My homebrew mechanics

Post/Author/DateTimePost
#1

Zireael

Jan 21, 2012 8:04:08
treskri.wikidot.com/mechanika-dla-treskr...

Everything done up until now. It's in Polish, but Google Translate does it's job well.
English translation to come when it's finished (I don't have enough time to keep track of two language versions in development).

Main features:
- lack of levels
- saving throws as in D&D
- attributes as in D&D, but replaced by the modifiers- HP representing the character's stamina
- action points instead of the minor/move/full-round
- a varied selection of class and race as in D&D
- body parts specified for damage
- 'advantages' bought for XP
- XP given by the DM as he wishes
- some of the more powerful 'advantages' require ranks (a certain number of XP has to be spent earlier)
- no criticals, no random damage dice
- no spell failure
- changed armor check penalties
- advancement paths for given classes
- less skills than in D&D (16 for now)
- every class (fighter and magic-user to use the AD&D terminology) uses the same system
- every class has access to manevuers (a bit of a cross between Tome of Battle and 4e)
- XP price for some potentially unbalancing spells (scry, teleport etc.)

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I need your input. What do you think?