Why no love for the spear?

Post/Author/DateTimePost
#1

Novacat

Jul 24, 2014 19:58:56

I was fiddling around with building a fighter today, and what I thought would be really cool is a Spartan-style phalanx fighter: spear, shield, and Protection fighting style. Then I saw the spear in the equipment table, and... Is it just me, or is the spear inexplicably the worst weapon in the game?

 

Why the designers chose to make the spear a slightly-more-worthless javelin, I'll never know. Since the only differentiating aspect of most weapons is the damage die, and the Spear has a sucky one, does WotC expect any fighters to ever use them?

#2

MechaPilot

Jul 24, 2014 20:04:30

Novacat wrote:
#3

Cyber-Dave

Jul 24, 2014 20:07:45

Novacat wrote:
#4

Fralex

Jul 24, 2014 20:07:37

The spear is the only simple melee weapon that is both throwable and versatile, so it's got that going for it.

#5

kanageddaamen

Jul 24, 2014 20:09:38

And monsters may use spears.  Just because it is in the game does not mean it needs to have some defining, yet unrealistic combat potential that makes it a solid choice on its own. 

#6

Cyber-Dave

Jul 24, 2014 20:12:00

MechaPilot wrote:
#7

Fralex

Jul 24, 2014 20:22:04

Wait, why's there no difference between a spear and a trident other than tridents being more expensive and harder to use? Never noticed that before.

#8

Novacat

Jul 24, 2014 20:22:53

Sorry, I was not clear. I meant to say that the spear is a terrible weapon *for a fighter*. There is no martial equivalent, and there's no logical reason for anyone proficient with martial weapons to ever use the spear.

 

Which I think is a shame. Spear-and-shield is an iconic, evocative fighting style, and it's just not practical in 5E.

#9

MechaPilot

Jul 24, 2014 20:24:32

Cyber-Dave wrote:
#10

MechaPilot

Jul 24, 2014 20:25:17

Novacat wrote:
#11

MechaPilot

Jul 24, 2014 20:26:30

Fralex wrote:
#12

Novacat

Jul 24, 2014 20:27:03

Pike is two-handed, with reach.

#13

ChrisCarlson

Jul 24, 2014 20:28:43

Novacat wrote:
(Reply to #9)

Cyber-Dave

MechaPilot wrote:
#15

MechaPilot

Jul 24, 2014 20:29:55

Novacat wrote:
#16

Cyber-Dave

Jul 24, 2014 20:32:05

Novacat wrote:
#17

Novacat

Jul 24, 2014 20:56:28

The difference between a d6 and a d8 is pretty huge when the smallest monsters we face (goblins) have 7 hit points. Even with a +3 STR bonus, a d6 weapon only has a 2/3 chance to kill a goblin, while a d8 weapon has a 3/4 chance to kill a goblin in one hit.

 

Failing to kill a goblin in a single attack hurts a lot. As far as action economy goes, it's as good as a miss, because now someone else has to spend their action finishing that goblin off.

 

i want to use a spear for thematic reasons (my character's backstory makes using a spear important), but I don't want to sacrifice my effectiveness as a fighter in order to do that.

#18

MechaPilot

Jul 24, 2014 20:57:29

Cyber-Dave wrote:
#19

Fralex

Jul 24, 2014 21:10:35

Hold on, darts aren't light melee weapons; you can't dual-wield them without a feat.

#20

Psikerlord

Jul 24, 2014 21:11:50

I agree with Cyberdave, spear is fine, you trade d8 1-h dmg for d6 for the ablity to throw it. Provided thrown magic weapons return to your hand, this is great benefit. If they dont... weeeeell.... not so useful.

#21

GhostStepper

Jul 24, 2014 21:24:53

I can't imagine any sword and board fighter generally wanting to throw away his main weapon. Usually, i've seen melee fighters with melee weapons for main and then thrown weapons or a bow for backup when they need a ranged option. I guess you could always refluff a martial, one-handed d8 piercing weapon as a spear and call it a day.

#22

Rhenny

Jul 24, 2014 21:29:00

Here's a fix for the spear to make it more versitile/cool.    Let the fighter using a spear swing it like a staff if he or she wants to do that.   That way the player can choose bludgeoning damage or piercing damage depending on how its used.

#23

JRutterbush

Jul 24, 2014 21:42:09

kanageddaamen wrote:
(Reply to #6)

Azzy1974

Cyber-Dave wrote:
#25

Cyber-Dave

Jul 24, 2014 21:58:39

Novacat wrote:
#26

Cyber-Dave

Jul 24, 2014 22:00:16

Fralex wrote:
#27

Cyber-Dave

Jul 24, 2014 22:06:21

MechaPilot wrote:
#28

Fralex

Jul 24, 2014 22:19:45

Cyber-Dave wrote:
#29

Novacat

Jul 24, 2014 22:32:10

Cyber-Dave wrote:
(Reply to #29)

JC999

Novacat wrote:
#31

Hebitsuikaza

Jul 24, 2014 22:58:07

There should just be very simple and straight forward weapon rules.

 

Light Simple One-Handed Weapon - 1d4 damage

Ranged Simple One-Handed Weapon - 1d4 damage

Simple One-Handed Weapon - 1d6 damage

Heavy Simple One-Handed Weapon - 1d8 damage

 

Light Simple Two-Handed Weapon - 1d6 damage

Ranged Simple Two-Handed Weapon - 1d6 damage

Simple Two-Handed Weapon - 1d8 damage

Heavy Simple Two-Handed Weapon - 1d10 damage

 

Light Martial One-Handed Weapon - 1d6 damage

Ranged Martial One-Handed Weapon - 1d6 damage

Martial One-Handed Weapon - 1d8 damage

Heavy Martial One-Handed Weapon - 1d10 damage

 

Light Maritial Two-Handed Weapon - 1d8 damage

Ranged Martial Two-Handed Weapon - 1d8 damage

Martial Two-Handed Weapon - 1d10 damage

Heavy Martial Two-Handed Weapon - 1d12 damage

 

Any one-handed weapon can be thrown, versatile or finesse if you want and it makes sense, no cost associated. If a weapon has reach then you reduce the weapon die size by one (d12->d10->d8->d6->d4->d2).

Also, instead of the WEAPON being martial, a character with a martial weapon proficiency could just use the martial weapon damage numbers when they use any weapon.

 

Rogues would be considered to have martial weapon proficiency for one-handed weapons only.

 

 

This system would solve all the wacky imbalances in the current weapon system. And using this as a guide you can see where the weapons in Basic D&D are imbalanced because of the whims and preferences of whomever created that chart.

#32

creases

Jul 24, 2014 23:15:35

Because darts are thrown, you can use Strength when you make ranged attacks with them. That's a plus for fighters. It makes them a cheap, spammable alternative to daggers for a fighter who wants to use his multiple attacks to pepper the enemy with little pointy objects.

 

I love the whip. It's the only finesse weapon with reach, and it's the only one-handed weapon with reach (meaning you can use it with a shield). I expect once we see more battlefield control options in the PHB, the whip will come into its own as a fighter weapon. You can make Simon Belmont. With a Dex of 16, studded leather and a shield, you can have an AC of 17 or 18 and still have reach. It's also one of only two reach weapons that Small characters can use effectively (the other being the lance).

 

I do agree the all-purpose usefulness of the spear should not be discounted. I'm sad it's not likely to be a fighter's main weapon of choice, but who knows? Maybe it'll get support in feats. I don't understand the spear/trident thing at all though! (Especially since in the real world, tridents were used in gladiatorial arenas because they are a peasant's weapon.) In general, I do wish fighters had more use for simple melee weapons.

#33

Cyber-Dave

Jul 24, 2014 23:40:00

Fralex wrote:
#34

Cyber-Dave

Jul 24, 2014 23:43:31

Novacat wrote:
#35

pauln6

Jul 25, 2014 0:34:19

I decided to adjust the trident so that it is more effective under water and both weapons a decent missile weapons for shield users.  I'm guessing we'll see a feat for use of trident and net at some point.

#36

CVB

Jul 25, 2014 0:37:56

Novacat wrote:
#37

Cennedi

Jul 25, 2014 0:50:36

The hoplite spear, or Doru, while awesome for massed close ranks combat was not a throwing weapon would not have the versatile trait. throwing a Doru would be at disadvantage in game terms but the doru would probably be d8 while the lighter shorter spears used by the Persians would be as listed in the book.

(Reply to #36)

Cennedi

CVB wrote:
#39

ivstin

Jul 25, 2014 4:40:59

When I read your "it's just not practical for a fighter," I think what you're saying is "it's not practical for a numerically superior fighter." I see that as a power gamer view, and there is nothing wrong with that view. I do see a slight oversight in saying that it is not practical. I convinced our party's fighter to use his spear and shield combination more often than not. How?

 

The spear talks to him and encourages him to kill the Orc nearest him because it is a "traitor."

 

Krut'hak. The Spear is known as Krut'hak, and is the weapon of a fallen orc chieftain. The chieftain was betrayed by his own orcs and left for an Octosite to eat (an octosite is an octopus like monster that dwells in caves - woo!) Mechanically, it's a +1 spear that gives an extra 1d6 psychic damage against orcs. It allows him to speak and understand orcish. Occasionally, if the scene makes it right, the spear also grants inspiration because of the goal/flaw/bond of the spear to destroy all cowardly orcs and traitors.

 

What else does he carry? A Greatsword. Why? It was his original elven greatblade. Which is he using more? The spear. Is it numerically superior? Not at all.

 

But it is fitting the story. The spear hates other orcs as much as he does.

 

In this case, the story is taking the front seat for this character, even though the numbers say "wtfmate?"

 

We should always keep in mind that "practical" does not mean "numerically superior." A beer bottle is a practical wind instrument; but it is not pitch-superior compared to a flute.

#40

autolycus

Jul 25, 2014 8:50:55

The spear is a primative weapon, among the first to be developed and used by humans. As mentioned above it is effective in mass combat but much less so for small unit actions or single combat.

 

The reason all these other weapons were developed over time was an attempt to improve over the earlier weapons. The longsword, in particular, is a well balanced, advanced weapon that is near the pinnacle of medieval technology. Makes sense that it is more effective than a weapon which peaked around 250 BCE.

#41

JohnLynch

Jul 25, 2014 5:53:30

You don't want the spear. Spartan spears couldn't be thrown. Given that, you want a spear that's mechanically identical to the long sword. So ask your DM if you can have one and show him the wiki page to justify it: http://en.m.wikipedia.org/wiki/Dory_(spear)

#42

MechaPilot

Jul 25, 2014 6:10:23

Cyber-Dave wrote:
#43

Mephi1234

Jul 25, 2014 6:14:29

NovaCat:  talk to your GM about reflavoring the longsword.   That's the best option for you at this point - given how little shashing damage matters as a type.   From a game design standpoint, there's no reason to really reprint anything (which is why trident* is so confusing), and what you're asking for is so close to the longsword, it may as well BE a longsword.   

 

* There are a bunch of implied rules in the game, apparently, that we can't see yet.    Hand crossbows can't be used with TWF w/o a feat (as per Mike tweet), yet they have the light property, on the assumption that non TWF stuff will happen with light weapons.   Tridents main use of prongs were to disarm people, so the GM may make calls about the trident as opposed to the spear when it comes to disarming.

 

 

 

 

And I want to chime in on the whip being potentially awesome as well.   I can see lots of potential with the Battle Master subclass, and I kind of really want to see a Rogue Swashbuckler subclass that kind of does similiar things.   

#44

spelley

Jul 25, 2014 6:20:23

You should spear-head a movement to improve the weapon.

#45

Mephi1234

Jul 25, 2014 6:31:01

MechaPilot wrote:
#46

1eejit

Jul 25, 2014 7:03:18
So what stats would you have for an assegai style spear?
(Reply to #8)

AH_schulerta

Novacat wrote:
(Reply to #46)

Marandahir

1eejit wrote:
#49

demon_idol

Jul 25, 2014 9:18:20

Novacat wrote:
#50

ChrisCarlson

Jul 25, 2014 9:10:30

demon_idol wrote:
#51

Marandahir

Jul 25, 2014 9:11:07

Yeah, Fighter Fighting Styles need a Spear style.

(Reply to #50)

demon_idol

ChrisCarlson wrote:
#53

ChrisCarlson

Jul 25, 2014 9:30:53

demon_idol wrote:
#54

Marandahir

Jul 25, 2014 9:35:46

Rather, instead, I would create the Martial Weapon Longspear, and make it 1d6 Piercing or Bludgeoning, Versatile (1d8 Piercing or Bludgeoning) with Reach instead of Thrown. 

That doesn't solve your damage potential, but it gives you reach instead of throwing your weapon away, and thus makes your damage range an extra 5'.  I threw the Bludgeoning alternative on there for people who want to swirly it around and hit with the other side like a Quarterstaff, kinda like a Sohei might. 

 

(Reply to #53)

demon_idol

ChrisCarlson wrote:
#56

ChrisCarlson

Jul 25, 2014 9:54:10

demon_idol wrote:
#57

Sifaka

Jul 25, 2014 9:56:49

I blame HBO.  If Oberyn vs the Mountain had come out a year earlier (not splitting up Book 3 of Game of Thrones) we would have gotten the cool spear user that we deserved.

#58

autolycus

Jul 25, 2014 10:48:17

demon_idol wrote:
(Reply to #53)

MrHotter

ChrisCarlson wrote:
#60

GhostStepper

Jul 25, 2014 11:27:19

Am i not seeing something or does the trident have the exact same mechanics as the spear....but it martial instead?

#61

JohnLynch

Jul 25, 2014 11:31:36

demon_idol wrote:
(Reply to #56)

demon_idol

ChrisCarlson wrote:
(Reply to #60)

Gunthar

GhostStepper wrote:
(Reply to #61)

demon_idol

JohnLynch wrote:
#65

Paraxis

Jul 25, 2014 12:03:52

The trident is there just like padded armor is there, so people can pick them and say "look at me I am a ROLE-player, I don't optimize".

#66

jocanuck

Jul 25, 2014 12:31:26

spelley wrote:
#67

ChrisCarlson

Jul 25, 2014 13:21:56

demon_idol wrote:
#68

ChrisCarlson

Jul 25, 2014 13:24:08

Gunthar wrote:
#69

DemoMonkey

Jul 25, 2014 13:30:10

Glaive has 3 vowels vs the Halberds 2. If there is a feat that allows you to add the number of vowels to your chance of scoring a critical hit (and really, why wouldn't there be?), that could be huge.

(Reply to #63)

Cennedi

Gunthar wrote:
#71

ankiyavon

Jul 25, 2014 13:33:43

DemoMonkey wrote:
#72

Cennedi

Jul 25, 2014 13:39:02

Hoplite spear (Doru) should be  1H Martial / Versatile / 1d6dmg/ 1d8dmg / 5' reach and thrown as a improvised weapon.(disadvantage when thrown)

 

This would make it a balanced option for a person wishing to play a shield and spear fighter. 

#73

Cennedi

Jul 25, 2014 13:39:41

Anyone else remember when all weapons did 1d6?

#74

ChrisCarlson

Jul 25, 2014 13:41:29

Cennedi wrote:
(Reply to #74)

Cennedi

ChrisCarlson wrote:
(Reply to #68)

Gunthar

ChrisCarlson wrote:
#77

GhostStepper

Jul 25, 2014 13:52:34

Paraxis wrote:
#78

ChrisCarlson

Jul 25, 2014 13:52:05

Cennedi wrote:
#79

hunterian7

Jul 25, 2014 14:06:02

Novacat wrote:
#80

hunterian7

Jul 25, 2014 14:01:11

Cyber-Dave wrote:
(Reply to #78)

Cennedi

ChrisCarlson wrote:
#82

Zardnaar

Jul 25, 2014 14:29:24

Azzy1974 wrote:
#83

ChrisCarlson

Jul 25, 2014 14:33:11

Cennedi wrote:
#84

Cennedi

Jul 25, 2014 14:31:27

BECMI/Compendium had rules for weapon mastery that blow anything in AD&D/D&D#.v into the dust. 

(Reply to #83)

Cennedi

ChrisCarlson wrote:
#86

ChrisCarlson

Jul 25, 2014 14:37:30

Cennedi wrote:
#87

ankiyavon

Jul 25, 2014 14:39:06

ChrisCarlson wrote:
(Reply to #86)

Cennedi

ChrisCarlson wrote:
#89

ChrisCarlson

Jul 25, 2014 15:55:27

Cennedi wrote:
#90

ChrisCarlson

Jul 25, 2014 15:58:32

ankiyavon wrote:
#91

Fralex

Jul 25, 2014 19:13:57

I think I'm more worried about the identical-ness of the spear/trident and glaive/halberd. Can anyone think of ways to make them work differently?

(Reply to #90)

LupusRegalis

ChrisCarlson wrote:
#93

MechaPilot

Jul 25, 2014 20:17:07

Fralex wrote:
#94

MechaPilot

Jul 25, 2014 20:18:22

LupusRegalis wrote:
#95

ChrisCarlson

Jul 25, 2014 20:49:41

LupusRegalis wrote:
(Reply to #79)

1eejit

hunterian7 wrote:
#97

Novacat

Jul 25, 2014 20:55:54

My DM said I could not re-skin a war pick as a spear, probably because I'm already using a custom fighter archetype as it is, and is getting wary about too much weirdness in one character.

 

I guess I'll just use a regular spear, and hope the PHB brings is a Spear Mastery feat by the time we hit 4th level.

#98

Novacat

Jul 26, 2014 0:22:15

#99

Novacat

Jul 26, 2014 0:26:12

Let me explain the above post, since the formatting oddities on this forum deleted all my text...

 

These are a few images I found on the internet just now, which demonstrate what I think of when I think of spears. These are the weapons of supreme badasses, are in no way "thrown" weapons, and certainly don't seem like d6 weapons. It just seems a shame to me that there's no representation for this kind of weapon in 5E. At least, not yet. There's always hoping something might turn up in the PHB, though I suspect they pretty much copied and pasted everything for Basic.

#100

ankiyavon

Jul 26, 2014 0:29:03

ChrisCarlson wrote:
#101

5Shilling

Jul 26, 2014 3:50:43

I appreciate the arguments for historical accuracy - that stuff does matter to me to an extent and I always find it interesting. The game maths too, but less so.

 

On the other hand, I really hope that come the PHB, I can make a deadly spear-wielding barbarian. Who cares about Rorkes Drift, I still want to play a Zulu!

#102

Novacat

Jul 26, 2014 3:54:43

5Shilling wrote:
#103

ivstin

Jul 26, 2014 4:21:59

I'm sad that D&D doesn't use the historically accurate names for cruciform swords.

 

Compared to the 3.0 chart of weapons that actually had a picture with feet measuring the size of each weapon, if the names in the 5E are the same via damage comparison, the historical names* are very different.

 

Historical Name (by Size Comparison) ... D&D Name (3.0) ... Damage

Arming Sword (3.5-5 ft. total)  ...  Longsword ... d8

Longsword/Greatsword/Bastardsword (5-6ft. total)... Bastard Sword ... d10

True Two Hander (6ft. blade minimum + hilt) ... Greatsword ... 2d6

 

Here, we see the absence of the d6 sword, but by size we should have one (since the Gladius is smaller, as are many celtic/saxon/viking/pict swords. There was no weapon with the name "short sword" historically, and the "longsword" and "greatsword" were almost the same thing - regionally different and used by mounted cavalry. The "True Two hander" didn't come out until the Renaissance and was primarily for duelling, and rarely touched the battlefield (only a few written cases expressed its use). The closest to a "short sword" we get is the word "scramsax," which "saex" meant "knife" to the Saxons, and the "scramsax" meant something similar to "big knife/ little sword" (terribly loose translations).

 

And even the word "Gladius" means "sword," which would represent the d6.

 

So, for naming conventions, D&D doesn't quite hit anything on the head of the nail, but for functionality and descriptive damage consideration, it's fairly easy to see the damage comparisons. If a dagger is d4, we can see the size value of slashing/piercing weapons as the damaging portion rises in functionality and destructive property. We have to remember though, that almost no weapon on the battlefield would have ever weighed more than 7 lbs., and full plate wasn't as restrictive as we want to pretend. There are arms manuals that show knights in field plate doing handstands and cartwheels - which the change in 5E to include STR in the equation for mobility with armor is awesome.

 

I would like to see a list of weapons by damage and their properties that uses historically accurate names, but it would really only be useful for a select few of gamers who delve away from fantasy history and into historical accuracy - not to mention even the names listed overlap in many cases.

 

After that, we get into calibers and firearm damage - even bow damage. Either way, we have to make due with what we have at some point.

 

... Or Do we?...

 

 

 

 

*Note: Adapted from Medieval Swordsmanship by John Clements.

#104

Mephi1234

Jul 26, 2014 5:00:24

Fralex wrote:
#105

Mephi1234

Jul 26, 2014 5:01:51

ivstin wrote:
#106

Warder17

Jul 26, 2014 5:18:17

In my current LMoP game, I play the noble fighter, I plan on conscripti err... Recruiting several folks to use a shieldwall with the first rank using shield and melee weapons while the second rank use pikes, I don't know if I will be able to find the warm bodies to do it but that's the plan.

 

Warder

#107

DLfan

Jul 26, 2014 6:52:39

Novacat wrote:
#108

DemoMonkey

Jul 26, 2014 6:55:55

I'm fairly certain the two completely identical polearm entries are a deliberate inside joke, a callback to AD&D and Gygax's obsession with having a dozen different types on the weapon table. It's funny and it's only one line, let it go

 

Speculation on tridents: they will have a line in whatever the underwater combat rules are or the optional disarming rules, giving them some over a spear.

#109

Arithezoo

Jul 26, 2014 7:01:19

Regarding the chance to deal at least 7 damage with 1d6+3 vs 1d8+3:

 

The chance for 1d6+3 is actually 0.5 (1/2).  You need to roll at least a 4, so the acceptable numbers are 4, 5, & 6; 3 choices out of 6.

The chance for 1d8+3 is actually 0.63 (5/8).  You still need to roll at least a 4, so the acceptable numbers are 4, 5, 6, 7, & 8; 5 choices out of 8.

Not a big difference really.  Comes down to 1 attack out of every 8 on average.  And as DLfan says above, if you are really wanting to kill a goblin in one hit, simply take the dueslist fighting style for an increase in damage.

 

Personally, I don't think there is a big issue here.  As people said, the spear is trading a bit of damage for the ability to be thrown.  If you don't care about throwing your weapon, ask your DM about making a "Heavy Spear", a weapon that deals 1d8 damage but can't be thrown.

(Reply to #96)

DLfan

1eejit wrote:
#111

DemoMonkey

Jul 26, 2014 7:07:30

"If you don't care about throwing your weapon, ask your DM about making a "Heavy Spear", a weapon that deals 1d8 damage but can't be thrown."

 

The OP said they already did that. Their DM said no.

#112

Jbickley00

Jul 26, 2014 8:49:41

So I am in the d8 camp with the spear. It should do d8 and not be thrown. The javelin can account for spears designed to be thrown. The lance and pike, also spears, are covered under their own categories.

Historically, the spear (and its derivatives) were the most important and most numerous weapons in history. This is in large part because the spear is a battlefield weapon...it is optimized for fighting in dense formations, such as the phalanx or the schiltron. The Romans used spears for the triarii until the reforms of Marius, and the lance evolved from the Norman spear, which was used both mounted and dismounted (with two hands and shield....like the sarissa. And the Normans also used the "Long sword" so it's not a matter of the long sword replacing the spear as better technonolgy.  Spearmen were the backbone of infantry in medieval armies, and the Swiss ended the dominance of mounted cavalry (at least on the continent) with the pike, which remained a key infantry weapon until the socket bayonet became widely used in 1700. The bayonet itself turns the rifle into a thrusting spear, so......

Even in the high Middle Ages, such as in the wars of the roses, battle fields were dominated by billmen and halberdiers. Knights during this era fought dismounted, in plate, and favored pole arms, picks and maces, as they were more effective against plate armour than the "long sword."

 

#113

ChrisCarlson

Jul 26, 2014 8:58:32

Jbickley00 wrote:
(Reply to #95)

LupusRegalis

ChrisCarlson wrote:
#115

ChrisCarlson

Jul 26, 2014 9:58:58

LupusRegalis wrote:
#116

CVB

Jul 26, 2014 10:19:15

jocanuck wrote:
#117

Hebitsuikaza

Jul 26, 2014 10:20:47

ChrisCarlson wrote:
#118

CVB

Jul 26, 2014 10:25:02

Novacat wrote:
#119

ChrisCarlson

Jul 26, 2014 10:43:45

Hebitsuikaza wrote:
(Reply to #113)

Jbickley00

ChrisCarlson wrote:
#121

ChrisCarlson

Jul 26, 2014 10:48:54

Jbickley00 wrote:
#122

JC999

Jul 26, 2014 10:52:01

ChrisCarlson wrote:
#123

Hebitsuikaza

Jul 26, 2014 12:05:34

ChrisCarlson wrote:
#124

ChrisCarlson

Jul 26, 2014 12:23:17

Hebitsuikaza wrote:
(Reply to #124)

AaronOfBarbaria

ChrisCarlson wrote:
(Reply to #77)

nctrlnet

I've always disliked the fact that some weapons come out superior to others. It encourages players to choose the most effective in game vs what they might otherwise choose thematically.

 

GhostStepper wrote:
#127

ChrisCarlson

Jul 26, 2014 12:41:26

AaronOfBarbaria wrote:
#128

cranebump

Jul 26, 2014 12:59:42

What's a spear have going for it?  It's a lot harder to hew a branch and craft it into a longsword.:-)

 

I think the spear is pretty awesome, actually, for reasons people have already mentioned: thrown, versatile and you can use it with a shield.  Easy to outfit a group of warriors with it, too. If I wanted to make the thing more prevalent, I'd just make metalworking and its outgrowth rare and expensive. Not everything is about mechanics, no matter how much the system seems to want to push the "I am Granthor and this is my HUGE WEAPON!"

#129

Hebitsuikaza

Jul 26, 2014 13:07:21

nctrlnet wrote:
(Reply to #129)

nctrlnet

Hebitsuikaza wrote:
#131

Jbickley00

Jul 26, 2014 13:43:52

Ok, going point by point:

i don't think shifting the spear from a d6 to a d8 weapon makes it outshine all other one hand weapons, but hey that's just an impression. I give a fighter with a spear the same damage as a fighter with a long sword, but I'm not sure how that makes it a one handed weapon .... The Greek hoplite thing should be a feat, or a dm exception for a Greek campaign. As I see it, the spear is a two handed weapon and would not allow it to be thrown...I guess I was not clear on that point. A throwable spear is covered under javelin, a Zulu thrusting spear is, rules wise, identical to a long sword IMHO. 

The Chinese martial arts reference was to give an example of how a trained fighter can use a spear very effectively, it's simply a reference point, American Indians, Vikings, Sudanese Spearmen and Norman knights had their own styles or systems of using a spear in single combat....but spear technique goes way beyond  "put the pointy end in the other guy."   So no, the short sword should not be übered up because its in a Chinese movie. The original rules to this game had all weapons doing only 1d6, which was a different take on abstracting damage but had logical merit (WHFRP treats all hand weapons the same). However, we want the rules to reward choices and make fighters more diverse so odd distinctions are made. So the shortsword does d6 but Is a light weapon, and can be dual wielded in the basic rules, d6 is fine, even if the actual difference between having two feet or three feet of blade shoved through your intestine is meaningless as a practical matter.

it does not depend on which entry for spear actually, the basic spear, 5-8 feet long with a bladed head, was historically contemporary with the long sword, and survived on the battle field through the wars of religion,  so even if we distinguish it from the pike, lance, and javelin (which we should) there is never a point where the long sword replaced the spear in terms of technological teleology.  Many warriors in history carried swords and spears, and shields too.

 

 

#132

ChrisCarlson

Jul 26, 2014 14:00:48

Jbickley00 wrote:
#133

Novacat

Jul 26, 2014 14:17:59

cranebump wrote:
#134

ChrisCarlson

Jul 26, 2014 14:29:59

Novacat wrote:
#135

Novacat

Jul 26, 2014 14:52:15

Sorry, the double-negative was a copy/paste error. I'm on my phone, and the formatting on the mobile version of this site is atrocious.

 

Sure, *someone* throws their melee weapon away, but it's not something you should desire to do, nor is the once-in-campaign eventuality that it might be useful worth penalizing an entire die-type.

 

I have no desire to make a spear *better* than other weapon options, as I have said numerous times. What I clearly want is a spear option that is on-par with the strength of martial one-handed weapons.

 

And having early access to a product is neither illegal nor against the CoC here, so yeah, I'm comfortable admitting that I've seen the PHB.

#136

Zardnaar

Jul 26, 2014 14:54:43

Feat

Phalanx Fighting

 You can several benefits while using spears and fighting in close formation. .

1. You can set a spear for double damage against charge attacks.

2. You gain reach with a spear.

3. You gain +2 AC if you have a shield and are adjacent to an ally with a shield.

 

 Every Spartan has this feat and +1 to two ability scores at level 1;). 

#137

ChrisCarlson

Jul 26, 2014 15:02:56

Novacat wrote:
#138

Novacat

Jul 26, 2014 15:10:09

Right, but as I've mentioned, not all DMs are comfortable with reskinning equipment. In my games, sure, making a compelling martial spear is easy. But if such an option were available in the core, printed material, I wouldn't have to rely on DM fiat to allow it.

#139

Novacat

Jul 26, 2014 15:12:49

How *I* would do it:

 

Heavy Spear (One-handed martial melee weapon)

Damage: 1d8

Properties: Versatile (reach), Heavy

 

#140

Jbickley00

Jul 26, 2014 16:32:40

Ok, I'm making two distinct points...a historical one that the spear was not technologically replaced by the "long sword" - it's not a question of better technology, spears and swords coexisted. The spear is just effective and simple to produce and allows for dense mass infantry formations.

 

Point two is in making weapons for  this game, I would make the spear two handed, give it reach and a d8 damage - that is a spear IMHO. Not versitile, not thrown. Not one handed. This is not trumping the "long sword" or any other melee weapon, it's just giving the fighter an option that does not reproduce what the javelin does- the spear and javelin are the same.  The d8 damage is the bog standard of martial weapons, so this makes the spear an average choice, or less than average as most two handed weapons do more damage. The trade you make for a spear is two handed damage for reach. It does, arguably, make the spear the best of the simple weapons, which is fine.

 

If you wanted you could ad a spear and shield fighting style that let's the fighter gain the benefit of a shield while using a spear, which could cover the hoplite's one handed use, or the Norman two hand on the spear with the shield slung for protection.  I'm leery of letting the spear be used one handed, however, because that opens the door to  some silly dual-wield builds, assuming there are feats that alter the current RAW.

(Reply to #133)

cranebump

Novacat wrote:
#142

Paraxis

Jul 26, 2014 22:19:08

Novacat wrote:
(Reply to #89)

Cennedi

ChrisCarlson wrote:
(Reply to #137)

Cennedi

ChrisCarlson wrote:
(Reply to #102)

5Shilling

Novacat wrote:
(Reply to #145)

Cennedi

5Shilling wrote:
#147

Mephi1234

Jul 27, 2014 6:28:02

You know... I really have trouble seeing the spear as a one handed weapon.   Seems hard to manuever with to me - not unless it was shorter, that is.

(Reply to #133)

Marandahir

Novacat wrote:
#149

Ogiwan

Jul 27, 2014 8:57:11

Why no love for the spear? Because PIKES:

 

 

That said, I do enjoy a spear-and-shield type. In 4e, I had a Warlord who had a "War spear" (a Trident with a different name). I do agree, there is something weird about the spear-hate.

#150

AaronOfBarbaria

Jul 27, 2014 9:08:08

4 pages into this thread, and I am struck by a random thought: Am I seriously the only one that saw the current incarnation of the spear (one- or two-handed, can be thrown) and thought "Finally, D&D stops hating on the spear!"?

 

(yes, that was followed with a vulgar exclamation in regards to the trident.)

#151

ChrisCarlson

Jul 27, 2014 9:11:08

AaronOfBarbaria wrote:
#152

Erifnogard

Jul 27, 2014 9:42:21

AaronOfBarbaria wrote:
#153

Jbickley00

Jul 27, 2014 10:38:55

@cennedi, a spear does more damage than a shortsword because it's two handed, at least how I see it. More impact and more leverage in the thrust. The shortswords advantage lies in its wieldliness (to make up a word).

 

i too am suprised by the spear-hate. I guess I thought it was to early for rules fanboydom, but that's neither here nor there. My thought about the RAW is that making the spear thrown really makes the javelin a wasted entry on the list.

#154

AaronOfBarbaria

Jul 27, 2014 10:44:41

Glad to see I am not alone.

 

As for the trident being a thrown weapon, that absolutely should be there - both from the aspect of its use for fishing, and because it has been a thrown weapon more often than not in D&D for good reason, as there are historical accounts of its hurled usage.

 

My actual thoughts, however, are that it is correct for the trident and the spear to have the same statistics - just like there was a sidebar in some playtest materials that mentioned treating weapons with a slight difference in appearance (such as a sickle and a kama) as being the same - but that would mean just removing the trident line from the martial table and having a note somewhere about a spear being able to have multiple prongs on the stabby end.

#155

JRutterbush

Jul 27, 2014 11:21:59

Novacat wrote:
#156

DM_HEEGZ

Jul 27, 2014 11:48:35

JRutterbush wrote:
(Reply to #95)

LordVonDerp

ChrisCarlson wrote:
#158

Brock_Landers

Jul 27, 2014 14:33:45

The Spear is fine, it's the Trident, as others have mentioned, that has bugged me since I got the Basic PDF, I instantly house-ruled it to 1d8 Versatile (1d10).

#159

Zardnaar

Jul 27, 2014 14:43:46

Mephi1234 wrote:
(Reply to #147)

Cennedi

Mephi1234 wrote:
#161

JC999

Jul 27, 2014 14:53:31

It is a historical fact that there were no elves, dwarves, or magic, we should clearly cut them from the game to preserve realism.

#162

DLfan

Jul 27, 2014 15:00:40

Sifaka wrote:
(Reply to #153)

Cennedi

Jbickley00 wrote:
#164

DLfan

Jul 27, 2014 15:15:32

Cennedi wrote:
(Reply to #164)

Cennedi

DLfan wrote:
(Reply to #160)

JRutterbush

Cennedi wrote:
(Reply to #166)

Cennedi

JRutterbush wrote:
#168

Zardnaar

Jul 27, 2014 16:22:16

Cennedi wrote:
#169

ChrisCarlson

Jul 27, 2014 18:21:37

LordVonDerp wrote:
#170

ChrisCarlson

Jul 27, 2014 18:30:48

LordVonDerp wrote:
(Reply to #170)

LupusRegalis

ChrisCarlson wrote:
#172

ChrisCarlson

Jul 27, 2014 20:21:29

LupusRegalis wrote:
#173

LupusRegalis

Jul 27, 2014 20:38:46

Kinda got a short, and awefully self-serving, memory there buddy.  No surprise though, it is in keeping with your character.

#174

ChrisCarlson

Jul 27, 2014 20:44:36

LupusRegalis wrote:
(Reply to #174)

LupusRegalis

ChrisCarlson wrote:
#176

ChrisCarlson

Jul 27, 2014 20:55:39

LupusRegalis wrote:
(Reply to #176)

LupusRegalis

ChrisCarlson wrote:
#178

ChrisCarlson

Jul 28, 2014 6:39:57

LupusRegalis wrote:
(Reply to #178)

LupusRegalis

ChrisCarlson wrote:
#180

ChrisCarlson

Jul 28, 2014 7:44:54

LupusRegalis wrote:
#181

Jbickley00

Jul 28, 2014 11:25:27

I now grasp the spear-hate. In 4e a spear was 1d8 one handed and versatile. Somehow I never heard complaints that it was the most broken weapon in the game. But a lot of people will argue against any continuity. If I recall it was an earlier edition that bumped the spear up to d8 in the first place.  So my assumption with people arguing rule perfection with 5e is that it's based on devotion to the new rules and the idea that anything not old is good. For me they had the spear right before, and now we have talen a step backwards. 

Upshot is that I am not somehow breaking the game by making the spear two handed and doing 1d8. It's not the best weapon in the game, by far, and what the hell, players might pick weapons for reasons other than the numbers anyway.

#182

Jbickley00

Jul 28, 2014 12:11:02

Cennedi wrote:
#183

ChrisCarlson

Jul 28, 2014 12:36:00

Jbickley00 wrote:
#184

Jbickley00

Jul 28, 2014 13:28:20

Isn't it d6 one handed, versatile, and thrown? 

Im saying it should be two handed and d8 with reach.

A feat or fighting style makes it usable with a shield (either one or two handed players choice). This allows building a hoplite style warrior.

some how this had been interpreted as making the spear the most powerful weapon in the game....

#185

ChrisCarlson

Jul 28, 2014 13:37:45

Jbickley00 wrote:
#186

DM_HEEGZ

Jul 28, 2014 13:38:51

Versatile means it can be used two handed and does 1d8 damage.

 

For a reach weapon you would need to use a halberd, glaive or pike which are two handed and deal more damage at 1d10.

#187

Ogiwan

Jul 28, 2014 15:10:35

ChrisCarlson wrote:
#188

Cerius

Jul 28, 2014 15:13:14

I seem to recall that in one of the playtest packets that the monk got profeciency with the longspear, which wasn't on the weapon list. My guess was that it would have been a martial weapon and that it may have been the same thing as the pike, which was on the weapon list.

 

How to distinguish the halberd from the glaive? Both were polearms with a hook that could be used to dismount cavaliers, but the glaive  had a thicker blade that could be used for slashing, whereas the halberd had a thinner piercing spike. But what sort of simple mechanic could take that into account?

 

The thing that bothers me the most about the weapon list is the mace, 5gp for a simple weapon that is inferior to the 2sp quarterstaff.

 

 

(Reply to #188)

JC999

Cerius wrote:
#190

ChrisCarlson

Jul 28, 2014 15:23:39

JC999 wrote:
(Reply to #190)

Cerius

ChrisCarlson wrote:
(Reply to #180)

LupusRegalis

ChrisCarlson wrote:
#193

CVB

Jul 28, 2014 18:00:09

Ogiwan wrote:
#194

ChrisCarlson

Jul 28, 2014 20:16:52

LupusRegalis wrote:
(Reply to #194)

LupusRegalis

ChrisCarlson wrote:
(Reply to #168)

Cennedi

Zardnaar wrote:
(Reply to #193)

Cennedi

CVB wrote:
(Reply to #187)

Cennedi

Ogiwan wrote:
#199

Zardnaar

Jul 28, 2014 22:26:50

Cennedi wrote:
(Reply to #170)

LordVonDerp

ChrisCarlson wrote:
(Reply to #169)

LordVonDerp

ChrisCarlson wrote:
#202

ChrisCarlson

Jul 29, 2014 6:54:43

LupusRegalis wrote:
(Reply to #202)

LupusRegalis

ChrisCarlson wrote:
(Reply to #202)

Cennedi

ChrisCarlson wrote:
#205

ChrisCarlson

Jul 29, 2014 17:53:17

Cennedi wrote:
#206

ChrisCarlson

Jul 29, 2014 17:57:18

LupusRegalis wrote:
(Reply to #205)

Cennedi

ChrisCarlson wrote:
#208

ChrisCarlson

Jul 29, 2014 18:05:02

Of course he does. He took the Spear Fighter feat.

 

What he doesn't do is swing it around from the back end one-handed to gain that reach.

(Reply to #208)

Cennedi

ChrisCarlson wrote:
#210

ChrisCarlson

Jul 29, 2014 18:35:56

Cennedi wrote:
#211

MechaPilot

Jul 29, 2014 18:39:56

ChrisCarlson wrote:
#212

ChrisCarlson

Jul 29, 2014 18:48:09

MechaPilot wrote:
#213

MechaPilot

Jul 29, 2014 18:50:16

ChrisCarlson wrote:
#214

Cennedi

Jul 29, 2014 18:52:23

And at my table spears have reach.

#215

ChrisCarlson

Jul 29, 2014 18:52:26

MechaPilot wrote:
#216

MechaPilot

Jul 29, 2014 18:55:32

ChrisCarlson wrote:
#217

ChrisCarlson

Jul 29, 2014 18:55:43

Cennedi wrote:
(Reply to #215)

Cennedi

ChrisCarlson wrote:
#219

MechaPilot

Jul 29, 2014 18:57:34

Cennedi wrote:
(Reply to #217)

Cennedi

ChrisCarlson wrote:
#221

ChrisCarlson

Jul 29, 2014 18:58:25

MechaPilot wrote:
(Reply to #219)

Cennedi

MechaPilot wrote:
#223

ChrisCarlson

Jul 29, 2014 18:59:53

Cennedi wrote:
#224

MechaPilot

Jul 29, 2014 19:01:54

ChrisCarlson wrote:
#225

MechaPilot

Jul 29, 2014 19:01:32

Cennedi wrote:
#226

ChrisCarlson

Jul 29, 2014 19:02:48

Cennedi wrote:
#227

MechaPilot

Jul 29, 2014 19:03:45

ChrisCarlson wrote:
#228

ChrisCarlson

Jul 29, 2014 19:04:32

MechaPilot wrote:
(Reply to #223)

Cennedi

ChrisCarlson wrote:
#230

ChrisCarlson

Jul 29, 2014 19:15:15

Cennedi wrote:
#231

MechaPilot

Jul 29, 2014 19:16:11

ChrisCarlson wrote:
(Reply to #230)

Cennedi

ChrisCarlson wrote:
(Reply to #230)

Cennedi

ChrisCarlson wrote:
#234

ChrisCarlson

Jul 29, 2014 19:27:37

Cennedi wrote:
#235

ChrisCarlson

Jul 29, 2014 19:30:38

Cennedi wrote:
#236

demon_idol

Jul 29, 2014 19:33:17

Ironic that the description of the Paladin in the PHB preview from today has a bad ass high elf paladin skewering a twisted giant of darkness with a spear. I think that the war against evil and darkness and twisted giants is hopeless enough without a spear that only does 1d6 and does not have reach.

#237

ChrisCarlson

Jul 29, 2014 19:42:22

demon_idol wrote:
(Reply to #234)

Cennedi

ChrisCarlson wrote:
(Reply to #235)

Cennedi

ChrisCarlson wrote:
#240

CVB

Jul 29, 2014 20:29:15

Cennedi wrote: