| Post/Author/DateTime | Post |
|---|---|
| #1Aaron_HighcolorDec 22, 2008 19:55:51 | Title says asks it all. |
| #2telvin3dDec 22, 2008 20:02:39 | Like it says in the CCG, each player gets two cards, including a maximumum of one creation card, plus as many quest cards as they like. |
| #3kenobi65Dec 22, 2008 21:24:20 | Like it says in the CCG, each player gets two cards, including a maximumum of one creation card, plus as many quest cards as they like. That's not entirely accurate. A PC of 1st through 5th levels can only use 2 cards; at 6th through 10th levels, you can use 3, etc. See p. 3 of the CCG. |
| #4arnold_judas_rimmerDec 23, 2008 15:07:59 | Like it says in the CCG, each player gets two cards, including a maximumum of one creation card, plus as many quest cards as they like. Wait, wouldn't they still have a limit of two quest cards? |
| #5kinevonDec 23, 2008 16:52:40 | Wait, wouldn't they still have a limit of two quest cards? Not any more. From the RPGA Character Creation Guidelines, v1.7: RPGA Rewards Cards If you’ve joined the RPGA Rewards program (see www.wizards.com/rpga), you can earn special cards that can be used in sanctioned RPGA games. These cards allow you to get an adventuring edge from time to time, help promote teamwork, and provide you with new character options. There are four types of Rewards cards: • General cards are the most common and the ones likely to be used in a game session. Each general card has a benefit listed on the card. Once the benefit is triggered, the card is turned sideways to indicate it is used, and the bonus indicated on the card (usually +1 or +2) becomes active for the rest of the session. You can give any one ally (a character other than your own) the bonus at any time after a d20 roll has been made. Only one card bonus may be given to a d20 roll. Once the bonus has been spent, remove the general card from the play area or flip it face down. You can have as many general cards as you like in your stack (up to your limit). • Creation cards allow you to create a character of a new race or with an option unavailable to most characters. You can only have one creation card in your card stack, it must be assigned when the character is created, and it cannot be changed once chosen. • Expansion cards give your character new options. You can have as many different expansion cards as you like in your stack (up to your limit), they can be assigned at any time, and if they are removed at a later time, you lose access to the options on the card (which might mean you have to retrain or restrict future item access). • Quest cards are a special type of card linked to a specific program (usually a long-term official RPGA campaign). On each quest card, there are tasks listed that you have to perform in adventures. Your DM will inform you if you’ve completed the task and can gain credit from doing so. Once you’ve completed all the tasks, you unlock a special adventure playable only by those with the quest card in their stack and all tasks completed. Your character can possess as many quest cards as you’d like in your stack; these cards do not count against your total cards in your stack. Each character has a card stack; essentially a number of card “slots”. The number of cards in the stack grows as a character gains levels. You can modify the cards in your stack in-between adventures. See the table below for specifics. The table won't translate into the boards very well, if I remember correctly. ![]() But you start with 2 cards (maximum 1 creation card) and any number of quest cards. As you gain levels, you add additional cards to the total usable. 1st-5th: 2 cards 6th-10th: 3 cards 11th-15th: 5 cards 16th-20th: 6 cards 21st-25th: 8 cards 26th-30th: 9 cards 2 additional cards when you change tiers, 1 more card halfway through the tier. |
| #6Lord_DarquainDec 23, 2008 17:44:39 | http://www.wizards.com/default.asp?x=rpga/downloads |