Northfield Group

Post/Author/DateTimePost
#1

Westhane

May 18, 2011 21:38:42
This thread is designed as a forum for a small group of total newbies in Minnesota seeking to put together a DnD group. I respectfully ask that you enter the thread by invitation only. We are simply using this because it is much more efficient than gmail chat. Ty in advance.
#2

noctilucent

May 19, 2011 15:43:19
Just testing to see if this works.
This being Aaron
#3

Westhane

May 19, 2011 20:44:32
I expect everyone to have read this post. no exceptions.

A couple things:

First, If you arent willing to waste time on this, just tell me. I
would much prefer that you didn't bother with this (or bother me) if
it isn't of great interest.


Second, Despite my vast array of DnD data, books, figures, and
whatnot, I am a beginner just like the rest. Therefore, expect me to
screw up as DM a couple times. I think it safe to say I wont be alone
in my mistakes.


Third, Dnd Characters and rules are all well and good, but stories to
play are just as important. If any of you have seen good plots easily
put into an adventure or know a good downloadable module (campaign),
send tell.


So, without further ado.


To start, here are some sites you should read.


www.d20srd.org/
  SRD stands for System Referance Document. When I say ALL the
information in the three primary books (Players Handbook, Monster
Manual, and Dungeon Masters Guide) is on this site, I mean it. those
three put together are 70$ (I learned the hard way) but it is ALL
online right here. It also has alternate rules and psionics rules. You
will get the bulk of your information here.


www.dandwiki.com/wiki/Main_Page
  This wiki has a vast amount of homebrew content. If you are unhappy
with the limits of the SRD, go here. If you want a crazy mage who eats
peppers to gain power, its probably on here or can be requested.
Anything that catches your eye, send a tell to me and I'll look it
over. This is because alot of the stuff is improperly balanced, and
may break a game.


dndnerd.com/beginners-guide-to-creating-...
  Please follow this outline for building a character before asking
questions. It will simply be easier that way.


Now, the basic set up is this. I am not experienced with Dnd, but I
know the rules fairly well, so I will be Dming... Dungeon Mastering.
That means I do all the setting up of adventures, and act out the evil
bad guys. I will also run a character (since its alot of fun). The
rest of you will be running characters, of what type is your own
decision. On that note, be advised that a team of 7 wizards is GOING
TO DIE. please express interest in a choice to the group so that we
can dole out the right roles and end up with some fighters, wizards,
and god knows whats.
As I previously mentioned, we need an adventure. I have one that will
do in a pinch, but I would prefer to have options.


Now, this section is less tasteful. People, we are running a huge group. I do not expect to be able to manage all of you all the time. Some self policing is in order, and I expect all of you to follow the unwritten rules of social activies.

With that said, I will not tolerate people who ruin the game for others. Why, I should not have to say. For this reason, I will put some written rules into place. If you cannot abide by them, you will not be invited to further games. Furthermore, If you have ever watched baseball, you know how this works. It does not matter if my ruling is wrong or incorrect; you will follow them. I will not compromise that.

First, control yourselves. I know some of you are prone to anger quickly and occasionally violently. That will not happen while i am DM. This is a pointed comment, and I intend it as such. There is a point where i have to put my foot down, and I am doing it here at the beginning.

Second, as stated, I am ump. If you dont think I am being fair, feel free to tell me. But the authority is mine.

Third, I love humor. A good joke is great. But limit the stuff; a funny comment on funny situations, but dont make the whole game a comedy unless the group wants a comedy.

Fourth, we have 10+ people, not one. Do not hog the limelight. Anyone who does so will be labeled a Chris Hager and summarily executed. Which of those two punishments is worse is up in the air.

Please e-mail me confirmation of those rules. I need to know a game is going to remain orderly and controlled.

Furthermore, here is how you should transfer character info:


Name
Race
Level


Hit Points
Initiative
Move Speed
Armor Class
Base Attack Bonus / Grapple (ex. +6/+8)
Attack (detail what attacks you have available)(ex. Falchion +8  melee (2d7+4))
Special Attacks (any ACTION that is not a normal melee attack)
Special Qualities (all those nice racial and class buffs, like paladin auras)
Saves
Skills
Feats
Abilities
Equipment


Second, an example of what I mean by Shorthand


Jackie Chan
Human
Lv 1 Monk


HP: 10
Init: +2
Spd: 30 ft
AC: 15 (+2 Dex, +3 Monk AC)
BAB/Grp: +0/+2
ATK: Unarmed Strike +2 Melee (1d6+2) or Flurry of Blows +0/+0 melee (1d6+2)
Sp. ATK: none
Sp. Ql: Human (+skill, +feat)
Save: +4 Fort, +4 Ref, +5 Will
Skill: +4 Balance, +4 Concentration, +4 Escape Artist, +4 Hide, +4
Listen, +4 Spot, +4 Tumble
Feat: Improved Grapple, Stunning Fist, Endurance
Abilities: 14 Str, 15 Dex, 14 Con, 14 Int, 17 Wis, 10 Cha
Equipment: 1 contact with Mob, martial arts uniform, book of ancient
chinese secrets

#4

g-bookie

May 19, 2011 21:20:43
Well, first and foremost: We need at least one real Wizard. So far we Have ALLOT of supporting style characters and one TRUE tank who has a level discrepancy of 3, meaning Patrick's ECL at true lvl 1 is 4... so we gotta but him some lvl ups or something. So, despite how much I want to be a fighter, I propose I be our main Combat Magi.
If I understand correctly, we should already have 2 druids and maybe a few other divine spell casters, but no real offense yet: unless that changes, I'll go wizard generalist and be our main spell caster
TELL ME IF THIS MAKES SENSE TO YALL, aight?
thanks
#5

Westhane

May 19, 2011 21:30:32
Cant say as I understand the logic, but WTF. Your wish for a wiz slot is noted. As far as I am aware, Aaron wishes a Ranger slot and Patrick has a fully functional Tank which I MUST EVALUATE BEFORE DECIDING ON.
#6

thegreattook

May 21, 2011 10:12:49
hey so were you guys wanting a tank, skilled or damage? and also should we have jimmy or not?
 
#7

g-bookie

May 21, 2011 12:04:05
Whether Jimmy is in or not is up to Will, but I think that what we currently need is skilled. other than that, a warlock (or something similar) would be nice. patty , ann, and myself basically have the tank thing covered.
#8

thegreattook

May 21, 2011 12:18:35
hmmm ok i was liking scout but they do'nt have disable trap and i can't really find a prestige for them
 
#9

thegreattook

May 21, 2011 13:43:35
hey what about a scout/unseen seer/ some casting class?
 
#10

g-bookie

May 21, 2011 17:02:22
You've got the class books, not me.
#11

Westhane

May 22, 2011 11:16:31
Right, we have bookie, Nacht, myself, and took. We need to get steven, Jenna & Friends, Patty, and Jimmy on. (I cannot morally ignore someone who WANTS to play Dnd, so Jimmy is in. Prepare for some big ass battles)
Right now, getting them online and up to speed is infinitely more important than party mechs. If we have any intention of performing a game or two afore i leave for Jpan, we need to get things rolling within the next week.

My will be done.
#12

g-bookie

May 22, 2011 19:29:07
I'll be sending this link to Ann Faba tonight, along with a "pass this on." For the record, I only need one day notice to roll my character, so if we scramble **** together it won't be a problem.

For the official online record, my final character will be Paladin building toward Kensai.
#13

noctilucent

May 22, 2011 22:28:29
How do you want ability scores? 3d6, 4d6, 5d6 dropping lowest roll? Or just 14-16 in each and shift around as wanted.
#14

Westhane

May 23, 2011 16:54:02
On a bit more constructive note on my part, heres some world info...

Our Earth is a huge convex disk (simulating horizons). Its unimaginably huge, but contains many archipelagos with earth like proportions. The particular area we are interested in has 6 different land masses. A European Yorad, an American Vespuci and Latin Vespuci, An African Fracian, an East Asian Angkor, and a Central Asian Jachino.

The current situation in the archipelago is quite similar to charlemagne's europe, with a relativly primitave Yoradian peoples surrounded by cosmopolitan empires. A version of human Carthage dominates Fracian, warring against the Egyptian Undead kings. Vespuci is more peaceful, with tense diplomacy between the hebrew based Dwarven kingdoms and the Riiqois native americans, also human. Latin Vespuci is dominated by warfare between the goblin Zatec, orcish Amyans, and elvish Lune, the last an ally and the other two enemies of the Dwarves. Angkor is the center of the recently split Halfling and gnomish empires following the revolt of the halfling slaves against their gnomish lords. needless to say, that area is volatile. Jachino recently suffered an invasion by demons, devils, and dark gods that has crushed the powerful human Hang empire and left behind a goblin state and three others of elvish, dwarven, and human descent warring against each other.

Finally, Yorad. Our campaign will be taking place here. Human civilization originated in this area following the fall of the ancient Sazim empire, who had kept about 25% of the population of this archipelago as slaves. Following the fall, humans built a number of countries on the southern half of Yorad (similar enough in geography to Europe). These countries subsequently organized into the Yoradian Alliance, which includes a german, french, english, italian, russian, greek, and eastern European country. (as an aside, feel free to choose any nationality) A stalemate has been reached, and Yorad is currently in a cold war situation. Aside from the alliance, to the east are an ancient race of automaton who have kept a large number of peoples subservient to them (in other words, they are now the greatest slave empire in the world.) To the north, beaten back but not quite  crushed, are the Sazim, who have not been seen as a real threat by either side for centuries (in real world timeframe, their zenith of power would have been 1200 BCE, and they fell in 600 BCE).
#15

Westhane

May 23, 2011 16:56:47
Oh yeah.... please comment on whether this is an acceptable world. Changes need to be made ASAP so i can begin work on an actual adventure plot. ( I got the adventure, but no idea how to put it in a campaign)
#16

noctilucent

May 23, 2011 17:58:06
Sounds good, LET'S DOOOO IIIIIIT

#17

Westhane

May 23, 2011 18:22:57
2nd constructive post of the day:

first off, if any of you want to do the history for anything, send in your additions. I will do a general outline, please fill in what you want. ex. Bookie is an Irishman, so if he wanted an Irish country rich in Irish history, he should feel free to build one and all the background on it. Also, feel free to plagarize whatever the **** you want into here... I know you die hard neverwinter fans want to.

second, on the subject of evil.

Humans are actually a hybrid evolution of three proto-human races. These are the Phara, Sazim, and Harashimi. The Phara evolved from goblins, had a very death oriented culture similar to real Egypt, and survive today as the zombie kingdom in Fracian. They invented Necromancy. The Sazim evolved from arctic elves, and are still ruling land from their iceberg cities. They invented demon summoning and druidic magic (summoning built their empire. when the empire fell, they tried the second). Finally, the Harashimi are long gone. They were a facist arcanist ruled empire evolved from dwarves that created magical AIs, which subsequently skynetted them and formed the still functioning modern Automatons of Yorad, effectively the Nazis of our world.

All three were thouroughly evil, and all ancient evil stuff comes from them. That includes ancient death machines, evil ruins, and the like. No other races produced so much badness so early on.
#18

someguyontheinternet

May 23, 2011 18:48:37
Stephen - How often would we be playing, once a week or what?
#19

noctilucent

May 23, 2011 18:54:54
Well i got my char, If and where do you want the shorthand? I'll post some bs background about elans later.
#20

Westhane

May 23, 2011 19:05:38
Well i got my char, If and where do you want the shorthand? I'll post some bs background about elans later.

shorthand here. now.

Steven - probably every saturday, otherwise as time permits
#21

noctilucent

May 23, 2011 19:31:48
Ormand Ouroboros
Elan
Psion 3

Hit Points: 10
Initiative: 4
Move Speed: 30
Armor Class:13, Touch 12, Flatfooted 11
Base Attack Bonus / Grapple:+1/+0
Attack: Dagger +0 Melee 1d6 19-20/c2, Range 80 Light Crossbow +2 1d8 19-20/x2
Special Qualities: Resistance, Resilience, Repletion, Aberration
Saves: +2 Fort, +3 Ref, +4 Will
Skills: +9 Autohypnosis, +6 Concentration, +6 Decipher Script, +5 Disable Device, +9 Knowledge(The Planes), +12 Knowledge(Psionics), +12 Psicraft, +1 Use Psionic Device
Feats: Psicrystal Affinity, Overchannel, Talented
Abilities: 10 Str, 14 Dex, 10 Con, 18 Int, 13 Wis, 10 Cha
Equipment: Bag of Holding Type I (all non-weapon gear in BoH or in the chest that’s in the BoH), Chest, 10 Vials, 10 Flasks, Waterskin, Tent, Hempen Rope (50ft), Flint&Steel, 128g (left over from the 2700g, dunno if I can keep this or not)

Updated


Ormand Ouroboros


Elan


Psion 3


 


Hit Points: 13


Initiative: 4


Move Speed: 30


Armor Class:13, Touch 12, Flatfooted 11


Base Attack Bonus / Grapple:+1/+0


Attack: Dagger +0 Melee 1d6 19-20/c2, Range 80 Light Crossbow +2 1d8 19-20/x2


Special Qualities: Resistance, Resilience, Repletion, Aberration


Saves: +2 Fort, +3 Ref, +4 Will


Skills: +9 Autohypnosis, +7 Concentration, +6 Decipher Script, +5 Disable Device, +9 Knowledge(The Planes), +12 Knowledge(Psionics), +12 Psicraft, +1 Use Psionic Device


Feats: Psicrystal Affinity, Overchannel, Talented


Abilities: 10 Str, 14 Dex, 12 Con, 19 Int, 13 Wis, 10 Cha


Equipment: Bag of Holding Type I (all non-weapon gear in BoH or in the chest that’s in the BoH), Chest, 10 Vials, 10 Flasks, Waterskin, Tent, Hempen Rope (50ft), Flint&Steel, 128g (left over from the 2700g, dunno if I can keep this or not)


#22

Westhane

May 23, 2011 19:46:05
Abilities: stats, whatever you want to call them. Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisms. THAT is abilities.

and no, equipment means the complete aesthetic character description.

(in case you were wondering, thats called sarcasm)

buy a 1st level characters equipment and right it down.
#23

sgtfluffybuns

May 23, 2011 20:46:33
Im thinkin bout going with a LR based on the fact that we have three tanks and some magic
DPS archer should help a bit.
 
#24

noctilucent

May 23, 2011 22:24:22
I might be remembering wrong, but are we supposed to lvl our chars up to 3 or something?
#25

Westhane

May 24, 2011 15:49:45
You remember correctly Nacht. Jenna & Friends are at that level, so we need to be too.

Also, I have updated my 2nd post. Please familiarize yourself with it. Knowing that everyone understands the rules is quite important.
#26

noctilucent

May 24, 2011 18:57:40
after char lvl up can we add 1 or two minor magic items?
#27

Westhane

May 24, 2011 19:08:36
no. a 3rd lv character will be given 2700 Gp to work with, buy items off of that.
#28

theplaneswalk

May 24, 2011 20:28:37
hello all this be patrick
#29

theplaneswalk

May 24, 2011 20:45:48

I really feel that I might need some help with the shorthand and the equipment buying stuff I'm really sorry that I seem clueless right now but thats because I am.  I guess its because I don't really have the books needed for dis sort of thing.

#30

Westhane

May 24, 2011 20:50:39
If you be needing the books help, I must (for the 5th or 6th time) recommend that you search google for the pdf files, then get them from mediafire. Also, all of the information you will be needing is on the d20srd site. Simply assign yourself 2700 GP, and go shopping in the items & equipment section. I will not change the prices in there.
#31

theplaneswalk

May 24, 2011 20:53:14
sorry i realize now that the links were right under my nose
#32

Westhane

May 24, 2011 21:50:24
Okay people, status report.

I have a module prepped, and as I have had way to much time on my hands created a full history of the campaign world. (send tell if interested)

So, that indicates to me we need to move forward. Our priorites right now are as such:
1. Get Jenna & Friends on, as well as Gus & Jimmy.
The list of peops so far is:
1. Me
2. Aaron
3. Gordy
4. Connor
5. Jimmy
6. Jenna
7. Jenna Friend Unknown
8. Ann Faba
9. Patrick
10. Gus
11. Stein
12. Steven
(cant help but think i missed someone)
2. Read or reread my second post. I have some basic rules for smooth play which I NEED YOU TO OKAY OR QUESTION NOW

3. Check the forum regularly daily until we get to our first game. This will keep you up to date and allow effective coordination. You can subscribe to it and have update e-mails sent to your e-mail account. Theres a checkbox in near the submit post button when you reply on the forum.

4. Anyone not on the forum by this weekend may be left out of the first gaming session. I dont have all the time in the world people. By the 10th of June, Im gone.

5. Get your characters all up and running.

Thank you
#33

sonofahalfelf

May 25, 2011 21:52:53
Ok. This all sounds dandy but one thing highly worries me... I work a ton. So I may not be able to participate if I'm working or something... But I'll do what I can. Not to mention that there are grad parties/graduation this weekend. FML. I'll get my character stats from Anne and post them on here tomorrow hopefully. PS- this is jenna.
#34

artichokeheart

May 26, 2011 22:01:41
hey I am the Unknown Jenna friend (A.K.A Brittany) I can't figure out how to join the group, honestly I didn't try that hard, but if someone could just add me that would be great. I think I am going to be pretty busy for a while as well so I don't know how this is going to turn out, but I guess we will see.
#35

sonofahalfelf

May 26, 2011 22:11:00
Dearest Trinity, all  you have to do is press the subscribe button at the top of this blog.... lol.
#36

artichokeheart

May 26, 2011 22:22:32
that wasn't there before...... when I wasn't signed in... lol. I TOLD YOU I DIDN'T TRY TO HARD!!!Tongue out
#37

Westhane

May 26, 2011 22:30:11
Im changing the rules slightly... If you arent online by saturday morning, meaning having posted on this forum, I cannot afford to keep you on. Sorry, thats the way it is. We have to go full tilt if we want anything done by the time I leave on the 10th.

Of course, Im stating this on the forums, so if any of you have someone you want to add, now is the time to do it.

1 day people, then we get into the real stuff.
#38

Westhane

May 27, 2011 17:00:23
Last chance.

I in the mean time intend to get moving. First off, how many people could do a memorial day session. probably from 1 to 8 or so?

Second, where are we going to do dis? my house is open and large enough for the group, but is 30 minutes out of town.
#39

noctilucent

May 27, 2011 18:44:03
I'm up for it, band ppl have to play for a ceremony, but I'm pretty sure it'll be done long before then.
My house is probably too small for that many people.
#40

theplaneswalk

May 27, 2011 20:59:23

here is the shorthand


Blodhgarm
moon elf/dragonborn
Level 3


 


Hit Points: 45
Initiative: 2+
Move Speed: 40 ft
Armor Class: 16
Base Attack Bonus: +3/+0 Grapple


Attack: spiked gauntlet 1d4, great sword 2d6
Special Attacks: power attack
Special Qualities: +2 to fort. save, fast movement, rage 1/day, illiteracy, uncanny dodge, hardiness to enchantments, immune sleep, skill affinity-search-spot-listen, keen sense, low light vision, winged, dragonblood subtype, +2 dodge AC bonus vs. dragon attacks, immune to frightful presence, trap sense +1
Saves: fort 5, ref 2, will 1
Skills: intimidate 6, survival 6, search 6, listen 6
Feats: light armor, medium armor, simple weapon/martial weapon proficiency, improved initiative, power attack 
Abilities: Str 16, Dex 14, Con 16, Int 10, Wis 10, Cha10
Equipment: spiked gauntlets, great sword, spiked chain shirt, handy haversack (All non-weapon items in here I guess), bed roll, tent, waterskin, flint and steel, whetstone, 8 candles, blanket (winter), hempen rope (50 ft), 10 sacks, 479 gp, 3 sp

#41

sonofahalfelf

May 27, 2011 21:40:21
pretty sure im ****ed in the being available department.  I need like a few weeks notice... yall will have to do a first session without me. but whatever. and apparently Anne has lost my character sheet D: soo yeah..
#42

theplaneswalk

May 27, 2011 22:25:23
its ok jenna
#43

Westhane

May 28, 2011 10:28:42

Times up folks.

The list then:

1. Me
2. Jenna
3. Patrick
4. Britney
5. Connor
6. Gordy
7. Aaron
8. Steven
9. Stein (You need to get up to date boyo, and start checking regularly)
10. Anna (I will give her until wednesday to get online)
11. Jimmy (ditto for Jimmy)

#44

Westhane

May 28, 2011 10:39:46
Then the story:

It is 2500 CE (common era). The world stands as this:

Yorad is split by the automaton Harash and Human Yoradian Alliance, with the broken Sazim to the north. Vespucci is the center of tense diplomacy between the dwarven Hebrek and human Riiqois. Latin Vespucci is in out and out war with each other as the orcish Amyans, goblin Zatec, and elvish Lune attempt to gain the upper hand. The Lune has recently been courting the Hebrek, and appears to be a possible winner. Angkor is finishing a tense change from one to two empires, with the halfing splitting off from the gnomes. Meanwhile, Fracian is mostly populated by warring tribes, but the ancient undead Phara remain a force to be reckoned with as the kingdom of Kirrith Ungol, only opposed by the mixed race Yugonian Trading Kingdoms. Finally, Jachino still reels from the demon wars of 300 years past, and war between the dwarven, human, and elvish alliance and the goblin empire continues.

Between Sazim and Harash territory is a large area mostly barbarian in rulership. 3 months ago a small army of Goblin Cultists kidnapped a high priestess of a local Pelor religious sect. As this is an isolated and rural occurence, the church has seen fit to hire some no name adventurers to deal with the problem as opposed to using their own military. That's you.

You will need to assault the Goblin compound, but your in luck. Recently an orcish horde attacked and is now fighting the tribe, an opportunity to enter with minimal resistance. The temple is rumored to be divided into 3 sections, with the innermost only reachable by keystones. You need to rescue the priestess first and foremost, but you will be given a bonus if you can prove you killed the Goblin Commander, as well as if you investigate rumours of ties between the temple and one of the two major evils... the Sazim or Harash.

#45

memyselfandeye

May 28, 2011 15:24:38
(this is Jimmy) sorry for being rather late on posting. 
my charecter is going to be a neutral chaotic warlock. I'm thinking for his main skills, use magic devices bluff and spellcraft i haven't completerd the short hand stuff yet but i'm positng this so people can get an idea of my charecter.  also i would like to have him be able to make wands, rods and the like so he could be a more versitile caster and warlocs can get the imbue item feat. I've seen some feats that you would need to take and craafting is a class skill but i havn't seen any crafitng skills for magic items. Ami missing something on the skill list or is it just not there. Also i need to ask if meta magic feats would work on my invocations
#46

thegreattook

May 28, 2011 15:54:18
hey so just checking are we  allowing traits?
and just trying to figure out base stats how many base stats should we start with to distribute and after the first modifiyer doesn't it cost more to level up that stat? srry for asking jsut can't find it on the wiki
 
#47

memyselfandeye

May 28, 2011 16:01:43
hey so just checking are we  allowing traits?
and just trying to figure out base stats how many base stats should we start with to distribute and after the first modifiyer doesn't it cost more to level up that stat? srry for asking jsut can't find it on the wiki
 


same with the stats. once i have that i can make my short hand.
#48

g-bookie

May 28, 2011 17:08:48
Ok, so my character is almost done, the shorthand is mostly complete but I have a question on languages. if my int modifier is +2, what does that mean language wise? I'm curious because Patrick only knows elvish and draconic, so to be able to talk to him, I need elvish (or draconic, but I figure elvish is more usefuL). Will, could you walk me through the ruling on languages again?

Oh, and Connor/Jimmy: I don't know what will is thinking, but I for one approve of traits: it seems like a good way to spice up character building.

As far as base stats are concerned, here is what I recommend:
I know both of you (Connor and Jimmy) have NWN2. build the character in there: so base abilities set at 8 and then add 32 (this is fairly balanced, all things considered). apply your racial ability mods before hand, and past the first 6 that you add to any one stat, the cost increases to 2. I do hope you never pump any one stat up past 16, but what ever. there is some modifiyer beyond that point (IE where the cost goes up to 3) but I've never actually pumped that much into any one stat before.
#49

noctilucent

May 28, 2011 17:11:52
all ppl have common, as a basic language, +1 language for each int modifier bonus
#50

g-bookie

May 28, 2011 17:18:32
Does any of this require that I spend skill points????
#51

noctilucent

May 28, 2011 17:25:53
for languages? i don't think so, pretty sure you don't
#52

theplaneswalk

May 28, 2011 19:36:43
i calculated my equipments weight and found that with the haversack my carrying weight is only 49 lbs. wow.
are we playing with the rule that we need foodstuffs?  I'm just wondering.
#53

g-bookie

May 28, 2011 20:23:37
Surtat Desjani (Soor-tay Day-jan-ie)
Human
LvL 3 Paladin
HP 36
30 ft
AC: 16
BAB 3
+7 or +4 w/ Combat Expertise
Quick to Master, Skilled, Aura of Courage, Divine Grace, Divine Health, Lay on Hands (*1)
Smite Evil (*1), Focused (trait)
Fortitute +8, Reflex +4, Will +6
Concentration +6, Diplomacy +6, Handle Animal +6, Heal +6, Ride +6
Combat Expertise, Weapon Proficiency Exotic, Weapon Focus Bastard Sword
Equipment:


  • Masterwork Bastard Sword

  • Banded Mail

  • Heavy Steel Shield

  • Flint and Steel

  • Rations, Trail (*4)

  • Bed Roll

#54

theplaneswalk

May 28, 2011 20:39:22
ATTENTION EVERYONE

I have talked with my parents and they are OK with us playing at my house on Monday.  We  would be ordering Papa Murphy's pizza so if each of you could bring $4 or $5 to help pay for the pizza that would be great.

please reply!
#55

g-bookie

May 28, 2011 20:40:43
Sounds good to me. No promises that I'll make it on time, but I'd certainly try.
#56

theplaneswalk

May 28, 2011 20:49:17
do we get a feat with every level when we level up? because I want to level my character up to lvl 3
#57

g-bookie

May 28, 2011 20:51:22
no, feats at levels 1/3/6 and I forget the rest.
#58

theplaneswalk

May 28, 2011 20:52:24
thanks
#59

theplaneswalk

May 28, 2011 21:21:01
i have updated my character shorthand to lvl 3
#60

Westhane

May 28, 2011 21:25:37
All here my rulings:

Stats are determined by rolling 4d6 and dropping the lowest. Not by some ****ed up point system. Dats NWN bull.

Languages are as follows: YOU DO NOT AUTOMATICALLY HAVE COMMON. You start with the racial languages... Patty is an elf, so starts with elvish. He is a dragonborn, so starts with dragonic. You also may learn a bonus language per point of Int modifier. All further languages can be obtained by spending skill points in the "Speak Language" skill. This is cross class for anyone but bard, so it requires 2 skill points.

Feats are at 1st, 3rd, and every 3 levels afterword. You may raise an ability 1 point every 4 levels.

Just a few notes on y'alls shorthand:
Gordy, combat expertise is scaleable. You can do +1 AC/-1 BAB, +2/-2, +3/-3 whatever. limited by BAB
Patrick, recalculate your AC. you need to add armor and other stuff.
#61

g-bookie

May 28, 2011 21:29:51
kk, recalculated stats
+7 or Combat Expertise
sorry, AC actually at 18 thanks to the shield
any other inventory items we might need oh DM??

and I only suggest NWN becuase its easy to follow and gives you a well rounded character, plus it doesn't rely on luck (cuz my luck is ****). Oh, and because it is easy to follow
#62

Westhane

May 28, 2011 22:01:06
Racial languages for all base races includes common according to D20srd. Therefore, anyone using base races should have common. The stuff is there people, look it up.
As for inventory, Bring the stuff you think you will need. At this point I wont be a facist art director on the subject of minor details like this. However, be advised that I can and will change this later on. Its simply to much work for right now.
#63

noctilucent

May 28, 2011 23:18:47
If I already have my stats that are somewhat fair (cept my OP int) and didn't do legitimate rolling, can I just keep, or should i reroll?
#64

Westhane

May 29, 2011 10:48:16
Do not reroll stats. Use what you have. unless you want to.
#65

thegreattook

May 29, 2011 13:33:50
Ormand Ouroboros
Elan
Psion 3

Hit Points: 10
Initiative: 4
Move Speed: 30
Armor Class:13, Touch 12, Flatfooted 11
Base Attack Bonus / Grapple:+1/+0
Attack: Dagger +0 Melee 1d6 19-20/c2, Range 80 Light Crossbow +2 1d8 19-20/x2
Special Qualities: Resistance, Resilience, Repletion, Aberration
Saves: +2 Fort, +3 Ref, +4 Will
Skills: +9 Autohypnosis, +6 Concentration, +6 Decipher Script, +5 Disable Device, +9 Knowledge(The Planes), +12 Knowledge(Psionics), +12 Psicraft, +1 Use Psionic Device
Feats: Psicrystal Affinity, Overchannel, Talented
Abilities: 10 Str, 14 Dex, 10 Con, 18 Int, 13 Wis, 10 Cha
Equipment: Bag of Holding Type I (all non-weapon gear in BoH or in the chest that’s in the BoH), Chest, 10 Vials, 10 Flasks, Waterskin, Tent, Hempen Rope (50ft), Flint&Steel, 128g (left over from the 2700g, dunno if I can keep this or not)

Updated


Ormand Ouroboros


Elan


Psion 3


 


Hit Points: 13


Initiative: 4


Move Speed: 30


Armor Class:13, Touch 12, Flatfooted 11


Base Attack Bonus / Grapple:+1/+0


Attack: Dagger +0 Melee 1d6 19-20/c2, Range 80 Light Crossbow +2 1d8 19-20/x2


Special Qualities: Resistance, Resilience, Repletion, Aberration


Saves: +2 Fort, +3 Ref, +4 Will


Skills: +9 Autohypnosis, +7 Concentration, +6 Decipher Script, +5 Disable Device, +9 Knowledge(The Planes), +12 Knowledge(Psionics), +12 Psicraft, +1 Use Psionic Device


Feats: Psicrystal Affinity, Overchannel, Talented


Abilities: 10 Str, 14 Dex, 12 Con, 19 Int, 13 Wis, 10 Cha


Equipment: Bag of Holding Type I (all non-weapon gear in BoH or in the chest that’s in the BoH), Chest, 10 Vials, 10 Flasks, Waterskin, Tent, Hempen Rope (50ft), Flint&Steel, 128g (left over from the 2700g, dunno if I can keep this or not)


#66

thegreattook

May 29, 2011 13:55:01
hey does grapling hook come with rope?
 
#67

thegreattook

May 29, 2011 14:00:13
Servrop Alkicas 
Human
Level 3 Rouge

Hp: 18
Init: 3
Spd: 40
AC: 16
BAB/Grp: +2/+4
ATK: Rapier +1 Melee 1d6 18-20/x2, Heavy Crossbow+1 Range 120 1d10 19-20/×2
Sp Atk: +2d6 sneak attack, Feint? (not sure if this needs to go on or if it needs a feat or what)
Sp QI: Human (+skill +feat)
Traits: Quick (+10 speed -1 hp per lvl), Dishonest (+1 bluff, -2 diplomacy)
Saves: +2 Fort +6 Reflex +0 Will
Skills: balance 9, bluff 9, climb 9, disable device 9, escape artist 9, hide 11, jump 8, move silenty 11, open lock 9, search 9, tumble 9, use rope 9
Feats: Armor proficiency light, nimble fingers, stealthy, weapon finesse, trap sense, evasion, sneak attack, trapfinding
Abilities: 14 str, 16 dex, 12 con, 16 int, 9 wis, 15 cha
Equipment: Raiper +1, Heavy Crossbow+1, Studded Leather+1, Bolt(10)x4, Sap +1, Backpack, Bedroll, Flint/Steel, Thieves Tool Masterwork, Signal Whistel, Trail rations x4
gold left= 1348.1 using SRD 20 or whatever to determine +1 cost

please tell me if you see something wrong
#68

theplaneswalk

May 29, 2011 14:04:01
EVERYONE PLEASE LOOK AT MY EARLIER POST!

Please reply so we know how many people will come!
#69

thegreattook

May 29, 2011 14:35:02
jimmy and i can come, what time would it be?
 
#70

theplaneswalk

May 29, 2011 14:41:45
jimmy and i can come, what time would it be?
 

1-8 pm bring $5 each of you to pay for pizza thank you for replying because you guys gordy and will are the only ones who have replied
#71

g-bookie

May 29, 2011 15:27:20
TO PREVENT FURTHER CONFUSION:

Patrick is Hosting at his house on monday from 1:00PM to 8:00PM. THIS WILL BE OUR FIRST SESSION if enough people show up. some time can be devouted to polishing the characters if you like, but the sooner we start, the better. THIS INFO IS IN EARLIER POSTS, it hasn't changed for those of you who have been following along at home. I'll be making calls later tonight for those who haven't responded.

-GORDON
#72

noctilucent

May 29, 2011 16:10:34
Ormand Ouroboros
Elan
Psion 3

Hit Points: 10
Initiative: 4
Move Speed: 30
Armor Class:13, Touch 12, Flatfooted 11
Base Attack Bonus / Grapple:+1/+0
Attack: Dagger +0 Melee 1d6 19-20/c2, Range 80 Light Crossbow +2 1d8 19-20/x2
Special Qualities: Resistance, Resilience, Repletion, Aberration
Saves: +2 Fort, +3 Ref, +4 Will
Skills: +9 Autohypnosis, +6 Concentration, +6 Decipher Script, +5 Disable Device, +9 Knowledge(The Planes), +12 Knowledge(Psionics), +12 Psicraft, +1 Use Psionic Device
Feats: Psicrystal Affinity, Overchannel, Talented
Abilities: 10 Str, 14 Dex, 10 Con, 18 Int, 13 Wis, 10 Cha
Equipment: Bag of Holding Type I (all non-weapon gear in BoH or in the chest that’s in the BoH), Chest, 10 Vials, 10 Flasks, Waterskin, Tent, Hempen Rope (50ft), Flint&Steel, 128g (left over from the 2700g, dunno if I can keep this or not)

Updated


Ormand Ouroboros


Elan


Psion 3


 


Hit Points: 13


Initiative: 4


Move Speed: 30


Armor Class:13, Touch 12, Flatfooted 11


Base Attack Bonus / Grapple:+1/+0


Attack: Dagger +0 Melee 1d6 19-20/c2, Range 80 Light Crossbow +2 1d8 19-20/x2


Special Qualities: Resistance, Resilience, Repletion, Aberration


Saves: +2 Fort, +3 Ref, +4 Will


Skills: +9 Autohypnosis, +7 Concentration, +6 Decipher Script, +5 Disable Device, +9 Knowledge(The Planes), +12 Knowledge(Psionics), +12 Psicraft, +1 Use Psionic Device


Feats: Psicrystal Affinity, Overchannel, Talented


Abilities: 10 Str, 14 Dex, 12 Con, 19 Int, 13 Wis, 10 Cha


Equipment: Bag of Holding Type I (all non-weapon gear in BoH or in the chest that’s in the BoH), Chest, 10 Vials, 10 Flasks, Waterskin, Tent, Hempen Rope (50ft), Flint&Steel, 128g (left over from the 2700g, dunno if I can keep this or not)


#73

g-bookie

May 29, 2011 21:26:10
Ormand Ouroboros
Elan
Psion 3

Hit Points: 10
Initiative: 4
Move Speed: 30
Armor Class:13, Touch 12, Flatfooted 11
Base Attack Bonus / Grapple:+1/+0
Attack: Dagger +0 Melee 1d6 19-20/c2, Range 80 Light Crossbow +2 1d8 19-20/x2
Special Qualities: Resistance, Resilience, Repletion, Aberration
Saves: +2 Fort, +3 Ref, +4 Will
Skills: +9 Autohypnosis, +6 Concentration, +6 Decipher Script, +5 Disable Device, +9 Knowledge(The Planes), +12 Knowledge(Psionics), +12 Psicraft, +1 Use Psionic Device
Feats: Psicrystal Affinity, Overchannel, Talented
Abilities: 10 Str, 14 Dex, 10 Con, 18 Int, 13 Wis, 10 Cha
Equipment: Bag of Holding Type I (all non-weapon gear in BoH or in the chest that’s in the BoH), Chest, 10 Vials, 10 Flasks, Waterskin, Tent, Hempen Rope (50ft), Flint&Steel, 128g (left over from the 2700g, dunno if I can keep this or not)

Updated


Ormand Ouroboros


Elan


Psion 3


 


Hit Points: 13


Initiative: 4


Move Speed: 30


Armor Class:13, Touch 12, Flatfooted 11


Base Attack Bonus / Grapple:+1/+0


Attack: Dagger +0 Melee 1d6 19-20/c2, Range 80 Light Crossbow +2 1d8 19-20/x2


Special Qualities: Resistance, Resilience, Repletion, Aberration


Saves: +2 Fort, +3 Ref, +4 Will


Skills: +9 Autohypnosis, +7 Concentration, +6 Decipher Script, +5 Disable Device, +9 Knowledge(The Planes), +12 Knowledge(Psionics), +12 Psicraft, +1 Use Psionic Device


Feats: Psicrystal Affinity, Overchannel, Talented


Abilities: 10 Str, 14 Dex, 12 Con, 19 Int, 13 Wis, 10 Cha


Equipment: Bag of Holding Type I (all non-weapon gear in BoH or in the chest that’s in the BoH), Chest, 10 Vials, 10 Flasks, Waterskin, Tent, Hempen Rope (50ft), Flint&Steel, 128g (left over from the 2700g, dunno if I can keep this or not)


#74

memyselfandeye

May 29, 2011 21:44:22
i have my warlock pretty much figured out only things imunsure of is how to figure out ini and i'm not sure what my last skill to focus on should be
 
#75

g-bookie

May 29, 2011 21:51:37
Okay, so updated list of people going to patricks:



  • Will

  • Patty (of course)

  • Connor

  • Jimmy

  • Aaron

  • Gordon


Maybes:


  • James

  • Ann Faba

  • Stephen


if any one is not on the list and is planning on coming:
quick reply to this and say "add me" or something similar
kk???
#76

sgtfluffybuns

Jun 15, 2011 19:08:09
Sorry guys.... it may take a bit of time but i am going to make up a player there if nobody minds.
i want to have one that the team needs and not exactly what i want so yeah

i can make it of friday btw 
#77

thegreattook

Jun 15, 2011 20:55:43
Yo james use the google groups things to post