Need Help making a Party of Kobolds (Pathfinder)

Post/Author/DateTimePost
#1

Failedlegend

Feb 09, 2014 22:34:26

So last session my players were suddenly turned into kobolds and whilst it was only meant as a temporary thing they seemed to enjoy it so I was thinking of just messing around for a session with them as low level kobolds (thinking 3-5 but I'm flexible)

 

Now normally I'd just let them to do it but I want to surprise them so I need some help making some fun Kobold PCs for them to play which will be randomly assigned (using dice of course)

I would like to make 6 kobolds (roll a D6) and I'd like to stick to first party pathfinder material but as the DM I'm pretty open to hand waving various pre-reqs in the name of fun for this since it's just temporary.

 

These are my vague plans so far

 

Kobold 1. Ranger {trapper} or Rogue [snare setter]
Kobold 2. Bard [Dragon Herald]
Kobold 3. Crossbow User of some sort
Kobold 4. improvised weapon user
Kobold 5. a pick user...think "ex-miner"
Kobold 6. ???

 

I'm debating making the 6th Kobold a dragon disciple by ignoring the requirements something like Sorc1/DD3-4 not sure if that would be OP or useless or what but it would fit what I'm trying to go for...u know "typical Kobolds"
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#2

Failedlegend

Feb 10, 2014 11:56:47

I've advanced a bit into more specifics...this is what I've got so far

1. Sorc - ??? weapon
2. Ranger [Trapper] X-Bow Wielder
3. Barbarian [Armored Hurler] improvised weapons
4. Bard [Dragon Herald] ??? weapon
5. Alchemist [Grenadier] - wields bombs :P
6. Healer? Shaman? - ??? weapon

The Bard the Healer or the sorc will be wielding a Pick...not sure which would work best.

#3

Failedlegend

Feb 10, 2014 20:44:32

OK I'm mostly done just need some fun names and to work out the equipment (just basic stuff)


This one is fairly simple he's just a Arcanically gifted Kobold who worships his Draconic ancestors and will do pretty much anything to get as close as possible to them.

[b]Dragon Disciple[/b]<br /> Male Kobold, Dragonbreath Dragon Disciple 3/Sorcerer (Crossblooded) 3<br /> CG Small humanoid (reptilian)<br /> [b]Hero Points [/b]1<br /> [b]Init [/b]+1; [b]Senses [/b]darkvision 60 ft.; Perception +1<br /> --------------------<br /> [b]Defense[/b]<br /> --------------------<br /> [b]Defense [/b]11, flat-footed 10. . (+1 Dex)<br /> [b]Armor DR: [/b]5/magic or Large. . (+1 HD bonus, +4 natural armor)<br /> [b]Critical Defense: [/b]+6. . (+5 DR, +1 Dex)<br /> [b]Vig [/b]33 (3d12+3d6)[b] Wnd [/b]30 (Threshold 12)<br /> [b]Fort [/b]+4, [b]Ref [/b]+3, [b]Will [/b]+2<br /> [b]Resist [/b]dragon resistances, fire 10<br /> [b]Weakness [/b]cautious, light sensitivity<br /> --------------------<br /> [b]Offense[/b]<br /> --------------------<br /> [b]Speed [/b]30 ft.<br /> [b]Melee [/b]pickaxe +7 (1d6+4/&times;4)<br /> [b]Special Attacks [/b]bloodline arcana: draconic, bloodline arcana: elemental, breath weapon, breath weapon, dragon bite, claws, red dragonbreath (10-ft. cone, 1d8 fire)<br /> [b]Spell-Like Abilities[/b]<br /> . . 7/day&mdash;[i]elemental ray[/i]<br /> [b]Sorcerer (Crossblooded) Spells Known [/b](CL 6th; concentration +10):<br /> 2nd (5/day)&mdash;[i]scorching ray[/i]<br /> 1st (7/day)&mdash;[i]burning hands (bloodline energy type) (DC 15), charm person (DC 15), color spray (DC 15), strong wings[/i]<br /> 0 (at will)&mdash;[i]arcane mark, light, mage hand, mending, open/close (DC 14)[/i]<br /> --------------------<br /> [b]Statistics[/b]<br /> --------------------<br /> [b]Str [/b]16, [b]Dex [/b]12, [b]Con [/b]12, [b]Int [/b]4, [b]Wis [/b]8, [b]Cha [/b]18<br /> [b]Base Atk [/b]+3; [b]CMB [/b]+5; [b]CMD [/b]16<br /> [b]Feats [/b]Arcane Strike, Draconic Aspect, Draconic Breath, Eschew Materials, Martial Weapon Proficiency (pickaxe), Toughness<br /> [b]Traits [/b]cautious, magical knack<br /> [b]Flaws [/b]Inattentive<br /> [b]Skills [/b]Fly +7, Knowledge (arcana) +5, Perception +1, Stealth +11;[b] Racial Modifiers [/b]+2 Perception<br /> [b]Languages [/b]Draconic<br /> [b]SQ [/b]bloodlines (draconic, elemental), gliding wings, hero points<br /> [b]Other Gear [/b]pickaxe, 136 GP<br /> --------------------<br /> [b]Special Abilities[/b]<br /> --------------------<br /> [b]Arcane Strike[/b] As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.<br /> [b]Bloodline Arcana: Draconic (Ex)[/b] +1 damage per die for [Fire] spells.<br /> [b]Bloodline Arcana: Elemental (Ex)[/b] You may change any energy spell to use Fire energy.<br /> [b]Breath Weapon (1/day) (DC 15) (Su)[/b] 1/day, Breath Weapon deals 3d6 Fire damage, DC 15.<br /> [b]Breath Weapon (15-ft cone of fire, 2d6, Ref half) (Draconic Breath) (4/day) (DC 14)[/b] Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing<br /> [b]Cautious[/b] You gain a +1 dodge bonus to AC, but take a -1 penalty on saves vs. fear<br /> [b]Darkvision (60 feet)[/b] You can see in the dark (black and white vision only).<br /> [b]Draconic Breath[/b] +2 bonus against sleep and paralysis effects.<br /> [b]Dragon Bite (Ex)[/b] Bite atacks deal 1d6 damage<br /> [b]Dragon Resistances (Ex)[/b] You gain Fire resistance 5 and +1 natural armor<br /> [b]Elemental (Fire)[/b] You may change any energy spell to use your bloodline&#39;s energy type.<br /> [b]Elemental Ray (7/day) (Sp)[/b] Ranged touch attack deals 1d6+1 Fire damage.<br /> [b]Energy Resistance, Fire (10)[/b] You have the specified Energy Resistance against Fire attacks.<br /> [b]Eschew Materials[/b] Cast spells without materials, if component cost is 1 gp or less.<br /> [b]Gliding Wings[/b] DC 15 Fly check to fall safely from any height. DC 15 to glide laterally 5ft per 20 ft fallen.<br /> [b]Hero Points (1)[/b] Hero Points can be spent at any time to grant a variety of bonuses.<br /> [b]Light Sensitivity (Ex)[/b] Dazzled as long as remain in bright light.<br /> [b]Magic Claws &amp; Bite (7 rounds/day) (Ex)[/b] 2 Magic Claw attacks deal 1d4 damage. Bite attack deals 1d6 damage.<br /> [b]Magical Knack (Sorcerer [Crossblooded])[/b] +2 CL for a specific class, to a max of your HD.<br /> [b]Red Dragonbreath (10-ft. cone, 1d8 fire) (DC 15) (Su)[/b] Move, must recharge for 1d4 rounds before use again (Ref half).