Keep On the Shadowfell reporting

Post/Author/DateTimePost
#1

knightwriter

Nov 09, 2008 9:03:56
I have read the other threads on this subject but, as this is my first time reporting, I want to make sure I'm doing this correctly.

My group has just finished playing keep on the shadow fell. I sanctioned it for today, which I believe I should have done at the beginning of the game, but my players were waiting for DCI member cards.

I added the firs session with the amount of gold an xp they accumulated. I think I am supposed to keep going through this way, adding sessions, until the ending session, having five session in total, and then report the event.

However, for the next adventure, H2, I know that we are going to take more then eight days to complete this. Can anyone make this a simple thing for me to figure out? I want to make sure I've done my reporting properly and also to know how to report a home game that could easily take more then eight days.

Thanks in advance.
#2

pedr

Nov 09, 2008 9:58:57
Firstly, unless you have a document telling you to enter GP, XP, etc, ignore those aspects of the reporting system. They are there for campaigns with character-tracking, and Keep on the Shadowfell is not part of one of those campaigns. The documents produced by such campaigns will explain what data to enter so if you don't have such documentation, don't enter anything. The GP/XP boxes shouldn't be there, but until/unless the system is changed, just ignore them.

The whole of H1 is one 'session'. The RPGA system isn't really set up properly for adventures like H1 - it was developed for stand-alone four-hour adventures played at conventions, and has to be subverted to fit longer adventures. You should report one event, with one session, for the entirety of playing H1. You can do that now as the only thing the RPGA wants to know is who was GMing and playing, and you know that once you've started (if you have a fluctuating group, technically you probably shouldn't report your play at all. Practically, so long as no more than six people play the adventure, you should be ok reporting that they're all involved).

There is no way to 'properly' order/report something which takes more than eight days. My suggestion is to order it for the day you start, then report it as soon as you know who is playing, as everything you need to tell the RPGA is now fixed.

I hope that helps!
#3

knightwriter

Nov 09, 2008 12:18:56
Yes, thank you Pedr. That does help, a lot. I believe what was throwing me off was the function that can save more then one session and then report all of them. For home brew games or store bought modules this isn't anything for me to be concerned about.

Now what about a LFR campaign which I am looking forward to putting together at my local book store? Each four hour block or game would be reported as one session, so what is the ability to save more then one session and report them later for?


Thanks and sorry if I'm being a bit thick headed about all of this. I just want to make sure that I'm doing everything correctly and presenting the RPGA in the best light.

Game on!
#4

kinevon

Nov 09, 2008 16:31:00
Now what about a LFR campaign which I am looking forward to putting together at my local book store? Each four hour block or game would be reported as one session, so what is the ability to save more then one session and report them later for?

The ability to save more than one session is for things like game days, where you might have two rounds of gaming, with multiple tables during each round.

Example:

My area's gaming group runs a game day every 4th Saturday each month. In September, we had 4 tables at each round, with 2 rounds of games.

Each table would be one session.

Saving is because the more tables you have, and the more people involved, the longer it takes to complete the report.

And, when you get to a full convention, whether it is as small as ConQuest Reno, or as big as GenCon 2008, you get to tens, if not hundreds, of tables to report.

Recent convention in Vegas, NeonCon, not counting all the slot 0s held pre-con to give GMs a chance to play a module before running it, had 10 "official" slots/rounds of gaming, plus 3 "midnight madness" rounds, plus a potential for 3 rounds of "dawn patrol" gaming. Add that some of the slots had 10 tables or so running, averaging at 5 players per table, I would put each slot at 25 PCs and 5 GMs to report on average.

While you probably don't have more than 100-150 different players to report for the event, that is still a lot of tables to report.