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| #1greylurker_dupMay 02, 2008 17:25:49 | Didn't know where else to post this so I figured the OGL page was my best bet. I am looking for information on Green Ronin's True20 system. Has anyone here played it and if so how dose it rate for a Fantasy RPG? How are the options for character customization? What is the magic system like? Dose it have Psionics? Can the system mesh well into 3.5 D&D? Can I use my D&D 3.5 books with it with minimal Modding? Basically since it doesn't look like me or my friends will be playing 4E I'm looking for an improvement on 3.5 that goes a different direction from 4E. |
| #2greg_k_dupMay 02, 2008 20:13:17 | Didn't know where else to post this so I figured the OGL page was my best bet. I own True20 in pdf form, but I haven't played it yet. I'm running Mutants and Masterminds and waiting for the print version of the revised True20 to come out. The revised version simply the current version with the True20 Companion material added. The best place to get info is www.true20.com. However, I can tell you the following - Characters are very customizable. - There are three classes (called roles)-Adept, Expert and Warrior. There was at least one hybrid role in the Companion plus rules for creating new roles. The Companion, as I mentioned, is being added to the main book. I believe the pdf of the revised book is out and the print version will be out soon. The classes are very generic. They don't automatically contain sneak attack, bard songs, rage, etc. You add those yourself via feats. -Races/Backgrounds are generally created specifically for a campaign setting by the GM (although they give the standard PHB races in the core book)The elements of race/background are ---Stat modifers ---Bonus Feats ---Bonus Skills ---Favored Feats - Magic and Psionics are much different than DND. Magic and Psionics are represented by powers. Powers can be acquired by the adept class in exchange for feats. When a power is gained, you choose a mental stat to base the power off of. One of the options mentioned under powers is to assign Adepts a particular stat- Wizards would base their powers off of Int. Clerics and Druids off of Wisdom. Sorcerers would use Charisma, etc. There is also the Adept's Handbook which includes information on creating different types of magic (e.g., Shamanism, Voodoo, etc.). - Conversion, I am not sure how easy it would be. However, people have converted many different games and settings. On the website, there is a free conversion of d20 Thieve's World. Again, I would go to www.true20.com. The people there are very knowledgable and helpful. Overall, I am very impressed with the system- much more than 4e (based on the previews). |
| #3o_shazbotMay 06, 2008 22:01:57 | True20 is a great system and in my opinion, superior to 3.5 It's also very flexible, so modifying it wouldn't be very difficult at all. My group and have been sick and tired of D&D 3.5, and we were working on modifying True20 into a classless game, and it was coming along rather well. |
| #4greylurker_dupMay 07, 2008 12:50:40 | Well I have the PDF now (and a couple of others that looked useful), and I've ordered the Book from amazon just so I can have a hardcopy version of the rules for the table. I'm impressed, it's very good. The classes are very flexible and the options for Character customization are very open. From what I can tell with only a day or so going over it, any Class ability or Feat from 3.5 that isn't in the True20 book can pretty much be converted over with little or no modding. Some of it is pretty similar to Unearthed Arcana rules I've been using for a while already so getting my group to use this system isn't even all that hard. I think the biggest hurdle for my group might be the magic system. But we may have found our 3.75 Thanks to those on this and other forums who voiced their opinions for me. you helped me make the decision to get the PDFs and I am pleased with the results. |
| #5KommandoMay 08, 2008 11:23:42 | I know the revised True20 rules now include material from the companion, which is very useful. The Bestiary is kind of essential if you want to play D&Desque games. I would also recommend Worlds of Adventure. If you want to see how to use the three main roles as classes, perhaps pick up the Fantasy Paths PDF. For adventure, I would recommend the Pirate's Guide to Freeport as well as the True20 Freeport Companion. There is also a d20 Freeport companion for 3.5 games (which would likely work well with Paizo's Pathfinder game if you decided to go that route). |
| #6blu_skreemMay 22, 2008 13:34:26 | I have to recomend Mecha Vs Kaiju. As far as I know it's only in PDF format, but it is well worth the money. I have to say it's one of my favorite settings, although I am a bit of a Kaiju nut. |
| #7orc_claybenMay 23, 2008 10:17:47 | Moved as per VCL request. ![]() |