AD&D d20?

Post/Author/DateTimePost
#1

Zardnaar

Mar 28, 2013 15:28:35


Not sure if this would actually fly bt what would people thinks of an AD&D d20 game? The d20 part will be the mechanics and probably things like no level limits and racial restrictions. Not sure if one would use a unified xp chart for the classes or overhaul the old AD&D xp charts and let classes advance at different rates. I'm happy to use either one.


Welll Zard the grognards hate 3rd and4th ed so why would they go for this? Well Dungeon Crawl Classics is d20 based and the grogs seem to be lapping that up. They also seem to be trying for a retro feel with D&DN but they are just sucking at it.


Anyway this is a personal conversion using the Myth and Magic retroclones d20 systems but I tweaked it slightly. Also note this is an NPC.

 


Khazea Cynbryll


Female Drow Fighter 8 Chaotic Evil


AC 24
Saves Fort +12 Ref +13 Will +10


Spell Resistance 66%


HD 8d10+16 (68hp)


Abilities Str 11 Dex 18 Con 14 Int 15 Wis 13 Cha 14


Attacks 3/1, + 15, Damage 1d8+7 (scimitars)


+11 hand crossbow, 1d6+poison (DC15 sleep)


Weapon Proficiencies: Dagger, Finesse Fighting, Finesse Fighting Specialization, Hand Crossbow, Scimitar, Weapon Specialization:Scimitar, Two Weapon style, Two Weapon Style Specialization,


Skills: Athletics +10, Acrobatics +10, Bluff +6 Diplomacy +6 Perception +6, Ride +10, Stealth +10 Survival: (Underdark) +9


Talents: Ambidexterity, Attribute Training (dexterity+1), Combat defense (+9 AC)


Spell like Abilities: Dancing Lights, Darkness, Detect Magic, Faerie Fire, Levitate, Know Alignment,


Equipment: Ring of Protection +1, X2 scimitars +2, Drow Cloak, Drow Boots, 6 daggers, hand crossbow, 20 quarrels, 4 doses of drow sleep poison



For the 3rd ed players do you like what you see? Can you understand the mechanics and does this look like a Drow to you mechanically? For the grogs would you play this even if it has a simple skill system attached to it and an optional talent system that can be used to represent D&D feats and SWSE talent tree and you could use it to plug in 4th ed type powers if you wanted to?

 I have also been working on a few conversions for modular style races as they are the easiest thing to convert form 2nd,3rd and 4th ed. This is my Elf for example influenced by AD&D, Pathfinder and 4th ed.


Elf (complete, no subraces)
Ability Scores. Elves gain a +1 bonus to dexterity and a +1 bonus to intelligence or wisdom. The DM may also require Elves to take a -1 penalty to constitution score.
Size: Medium
Darkvision 60' (yes Darkvision, get a real elf)
Keen Senses: You are trained in spot and listen skills.
Free Spirit: (Immune Charm)
Trance (as playtest)
Elven Accuracy: Elves gain a +1 Bonus to hit with longswords, short swords and bows.
OR Once per encounter elves gain advantage on any attack roll they make.
Languages: Elven, Common 



 I'm not sure if 3rd ed players would go for somehting like this, or the grogs. It is not hard to convert 4th ed races to AD&D d20 and I do not think the warlord would be that hard to convert either. A talent system can be use to plug in whatever you like. Myth and Magic has that but I suspect they got the idea from Star Wars Saga Edition. I'm kind of putting togather a AD&D Saga version for my homebrew games.

#2

Ironblue

Mar 28, 2013 15:59:42
In AD&D D20, war was beginning.
#3

Tony_Vargas

Mar 28, 2013 16:13:38


Not sure if this would actually fly bt what would people thinks of an AD&D d20 game? The d20 part will be the mechanics and probably things like no level limits and racial restrictions.


Aren't several retro-clones already doing that?
#4

crazy_monkey

Mar 28, 2013 16:17:23
Howdy folks,

I have moved this thread to RPGs General Discussion where it is more on-topic.

Thanks.  
#5

SirAntoine

Mar 28, 2013 16:36:52
As a DM, one thing to be careful of when mixing rules from different editions is an upset to balance.
4th edition is by far the best-balanced edition ever to come along.  If you just pick the rules and systems based on "what you like most", it may in the end upset the balance, even catastrophically.  Balance is so important that because 4th edition got it so right, just for this reason I would say it deserves to be called the "state of the art", and "best edition".  In your home campaigns you may still have no problems doing AD&D d20 as you say, but one thing that jumps out is going back to percentile magic (or spell) resistance for drow.  That made drow far more powerful, because those values applied to all spells and they were very very high even at 1st level.  Percentile dice for rogue abilities, too, made thieves (as they were called then) much more powerful, because there were no harder and harder DC's to meet.  A lot of players might miss that, but blending AD&D with the d20 system will often disrupt the balance that newer system provided.
#6

Finarvyn

Jun 25, 2013 16:53:54
I think that Castles & Crusades (Troll Lord Games) is a lot like what you are talking about. It uses the d20 SRD as a base, then thins things out to most resemble an AD&D-style flavor. There are a few differences to help make the C&C game system it's own product line, but the philosophy is there.