| Post/Author/DateTime | Post |
|---|---|
| #1rampantMay 26, 2012 0:48:07 | There looks to be a bit of a drought coming up as far as new dnd material for a bit and I was looking to try out a different rpg. Preferrably not traditional fantasy but if it's different enough from Dnd I'll give any genre a try. If it matters I enjoy 3.x-pathfinder, and love 4e. Any suggestions? Stuff I'm already considering: Chthulu-tech (is this any good from a player perspective?) BESM (specifically the seizure monsters supplement, does that work with 2nd or revised 2nd edition rules?) |
| #2StevenOMay 31, 2012 20:18:22 | Ok, it's not DnD but it is certainly close. Have you tried the StarWars RPG? Most notably the SAGA Edition which is the most current and which ended its run about two years ago? It is probably my favorite RPG and should be played with a feel that is very different from DnD's "kill things and take their stuff" mentality despite have a rule set that is sometimes called DnD 3.75 because they are between 3.5 and 4e. |
| #3rampantJun 01, 2012 23:19:35 | Yeah I looked it over, had a few neat ideas (fixed hp progression stands out), but it was a little too similar to DnD. I love DnD, but it's not the only game I ever want to play. That and it seemed like you either had to ban jedi or let everyone play one because the class was seriously OP. |
| #4StevenOJun 02, 2012 1:05:21 | Yeah I looked it over, had a few neat ideas (fixed hp progression stands out), but it was a little too similar to DnD. I love DnD, but it's not the only game I ever want to play. I guess if you want away from the system in addition to the setting you'll need to look elsewhere. There is an older version of the SWRPG from West End Games (d6) which people liked. As for "Jedi" characters in SAGA they aren't a problems except for the systems biggest black eye of using skill checks vs. defense scores for some things including many Force Powers. It's just so easy to get a big skill modifier and it take a long time for defense scores to start matching up. A solution to that problem is one of a couple SAM (Skill Attack Modifier) systems. With SAGA I have never considered a Jedi a "must play" type character as there are many other types that play very well. |
| #5rampantJun 02, 2012 2:56:34 | I don't mean 3e artificer or wizard broken, I just mean that as a class the Jedi seem to be slightly better off than everyone else. Perfect saves, tons of skill points, best melee in the game, extra force power, perfect attack progression, It's not horrendous, but it's telling. A d6 version you say? |
| #6StevenOJun 02, 2012 12:16:55 | I don't mean 3e artificer or wizard broken, I just mean that as a class the Jedi seem to be slightly better off than everyone else. I believe we are looking at the different versions of the SWRPG that WotC put out. There is the OCR/RCR version which is very close to 3e in rules but in all honesty is my least favorite SWRPG. Then you have the newer SAGA Edition with its square books which is possibly my favorite RPG. I certainly would NOT use any of those things you mentioned when describing a SWSE Jedi character; unlike some of the previous SWRPGs they did NOT make "Jedi" uber powerful when compared to other builds which allows non-Jedi to do just fine. Now with the Jedi being one of the defining things about StarWars they may be a bit more love (as in more choices) over all the supplements but even with the game complete other character types are still perfectly playable. Yes, there is a d6 version of the SWRPG. It first came out in the early to mid 90's and actually introduced a LOT of new stuff to the StarWars Universe. This is to say that WEG could do a LOT with the license when they had it and their game material was used as reference by later writers which brought a lot of things from the game into canon. Now I won't say all of that is actually good but the d6 game can sometimes be seen as the foundation upon which a lot of the EU grew. |
| #7rampantJun 03, 2012 5:21:45 | I'll take another look at saga edition then since I may have misjudged it / mixed it up with something else. |
| #8rampantJul 05, 2012 18:00:51 | is runequest 6 any good? |
| #9draco1119Jul 07, 2012 17:03:48 | I've never heard of Runequest. Shadowrun has been one of my favorite RPGs since 1990, however. Last I knew, their current edition was Fourth. |
| #10rampantJul 08, 2012 0:11:00 | Ok then, what's good about shadow run? I know it's an urban fantasy setting, but what makes it a good game? |
| #11draco1119Jul 08, 2012 17:10:24 | 1) Ease of gameplay - the only dice are d6. 2) A very simple character creation system. The book comes with sample characters that can be played as-is, but they're just that - samples. 3) There's no true class system. There are four major roles (combat specialist, spell-slinger, rigger (vehicle specialist), and decker (computer specialist)), but there's plenty of overlap between them. 4) Only 5 base races - human, elf, dwarf, ork, troll. They each have their own strengths, weaknesses, and stereotypes, but any race is capable of filling any role. And each role has various sub specialties. 5) Cyberware/bioware. These are invasive body mods that can turn you into the Six Million Dollar Man. Not recommended for the magicians, though. The thing I like least is the Matrix (worldwide computer system) combat. Only certain characters can participate, which leads to boredom for the other players. Plus it has what seem to be some of the most complicated rules I've ever seen in a RPG. I would recommend not having a PC decker & let the story or put-of-play rolls determine the outcome of that. The non-gameplay aspect I like best is that, as starting characters, you're medium-sized fish in a small pond. As you play, you become bigger fish, but the pond grows exponentially. |
| #12draco1119Jul 08, 2012 17:14:53 | (Sorry for the double post, but WotC's mobile support for the website makes edits difficult) It's more of a sci-fi setting than fantasy. If you've ever seen the Keanu Reeves movie Johnny Mnemonic, you'll have a (very) rough idea of what the world's like. They're both based off of the same short story - Neuromancer, by William(?) Gibson. |
| #13rampantJul 10, 2012 0:31:58 | I'm getting mixed reviews about the fourth edition. Is it all that bad or is it just like 4e dnd, different from the old way so people complained? |
| #14draco1119Jul 10, 2012 8:49:48 | I'm getting mixed reviews about the fourth edition. It's not really all that bad. It's different because the timeline has been jumped a few decades into the future. The biggest difference is that there's a new publisher because FASA, the original, folded. I'd say that a more apt comparison would be the switch from 2e (TSR) to 3e (WotC). |
| #15rampantJul 11, 2012 1:25:44 | It's not five kinds of crazy unbalanced like 3e is it? |
| #16draco1119Jul 11, 2012 7:16:53 | Didn't look to be. I haven't had a chance to play it, unfortunately. ![]() |
| #17rampantJul 11, 2012 12:27:17 | I'm just curious if it would be better to look into the older editions of the game because the reviews on the new version seem to be kinda meh. I;m especially concerned about the separate combat systems for melee, range, and vehicle, that supposedly don't mesh well with each other. |
| #18draco1119Jul 11, 2012 12:58:37 | I'm just curious if it would be better to look into the older editions of the game because the reviews on the new version seem to be kinda meh. Second and Third were my favorites; it's probably going to be easiest to find sorcebooks for them, other than Fourth. Melee and ranged work fine together, as well as working well with the magic rules; vehicle combat is a little wonkier. |
| #19rampantJul 12, 2012 22:36:05 | Ok I'll look into it some more. Anyone have any opinions on runequest 6? |