Re: Marvel Super Heroes RPG

Post/Author/DateTimePost
#1

starphoenix26

Sep 26, 2008 15:06:49

Superheroes are a hot property right now.
Batman, Iron Man, Heroes are all doing well.
But yet despite the Parent company holding the Marvel License right now.
the biggest gaming properties are help by rival companies.

Champions, Mutants and Masterminds are solid sellers as RPGs, Heroclix is still the best supers Minis games, and now it appears that a large section on the gaming community are clamoring for the return of any form of a revised FASERIP system made popular in the 80's .and which has an unofficial revamp called 4c.

why is that Wizards? I believe you're dropping the ball on not one, but two finacially sound idea.
#2

ranger_reg

Sep 26, 2008 23:51:40
Give it time. They're strategizing, if not already developing something for this Christmas season.

Do you want them to rush? We don't even have a new edition of d20 Modern rules yet (or whatever they're gonna call it).
#3

blodgett

Nov 14, 2008 13:20:33
Marvel tried to make their own game - it was ... ummm .... what's a polite way to describe it? It royally sucked.

Wizards / TSR had their original Saga version, and it did well. Which is why Marvel decided to develope it in house. Not a bad system, if you wanted to play an established Marvel Character, not great for character creation.

The original TSR version is still probably the best out there. If you can find it. (I have everything but 1 boxed set.) It was a d100 based, but not straight d100. You used the Universal chart to determine success / failure.

There was a d20 Supers supposed to come out before WoTC pulled the plug on d20 Modern.
#4

ranger_reg

Nov 20, 2008 0:15:13
Marvel tried to make their own game - it was ... ummm .... what's a polite way to describe it? It royally sucked.

Aww, you're being too kind.

Wizards / TSR had their original Saga version, and it did well. Which is why Marvel decided to develope it in house. Not a bad system, if you wanted to play an established Marvel Character, not great for character creation.

Yeah, Marvel totally missed the point of playing RPG, despite having hired the designers of Paranoia.

Not much a fan of Marvel SAGA since TSR ruined it for me (they ripped DL from D&D).

The original TSR version is still probably the best out there. If you can find it. (I have everything but 1 boxed set.) It was a d100 based, but not straight d100. You used the Universal chart to determine success / failure.

It's now called the FASERIP System. Someone is basing an RPG system on that, without all the licensing humbug.

There was a d20 Supers supposed to come out before WoTC pulled the plug on d20 Modern.

Hopefully, there will be a d20 Modern version 2 next year or sooner. It's only logical, you can't market a modern-day horror (or futuristic or any genre outside of fantasy) RPG using the D&D rulebooks.
#5

uglyvan

Dec 12, 2008 14:02:14
Hi!
I am the one who brought back this great FASERIP engine;
Ad&d 5E might as well use some parts of the LICORNE engine (actually under development, see it in usenet in rec.games.frp.dnd):D
#6

uglyvan

Dec 14, 2008 3:27:39
I have also a topic here (in the Houserules section of the forum):

http://forums.gleemax.com/showthread.php?t=1124214
#7

Cyderakk

Mar 25, 2009 20:43:06
Mutants and masterminds is the best Super Hero system as of right now. Super heroes are hard to translate over into paper and pencil because the variation in power levels because you have your super heroes with super strength and you have super heroes with super healing abilities so its hard to pit them against each other because one is usually overwhelmed by the other.

M&M does the best job right now.

i use Hero Lab, which is a kick butt hero generator. I even started a Yahoo group posting some pre-rolled chartacters in PDF form so anyone can view it.

heres the link if anyone is interested. http://games.groups.yahoo.com/group/herolab/

If you like it, tell others.