatile: When you reach second level, you learn an aditional Cantrip
Prepared: Starting at sixth level, you may count your intelligence modifier twice when determining how many spells you can prepare.
Indecisive: Once per day starting at 10th level, you may spend 10 minutes to trade out a number of prepared spells equal to your Intellignece modifier. You may do this as part of a short rest.
At 14th level you may do this a second time before taking a long rest. In addition, you may perform this as a standard action. If you do so you may trade out only one prepared spell.
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| #71AshrymAug 29, 2014 23:15:22 |
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| #72Brock_LandersAug 30, 2014 1:58:17 |
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| #73Thoughts_My_AimAug 30, 2014 11:43:53 |
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| #74Eric888Aug 30, 2014 13:14:11 |
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| #75DemoMonkeyAug 30, 2014 14:06:11 | "You are a Generalist.
At 2nd level, 6th level, 10th level, and 14 level you may add one addition spell of any level you have slots to cast to your spell book.
At 2nd level, 6th level, 10th level and 14th level you increase the number of spells you may prepare in a day by 1. This does not change the number of slots you have to cast those spells."
Done. |
| (Reply to #70)Trebuchet |
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| #77TashiroAug 30, 2014 16:07:53 | Personally, I'd rather that mage classes were more focussed. Pick a primary school of magic, choose one secondary, and that's that. Honestly, I really have a dislike for 'generalist' wizards, because it sort of flies in the face of 'he's an enchanter, he's a conjurer, he's an illusionist', sort of stuff. When I make a mage, I choose a category of spells, and stick with it as much as possible.
Honestly, I'd like to see a 'fire mage' archetype, a 'frost mage' archetype, an 'illusionist' archetype. This may be something I do when I've got the three books and have finished moving. I applauded my sister when she made her sorcerer that used the druid spell list, and used only plant-based spells, ignoring all other spells as 'things I cannot cast'. It restricted the character to all hell, but it made the character feel a lot more natural and gave it a strong theme.
Obviously, not for everyone - but that's my personal preference. |
| (Reply to #74)Lord_Phobetor |
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| #79GrazelAug 30, 2014 21:56:33 |
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| #80QmarkAug 31, 2014 19:52:25 |
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| #81setiAug 31, 2014 20:57:06 | I think the 5e wizard is already versitile and powerful enough.
Plus, as many have pointed out, they don't take any penalties from specializing. Their will also be arcane splatbooks in the coming years.
IMO, trying to shoe horn in an even more versitile 'generalist' build is verging on game-breaking in it's OP-ness. Obviously, some tables want uber casters. If that's the case, go for it. |
| #82dmgorgonAug 31, 2014 23:31:52 | i agree, there should be a generalist mage sub class. It would certainly be nice to have a class for all those great and famous NPC wizards. |
| (Reply to #82)2Chlorobutanal |
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