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| #1GarthanosJul 02, 2011 12:29:56 | HERO is an awesome game really pretty old too. What I am interested in is stealing the concept of roles and putting it within a fantasy hero game What are the really need is to digest the components of roles and how they interconnect. Strikers are not just damage Leaders not just healing.(The skeleton crew at WOTC seems to forget) Defenders not just having high defenses Controllers not area effectss What are all of the nitty gritty components? Now HERO has an idea like a package deal I kind of thought of it when I saw themes ... except you can have as many package deals as you can afford. Package deals allow the DM to create reduced price structures that help reflect the GMs world - kind of like saying if you take this and this... you get the whole thing cheap and carries a bit of flavor with it but you can always refluff. |