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| http://forums.gleemax.com/showthread.php?p=18780675WolfStar76Jun 11, 2009 10:50:26 | Ultimate Dungeon Delve Details This information will also be added to version 1.9 of the RPGA Character Creation Guide, which can be obtained on the RPGA downloads page. (Note from WolfStar76 - the 1.9 CCG isn't up yet - I'll let you know when it is) Where It’s At The Ultimate Dungeon Delve will be running at select conventions this summer. These conventions are listed below.
Character Creation In order to participate in the Ultimate Dungeon Delve, you need to create a character for it. The character must be created with the Character Builder and must be printed on the character sheet from that program. Use the 22 point-buy system for your character’s statistics. Anything that is a legal option for the Character Builder is legal for play. The character must be 6th level, and can have the following magic items: one (1) 7th-level magic item, one (1) 6th-level magic item, and one (1) 5th-level magic item. In addition, you have 1,000 gold pieces (gp) to spend on additional gear or other magic items. You may purchase a maximum of two (2) consumables (potions, one-use magic items, alchemical items, etc.) for your character. Consumables purchased may not be higher than 10th level. Make certain you bring your printed character sheet with you to the event! We will only have a limited number of stations open for people to use the Character Builder on-site, so you’ll want to ensure you’re prepared for your event. Adventure Play Specifics The Ultimate Dungeon Delve is an endurance test, whereby you and your team attempt to finish a series of 6 encounters without taking an extended rest. Here are the rules for play:
Prizes Teams that successfully complete all 6 encounters within the allotted time will each receive copies of new D&D game product, and will have their characters placed in the Ultimate Dungeon Delve Hall of Fame! Adventure Descriptions There are two adventures for this season’s Ultimate Dungeon Delve. The first, The Lunar Awakening, plays at Origins and San Diego Comic-Con. The second adventure, Fall of the Tower at Windrock, plays at Gen Con Indy, PAX, and Gen Con Australia. The descriptions for each one are listed below. The Lunar Awakening The howls grew louder and louder until one night they were upon us. The myths and stories, they were all true. The primal urges of our people were too strong for the old apothecary's snake oil. But there’s more; more dread I dare say. Someone or something is awaking the victims of these bestial men, to walk the earth again as living dead! How can we stop them? Who can help us overcome the Lunar Awakening? An Ultimate Dungeon Delve adventure for five 6th-level characters. Fall of the Tower at Windrock Floating on an earthmote above a verdant island realm, the enigmatic wizard, Kelleck, once built a magnificent tower as a beacon of hope to the villages of Windrock below. Now, word has reached far and wide that the tower has crumbled, and whispers of the wizard's demise have reached the ears of many adventurers. What has become of Kelleck, and who now will keep the villages safe? An Ultimate Dungeon Delve adventure for five 6th-level characters. Thread closed to keep all conversation in a single thread here: http://forums.gleemax.com/showthread.php?p=18780675 |