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| #1ZardnaarMar 25, 2015 10:41:35 |
In the last 2 adventures we played one of them had a wand of lightning in it. THe following adventure had a wand of storms sized for could giants and it is a staff for medium size critters, It funtions as a wand of lightning and it can also be used to generate gust of wind, thunderwave but you can only spend 3 charges at once.
At the moment the Sorcerer is attuned to both of them and it gives her a lot more spell slots to use with a potential 14 bolts per day and each one regains 1d6+1 charges per day. Since she can't use both of them at the same itime though one of them may end up in the warlocks hands for more fun and games.
For most of the gamers magic items have been rare as the great weapon users made it to level 8 before getting magic weapons. The last adventure though had.
+1 Maul Frostbrand Greatsword Staff of Storms +2 shield +1 Ring of Protection
The shield was not used by the front line fighters except for 1 encounter where AC 23 was reached. I thought the Paladin would want the frostbrand but he went with the +1 Maul so he can start using the -5/+10 part of Great Weapon Fighting more reliably as between his ASI, magic weapon and prof increase at level 9 he is going to get a +3 boost to hit at level 8 and 9 compared with level 7. Just starting to wonder how much is to many magical items? |
| #2AaronOfBarbariaMar 25, 2015 10:59:07 | "How much is too many magical items?"
Depends - how much feels like too many? That much is too many.
Thanks to attunement limits and the opportunity cost that any action using one item isn't using a different item of the same sort, it's really unlikely that the characters are unpredictably powerful, so there isn't a point at which the game mechanics completely collapse under the weight of magic items - is all down to personal preference and how "we have more magic armor than we can wear, and more magic weapons than we can wield at once" sits with you. |
| #3ZardnaarMar 25, 2015 11:02:11 |
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| (Reply to #3)AaronOfBarbaria |
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| #5ZardnaarMar 25, 2015 11:29:56 |
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| (Reply to #5)AaronOfBarbaria |
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| #7ZardnaarMar 25, 2015 11:39:00 |
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| #8FFSAAMar 25, 2015 12:02:43 | That is less than HotDQ gives out by that point. WotC seems to think you should be giving out more. |
| #9Coredump00Mar 25, 2015 12:27:28 | Or have the wands recharge more slowly.... D4 per day, or just 1 per day... or maybe a 50% chance of a charge returns each day....
Or... every morning roll a D6, if the # is equal or greater than the # of charges, you get one charge back. |
| #10PsikerlordMar 25, 2015 13:52:55 |
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| (Reply to #7)CCS |
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| #12ZardnaarMar 26, 2015 3:15:58 |
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| (Reply to #12)AaronOfBarbaria |
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| (Reply to #13)CCS |
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| #15IstborMar 26, 2015 10:14:56 |
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