This is a reminder that the convention Tri-Deca Con will be held on 10/10/10 at 10AM in West Palm Beach, FL. Whether you plan on pre-registering or registering at the door pending availability, I strongly urge you to sign up on the warhorn site to let us know you plan on attending.
We will be offering Living Forgotten Realms (4th Edition) sessions for gamers of all types and ages, with particular interest being devoted to ADCP 2-1 Paladin's Plague (Battle Interactive) . Preregistration for 8$ will close on 10/3/10. Otherwise, the cost is $10 at the day of the event (subject to availability)
Information about this upcoming event can be found at www.warhorn.net/wpb101010 If you have any questions about the event, feel free to let me know.
Tri-Deca Con Flyer

There are also LFR games that typically occur on the 1st and 3rd Sundays at Docking Bay 94 just off of 441 in Coconut Creek and 2-3 sessions on the 2nd Sunday of each month at Past Present and Future in West Palm Beach. More information can be found at: www.warhorn.net/broward www.warhorn.net/palmbeaches
ADCP2-1 The Paladins' Plague (Living Forgotten Realms - D&D 4e) The leaders of Elturel are concerned about the plagueland a few miles outside the city, which has recently begun spewing out even more twisted monstrosities than usual. The paladins have put out a call for adventuring companies to send their best and bravest explorers to venture to the border, if not into the plagueland itself. The expedition's charter is to bring back any information about the horrors within and what might be causing the increase in Spellplague activity. This is a very dangerous assignment, but also one that offers adventurers the chance to make a name for themselves by braving one of the most dangerous and least understood threats in all of Faerun: an active plagueland. The Paladins' Plague is a two-round continuous-play Living Forgotten Realms Battle Interactive set in Elturgard for characters levels 1-17. This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. It is recommended that at least three of the characters be members of the same Adventuring Company. This adventure takes place after the events of the various SPEC2-1 adventures, but playing the adventures in order is not required. This adventure may only be run at Wizards Play Network (WPN) Public Play events. It may not be sanctioned for Private Play
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