| Post/Author/DateTime | Post |
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| #1RamzourDec 21, 2014 18:10:40 | Some of the most heated debates here often cite realism as an argument. There's not enough of it, apparently. But at the same time.....elven wizards. Can those things co-exist? Where do you draw the line? Where does realism fit in to your games?
What edition is that....
Ooo, a Crown Royal dice bag. Solid choice.
That is one beefy looking wand. Does it even work?
Is that a dog gate or a child gate? Or both?
Oh god, just noticed the ears.
DISCUSS.
(found this online today. gave me a chuckle.) |
| #2Chiisai_UsagiDec 21, 2014 18:32:52 | The incredibly vast majority of people who talk about realism mean realism in standard, non-magical physics. Obviously magic, by definition, is the one force that can supercede otherwise consistent 'realism' laws.
It doesn't mean they get it right, of course; more often than not, they mean what they consider 'realistic' or (more appropriately) 'humanly possible' and that, of course, depends on one's point of view (and often undercuts what truly is humanly possible). I'm also pretty reasonably convinced you're aware of all this and realize that obviously no one - and I mean that literally, absolutely NO ONE - is talking about how there can't be elven wizards (or even elves) in their game because when they mean 'realism' they mean "A specific year in the past on the planet Earth, with all inherent, reserved, implied, and delegated presumptions thereof preserved". |
| #3CCSDec 21, 2014 18:39:13 | I've always equated "realism" in these games with comic book & action movie realism. |
| #4DaveDashDec 21, 2014 18:59:49 | Its not so much realism, its more the suspension of disbelief. |
| #5MechaPilotDec 21, 2014 19:02:11 | @OP:
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| #6iserithDec 21, 2014 19:16:57 | I find this sort of concern depends on what we've agreed to as far as genre goes. "What kind of D&D are we playing this campaign?" Sometimes it will be whimsical and fairy tale like without much concern for realism. Other times it will be gritty as a halfling's toejam. Realism can often run into the realm of the mundane though and I'm not up for that so it's something I try to avoid. I'm not particularly interested in granular mechanics that model reality either. |
| (Reply to #2)Lathrin |
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| #8AaronOfBarbariaDec 21, 2014 19:33:03 |
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| #9Handon_KastDec 21, 2014 19:36:07 | Can't belive I have to post this again, but Argumentum ad fireballum.
For those of you who don't feel like reading the entire post, here is one of the most relevant bits:
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| #10Lady_AurallaDec 21, 2014 20:31:54 | Too often I have seen realism used as method of keeping martial types in their place which is shut up already and carry the Wizards golf bag. It has been used also to hide lazy design Magic Users Do anything at high levels whilst Fighters can just hit something again. Many put it as the Fighter can't have nice things argument. |
| #11ShasarakDec 21, 2014 21:28:30 | I only wish martial types would keep in their place. |
| #12Chiisai_UsagiDec 21, 2014 22:35:37 |
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| #13MecheonDec 21, 2014 23:20:19 |
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| #14Nesian42RyukaielDec 21, 2014 23:35:08 |
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| #15BluenoseDec 22, 2014 2:30:04 |
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| #16Lady_AurallaDec 22, 2014 2:56:08 | I am not looking for more power for martial types but instead more agency more than just doing damage. The Battlemaster is a half assed attempt at this that largely suffers from having to share the same chasis as the Champion. To really express its full potential the Battlemaster needs a chasis (class) designed to handle a more advanced structure. |
| #17UchawiDec 22, 2014 3:34:53 | It is really hard to pin down realism in a fantasy game, so I would strive towards consistency of mechanics. And that means you don't allow magic to do anything, and then limit martial ability or skills to another standard. Once you start applying different standards, then all the other arguments to set in, whether it is hit points, class ability, and so on. |
| #18edwin_suDec 22, 2014 5:08:39 |
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| #19sleypyDec 22, 2014 5:11:21 |
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| (Reply to #37)dmgorgon |
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| #43ChrisCarlsonDec 22, 2014 15:35:05 | True. One does not play Exalted of Feng Shui for their gritty, realistic portrayals of their respective genres. |
| #44sleypyDec 22, 2014 17:25:26 |
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| #82ImaculataDec 24, 2014 13:28:27 |
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| #83OrethalionDec 24, 2014 13:38:10 |
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| #84RamzourDec 25, 2014 2:11:37 |
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| #85RamzourDec 25, 2014 2:47:48 |
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| (Reply to #85)Rhenny |
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| #87OrethalionDec 25, 2014 8:53:24 |
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| #88RamzourDec 25, 2014 14:23:26 |
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| (Reply to #41)Handon_Kast |
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| #90Chiisai_UsagiDec 25, 2014 15:22:51 |
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| #91OrethalionDec 25, 2014 15:38:33 |
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| #92Ganymede425Dec 25, 2014 16:56:54 |
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| (Reply to #84)arnwolf666 |
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| #94OrethalionDec 25, 2014 21:58:13 |
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| #95ElfcrusherDec 26, 2014 2:46:13 |
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| #96RamzourDec 26, 2014 4:47:38 |
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| #97Handon_KastDec 26, 2014 4:42:45 |
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| #98RamzourDec 26, 2014 4:41:44 |
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| #99RamzourDec 26, 2014 4:47:08 |
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| #100Handon_KastDec 26, 2014 4:50:37 |
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| #101GnarlDec 26, 2014 4:55:54 |
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| #102sleypyDec 26, 2014 5:52:42 | The thing I can't grok is that someone will say that a game mechanic is unrealistic, but another game mechanic is realistic. I just can't ever grasp how it is meaningfully different to have a saving throw vs a ability check if they after similar percentage chances to succeed. I don't mind the two mechanics and in general it helps resolve some situation faster, but I just don't get how in any situation one is "more realistic" can be attach to the dice mechanics. |
| (Reply to #121)DungeonKrusher |
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| #123ankiyavonDec 26, 2014 13:29:40 |
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| (Reply to #123)DungeonKrusher |
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| #125RamzourDec 26, 2014 13:40:24 |
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| #126RamzourDec 26, 2014 13:41:58 |
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| #127ankiyavonDec 26, 2014 14:04:09 |
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| #128sleypyDec 26, 2014 14:26:53 |
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| (Reply to #160)DungeonKrusher |
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| (Reply to #159)DungeonKrusher |
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| #164Handon_KastDec 27, 2014 9:21:47 |
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| #165Handon_KastDec 27, 2014 9:28:54 |
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| #166GnarlDec 27, 2014 9:29:12 |
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| #167OrethalionDec 27, 2014 10:09:39 |
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| (Reply to #164)DungeonKrusher |
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| (Reply to #165)DungeonKrusher |
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| (Reply to #167)DungeonKrusher |
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| #171RamzourDec 27, 2014 10:39:32 |
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| (Reply to #168)Handon_Kast |
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| #173Handon_KastDec 27, 2014 10:50:15 |
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| #174Handon_KastDec 27, 2014 11:04:17 |
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| #175arderkragDec 27, 2014 11:27:44 | To me, realism ends where the rules begin. My favorite example is magical fire burning underwater. If the rules don't specifically say that being underwater stops burning hands/fireball/etc., then they go off without a hitch. Real world physics end where the rules begin. |
| #176RamzourDec 27, 2014 11:38:34 |
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| #177RamzourDec 27, 2014 11:36:47 |
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| #178Handon_KastDec 27, 2014 11:53:42 |
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| #179RamzourDec 27, 2014 11:59:01 |
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| #180RamzourDec 27, 2014 12:10:56 |
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| #181Handon_KastDec 27, 2014 14:58:28 | It happens. No harm done.
Oh wait...crap...we are being reasonable with each other. Internet law says this can't happen!
Um, um....Your mother was a hamster, and your father smelled of Elderberries! |
| #182GattDec 27, 2014 21:21:03 |
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| #183RamzourDec 28, 2014 1:25:33 |
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| #184RamzourDec 28, 2014 1:28:49 |
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| #185ShasarakDec 28, 2014 12:13:45 |
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| #186Chiisai_UsagiDec 28, 2014 13:42:18 |
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| #187RhennyDec 28, 2014 17:09:31 | Here's an annecdote to add to the thread in support of "willing suspension of disbelief."
I had the pleasure of DMing a 3.5e campaign online with actual NASA scientists. The campaign ran for over 2 years (playing every 2 weeks or so). At one point there were 6 of them in the party. I was so fearful designing sessions because I thought they'd pick apart the unrealistic nature of my games. The exact opposite was true. They really immersed themselves into the world and were completely willing to accept what happened as fantasy. Of course, I tried to keep most things in the game internally consistent, but I did a lot of crazy things too (i.e, one portion of the campaign took the party to a different area completely that was more like a post-apocalyptic earth complete with robots, vehicles and at least 1 hand gun).
The game works best when players can suspend their disbelief, which is also the best way to read fiction too.
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| #188OrethalionDec 28, 2014 17:22:30 |
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| (Reply to #188)Rhenny |
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| #190RamzourDec 29, 2014 1:18:57 |
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| #191RamzourDec 29, 2014 1:19:47 |
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| #192sleypyDec 29, 2014 5:30:59 |
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| (Reply to #193)Uchawi |
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| #203OrethalionDec 29, 2014 15:17:50 |
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| #204UchawiDec 29, 2014 15:26:13 | The connection to magic is your preference based on your own bias. If the rules state something can happen, then it happens, until something is further explained, or the rule is changed via errata. But I will agree that stark differences or inconsistencies in the rules would even affect my own bias. Even if magic influencing everything. We all have limits. |
| #205dmgorgonDec 29, 2014 15:45:40 |
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| #206dmgorgonDec 29, 2014 15:57:21 |
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| (Reply to #198)Reius |
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| #208OrethalionDec 29, 2014 16:33:27 |
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| (Reply to #205)Bloodscythe |
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| (Reply to #207)DungeonKrusher |
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| (Reply to #209)DungeonKrusher |
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| #212ReiusDec 29, 2014 17:39:54 |
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| (Reply to #211)Bloodscythe |
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| #214OrethalionDec 29, 2014 18:19:31 |
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| #215ElfcrusherDec 29, 2014 21:45:14 |
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| #216RastapopoulosDec 29, 2014 23:50:42 |
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| #217RamzourDec 30, 2014 0:46:07 |
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| #218RamzourDec 30, 2014 0:52:48 |
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| #219RamzourDec 30, 2014 0:58:20 |
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| #220RamzourDec 30, 2014 1:00:21 |
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| #221RamzourDec 30, 2014 1:11:50 |
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| #222RamzourDec 30, 2014 1:17:16 |
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| #223RamzourDec 30, 2014 1:53:34 |
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| #224ShakikoDec 30, 2014 2:47:39 |
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| (Reply to #220)Bloodscythe |
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| (Reply to #218)Bloodscythe |
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| #227ChrisCarlsonDec 30, 2014 7:07:51 | See? The various replies to my dragon topic ties in nicely to my larger point.
"Reality" is different for each person. Or, at least, one's verisimilitude and strength of suspension of disbelief. Perhaps, willingness to accept strangeness? We all have a different meter that pegs at different redlines to different elements of fantasy or whathaveyou. One man's logical extension of reality is another man's absurdity.
That's what it was about that ol' dragon flight debate that reminded me of this thread... |
| #228sleypyDec 30, 2014 7:14:00 |
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| (Reply to #241)DungeonKrusher |
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| #243OrethalionDec 30, 2014 10:49:16 |
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| (Reply to #241)Bloodscythe |
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| #245Lady_AurallaDec 30, 2014 16:06:47 | If a man says something and there is no woman present to hear him is he still wrong? |
| #246OoftaMegDec 30, 2014 16:13:12 | If a tree falls on a mime in a forest, does anyone care? |
| #247OrethalionDec 30, 2014 16:17:18 |
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| #248ShasarakDec 30, 2014 18:59:23 |
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| #249OrethalionDec 30, 2014 19:10:57 |
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| #250dmgorgonDec 30, 2014 19:28:58 |
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| (Reply to #250)DungeonKrusher |
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| #252dmgorgonDec 30, 2014 19:57:17 |
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| #253MechaPilotDec 30, 2014 20:02:57 |
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| #254MechaPilotDec 30, 2014 20:12:26 |
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| (Reply to #254)Bloodscythe |
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| #256dmgorgonDec 31, 2014 7:41:25 | The 2e Vikings handbook made it clear that Vikings did not have horns on their helms. |
| #257ChrisCarlsonDec 31, 2014 8:13:25 | "Reality leaves a lot to the imagination." - John Lennon |
| #258ShakikoDec 31, 2014 19:37:21 |
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| #259Brock_LandersDec 31, 2014 22:59:38 |
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| #260RamzourJan 01, 2015 1:52:40 |
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| #261RamzourJan 01, 2015 2:07:05 |
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| #262RamzourJan 01, 2015 2:08:35 |
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| #263RamzourJan 01, 2015 2:11:14 |
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| #264RamzourJan 01, 2015 2:21:05 |
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| #265Brock_LandersJan 01, 2015 4:50:26 |
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| #266OrethalionJan 01, 2015 5:17:16 |
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| #267RamzourJan 01, 2015 5:33:58 |
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| #268RamzourJan 01, 2015 5:36:21 |
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| #269OrethalionJan 01, 2015 5:53:48 |
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| #270draegnJan 01, 2015 8:06:09 |
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| #271GattJan 01, 2015 9:02:36 |
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| #272Brock_LandersJan 01, 2015 9:06:47 |
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| #273Brock_LandersJan 01, 2015 9:12:01 |
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| (Reply to #260)DungeonKrusher |
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| (Reply to #266)DungeonKrusher |
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| #276Brock_LandersJan 01, 2015 10:31:10 |
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| (Reply to #270)DungeonKrusher |
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| #278ankiyavonJan 01, 2015 12:32:09 |
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| #279RamzourJan 01, 2015 12:54:09 |
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| #280RamzourJan 01, 2015 12:57:40 |
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| #281RamzourJan 01, 2015 13:05:57 |
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| #282RamzourJan 01, 2015 13:13:39 |
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| #283RamzourJan 01, 2015 13:25:27 |
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| #284ankiyavonJan 01, 2015 13:35:07 |
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| #285ChrisCarlsonJan 01, 2015 13:47:33 |
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| #286ankiyavonJan 01, 2015 13:52:05 |
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| #287admcewenJan 01, 2015 13:55:42 | "UNLURK" I'm confused does this mean all the Ravenloft games we played weren't D&D as Ravenloft has no Dragons? |
| #288OrethalionJan 01, 2015 14:12:36 |
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| (Reply to #287)OoftaMeg |
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| #290RamzourJan 01, 2015 14:41:08 |
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| #291RamzourJan 01, 2015 14:53:16 |
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| #292RamzourJan 01, 2015 15:01:16 |
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| (Reply to #288)DungeonKrusher |
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| (Reply to #278)DungeonKrusher |
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| (Reply to #279)DungeonKrusher |
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| (Reply to #282)DungeonKrusher |
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| (Reply to #292)DungeonKrusher |
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| #298OrethalionJan 01, 2015 16:53:54 |
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| #299OrethalionJan 01, 2015 16:56:42 |
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| #300dmgorgonJan 01, 2015 18:06:52 |
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| #301dmgorgonJan 01, 2015 18:18:55 |
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| (Reply to #299)DungeonKrusher |
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| (Reply to #301)DungeonKrusher |
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| #304OrethalionJan 01, 2015 18:42:46 |
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| #305OrethalionJan 01, 2015 18:43:35 |
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| (Reply to #304)DungeonKrusher |
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| (Reply to #305)DungeonKrusher |
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| #308OrethalionJan 01, 2015 19:58:20 |
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| (Reply to #291)admcewen |
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| #310RamzourJan 02, 2015 0:50:47 |
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| #311RamzourJan 02, 2015 0:57:18 |
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| #312RamzourJan 02, 2015 0:59:11 |
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| #313RamzourJan 02, 2015 1:01:40 |
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| #314RamzourJan 02, 2015 1:04:11 |
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| #315RamzourJan 02, 2015 1:14:43 |
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| #316RamzourJan 02, 2015 1:34:39 |
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| #317RamzourJan 02, 2015 1:37:46 |
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| #318Brock_LandersJan 02, 2015 1:46:58 | Dragons & Dungeons & Magic are not integral for D&D, as evident from officially supported products. |
| #319RamzourJan 02, 2015 4:10:17 |
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| #320OrethalionJan 02, 2015 7:49:33 |
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| #321OrethalionJan 02, 2015 7:51:07 |
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| #322OrethalionJan 02, 2015 7:54:46 |
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| #323SleepsInTrafficJan 02, 2015 8:35:44 |
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| #324RamzourJan 02, 2015 8:56:00 |
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| #325RamzourJan 02, 2015 9:01:57 |
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| #326OrethalionJan 02, 2015 9:13:02 |
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| #327OrethalionJan 02, 2015 9:20:31 |
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| #328OrethalionJan 02, 2015 9:24:11 |
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| #329admcewenJan 02, 2015 9:42:36 | I hope this helps everyone so the conversation can move on. The series of books for 2nd Edition in Green are called " Historical Reference" Link: http://www.dndclassics.com/product/110324/HR1HR7-Historical-Reference-Series-2e-BUNDLE There was also the Ravenloft "Masque of the Red death" as well which is set in Victorian times Link: http://www.dndclassics.com/product/127234/Masque-of-the-Red-Death-and-Other-Tales-2e Most of these do not have dragons in them at all. |
| #330dmgorgonJan 02, 2015 10:28:23 |
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| (Reply to #308)DungeonKrusher |
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| #332dmgorgonJan 02, 2015 10:44:03 |
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| #333dmgorgonJan 02, 2015 10:47:07 |
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| (Reply to #309)DungeonKrusher |
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| #335OoftaMegJan 02, 2015 10:54:57 | Ummm ... how is it relevant to the original topic whether or not dragons exist in a particular campaign setting? |
| (Reply to #310)DungeonKrusher |
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| (Reply to #316)DungeonKrusher |
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| #338OrethalionJan 02, 2015 11:53:48 |
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| #339OrethalionJan 02, 2015 11:57:09 |
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| (Reply to #320)DungeonKrusher |
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| (Reply to #330)DungeonKrusher |
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| (Reply to #333)DungeonKrusher |
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| (Reply to #338)DungeonKrusher |
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| #344OrethalionJan 02, 2015 14:45:58 |
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| (Reply to #344)DungeonKrusher |
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| #346dmgorgonJan 02, 2015 16:22:53 |
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| #347draegnJan 02, 2015 15:36:38 |
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| (Reply to #346)DungeonKrusher |
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| (Reply to #347)DungeonKrusher |
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| #350cbwjmJan 02, 2015 16:39:50 | I think that if you were planning on removing magic from D&D then you would need an option to heal during combat (similar to the fighter's heroic surge or 4e's second wind) otherwise combat would likely be far more deadly. I don't think it would be too difficult to remove it as long as there are a handful of options that become available to keep the group up and running.
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| (Reply to #350)DungeonKrusher |
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| #352ShasarakJan 02, 2015 17:26:35 |
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| (Reply to #352)DungeonKrusher |
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| #354draegnJan 02, 2015 20:09:31 |
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| (Reply to #344)grendel111111 |
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| #356Brock_LandersJan 02, 2015 23:16:07 |
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| #357OrethalionJan 03, 2015 6:23:46 |
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| (Reply to #357)DungeonKrusher |
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| #359OrethalionJan 03, 2015 16:35:46 |
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| (Reply to #320)Reius |
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| (Reply to #333)Reius |
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| #362ReiusJan 03, 2015 17:30:08 | I'm too lazy to read the whole thread before posting responses, so it turns out that I was just repeating what DungeonKrusher had already said. Damn you DK! |
| (Reply to #331)Reius |
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| #364dmgorgonJan 03, 2015 18:07:37 |
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| #365OrethalionJan 03, 2015 18:24:40 |
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| #366draegnJan 03, 2015 18:26:57 |
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| #367grendel111111Jan 03, 2015 18:45:06 | Yes it does include magic. In a chapter called magic, one of several chapters. It's for a "mythic" version of the setting. You can choose not to use the magic just by saying "it's an historical setting, we are not using the magic chapter". |
| (Reply to #366)Reius |
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| (Reply to #365)Reius |
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| #370OrethalionJan 03, 2015 19:22:46 |
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| (Reply to #359)DungeonKrusher |
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| (Reply to #360)DungeonKrusher |
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| (Reply to #363)DungeonKrusher |
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| #374OrethalionJan 04, 2015 11:44:49 |
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| #375OrethalionJan 04, 2015 11:46:31 |
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| (Reply to #374)DungeonKrusher |
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| #377ShasarakJan 04, 2015 15:46:07 |
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| #378OrethalionJan 04, 2015 15:58:58 |
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| (Reply to #378)DungeonKrusher |
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| #380OrethalionJan 04, 2015 16:55:27 |
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| (Reply to #380)DungeonKrusher |
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| #382OrethalionJan 04, 2015 19:30:57 |
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| (Reply to #372)grendel111111 |
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| #384CaliburnJan 05, 2015 0:55:24 | I go for the gritty realism end of the action movie genre.
I'm an ex-soldier, so I know that 'real-realism' and four combat encounters a day would make for short games...
I also have an ex-soldier in my group - so the grittiness has to ring true... enough... for us all to suspend our disbelief.
I think I pull it off well enough.
One thing I would say however - regardless of edition (except 4th, which suited not-a-one of my group, or me...) the realism of magic vs. martial has never been a point for significant complaint.
5th edition has succeeded I would say, in putting any questions in that regard to bed for good.
Of equivalent level, a Fighter can nova down a Wizard in one round, and a Wizard can neatralise a Fighter in one round should it come to it, it all depend on who gets the drop.
What more balance do you need really? |
| (Reply to #382)DungeonKrusher |
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| #386OrethalionJan 05, 2015 10:27:47 |
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| #387Brock_LandersJan 05, 2015 10:52:44 |
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| (Reply to #386)DungeonKrusher |
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| #389OrethalionJan 05, 2015 12:05:57 |
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| #390Brock_LandersJan 05, 2015 12:07:30 | Again, a confusion between "house-rule" and "home-brew", completely different. |
| #391OrethalionJan 05, 2015 12:09:47 |
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| #392Brock_LandersJan 05, 2015 12:28:32 |
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| #393OrethalionJan 05, 2015 12:23:13 |
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| #394Brock_LandersJan 05, 2015 12:29:15 |
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| (Reply to #390)DungeonKrusher |
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| #396Brock_LandersJan 05, 2015 12:38:02 |
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| (Reply to #396)DungeonKrusher |
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| #398Brock_LandersJan 05, 2015 13:22:22 |
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| (Reply to #398)DungeonKrusher |
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| #400OrethalionJan 05, 2015 13:38:42 |
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| #401RamzourJan 06, 2015 3:54:50 |
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| #402RamzourJan 06, 2015 3:58:59 |
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| #403RamzourJan 06, 2015 4:05:39 |
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| #404OrethalionJan 06, 2015 9:33:06 |
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| #405Brock_LandersJan 06, 2015 10:14:31 |
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| #406OrethalionJan 06, 2015 10:23:33 |
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| #407Brock_LandersJan 06, 2015 10:25:47 |
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| (Reply to #407)ELGamer | I also think that which parts of the game matter from a realism perspective will differ widely among players and groups, and what specific things trigger an averse reaction will as well.
Our particular group seems to have little trouble accepting most of the abstracted realism/suspension of disbelief items, but stumble on a few things which might never raise the slightest eyebrow among most other players. We try to address those as best we can to prevent the moments of "well, that's crazy..." occuring during a session.
An example would be the movement rates on page 182 of the PH. Several of us in our group are hikers and campers, and have put in many trail miles over the years. In modern day terms, the movement rates listed are simply crazy. A normal rate of speed in open easy terrain is given as 24 miles per day, with 18 being slow and 30 being fast. This just can't work for us, because we know that in our own frame of reference only the very fittest of individuals carrying virtually nothing but the clothes on their back and some water could consistently keep up that kind of pace. Whatever arguments we would make (elves and dwarves have better stamina, these people don't sit behind desks all day like us, etc) can't get us past the fact that this is an item (for us) that would break the willing suspension of disbelief. Our dwarven cleric wearing chainmail and a helmet, carrrying a shield and weapons plus other gear, food, water, etc, can't exist in a sentence such as "...about 22 miles into your day's walk, you encounter..." Especially if he is traveling with a party who likely have some non-spectacular constitutions mixed in.
So we adjust, and it's no big deal. In our campaign, things on foot move perhaps half what the PH says in IDEAL conditions. It works for us, because it allows the idea of movement at a macro level to NOT break the suspension of disbelief. Having made the modication to suit our needs, we then be consistent, which I think is key. For us, this grounds our fantasy in enough of a veneer of realism that it all works together nicely. |
| #409RamzourJan 07, 2015 0:58:36 |
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| #410RamzourJan 07, 2015 1:06:11 |
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| #411OrethalionJan 07, 2015 9:09:15 |
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| #412DungeonKrusherJan 13, 2015 23:43:29 | So the funniest thing:
I was reading the DMG, and right there on page 9 is a statement about what the game's "Core Assumptions", one of them being The World is Magical. And then, as I was flipping through the PHB, I noticed on page 8 a similar statement.
How on Earth did a conversation about the validity of a magicless game continue for so long when it's so VERY obviously spelled out at the beginning of two of the main core books -- not to mention laced throughout the third?
Very odd.
We are a very odd community. |
| (Reply to #412)grendel111111 |
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| #415OrethalionJan 14, 2015 6:08:18 |
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| #416DungeonKrusherJan 14, 2015 9:45:16 | WHHHOOOAAA... simmer down! We already went through all of that! I just thought it was funny that two core books state from the very beginning that magic is assumed to be in the world, and yet we squibble squabble like Twi-hards about it. I didn't even make a statement beyond "Hey. Funny. Look at that part. How did I ever miss that?" and got three comments about what I missed and how I'm wrong. I dunno... I just think that's funny in a disheartening, soul-searing way. ;o)
Yes, you can obviously add, subtract, or modify anything in the game. I am starting to teach a newbie the game, and we started from Page One, and I started laughing when I read that. |
| #417RamzourJan 17, 2015 7:51:00 |
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| #419admcewenJan 18, 2015 4:11:32 |
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| #420RamzourJan 18, 2015 4:45:41 |
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| #422Brock_LandersJan 18, 2015 4:53:10 |
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| #423admcewenJan 18, 2015 5:19:58 |
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| #425Devils-AdvocateJan 18, 2015 11:22:09 |
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| #427OrethalionJan 18, 2015 16:24:07 |
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| #429JohnLynchJan 18, 2015 20:29:25 |
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| #430JohnLynchJan 18, 2015 20:52:02 | As for the realism issue of farmers or fishermen being able to do this, there is some basis in reality. Many people believe that a carpenter was able to turn water into wine in the real world. Physics does not support this but these people believe that a god allowed the carpenter to do it despite receiving no formal training as a priest. If a fantasy setting says "gods grant all farmers the ability to jump the moon and all fishermen to summon fish from the sea" there is in fact a real world basis (at least as believed by 23% of the world's population) for this to happen. |
| #431VahnyuJan 18, 2015 21:28:45 | Hehe, to be fair, you could argue that said carpenter had many levels in Oracle (Or whatever you wanna call the Sorcerer equivalent to a Cleric's Wizard), and further, said carpenter had many adventures where he used his abilities to help others, accruing tons of XP in the process. And that's not going into his Demi-God template... |
| #432OrethalionJan 18, 2015 21:55:00 |
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| #434JohnLynchJan 18, 2015 23:23:00 |
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| (Reply to #422)DungeonKrusher |
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| #449OrethalionJan 19, 2015 13:49:43 |
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| #453OrethalionJan 19, 2015 16:25:55 |
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| #457OrethalionJan 19, 2015 17:27:00 |
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| #461grendel111111Jan 19, 2015 19:36:48 | Part of the problem is that what “is not D and D” is different for each person.
For some it is not using the d20 mechanic, 6 attributes, etc. For others, “No dragons, No D and D” For some it might be “if you don’t allow magic it’s not D and D anymore”. For some it might be “If it’s not crazy mythic save the world adventures, it’s not D and D”. Still others might be that if they are not in a dungeon “it’s not D and D”. Or no Dragonborn, or if you change HP’s, or if there are no races other than human.
The point is everyone has a different tolerance for what is acceptable and still calling it D and D.
If you are doing a more historical game set in a close to the real world type setting then everyone knows the parameters. “What do you mean there are no elves in Rome”, is unlikely to be a common complaint if they have chosen to play in the game and bought into the premise.
So you are limited to only playing humans, (so are we in the real world), Some DM’s might reflavour the other races and drop dark vision to represent different human cultures (personally I wouldn’t). And let’s say you are limited to just rogues and fighters as classes. There is no magic classes in the world, so you make your character from those two classes. You might let each player choose 2 backgrounds to add some extra depth (He was a beggar who lived on the streets, until the war started and he was conscripted into the army against his will). You can still end up with a diverse party (you could run a game with nothing but rogues quite effectively). They have different approaches to combat and you will find they start to fill in for the other classes, (woodsman archer fighter fills in for ranger, Acolyte sword and board fighter with healing skill covers for cleric, entertainer rogue fills the bard void, etc.) Also with less focus on combat other skills become more important. Also it’s likely that characters would be limited to 5th or 6th level so many of the more supernatural abilities don’t start showing up.
In terms of monsters the challenge is no longer go on dungeon crawls and kill dragons (who does that in real life anyway), You are facing real world challenges like bears, alligators, (or if set in the old world, dinosaurs) The focus of the game moves for being murder hobos to be more political, or exploring a new part of the world. Magic moves from the realm of being “real” to being rumor and slight of hand. Never any proof, but always the superstition that it might just be real.
There is also the other side of it. At what point does it cease to be D and D anymore and is superheroes in fantasy land? The I part of BECMI became like that, is it still D and D if everyone is flying around shooting lasers out of their eyes? Some people will say yes and others will say no.
All this arguments about realism and what are the limits of D and D will differ between tables. That is the great thing about the game, no other person or table can make those decisions or limits for you or your table. As long as you are all having fun and telling great stories then everything is great in D and D land. |
| #462RamzourJan 19, 2015 23:44:00 |
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| #463Brock_LandersJan 19, 2015 23:59:20 |
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| #464RamzourJan 20, 2015 0:12:29 |
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| #465OrethalionJan 20, 2015 6:29:40 |
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| #466RamzourJan 20, 2015 8:02:08 |
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| #467OrethalionJan 20, 2015 8:20:30 |
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| #468grendel111111Jan 20, 2015 8:22:02 |
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| #469dmgorgonJan 20, 2015 8:29:17 |
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| (Reply to #466)grendel111111 |
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| #471RamzourJan 20, 2015 9:17:00 |
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| #472ORC_AnimusJan 20, 2015 9:23:21 | I’ve removed content from this thread because trolling/baiting/personal attacks are violations of the Code of Conduct. You can review the Code of Conduct here: http://company.wizards.com/conduct Please keep your posts polite, on-topic, and refrain from making personal attacks. You are welcome to disagree with one another but please do so respectfully and constructively. If you wish to report a post for Code of Conduct violation, click on the “Report Post” button above the post and this will submit your report to the moderators on duty. |
| #473OrethalionJan 20, 2015 9:43:23 |
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| (Reply to #440)DungeonKrusher |
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| #478OrethalionJan 20, 2015 10:42:49 |
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| #479RamzourJan 20, 2015 10:44:16 |
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| #480OrethalionJan 20, 2015 10:45:15 |
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| (Reply to #466)DungeonKrusher |
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| (Reply to #471)Bloodscythe |
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| (Reply to #473)DungeonKrusher |
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| #484BluenoseJan 20, 2015 10:52:06 |
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| #486OrethalionJan 20, 2015 10:59:03 |
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| #487RamzourJan 20, 2015 11:00:23 |
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| (Reply to #485)Bloodscythe |
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| #489RamzourJan 20, 2015 11:07:15 |
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| #490OrethalionJan 20, 2015 11:14:03 |
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| #492RamzourJan 20, 2015 11:32:07 |
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| #493RamzourJan 20, 2015 11:44:32 |
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| #494RamzourJan 20, 2015 11:56:15 |
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| #495RamzourJan 20, 2015 12:12:23 | Anyway, you guys can continue to argue about this for a while longer if you want. I've got my weekly D&D game tomorrow night and I'm going to go finish my DM prep. Luckily I play with rational people that understand that D&D is about having fun, not winning arguments on the internet. |
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| #497OrethalionJan 20, 2015 12:23:23 |
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| (Reply to #488)DungeonKrusher |
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| #499OrethalionJan 20, 2015 13:31:31 |
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| #500SamrinJan 20, 2015 14:16:16 | A "feel" can never be anything but subjective |
| (Reply to #497)DungeonKrusher |
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| (Reply to #500)DungeonKrusher |
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| #503SamrinJan 20, 2015 14:23:42 | I've run plenty of no magic games using the inherent bonus rules in 4e. I would never say it didn't "feel" like D&D. Others would say 4e itself didn't "feel" like D&D with or without magic. I heavily disagree with that. It's all subjective based on what you look for in the game. |
| #504OrethalionJan 20, 2015 14:28:40 |
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| (Reply to #498)Bloodscythe |
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| #508OrethalionJan 20, 2015 14:50:23 |
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| (Reply to #490)DungeonKrusher |
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| #510OrethalionJan 20, 2015 16:49:31 |
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| #515OrethalionJan 20, 2015 18:19:04 |
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| #517ReiusJan 20, 2015 19:25:32 | You guys ever heard of the ship of Theseus? |
| (Reply to #516)grendel111111 |
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| #525OrethalionJan 20, 2015 20:54:35 |
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| #531OrethalionJan 20, 2015 21:46:49 |
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| (Reply to #527)grendel111111 |
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| #537OrethalionJan 20, 2015 22:19:18 |
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| #550VahnyuJan 20, 2015 23:26:02 | No magic No classes No monsters (Especially Dragons) No dungeons No experience points Humans only Final Destination.
On a serious note, you take away magic, you might as well play d20 modern or something.
As for the actual realism vs magic part, well, realisn in an rpg is whatever the rpg in question defines as realistic. If the game defines people falling from 40 meters height with nary a scratch as realistic, that's that then. |
| (Reply to #548)grendel111111 |
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| #554Lady_AurallaJan 21, 2015 5:04:55 | Over the years I have learned a couple of things to keep in mind with Wizards and realism. Be consistant, dont slap down martial classes and maintain the awe. |
| #555OrethalionJan 21, 2015 6:12:07 |
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| #561VahnyuJan 21, 2015 7:12:46 |
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| #567OrethalionJan 21, 2015 10:49:29 |
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| #572OrethalionJan 21, 2015 11:46:27 |
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| #579OrethalionJan 21, 2015 12:43:00 |
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| #581OrethalionJan 21, 2015 17:23:28 |
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| #583OrethalionJan 21, 2015 19:37:11 |
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| #584grendel111111Jan 21, 2015 19:51:35 | If you playing in a non-magical game (presumably because that is what you were wanting to do), Then in all likely hood you do not have a magical cleric and can't turn undead. You would most likely have a rogue or fighter with an acolyte or priest background. He might need to do religon checks to discover a banishment ritual, or maybe they might need to find what is causing the ghost to be held in this place. They might need to do a quest to free the ghost to travel to the other side. It might also be that ghosts are psychic imprints of terrable things that have happened in the past (Such as the ghost of someone who was died in a gruesome way). There may be no way to free the ghost because it only appears when the conditions match the time it died (time of day, in a storm, etc.) It might just be a historical record of what once happened, but is also a clue for the characters. (such as a ghost ship seen off the coast, that can lead to finding the location where it sank 100 years ago.
Note that both these options are also possable in a magical game too. |
| #585ReiusJan 21, 2015 21:19:10 | This all sounds magical, to me. Just very, very low magic.
Also, the indisputable existence of ghosts and/or psychic imprints (or whatever) indicates that, at a bare minimum, superstition and psychic power are both real in this world. You can flavour it as "not magic" but it's pretty darn close.
Are psionics and psychic powers magical? Ghosts (and presumably souls/spirits) exist and prayer has real power, so do the gods exist? What if a god grants supernatural powers to a worshipper?
All I'm saying is that it seems to me like having a "real" ghost or "real" superstitions in the campaign would open a big ol' can of worms. If I was playing in a no-magic game and the DM introduced a "real" ghost, I'd call bullshit and ask if we're really playing a no-magic game or what the deal was. If they're just Scooby-doo ghosts (ie, tricks with a comb and a flashlight), that's ok because it isn't really a ghost, despite what the villagers believe. |
| #586OrethalionJan 21, 2015 22:09:05 |
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| #590RamzourJan 22, 2015 2:10:21 |
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| #591RamzourJan 22, 2015 1:39:26 |
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| #594Lady_AurallaJan 22, 2015 2:57:58 |
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| #597OrethalionJan 22, 2015 6:37:40 |
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| #600OrethalionJan 22, 2015 6:47:05 |
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| #601RamzourJan 22, 2015 7:18:16 |
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| #604RamzourJan 22, 2015 7:40:45 |
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| #605bawylieJan 22, 2015 8:30:56 | As a general rule, I tend to not let a back-and-forth go on more than 3 posts with a single person on the same topic.
I could, naturally, argue forever. But it's all "yuh-Huh" "Nuh-uh" ad infinitem, but with superior vocabulary.
Anyway, after your threepeat, you don't have to (and probably shouldn't) keep arguing. Unless of course there's a new point to make. But the same points for 12 pages? Guys! |
| #606OrethalionJan 22, 2015 8:58:53 |
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| #612RamzourJan 23, 2015 0:04:41 |
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| #618OrethalionJan 23, 2015 11:03:30 |
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| #620DLfanJan 23, 2015 19:31:48 |
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| #621BluenoseJan 24, 2015 11:57:26 |
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