| Post/Author/DateTime | Post |
|---|---|
| #1starglyteAug 11, 2010 16:09:59 | Instead of listing of what we don't want to see in Ravenloft RPG (like random booster packs), lets talk about in this thread what we do want to see. |
| #2MechaPilotAug 11, 2010 16:33:14 | First off, let me second the desire for firearms rules and victorian era clothes and equipment. Swashbuckling rules - Gothic settings are rather renown for their characters not wearing a lot of armor (or no armor at all). I can't mention even a single character from Dracula or Frankenstein who wore traditional fantasy armor. These rules would be good for pirate settings as well (and, IIRC, at least one of Raveloft's darklords was a pirate). Gothic monster themes - Gothic monsters are known for being smarter and more soulful than normal monsters. I'd like to see templates that add intelligence to creatures like flesh golems. I'd also like to see a means of adding unique weaknesses (soothed by music, repelled by a certain herb, etc) to monsters, perhaps in exchange for giving them limited regenerative powers or slightly better defenses. Possession & Exorcism rules - In gothic settings one of the most terrifying aspects of devils and demons is their ability to possess the innocent. Fiendish/Faustian contracts would also be a welcome addition. Curses - While it generally goes without saying that curses should end up in Ravenloft, I'd like to see curses with a disease-like progression track. I'd also like to see forcible monster transformations take the same tack. |
| #3The_JesterAug 13, 2010 15:33:32 | I want to see a Ravenloft campaign setting game that is treated like a Ravenloft product first, and a stand-alone game with new mechanics second. I like the idea of cards for Gamma World in that they're essentially a giant table you roll on that is customizable (remove cards, add cards from accessories, etc). I don't see this idea transferring well to Ravenloft as there no need for giant random tables. There's no need for random races/classes in the game. I really, really hope they didn't have such a fun time with Gamma World that they decided to do a similar game (ala Castle Ravenloft and Wrath of Ashardalon). I also pray the game doesn't turn into fantasy X-men with a werewolf and a ghost and a vampire and a flesh golem all banding together to fight evil or struggle to regain/find their humanity. There were 88 Ravenloft products released for 2e and 3e and only two ever really focused on Player Character monsters (Requiem: the Grim Harvest and *technically* Carnival). Otherwise known as 2.2% of the game. If the game is just an excuse to have people drawing monster cards instead of races and classes (again, like Gamma World with vampire necromancers instead of radioactive-cockroach geomancers) I will be very upset. The yet unknown physical element might be a form of corruption tracker. Used to measure the player's sanity or physical taint instead of Dark Power checks or that system. The trouble with this would be adding it to the box almost necessitates use. You'd want to use it more often instead of when absolutely needed. What I Want I'd like the writers to acknowledge the ArtHaus/ Swords & Sorcery edition of the game, but not necessarily pick-up the metaplot. Starting at the same era as the 3e book with Azalin returned and Inza as lord of Sithicus. At the very least the writers should do their research and look at what was written about the lands and the lords to avoid contradiction. The writers of the Gazetteers worked hard to amalgamate the contents of novels, adventures, and game books into a single cohesive package. The least-offensive physical component would be the fortune telling Tarokka deck, even though I have like four of these (two from Forbidden Lore, one from the Red Box, and the fantastic S&S one). Possibly using the cards in place of dice for the various Ravenloft mechanics such as fear, horror, madness, and power check. Or using them in plot and/or character creation. We know they're adding monster-PC rules to the set, which seems as useful as adding expansive Red Wizard of Thay rules to a Forgotten Realms game or allowing adding the Dreaming Dark to the playable races and classes of the Eberron book. Yeah, you can have alot of fun in an expectation-defying Inspired campaign but that doesn't mean it should be presented as the norm in place of more standard options. Again, best-case the rules are related to failed Power Checks/taint corruption but presented as an option and not expected play, so PCs are not descending into monsterdom like Cthulu player descend into madness. The Core has seen so very much attention it would be nice if the book focused on Islands of Terror, which would work well now that the game is part of the Shadowfell. But that's not likely, as you cover the main areas in the campaign setting so it's the most useful. |
| #4MechaPilotAug 14, 2010 21:31:12 | While I think it goes without saying, I think a section of the book should deal with techniques for creating the gothic horror atmosphere. Now, I kept nearly all my Ravenloft books throught the years, so I still have a wealth of that information at hand; but it probably should be included for the benefit of those who are not in the same boat as I am. |
| #5IthAug 29, 2010 17:44:35 | Two words: Parthian Rapier. |
| #6kleptomaniacAug 30, 2010 23:09:22 | Masque of the Red Death 'Nuff said. |
| #7sievlissNov 15, 2010 10:35:56 | i'd quite like to see game adventures like a light in the belfrey. i found the interactive cd that you got with the adventure to be very entertaining and held the attention of the players in response to the necrophilia comment... i knew some one who was into flagellation, bestiality and necrophilia but he was flogging a dead horse... |
| #8starprowlerApr 17, 2011 21:26:04 |
I play in the victorian time period in a domain of my design it seems to fit well, although we notice if you go much further in time then this it ruins the atmosphere. Bram Stokers Dracula is in the victorian time period (as you noted) and he pretty much invented gothic horror. We also found that if the players dont wear armor, the enimies don't either, seems to balance itsself out (in most cases. Would love to see your Top hats and neck ties. (Top Hat of holding anyone?) |
| #9Obvious_NinjaMay 30, 2011 16:58:10 | I'd love to see firearms and swashbuckling down but perhaps in a "Pirates" book-- but I'll take it in Ravenloft. I'd love to see a variety of different "realms." I still want all of the domains there but maybe a connection to the Realms of Madness with a Wonderland kinda theme. Ok, I read the bestiary 2 from Pathfinder and I decided I really would like a Jabberwokky(sp?) for 4th Ed. ^_^ |
| #10Luis_CarlosJul 13, 2011 6:41:28 | Monsters races/classes like from Savage Species. gunpodwer weapons, like witch hunter from Warhammer Fantasy. |
| #11pelletseSep 26, 2011 15:22:32 | I just want to see Ravenloft!!! ![]() I "DMed" Castle Ravenloft back in 3rd edition and I was looking forward for something in Ravenloft for the 4th Edition. Since it seems we won't get anythhing, I'm now creating a sequel to Castle Ravenloft in 4th edition. ( Which will include Azalin... ) |
| #12yronimoswSep 27, 2011 10:50:02 | I wouldn't need anything fancy - I would simply be happy with a boxed set in the spirit of "Madness at Gardmore Abbey", "The Shadowfell: Gloomwrought and Beyond", or "Threats of Nentir Vale"... something that includes:
Something like that wouldn't be too far out of line with what they've done already with some great boxed sets for under US$40 or so, and would provide all the things I like about the boxed sets and about the Ravenloft setting. I can live without any huge, fancy modifications to 4E rules, and I can live without monster PCs, unless they find a way to keep it simple while fitting seamlessly into the theme (ironically, considering the sorts of RPGs White Wolf is famous for, I thought their treatment of the 3rd Edition Ravenloft setting was surprisingly and refreshingly light on the monsters-as-PCs trope, with non-human PC races being treated as outsiders to most of the setting, and vampire and lycanthrope templates being pushed into a quiet chapter out of the spotlight.) |
| #13pelletseOct 03, 2011 8:31:08 | I wouldn't need anything fancy - I would simply be happy with a boxed set in the spirit of "Madness at Gardmore Abbey", "The Shadowfell: Gloomwrought and Beyond", or "Threats of Nentir Vale"... something that includes: I hope Wizards will read this because that's a great description of what we want to see! Don't forget the Vistani! |
| #14ishan_whOct 25, 2011 11:55:14 | - The one and only thing I want to have in the Ravenloft 4E (if it happens) is a witch hunter class from scratch or a theme witch hunter. It must have something like Turn Undead and some ranged crossbow powers too. - The vistani are also a must. Oh yeah and the broken ones too. |
| #15zalxadonzoriconJan 21, 2012 20:12:09 | I have not played Ravenloft in many years but I have great memories of Ravenloft, and would like to see a comeback perhaps. The darkness, horror, evil, and magic in the misty planes is spine tingling. Horrid creatures lurk the night, fear is strong in Ravenloft. Undead lords such as The Magister, Lord Strahd, and Lord Soth should make strong appearances. 5th edition should be able to provide Ravenloft with a proper re-launch. |
| #16starglyteJan 28, 2012 13:31:47 | Well, Ravenloft is getting something in DDI this year. When and what I do not know. |
| #17Luis_CarlosMay 31, 2013 6:59:45 | I wanted say a thing, and maybe this is the best place to say it. I imagine a little retcon of the demiplane of dread. Barovia would be great like a empire or a little continent. The demography and mortality would be more razonable. (Let´s rebember the most dangerous city in the real world are near 150 murders per 100.000 inhabitants). In a fantasy settin like Ravenloft a marriage could be parents of twelve sons. Two of them would die by natural causes (sickness or accident), and the other five would be killed by monsters or criminals. I imagine a "mirror universe", like the otherworld from "Silent Hill" franchise or "Umbra" from "World of Darkness rpg", where ghosts could "live". Some of those pocket universes would be zombie post-apocalipse realms with some survivors...(a variant of "petitioner" souls). |
| #18HauntmasterOct 06, 2013 8:37:19 | The introduction of Castle Ravenloft in a boardgame form was a great way to intro the Ravenloft realm into the D&D 4.0. What I would like to see now is continuing of the return of Domain of Dread. There were domains with in the Ravenloft Realm that covers a wide variety of time eras. Prehaps WOTC could publish each realm as module while Dungeon Mag. could publish specific section within a realm as an adventure.
Just what I want from Ravenloft.
Brett
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| #19bigmacOct 10, 2013 15:59:36 |
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| #20HauntmasterNov 11, 2013 15:53:54 | I would like to see a conversion application published on how to take already existing Ravenloft Modules from the 2.0 era and transfer them to 4.0 version. This obviously does not have to be just for Ravenloft but could be used for all the D&D realms. It could be just a simple article writen by a Wizard Game Designer demonstrating on how a Ravenloft Adventure from the "Book of Crypts" 2.0 could be converted to 4.0 version. Otherwise it could be open to a freelancer who could start converting all the Ravenloft adventures to a D20 system, starting with "Feast of Goblyns." |
| (Reply to #19)Hauntmaster | That would be different... |