| Post/Author/DateTime | Post |
|---|---|
| #1jovkneeJul 03, 2009 11:08:45 | I've been thinking about running a short D&D game (using the Pathfinder rules) and think I'll do it in the Ravenloft setting. Anyone that has played the game Left 4 Dead video game may be able to help me out. I'm thinking of putting the players in a land where 99% of the population have been infected and the players have to try to get out or die trying. Most will be common infected, low AC and low HP, but fast moving and LOTS of them. These will be the easiest to make, the infected that I'm asking for your help with are the Hunters, Boomers, Smokers and Tanks. I'm also considering the Charger from the new game Left 4 Dead 2. Don't know what it can or can't do, but I'm thinking it's similar to a smaller tank. Has anyone done these over into a roleplaying game yet? If so, what are you using for their stats? |
| #2amthyst_fireJul 04, 2009 0:07:34 | The Ravenloft Campaign setting was put out by WhiteWolf years ago and is 3.X compliant. I played a ravenloft game once, but it actually wasn't that good a game (Players, not the game as the main factor for suckage in that game). As far as the setting, the fluff will transfer no problem, but some of the more hard line stuff, like stats for Straud (ah, Straud. I think he's core to that setting) and the like, you might need help with. Didn't own the books to begin with, so can't help you out here, but good luck with that! |
| #3keytapJul 04, 2009 0:19:28 | Edit: Okay, here they are. Common Infected are CR 1/2, Special Infected are CR 1-2, and Boss Infected are CR 2-4 depending on how they are played. |
| #4ozymandias_v.Jul 11, 2009 18:32:34 | Uh, the infected aren't actually undead. They're very much alive. |
| #5keytapJul 14, 2009 18:12:04 | Yes, I'm aware of that, but if you're trying to work them into a D&D campaign, Undead seemed to fit the general bill. I assume we're not going with a literal translation that it's a transmitted virus, otherwise the party is going to be needing some massive fort saves or heal checks, one of the two. |