| Post/Author/DateTime | Post |
|---|---|
| #1damionesFeb 27, 2009 21:36:02 | I was considering running one or the other and this being a Wizards forum, I was wondering who had played either/both and what you thought? There are things I like about both. Was just curious on opinions about the games and their systems as well.:D |
| #2Cyber-DaveFeb 28, 2009 17:14:17 | I like them both allot. |
| #3damionesFeb 28, 2009 22:47:01 | Ah so while you like both a lot, you like 4th ed a LOT!! haha. Yeah i've always enjoyed Starwars, but I love me some good ol fashioned dungeons, dragons, elves, dwarves, treasure and magic weapons too. |
| #4Cyber-DaveMar 01, 2009 1:37:45 | Fixed my sig for you. |
| #5baneofelvesMar 01, 2009 18:32:22 | Both. |
| #6wraithstrikeMar 01, 2009 23:27:06 | I was considering running one or the other and this being a Wizards forum, I was wondering who had played either/both and what you thought? There are things I like about both. Was just curious on opinions about the games and their systems as well.:D I would ask the players if I were you, but if no decision could be made I would go with Star Wars. |
| #7damionesMar 03, 2009 23:30:12 | thx for the input guys. now i know one of the complaints i'd heard about 4 ed, is that characters are too balanced; that powers or abilities become too similar. is that really the case or are characters still able to remain pretty unique? |
| #8wraithstrikeMar 04, 2009 2:20:45 | thx for the input guys. now i know one of the complaints i'd heard about 4 ed, is that characters are too balanced; that powers or abilities become too similar. is that really the case or are characters still able to remain pretty unique? If two people choose the same class for 4th ed there will not be enough difference for it to matter, while in star wars both of us could play the same class and be completely different. |
| #9damionesMar 06, 2009 23:39:09 | yeah im kinda getting that from a number of folks. dont get me wrong. i like the new DnD. i think it has a lot of cool stuff but at the same time the diversity seems to be lacking in some cases, even among different classes as they progress. where as starwars you could have two jedis who are very different. i dont know maybe its that ive played DnD for all of its 30 years so no matter how good it may be im just more particular now or something. lol |
| #10wraithstrikeMar 07, 2009 0:01:57 | yeah im kinda getting that from a number of folks. dont get me wrong. i like the new DnD. i think it has a lot of cool stuff but at the same time the diversity seems to be lacking in some cases, even among different classes as they progress. where as starwars you could have two jedis who are very different. i dont know maybe its that ive played DnD for all of its 30 years so no matter how good it may be im just more particular now or something. lol 4th ed is very balanced and it has things I like, so I am not knocking it, but I will say that you and your players will have to weigh what is most important to you in a game, and also what is and is not acceptable. I value individuality more than balance so I dropped it, but to each his own. PS: I am trying to avoid an edition war, but that is my viewpoint. By the way Star Wars is harder to break than 3.5 so that is a good point. Just be on the watch for when your players figure out it is easier defeat an enemy by dropping its condition to helpless, than by playing the hp game. |
| #11damionesMar 07, 2009 0:08:22 | yeah i like people to be able to play cool, individual characters. i mean of course i want some balance but i wanna avoid cookie cutter characters. i was wondering how that condition monitor affected things. i mean in white wolf games the condition monitor and the damage levels are sorta one in the same. so i was curious what having a seperate condition track was like for star wars. |
| #12wraithstrikeMar 07, 2009 1:30:47 | yeah i like people to be able to play cool, individual characters. i mean of course i want some balance but i wanna avoid cookie cutter characters. One thing I never liked about D&D 3.5 was that the person was fighting at full strength and then he suddenly dies. The condition thing allows a person to get weaker and weaker, but I built my first serious character about one month ago for Star Wars, and I found a way to drop a condition track. I found a few other things that synergize with it and now at level 3 I can drop someone down by at least two conditions. Before I get to level 10 I could theoretically drop them down 4 conditions in one round. This makes them very easy for my group to finish them off. I am currently trying to find a way to apply it to 3.5 without being to much of a factor. The condition penalty is harder to apply in white wolf games than it is in Star Wars, and I could hardly imagine something being more effective one you get to condition 3 since you are pretty much guaranteed to die at that point barring a miracle or DM Fiat. |
| #13pukunuiApr 20, 2009 4:19:55 | I am currently playing both D&D 4e and Star Wars Saga Edition. I vastly prefer the latter. When compared to Saga, 4e just comes across as very restrictive and very gamist. Too many arbitrary limitations on things. Saga's talent trees and simple multiclassing mean you can make any character concept you like with little fuss and plenty of freedom to customize as you see fit. I think 4e's designers took things too far in the name of balance, sacrificing much of the fun and customizability in the process. I'm actually considering converting the Saga rules to a fantasy game at some point. I won't be trying to recreate D&D. It'll be more of a low-magic thing with possibly some steampunk thrown in. But anyway ... I guess I could sum it up this way: If you're more of a simulationist, go with Saga. If you're happy to just play a game and not worry about whether or not the rules make sense or are realistic/believeable, then go with 4e. |