| Post/Author/DateTime | Post |
|---|---|
| #1JauresAug 08, 2009 20:04:23 | I'm looking for the details of the Lunar Awakening Ultimate Dungeon Delve. I know they release the game day adventures (Weeping Briar, etc) but I've never seen any news from wizard of releasing the UDD. Did I miss something? Is it gonna be available sometime in the near future? |
| #2WolfStar76Aug 08, 2009 22:38:39 | As a rule anything with the "Delve" name is a convention exclusive - at least for the time being (now that the Delve Nights program is discontinued). There are no plans to release either the "Classic" Delve or the Ultimate Dungeon Delve beyond conventions where RPGA HQ has a strong presence. Of course, as always, if you feel this is in error, or feel there's a strong reason to release this to more venues, I would strongly encourage you to contact WotC Customer Service: http://www.wizards.com/customerservice . |
| #3carbon_dragonAug 17, 2009 17:15:01 | I'm looking for the details of the Lunar Awakening Ultimate Dungeon Delve. I know they release the game day adventures (Weeping Briar, etc) but I've never seen any news from wizard of releasing the UDD. Did I miss something? Is it gonna be available sometime in the near future? There is no STORY or adventure really to the UDD. You don't need them to publish it. If you want the feel of the UDD, buy the Dungeon delve book, pick one 5+ levels above your party's level, cut out any story or adventure or character interaction, time each encounter, and try the best you can to kill the party as rapidly as you can. Practice it 5-10 times before the party gets there to make sure you have the most viscious tactics you can think of. Show no mercy. And if you can do it in 30 minutes you get extra credit. If they don't complete the encounter in say 40 minutes, just announce they're dead. If they take an extended rest, announce that they're dead. Then kick them out of your house. Maybe they can find something worthwhile to do with the time they were going to spend over at your house. Welcome to the RPGA dungeon delve. |
| #4Fundin_StrongarmAug 18, 2009 9:26:10 | Yikes. I didn't get far both times I played it but I'm not so bitter about it. I knew going in it would be very hard and it was. I'm not sure what others were expecting. |
| #5carbon_dragonAug 28, 2009 11:11:38 | Yikes. I didn't get far both times I played it but I'm not so bitter about it. I knew going in it would be very hard and it was. I'm not sure what others were expecting. The difference was I was expecting a RPG. Silly me I thought the Role Playing Gaming Association would be running role-playing events. |
| #6WavesterAug 28, 2009 12:07:24 | We were (hundreds and hundreds of them). You just picked the only one that is about advancing and surviving. |
| #7rsouthardAug 28, 2009 13:29:29 | Ok I just have to say this. "Delve style events help with roleplaying!"
Yup go ahead a quote me on that. A scenario designed to cut out all roleplaying and story will help you become a better roleplayer. How can that be? The biggest obastacle to roleplaying in any setting is time. Either players are wanting to keep things moving or the event has a hard time limit. We all know that the biggest time eater in D&D (any edition btw) is combat. Now we all love combat and they can be very story enhancing, but they can alter the space-time continuum and eat away your game time. Enter the Delve. Nothing can teach players to have fast exciting combats like a timed event with rewards. I speak from personal experience. I used to play the delves. They made me a better gamer. Now I can sail through a combat in no time. My motto for combat is "Gone in 60 seconds!" Yup! I aim for all my turns to be over in one minute or less. This last Gencon I had the pleasure of running 6 slot of the classic delve. Lo and behold, I learned a few tricks to speed up games I run. It is amazing how the feel changes and generates excitment when turns fly by. So how does this effect Roleplaying? Well guess what you can do with all the time you saved? |
| #8carbon_dragonSep 02, 2009 9:07:56 |
I've gone into more detail about this in other posts so I'll spare you here. But I'll just say that unless you know what the code word "delve" and the further codeword "ultimate" actually means, you will take the imaginative description and the RPGA codeword to mean that you're registering for a roleplaying event and will be VERY dissapointed. Why not keep that from happening by warning people in the Gencon description? Surely, a properly informed player is what you want. It ruined my last day at the con and I don't think the rest of the players in my group were too happy either. |
| #9AlphastreamSep 02, 2009 17:24:20 | Carbon_Dragon, had you read the description on the RPGA site? Just curious, because it seemed pretty obvious there. But, for someone just looking at the blurb, it may not be too obvious. It does seem to stress combat, but if you don't know what "delve" means you might not pick up on it from the blurb. I suspect we could do better. For PAX I've been all over the boards trying to make that clear. Similarly, the Ultimate Delve is for folks who want the optimized mechanical challenge. It isn't for casual gamers. That seems clear from the WotC site, to which the blurb directs you. Still, I see a lot of new players signing up for the UD. I've never played any delve, mainly because the reward cards are not reason enough to abandon the RP I get through regular LFR, nor the other games I play. I'm running the UD, however, because they need judges. I am really glad to see the RPGA support that style of play. I thought delves would be a huge failure, but it has been a huge draw at the big cons. A lot of people like the challenge. Clearly there are a lot of people whom benefit from the delves. |
| #10Madfox11Sep 03, 2009 8:07:27 | Personally it does not surprise me that the delve draws such a huge crowd. It is a 1 hour game (and time is always an issue when at a convention). It allows the players the time to learn, practice the combat mechanics without long lasting repurcursions and give that side of the game a try. Besides, most beginning players I gamed with focus on the game mechanical aspects of the game anyway, especially at a casual randomly assorted group of gamers group. The roleplaying comes at a later stage ;) Personally I like the delves, although not well enough to stand in line. Then again, I like the combat mechanics and love to see what the writers came up with this time ;) Of course, I would not want to play the delve a whole convention long. I do need some story and roleplaying ;) |