| Post/Author/DateTime | Post |
|---|---|
| #1adamb0ndOct 10, 2010 11:50:52 | I need some advice. I'd like to run a very scarey, horrific, ravenloft game. I was considering that instead of using DnD 3.0/3.5 rules, I would use a slightly modified d20 cthulhu rules. Basically, this would make the characters far more human, and a lot less pulp. It would put more focus on skills and backgrounds then combat damage bonuses. I would start the characters at a slightly higher level so that they could have the proficiencies necissary to be capable of wearing armor, using a shield and swinging a sword. I think that when being a fighter means that you dont have proficiency penalties... rather than meanign you gain a billion bonuses to attacking... players will be a little more thoughtful about their actions, taking combat as a last case scenario. I also like the d20 cthulhu spell list... very dark, and very scarey. Ive never run ravenloft however. Only cthulhu a few times. I'd like some experienced DM's opinions on this mesh. Thanks alot! |
| #2Marine1970Oct 10, 2010 12:07:04 | 1. Good luck on what you are planning to do. 2. It is a novel idea but I would not try it even though I been playing CoC for 25+ years. 3. Giving that you have no experience with Ravenloft as a whole, learn the system and run it with friends because I think you are going to miss out on the horror experience as far as Ravenloft is concerned. |
| #3adamb0ndOct 11, 2010 10:00:57 | And how about the grim and gritty rules? Do they work at all with ravenloft? |
| #4The_JesterOct 11, 2010 10:44:48 | I'd try and stick to low level monsters or monsters with a massive weakness that the players can exploit and thus avoid too much open combat. Taking much of the skill challenge system (or using the advanced skill rules from 3e's Unearthed Arcana would be a good idea to add some variety to what would be a heavily skill based game. |