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| #1ToshiSep 01, 2014 11:33:32 | The monks I have played for the last 30+ years have always had a small increase in AC as they leveled up. This represented the thought that without armor to slow you down, your martial art training should block, avoid and counter attacks better and better. Just adding wisdom doesn't cut it. There should be an additional rule that accounts for this.
The Barbarian gets the same unarmored bonus PLUS a shield. Kind of lessens the "neat" factor for the monk's unarmored defense. Maybe a future version will address this. Perhaps I'll house rule to add 1/2 your proficiency bonus to AC, or allow ki to be spent to increase ac for the length of a battle. |
| #2FFSAASep 01, 2014 11:50:58 | That bonus you say is for how dodgy they are... they get it even when they can't dodge or when they aren't aware of the attack to dodge it. So there is that. Anyway, take a level of fighter and wear plate and shield, get the fighting style +1 AC bonus and get heavy armor master like everyone else. Or wait for the bracers of protection to come out which will give them +3 AC. |
| #3PolarisSep 01, 2014 12:03:29 | I honestly don't see a problem. Assuming you start with both Dex and Wis scores of 16 (not too hard even using AL rules), a monk starts with an AC of 16 and monk abilities depend almost entirely on Dex and Wis so boosting them will always help (by about +1 AC per four levels) topping off at 20 AC...and that's assuming you get nothing else to help.
By contrast, sure the Barbarian can top out at 22 (24 at 20th assuming a single classed barbarian and a final Con of 24), but that would take a 20 [to a 24 at 20th level] Con and Dexterity both, and unlike Fighters (or Monks), almost all the Barbarian combat abilities are explicitly linked to Strength attacks making the Barbarian suffer from a strong case of MAD.
So while the Barbarian may seem to have a higher ceiling, in practice he doesn't because the barbarian will either have to go medium armor and concentrate on Strength, or go "nekkid" and sacrifice critical strength for Dex that does less for the Barbarian than the Fighter or Monk. By contrast every attribute boost that help's the Monk's AC also helps the Monk's primary class abilities.
-Polaris |
| #4ToshiSep 01, 2014 12:17:25 | Again, I am speaking of "Progressive AC" that says "hey, you're getting better and better at martial arts", not "Start big, then trickle for 20 levels". I have played the monk long enough to know that this has been very important in previous editions. That being said, I'm not passing full judgement until I play the 5e monk longer. |
| #5PolarisSep 01, 2014 12:20:53 |
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| #6WhiteHarnessSep 01, 2014 12:41:21 | I don't see a problem.
A guy with no armor on at all, no matter how nimble, should never have an Armor Class anywhere near as good as that of a guy in full steel plate. |
| #7Brock_LandersSep 01, 2014 12:44:19 |
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| #8WhiteHarnessSep 01, 2014 12:49:07 |
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| #9souldoubtSep 01, 2014 12:51:24 | Yeah, nobody's AC goes up as they level unless they invest in stat boosts and/or better armor. That's just the way the game works. Scaling HP is your increase in survivability.
And monks eventually get proficiency in ALL Saving Throws. They have some of the best defenses in the game. |
| (Reply to #6)Toshi |
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| (Reply to #10)Polaris |
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| #12Jell_MooSep 01, 2014 13:42:58 | Monks gain that ability through Ki though. They can spend Ki to move around the battlefield without worrying about opportunity attacks. Being able to Dodge, Disengage or Dash as a bonus action gives them a lot of battlefield mobility. Add in Deflect Missiles and Evasion, and your ability and skill to avoid damage is pretty well represented. You may not have the traditional AC, but you have great options that are also thematically appropriate. |
| #13ankiyavonSep 01, 2014 13:58:49 | I think it already sort of does.
A monk, basically every time, is going to bump Dex or Wis, which will increase their AC. |
| #14FFSAASep 01, 2014 14:02:42 |
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| #15Brock_LandersSep 01, 2014 14:23:45 |
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| #16ToshiSep 01, 2014 14:27:52 |
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| #17ToshiSep 01, 2014 14:29:59 |
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| #18Captain_KoboldSep 01, 2014 14:45:42 |
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| #19MirtekSep 01, 2014 16:16:49 |
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| #20FFSAASep 01, 2014 16:24:58 |
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| #21ToshiSep 01, 2014 16:43:09 | Maybe Iron Man, but that's not how fantasy martial arts movies play out. |
| #22FFSAASep 01, 2014 17:21:54 |
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| #23Nivek_LoneshadowSep 01, 2014 17:30:34 |
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| #24ankiyavonSep 01, 2014 17:33:28 |
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| #25animeusSep 01, 2014 18:17:45 |
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| #26souldoubtSep 01, 2014 19:30:04 |
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| #27NoonSep 01, 2014 21:00:20 |
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| #28VeleriaSep 02, 2014 0:51:25 | Simple house rule: replace wisdom in Unarmored defense with proficiency bonus. The monk isn't lacking but if it breaks you enjoyment of the game fix it. Either way you end up almost identical with a difference of 1 ac more but may loose out if stat items make it into the game that boost wis. |
| (Reply to #3)demon_idol |
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| #30PolarisSep 02, 2014 7:51:53 |
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| #31ChaosmancerSep 02, 2014 12:10:36 | I think monk defenses are pretty awesome.
Ttheir AC is equivalent to the rest of the party and their attacks stats are their defense stats
Spending Ki to dodge as bonus action is awesome (dodge gives enemies you can see disadvantage on attacks), and I think they are the only class that can dodge as a bonus action meaning they can attack and defend at the same time.
They eventually get proficiency with all saving throws
Scaling AC would only mean they get better defenses than every other class period, unless you took away their unarmored defenses. |
| #321eejitSep 02, 2014 12:23:14 | If you really want to buff their AC but not break their scaling change it to 11+dex+wis instead of 10. |
| #33MirtekSep 02, 2014 12:34:51 |
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| #34CVBSep 02, 2014 13:46:11 | Welcome to AC as a Dodge Mechanic. Which no matter how nicely you word it that's what it is. You either HIt or Miss, and the only way it scales is if it's 'heavier' and after that, magical. |
| (Reply to #33)Chaosmancer |
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| #36MirtekSep 03, 2014 12:50:30 |
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| (Reply to #36)Chaosmancer |
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| #38ZyphSep 03, 2014 21:04:05 |
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| #39ToshiSep 03, 2014 21:53:32 | What I have learned in this thread is that there are people who have a vision of an epic fantasy monk, and those who don't. Those who do, and play a monk often (38 years for me) have a grand view of the master monk. The monk character at the highest level nearly transends mortality. His training allows maneuvers that the common world simply wouldn't believe unless they saw it. Those who don't think of a fantasy grand master monk like this, will have a hard time understanding our reasoning.
On a positive, many of you have pointed out features that might make up for the AC. Though not exactly AC, dodging, disengage, dash and other features with focus on wisdom and dexterity DO improve the monk's "hitability" notably. Thanks for your input. |
| #40SiderealmotionSep 03, 2014 23:37:12 | Don't forget that monks, more than anyone else (even rogues!), have the ability to hit and fade. Human variant monks can start doing this from level 1 using the mobility feat. Being so fast that you simply aren't there by the time the enemy counterattacks is very thematic for monks, imho. Once you hit a certain point, you don't need to as much, but it's still a bread and butter tactic for the class. |
| #41VeleriaSep 04, 2014 0:04:52 | compare ac to a fighter without a shield. in order to get equal ac the fighter has to give up using a second weapon or a two hander. the monk can use whatever they want.
These comparisons always compare one class at it's strongest verses one class at it's weakest. tis is why white room arguments are flawed and are basically poor straw man attempts. |
| #42Xeviat-DMSep 04, 2014 1:29:49 | A 22 AC barbarian, if they start with 16 Con and Dex, has to give up 4 of their ability boosts getting 20 Con and Dex. Their rage bonus damage only works on strength based attacks, no? You aren't going to see it very often until we get a Whirling Berserker build who uses finesse weapons. |
| #43Thoughts_My_AimSep 04, 2014 5:57:53 | They also have to give up the damage from using a two-handed weapon, which is kind of *huge* for a Barbarian.
And, as others have pointed out, a Monk *also* gets the option to sacrifice offense for defence by using Dodge as a free action. Which, I would argue, is *way* better than +2 AC. |
| #44MirtekSep 04, 2014 12:47:09 |
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| #45FFSAASep 04, 2014 13:57:32 |
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| (Reply to #44)Chaosmancer |
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| (Reply to #44)Toshi |
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| #48Slyck314Sep 05, 2014 8:44:23 | The way I see it is, you are displeased with Bounded Accuracy. You want your 20th level characters to be beyond the ken of mere mortals and the idea that a 1st level fighter could lay a decent crit on your monk bothers you. Well I'm afraid you're just going to have to get used to that one as its one of the foundational conceits of 5th ed. |
| #49DemoMonkeySep 05, 2014 9:12:45 | I really like the idea of altering "Unarmoured Defense" both for the monk and the barbarian to add EITHER the secondary stat (WIS for Monks, CON for Barbarians) OR the proficiency bonus. It opens up some interesting options and reduces the MAD for those two classes. |
| (Reply to #48)Toshi |
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| #51ankiyavonSep 05, 2014 9:42:25 |
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| (Reply to #51)Toshi |
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| #53ToshiSep 05, 2014 11:22:12 |
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| #54MirtekSep 05, 2014 11:30:44 |
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| #55Thoughts_My_AimSep 05, 2014 12:19:18 |
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| (Reply to #54)Chaosmancer |
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| #57Thoughts_My_AimSep 05, 2014 12:29:13 |
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| #58WhiteHarnessSep 05, 2014 14:16:56 | I don't think the point of playing a monk is to have sky-high Armor Class. Leave that to the classes that wear actual armor.
I guess when I think "20th-level monk" (on the rare occasions I permit the use of the class in my games; I've always felt that it was out of place in D&D), I don't automatically think "This guys should be able to do all the crazy stuff they do in Dragonball Z or whatever."
At the end of the day, the asian-style monk--even a 20th level monk--is just an unarmed and unarmored guy, and that should never, ever be represented as being better in a combat situations than an trained, armed and fully-armored knight. |
| #59ChrisCarlsonSep 05, 2014 14:21:09 |
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| #60Captain_KoboldSep 05, 2014 14:41:28 |
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| #61Captain_KoboldSep 05, 2014 14:51:40 |
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| #62FFSAASep 05, 2014 15:03:05 |
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| #63Brock_LandersSep 05, 2014 15:49:46 |
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| #64Brock_LandersSep 05, 2014 15:51:10 |
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| #65ToshiSep 06, 2014 14:56:07 | I appreciate posts like this:
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| #66Thoughts_My_AimSep 06, 2014 15:02:48 |
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| (Reply to #66)Toshi |
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| #68Thoughts_My_AimSep 06, 2014 15:46:34 |
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| #69ToshiSep 06, 2014 16:05:01 |
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| #70Thoughts_My_AimSep 06, 2014 16:05:55 |
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| #71ToshiSep 06, 2014 16:19:00 | I submitted the post before I finished my thought. You must have posted while I was editting. |
| #72MechaPilotSep 06, 2014 18:36:46 |
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| (Reply to #49)arnwolf666 |
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| #74arnwolf666Sep 07, 2014 5:09:57 | I do alot of combat in urban situations where armor is inappropriate for the PCs. I think DMs should keep in mind that in many urban situations armor may be inappropriate. Not all situations, but some. |