| Post/Author/DateTime | Post |
|---|---|
| #1emkjJan 21, 2012 16:28:21 | Could anyone suggest a game system that doesn't use Hit Points (or Health or any stat with the same function) in it's combat system? All suggestions are welcome. Games with solid tactical (rather than strictly narrative) elements preferred. Comments about what makes the system better/worse than a Hit Point-based system would be most appreciated! |
| #2johnniiApr 19, 2012 10:48:42 | Savage Worlds A major NPC/PC has 3 "hit points", everyone else has one. Makes it easier to track during combat. Theres a lot of tactics as well. A lot. |