Can you refuse to allow rewards cards in play?

Post/Author/DateTimePost
#1

kzach

Oct 17, 2009 5:19:16

I really hate rewards cards.


 


If I DM a game, can I refuse to allow rewards cards in play or is this just something I have to grit my teeth against and tolerate?

#2

amysrevenge

Oct 17, 2009 11:34:14

Start gritting.

#3

pedr

Oct 17, 2009 12:50:14

All RPGA games except D&D Private Play Home campaign games not open to the public have to allow the use of Reward Cards - see the Character Creation Guide for details.


If you are running LFR, or any other organised RPGA programme, or your game is open to the public and RPGA sanctioned, you need to allow Reward Cards.


Of course, you are allowed to make some alterations to LFR adventures to ensure that the players have a fun challenge so if you think the cards make things too easy you might gently enhance the difficulty of the adventure - and if you're running something other than LFR you can make the adventure as hard as you like - so that might be something of a solution.

#4

kzach

Oct 17, 2009 15:44:58

What about doubles of the same card?

#5

pedr

Oct 17, 2009 16:46:25

The rules which dictate what cards a player can use are in the Character Creation Guide. As I read it there is no restriction on the number of identical cards you can have. If you have a card - or have printed copies of a card from the pdf - you are entitled to use it.


It's a shame that your fun as a GM appears to be affected by this, but Reward Cards are part of the framework in which RPGA adventures are played.

#6

kzach

Oct 18, 2009 5:49:19

It just grates that it's a freebie. If it was earned in some way through some sort of legitimate questing or if it counted as an item or some sort of logical limitation and justification, I wouldn't have a problem with it. But as it is, it's just a complete anomaly that anyone can plunk down and get powerful bonuses, often as powerful or even more powerful than magical items.

#7

Cailte

Oct 18, 2009 7:41:32

Is there a particular card that you are finding annoying?


One thing to remember with the +1(or whatever) after the main ability of the card is used is that as a DM you do not need to tell the players if a roll was a success or not before they use the card.


They are a "House Rule" for RPGA play, and in 12 months of LFR play they have done a lot to make games fun for me as a player, and when I DM. Especially with helping players get through situations in the constraints of a timed table when a bit of bad luck with the dice is saying otherwise, and so on.


As a DM I've only regreted cards 1 time - after I handed every new player (aka all 6 of them) at the table a Snap Out of It and then had dazing monsters as the monster type of the first combat in the module.


I've seen cards do nothing all module, and I've seen them save the player's bacon (That'll Do (pig)).


Now when I first started playing I did have concerns (especially about the re-roll on at-wills cards), but time at tables has revealed that these were unfounded, to the point where I am still seriosuly considering adopting the cards as a house rule for my regular home games.

#8

ibixat

Oct 18, 2009 15:22:09


It just grates that it's a freebie. If it was earned in some way through some sort of legitimate questing or if it counted as an item or some sort of logical limitation and justification, I wouldn't have a problem with it. But as it is, it's just a complete anomaly that anyone can plunk down and get powerful bonuses, often as powerful or even more powerful than magical items.




They are not a freebie any more than getting a feat at first level is a freebie, they are limited by level and since everyone can have them, they are just part of an LFR character.  I find that there are powers or items people can have that are far more annoying to me as a DM than the cards could ever be.