| Post/Author/DateTime | Post |
|---|---|
| #1mountaindrownerMar 02, 2012 19:04:20 | I understand that they are neither from the same universe or game, but i also understand that they use very similar d20 systems. Given the fact that SW:RPG has been discontinued, this makes finding miniatures harder. My intentions would be to incorporate D&D creatures into a SW:RPG as smoothly as possible, and implement them into the story via undiscovered worlds or mutations. My main concerns would be the difference between stats. Any and all suggestions and help are very much appreciated. |
| #2Mad_JackMar 03, 2012 13:41:06 | Ignore the D&D stats completely and just make up your own - I honestly think it'd probably be easiest to completely ignore the D&D stats and fluff for the creatures and just make up your own Star Wars stats for them that have nothing to do with the D&D versions... You're going to run into a great deal of genre-conflict if you try to use D&D creatures in a Star Wars game. The flavor and the power/threat levels of what those creatures represent in D&D wouldn't be at all similar to what would be appropriate for them if they'd started out in the Star Wars universe - some of the things that, say, even a mid-sized dragon or a mid-level servant of a deity could do is insanely powerful when compared to the general power level of things in the SW 'verse. At the very least, the difference between the mechanics and flavor of Magic/Gods vs. The Force is going to be extremely hard to balance out. |
| #3mountaindrownerMar 03, 2012 15:56:19 | Well would anyone know where to find an Index or Reference for more creatures or enemies? |
| #4warrlMar 03, 2012 18:38:01 | I understand that they are neither from the same universe or game, but i also understand that they use very similar d20 systems. Given the fact that SW:RPG has been discontinued, this makes finding miniatures harder. My intentions would be to incorporate D&D creatures into a SW:RPG as smoothly as possible, and implement them into the story via undiscovered worlds or mutations. Miniatures don't have game stats. Minis are merely representations of game creatures, and game creatures have stats. If you use minis to represent different game creatures (or even creatures in a different game) then those creatures can have different stats. |
| #5Ash2DustMar 04, 2012 18:31:45 | I have probably two dozen D&D minis altogether. As far as Star Wars, I have 30- or 40-something storm/clone troopers and at elast a dozen wookiees, in addition ot a gaggle if other generic and specific characters. If I'm not in a position where I can use MapTool in an online or dual-monitor setup, I'm forced to use Star Wars minis (well, that's not true. I got a Monster Vault recently). I just put my wookiees on the board and say, "these are where the orcs are standing. Go kill some orcs." You could use coins or jelly beans for all the stats care. |
| #6helnaeMar 04, 2012 18:45:39 | I have probably two dozen D&D minis altogether. As far as Star Wars, I have 30- or 40-something storm/clone troopers and at elast a dozen wookiees, in addition ot a gaggle if other generic and specific characters. And then the player who slays the orc gets to eat the representative jelly bean. |
| #7CPNukeMar 05, 2012 18:41:57 |
When I first started playing 4E with my kids, we were short on minis and tokens. So, one session, I needed a bunch of goblins minion tokens. I decided to use the closest thing at hand -- cat treats. The kids went off for a break while I changed the map and set up the combat. I arranged the minis and cat-treat tokens, then went to use the bathroom. I was gone maybe 2 minutes, calling the kids away from the TV to go back to the game table ... where our cat was contentedly sitting, eating all the goblin minions. =D |
| #8KalnaurMar 05, 2012 19:15:46 |
A Gargantuan Cat Monster Appears! 5 points to the first person who gets the game reference. |
| #9CPNukeMar 05, 2012 19:23:17 |
Well, not sure about a game, but that happens in "The Gamers: Dorkness Rising". |
| #101958FuryMar 07, 2012 10:26:18 |
I recently ran a Gamma World session using a similar mechanic. It took place in an old chocolate factory, and all the monsters were represented by different types of candy. Players got to eat whatever they killed. I posted a (non-system specific) version of the module here. |
| #11KalnaurMar 07, 2012 10:47:39 |
Dragon Quest, pretty much any game in that series. Any time a monster attacks, it says "A (insert monster name here) appears!". |