| Post/Author/DateTime | Post |
|---|---|
| #1greebo69Apr 23, 2009 7:56:00 | Is it me, or is search this forum broken here? Anyway - was wondering, how do you determine whether to use the low or high tier? Is it the average level in the party, or the highest level member of the party? |
| #2tancreadApr 23, 2009 8:05:50 | You let the players decide. A rule of thumb is that if the average level of the group is in the upper tier of the levels allowed, go high, but the players can select to go high or low as they choose. Some players want a challenge, some don't, leave it up to the group. |
| #3greebo69Apr 23, 2009 8:11:06 | What? Free will??? Inconceivable!!! Seriously tho - thanks - I like that! |
| #4Lord_DarquainApr 23, 2009 9:23:31 | Please remember to read the entire DM's boilerplate (pages 2-4 in every LFR adventure) several times. Doing this will really, realy help you run your LFR events. |
| #5gc1ceoApr 23, 2009 18:07:30 | My rule of thumb thus far has been only use high tier if the avg level is at least 2-3, otherwise I don't use it unless my players ask for a challenge or for it to be more challenging. Low-tier for most modules so far seems to be ok if I run the combats correctly and intelligently. |
| #6alarasApr 23, 2009 20:12:29 | Low tier means lesser challenge, lower xp, and lesser rewards. High tier means higher challenge, higher xp and higher rewards. Players can choose either but if you are a 1st level playing at a high tier 1-4 you might get magic items to choose from that you can't use yet. |
| #7Madfox11Apr 24, 2009 6:23:02 | Also remember that running high might not only result in more challenging fights (and on occassion near TPKs because of it), but also fights that take longer to resolve. If you run an adventure in a time sensitive environment you should remind your players about it. |
| #8Lord_DarquainApr 24, 2009 14:21:51 | note that it's not just easy mode and hard mode. In the lvl1-4, low is intended to be an adventure for a party with an APL of 1 and hi tier is for a party with an APL of 3. 4-7s are 4 & 6, etc. As the DM boilerplate says, the choice is entirely up to the players, but if one player doesn't want to "go high", the table doesn't go hi. |
| #922_Over_7Apr 24, 2009 18:23:01 | note that it's not just easy mode and hard mode. In the lvl1-4, low is intended to be an adventure for a party with an APL of 1 and hi tier is for a party with an APL of 3. 4-7s are 4 & 6, etc. Really? Most of the time I've played (both sides of the screen), we've always played by majority vote (and oddly never had a tie vote). |
| #10syrinx_dmApr 25, 2009 2:03:10 | Each adventure has a low-level version and a high-level version. The low level is meant for a group whose levels, on average, fall in the first two levels of the adventure’s level spread. The high level is meant for a group whose levels, on average, fall in the last two levels of the adventure’s level spread. Copy and Past from an LFR Mod I had handy. Note that to play in one tier with an APL designed for the other tier, it is supposed to be a unanimous decision. |
| #11KarmaInfernoApr 29, 2009 8:55:38 | Myself, I'm a lvl 34 bard/27 illusionist/15 paladin. Oh, you mean CHARACTER level, er, sorry... -karma |
| #12greebo69Apr 29, 2009 9:28:22 | Myself, I'm a lvl 34 bard/27 illusionist/15 paladin. Pedantic much? |
| #13KarmaInfernoApr 29, 2009 10:04:51 | No, but I am also a 43rd level Goofball. :D -karma |
| #14kenobi65Apr 29, 2009 10:08:50 | No, but I am also a 43rd level Goofball. That much is certain. ;) |