| Post/Author/DateTime | Post |
|---|---|
| #1mythusmageMay 10, 2009 4:50:20 | Be finished in a set time limit? Be finished at all? Have players promoted to the next round regardless of their success or failure in the current round? Have winners at all? Have enforced equality? Have properly maintained crossing signals? (Well, maybe not the last.) Must tourneys, in short, be run as they are currently run? |
| #2Keith53May 10, 2009 9:50:00 | If by tourney, you mean an actual competitive tournament, such as the D&D Open (or whatever its current name is), then yes, strict time limits, winners, etc. are what is required. However, for all other RPGA/WPN D&D play, no, these are NOT tournaments, they are adventures you play for fun. The RPGA turned away from the old terminology in 2008 and dropped any concern about play consistency. It is all about fun; everyone can be a winner. Now a convention organizer may rightfully be concerned about the play running on time and demand his DMs pace the adventure accordingly. As a result, the adventures will be designed to make that possible. However, if a DM without such a constraint, such as for home play, wants to take longer, go ahead. The outcome of fun is no less valid. Keith |