The other way around: what 5e rules would you use in older editions?

Post/Author/DateTimePost
#1

Rastapopoulos

Jul 17, 2014 12:40:06

 

We've seen many posts about how people would include old-editions' rules into 5e to fit their preferred playstyles. Or tweak 5e rules to resemble more this playstyle.

 

But how about the other way around?

Say if you want to keep playing an older edition, what new rules would you pick from 5e and add to ye olde edition? And how would you convert them to ye olde edition, if necessary?

 

Here are a few things that could be an interesting addition to 2e, in my case:

 

Advantage/Disadvantage

I like the concept. I would not include the system into class abilities, spells, or stuff like that. But I'd use it in place of circumstancial bonuses and penalties (prone, higher ground, external factors that would affect proficiency rolls, etc), as well as for conditions (slowed, sickened, etc). I guess this one could be used with any edition, really, you just need to trade the circumstancials +1/-1 here and there for the extra die.

 

Abilities as Saves

It's an interesting idea, and I already used a conversion to Fort/Ref/Will in my 2e games. I like the 2e save system but dislike the classification of saves into Breath/Petrification/etc. What I'll probably do is pick the 2e saving throw tables and use the values listed there for each level, but distribute the saves into Str, Dex, Con, etc. For example: for a fighter pick the best 2e save progression (in this case it's Paralyzation/Poison/Death) and apply it to Con saves. Then the second best progression to Str saves. Etc... The only problem is 2e had 5 saves, not 6, so one save would need to be duplicated for the 6th ability.

 

So what would you pick from 5e if not playing 5e?

 

 

#2

Emerikol.

Jul 17, 2014 12:44:32

Big Feats, Abilities as Saves.  Some of the rogue class features.

#3

ChrisTheS

Jul 17, 2014 12:56:12

I might be convinced to play Pathfinder if we used the proficiency bonus instead of skill ranks, and used advantage/disadvantage instead of the ten million feats that grant +1 to hit with silver battleaxes vs. bog hags at twenty to midnight during a half moon.  But the only person in the group likely to run it really likes being able to fine-tune exactly how many ranks a character has in Craft (cooking), so not much chance of that.

 

Shame, because neither change really requires any conversion...

#4

AquaticSpaceChicken

Jul 17, 2014 13:46:47

Already use Abiltiies as Saves in my (heavily house-ruled) 2e game. We've made it so all abilities matter, though (for instance, a Cha save is used for domination effects, and that includes spells like Hold Person) and all saves improve as the character gets higher levels. Basically it is make a ability check against your Save number, which starts at 15 qnd improves (since this is 2e, that means it gets lower) every other level. We really like how this plays.

 

Advantage has crept in, but in a limited way or in ways that are kind of different than 5e. For example, thieves have advantage on picking locks and moving silently (and also a level based bonus), but anyone can try picking a lock just with a normal rolll.

 

We've also borrowed a few of the Races special abilities. I have always loved the 5e Dwarf's resistance to poison and advantage on poison saves. Plus Halflings have a kind of form of lucky where they can reroll a d20 once per day-- not exactly like 5e, but inspired by it.

 

I am sure there are other influences, too.

#5

CCS

Jul 17, 2014 14:56:20
Advantage/disadvantage is already being used. Might add some of the spelling system. Mostly I have to wait & see what the phb & dmg bring though before I can give a decent answer.
#6

Bantam

Jul 17, 2014 15:12:05

Finesse weapons are pretty easy to integrate into older editions.

#7

souldoubt

Jul 17, 2014 15:20:10

Probably all of them.

#8

Artifact

Jul 17, 2014 15:30:03

I'd like to try Vancian flex in 2e.  I plan to convert a lot of stuff from that era for DDN but as I go along, there's sure to be stuff I'll want to give a whirl using the original system.

#9

thespaceinvader

Jul 17, 2014 15:41:31

Maybe advantage, maybe some of the background generation mechanics with the random flavourgen rolling which is fun and interesting.  Otherwise, thus far, nothing I don't think.

#10

Zardnaar

Jul 17, 2014 20:54:54

 Some of the Rogue and Fighter abilites are fine in older editions. I am leaning heavily towards modifying 2nd ed with some bits of D&DN. 6 saves could also work but I would tweak the C&C system as it puts more emphasis on  Cha/Str/IInt saves over the Con/Dex/Wis trifecta. 

 

 I rewrote my fighter class for my homebrew. More or less using the 4E round structure. Looks like 3.5 in terms of BAB/Fort/Ref/Will bhut stole a lot of feat ideas and class abilites from D&DN and Basic. Uses math similar to 2nd ed.

 

 

#11

Haytam

Jul 17, 2014 23:41:03

Casting. In my 2ed ad&d campaign,i ditched old school "each spell needs it's own slot" and used memorization and spells known rules from 5e. It makes casters more flexible. 

#12

thespaceinvader

Jul 18, 2014 1:27:04

thespaceinvader wrote:
#13

Alpizarai

Jul 18, 2014 2:37:54

Inspiration works great on any system that uses d20, to encourage good roleplay and such.

 

#14

stevelabny

Jul 18, 2014 10:31:20

Everybody getting spring attack for free all the time because it makes combats much more dynamic.

#15

Saelorn

Jul 18, 2014 10:47:41

I've thought about it, and I don't hate the universal Proficiency bonus that allows a wizard to hit almost as well as a fighter of equal Strength or Dexterity, but that's really just the same system from 4E except that 4E actually did it better.

#16

seti

Jul 18, 2014 11:15:18

I use advantage/disadvantage in 4e. We like it. I still use numerical bonuses sometimes, however. 

 

I also want to use 5e backgrounds, although 4e kind of already has them...They just joined the game late, with the Dark Sun campaign guide.

#17

kill_the_wiz_first

Jul 18, 2014 12:39:58

Like others, the dis/advantage system but only at peak amplitude of circumstantial velocity whether dire or prosperous.

#18

Guest855761860

Jul 19, 2014 21:33:31

I already use a form of abilities as saves in my 1e games.

 

I *love* the advantage/disadvantage rules though and will definitely retro-fit that.

 

I also much prefer 5es short rest/long rest rules to the 1e rules on recovering hp and spells and might retrofit that also.

 

 

#19

Dragonette

Jul 20, 2014 13:46:52

Hi folks,

 

I moved this thread to RPG General since it's not strictly on  topic for the D&D 5th edition forums.

 

Thanks,

 

Monica

#20

h347h50

Jul 20, 2014 14:29:51

Advantage/disadvantage is IMHO the best legacy this edition will leave. I also like the "bounded accuracy"  idea. That IMO was the major flaw of 3.X. Also dex based weapons instead of feats ect.

#21

Xeviat-DM

Jul 20, 2014 15:34:08

I really like the semi-codified exploration and background rules. Inspiration is easy to drop in anywhere as well.

#22

Cennedi

Jul 20, 2014 15:35:23

All of them. I played many years of AD&D, I think given time 5e will be the better game.

#23

Zardnaar

Nov 19, 2014 11:53:21

Rastapopoulos wrote:
#24

maicannh

Dec 21, 2014 7:17:22

But how about the other way around? Say if you want to keep playing anolder edition, what new rules would you pick from 5e

#25

Brock_Landers

Dec 21, 2014 8:31:54

Grappling.

 

Move before and after attacking.

 

Repeating saving throws at the end of your turn to end save or suck spells.

 

Depending on the edition: Bounded Accuracy is nice.

#26

Zardnaar

Dec 21, 2014 12:50:49

maicannh wrote:
#1

Rastapopoulos

Jul 17, 2014 12:40:06

 

We've seen many posts about how people would include old-editions' rules into 5e to fit their preferred playstyles. Or tweak 5e rules to resemble more this playstyle.

 

But how about the other way around?

Say if you want to keep playing an older edition, what new rules would you pick from 5e and add to ye olde edition? And how would you convert them to ye olde edition, if necessary?

 

Here are a few things that could be an interesting addition to 2e, in my case:

 

Advantage/Disadvantage

I like the concept. I would not include the system into class abilities, spells, or stuff like that. But I'd use it in place of circumstancial bonuses and penalties (prone, higher ground, external factors that would affect proficiency rolls, etc), as well as for conditions (slowed, sickened, etc). I guess this one could be used with any edition, really, you just need to trade the circumstancials +1/-1 here and there for the extra die.

 

Abilities as Saves

It's an interesting idea, and I already used a conversion to Fort/Ref/Will in my 2e games. I like the 2e save system but dislike the classification of saves into Breath/Petrification/etc. What I'll probably do is pick the 2e saving throw tables and use the values listed there for each level, but distribute the saves into Str, Dex, Con, etc. For example: for a fighter pick the best 2e save progression (in this case it's Paralyzation/Poison/Death) and apply it to Con saves. Then the second best progression to Str saves. Etc... The only problem is 2e had 5 saves, not 6, so one save would need to be duplicated for the 6th ability.

 

So what would you pick from 5e if not playing 5e?

 

 

#2

Emerikol.

Jul 17, 2014 12:44:32

Big Feats, Abilities as Saves.  Some of the rogue class features.

#3

ChrisTheS

Jul 17, 2014 12:56:12

I might be convinced to play Pathfinder if we used the proficiency bonus instead of skill ranks, and used advantage/disadvantage instead of the ten million feats that grant +1 to hit with silver battleaxes vs. bog hags at twenty to midnight during a half moon.  But the only person in the group likely to run it really likes being able to fine-tune exactly how many ranks a character has in Craft (cooking), so not much chance of that.

 

Shame, because neither change really requires any conversion...

#4

AquaticSpaceChicken

Jul 17, 2014 13:46:47

Already use Abiltiies as Saves in my (heavily house-ruled) 2e game. We've made it so all abilities matter, though (for instance, a Cha save is used for domination effects, and that includes spells like Hold Person) and all saves improve as the character gets higher levels. Basically it is make a ability check against your Save number, which starts at 15 qnd improves (since this is 2e, that means it gets lower) every other level. We really like how this plays.

 

Advantage has crept in, but in a limited way or in ways that are kind of different than 5e. For example, thieves have advantage on picking locks and moving silently (and also a level based bonus), but anyone can try picking a lock just with a normal rolll.

 

We've also borrowed a few of the Races special abilities. I have always loved the 5e Dwarf's resistance to poison and advantage on poison saves. Plus Halflings have a kind of form of lucky where they can reroll a d20 once per day-- not exactly like 5e, but inspired by it.

 

I am sure there are other influences, too.

#5

CCS

Jul 17, 2014 14:56:20
Advantage/disadvantage is already being used. Might add some of the spelling system. Mostly I have to wait & see what the phb & dmg bring though before I can give a decent answer.
#6

Bantam

Jul 17, 2014 15:12:05

Finesse weapons are pretty easy to integrate into older editions.

#7

souldoubt

Jul 17, 2014 15:20:10

Probably all of them.

#8

Artifact

Jul 17, 2014 15:30:03

I'd like to try Vancian flex in 2e.  I plan to convert a lot of stuff from that era for DDN but as I go along, there's sure to be stuff I'll want to give a whirl using the original system.

#9

thespaceinvader

Jul 17, 2014 15:41:31

Maybe advantage, maybe some of the background generation mechanics with the random flavourgen rolling which is fun and interesting.  Otherwise, thus far, nothing I don't think.

#10

Zardnaar

Jul 17, 2014 20:54:54

 Some of the Rogue and Fighter abilites are fine in older editions. I am leaning heavily towards modifying 2nd ed with some bits of D&DN. 6 saves could also work but I would tweak the C&C system as it puts more emphasis on  Cha/Str/IInt saves over the Con/Dex/Wis trifecta. 

 

 I rewrote my fighter class for my homebrew. More or less using the 4E round structure. Looks like 3.5 in terms of BAB/Fort/Ref/Will bhut stole a lot of feat ideas and class abilites from D&DN and Basic. Uses math similar to 2nd ed.

 

 

#11

Haytam

Jul 17, 2014 23:41:03

Casting. In my 2ed ad&d campaign,i ditched old school "each spell needs it's own slot" and used memorization and spells known rules from 5e. It makes casters more flexible. 

#12

thespaceinvader

Jul 18, 2014 1:27:04

thespaceinvader wrote:
#13

Alpizarai

Jul 18, 2014 2:37:54

Inspiration works great on any system that uses d20, to encourage good roleplay and such.

 

#14

stevelabny

Jul 18, 2014 10:31:20

Everybody getting spring attack for free all the time because it makes combats much more dynamic.

#15

Saelorn

Jul 18, 2014 10:47:41

I've thought about it, and I don't hate the universal Proficiency bonus that allows a wizard to hit almost as well as a fighter of equal Strength or Dexterity, but that's really just the same system from 4E except that 4E actually did it better.

#16

seti

Jul 18, 2014 11:15:18

I use advantage/disadvantage in 4e. We like it. I still use numerical bonuses sometimes, however. 

 

I also want to use 5e backgrounds, although 4e kind of already has them...They just joined the game late, with the Dark Sun campaign guide.

#17

kill_the_wiz_first

Jul 18, 2014 12:39:58

Like others, the dis/advantage system but only at peak amplitude of circumstantial velocity whether dire or prosperous.

#18

Guest855761860

Jul 19, 2014 21:33:31

I already use a form of abilities as saves in my 1e games.

 

I *love* the advantage/disadvantage rules though and will definitely retro-fit that.

 

I also much prefer 5es short rest/long rest rules to the 1e rules on recovering hp and spells and might retrofit that also.

 

 

#19

Dragonette

Jul 20, 2014 13:46:52

Hi folks,

 

I moved this thread to RPG General since it's not strictly on  topic for the D&D 5th edition forums.

 

Thanks,

 

Monica

#20

h347h50

Jul 20, 2014 14:29:51

Advantage/disadvantage is IMHO the best legacy this edition will leave. I also like the "bounded accuracy"  idea. That IMO was the major flaw of 3.X. Also dex based weapons instead of feats ect.

#21

Xeviat-DM

Jul 20, 2014 15:34:08

I really like the semi-codified exploration and background rules. Inspiration is easy to drop in anywhere as well.

#22

Cennedi

Jul 20, 2014 15:35:23

All of them. I played many years of AD&D, I think given time 5e will be the better game.

#23

Zardnaar

Nov 19, 2014 11:53:21

Rastapopoulos wrote:
#24

maicannh

Dec 21, 2014 7:17:22

But how about the other way around? Say if you want to keep playing anolder edition, what new rules would you pick from 5e

#25

Brock_Landers

Dec 21, 2014 8:31:54

Grappling.

 

Move before and after attacking.

 

Repeating saving throws at the end of your turn to end save or suck spells.

 

Depending on the edition: Bounded Accuracy is nice.

#26

Zardnaar

Dec 21, 2014 12:50:49

maicannh wrote:
#2

Emerikol.

Jul 17, 2014 12:44:32

Big Feats, Abilities as Saves.  Some of the rogue class features.

#3

ChrisTheS

Jul 17, 2014 12:56:12

I might be convinced to play Pathfinder if we used the proficiency bonus instead of skill ranks, and used advantage/disadvantage instead of the ten million feats that grant +1 to hit with silver battleaxes vs. bog hags at twenty to midnight during a half moon.  But the only person in the group likely to run it really likes being able to fine-tune exactly how many ranks a character has in Craft (cooking), so not much chance of that.

 

Shame, because neither change really requires any conversion...

#4

AquaticSpaceChicken

Jul 17, 2014 13:46:47

Already use Abiltiies as Saves in my (heavily house-ruled) 2e game. We've made it so all abilities matter, though (for instance, a Cha save is used for domination effects, and that includes spells like Hold Person) and all saves improve as the character gets higher levels. Basically it is make a ability check against your Save number, which starts at 15 qnd improves (since this is 2e, that means it gets lower) every other level. We really like how this plays.

 

Advantage has crept in, but in a limited way or in ways that are kind of different than 5e. For example, thieves have advantage on picking locks and moving silently (and also a level based bonus), but anyone can try picking a lock just with a normal rolll.

 

We've also borrowed a few of the Races special abilities. I have always loved the 5e Dwarf's resistance to poison and advantage on poison saves. Plus Halflings have a kind of form of lucky where they can reroll a d20 once per day-- not exactly like 5e, but inspired by it.

 

I am sure there are other influences, too.

#5

CCS

Jul 17, 2014 14:56:20
Advantage/disadvantage is already being used. Might add some of the spelling system. Mostly I have to wait & see what the phb & dmg bring though before I can give a decent answer.
#6

Bantam

Jul 17, 2014 15:12:05

Finesse weapons are pretty easy to integrate into older editions.

#7

souldoubt

Jul 17, 2014 15:20:10

Probably all of them.

#8

Artifact

Jul 17, 2014 15:30:03

I'd like to try Vancian flex in 2e.  I plan to convert a lot of stuff from that era for DDN but as I go along, there's sure to be stuff I'll want to give a whirl using the original system.

#9

thespaceinvader

Jul 17, 2014 15:41:31

Maybe advantage, maybe some of the background generation mechanics with the random flavourgen rolling which is fun and interesting.  Otherwise, thus far, nothing I don't think.

#10

Zardnaar

Jul 17, 2014 20:54:54

 Some of the Rogue and Fighter abilites are fine in older editions. I am leaning heavily towards modifying 2nd ed with some bits of D&DN. 6 saves could also work but I would tweak the C&C system as it puts more emphasis on  Cha/Str/IInt saves over the Con/Dex/Wis trifecta. 

 

 I rewrote my fighter class for my homebrew. More or less using the 4E round structure. Looks like 3.5 in terms of BAB/Fort/Ref/Will bhut stole a lot of feat ideas and class abilites from D&DN and Basic. Uses math similar to 2nd ed.

 

 

#11

Haytam

Jul 17, 2014 23:41:03

Casting. In my 2ed ad&d campaign,i ditched old school "each spell needs it's own slot" and used memorization and spells known rules from 5e. It makes casters more flexible. 

#12

thespaceinvader

Jul 18, 2014 1:27:04

thespaceinvader wrote:
#13

Alpizarai

Jul 18, 2014 2:37:54

Inspiration works great on any system that uses d20, to encourage good roleplay and such.

 

#14

stevelabny

Jul 18, 2014 10:31:20

Everybody getting spring attack for free all the time because it makes combats much more dynamic.

#15

Saelorn

Jul 18, 2014 10:47:41

I've thought about it, and I don't hate the universal Proficiency bonus that allows a wizard to hit almost as well as a fighter of equal Strength or Dexterity, but that's really just the same system from 4E except that 4E actually did it better.

#16

seti

Jul 18, 2014 11:15:18

I use advantage/disadvantage in 4e. We like it. I still use numerical bonuses sometimes, however. 

 

I also want to use 5e backgrounds, although 4e kind of already has them...They just joined the game late, with the Dark Sun campaign guide.

#17

kill_the_wiz_first

Jul 18, 2014 12:39:58

Like others, the dis/advantage system but only at peak amplitude of circumstantial velocity whether dire or prosperous.

#18

Guest855761860

Jul 19, 2014 21:33:31

I already use a form of abilities as saves in my 1e games.

 

I *love* the advantage/disadvantage rules though and will definitely retro-fit that.

 

I also much prefer 5es short rest/long rest rules to the 1e rules on recovering hp and spells and might retrofit that also.

 

 

#19

Dragonette

Jul 20, 2014 13:46:52

Hi folks,

 

I moved this thread to RPG General since it's not strictly on  topic for the D&D 5th edition forums.

 

Thanks,

 

Monica

#20

h347h50

Jul 20, 2014 14:29:51

Advantage/disadvantage is IMHO the best legacy this edition will leave. I also like the "bounded accuracy"  idea. That IMO was the major flaw of 3.X. Also dex based weapons instead of feats ect.

#21

Xeviat-DM

Jul 20, 2014 15:34:08

I really like the semi-codified exploration and background rules. Inspiration is easy to drop in anywhere as well.

#22

Cennedi

Jul 20, 2014 15:35:23

All of them. I played many years of AD&D, I think given time 5e will be the better game.

#23

Zardnaar

Nov 19, 2014 11:53:21

Rastapopoulos wrote:
#24

maicannh

Dec 21, 2014 7:17:22

But how about the other way around? Say if you want to keep playing anolder edition, what new rules would you pick from 5e

#25

Brock_Landers

Dec 21, 2014 8:31:54

Grappling.

 

Move before and after attacking.

 

Repeating saving throws at the end of your turn to end save or suck spells.

 

Depending on the edition: Bounded Accuracy is nice.

#26

Zardnaar

Dec 21, 2014 12:50:49

maicannh wrote:
#2

Emerikol.

Jul 17, 2014 12:44:32

Big Feats, Abilities as Saves.  Some of the rogue class features.

#3

ChrisTheS

Jul 17, 2014 12:56:12

I might be convinced to play Pathfinder if we used the proficiency bonus instead of skill ranks, and used advantage/disadvantage instead of the ten million feats that grant +1 to hit with silver battleaxes vs. bog hags at twenty to midnight during a half moon.  But the only person in the group likely to run it really likes being able to fine-tune exactly how many ranks a character has in Craft (cooking), so not much chance of that.

 

Shame, because neither change really requires any conversion...

#4

AquaticSpaceChicken

Jul 17, 2014 13:46:47

Already use Abiltiies as Saves in my (heavily house-ruled) 2e game. We've made it so all abilities matter, though (for instance, a Cha save is used for domination effects, and that includes spells like Hold Person) and all saves improve as the character gets higher levels. Basically it is make a ability check against your Save number, which starts at 15 qnd improves (since this is 2e, that means it gets lower) every other level. We really like how this plays.

 

Advantage has crept in, but in a limited way or in ways that are kind of different than 5e. For example, thieves have advantage on picking locks and moving silently (and also a level based bonus), but anyone can try picking a lock just with a normal rolll.

 

We've also borrowed a few of the Races special abilities. I have always loved the 5e Dwarf's resistance to poison and advantage on poison saves. Plus Halflings have a kind of form of lucky where they can reroll a d20 once per day-- not exactly like 5e, but inspired by it.

 

I am sure there are other influences, too.

#5

CCS

Jul 17, 2014 14:56:20
Advantage/disadvantage is already being used. Might add some of the spelling system. Mostly I have to wait & see what the phb & dmg bring though before I can give a decent answer.
#6

Bantam

Jul 17, 2014 15:12:05

Finesse weapons are pretty easy to integrate into older editions.

#7

souldoubt

Jul 17, 2014 15:20:10

Probably all of them.

#8

Artifact

Jul 17, 2014 15:30:03

I'd like to try Vancian flex in 2e.  I plan to convert a lot of stuff from that era for DDN but as I go along, there's sure to be stuff I'll want to give a whirl using the original system.

#9

thespaceinvader

Jul 17, 2014 15:41:31

Maybe advantage, maybe some of the background generation mechanics with the random flavourgen rolling which is fun and interesting.  Otherwise, thus far, nothing I don't think.

#10

Zardnaar

Jul 17, 2014 20:54:54

 Some of the Rogue and Fighter abilites are fine in older editions. I am leaning heavily towards modifying 2nd ed with some bits of D&DN. 6 saves could also work but I would tweak the C&C system as it puts more emphasis on  Cha/Str/IInt saves over the Con/Dex/Wis trifecta. 

 

 I rewrote my fighter class for my homebrew. More or less using the 4E round structure. Looks like 3.5 in terms of BAB/Fort/Ref/Will bhut stole a lot of feat ideas and class abilites from D&DN and Basic. Uses math similar to 2nd ed.

 

 

#11

Haytam

Jul 17, 2014 23:41:03

Casting. In my 2ed ad&d campaign,i ditched old school "each spell needs it's own slot" and used memorization and spells known rules from 5e. It makes casters more flexible. 

#12

thespaceinvader

Jul 18, 2014 1:27:04

thespaceinvader wrote:
#13

Alpizarai

Jul 18, 2014 2:37:54

Inspiration works great on any system that uses d20, to encourage good roleplay and such.

 

#14

stevelabny

Jul 18, 2014 10:31:20

Everybody getting spring attack for free all the time because it makes combats much more dynamic.

#15

Saelorn

Jul 18, 2014 10:47:41

I've thought about it, and I don't hate the universal Proficiency bonus that allows a wizard to hit almost as well as a fighter of equal Strength or Dexterity, but that's really just the same system from 4E except that 4E actually did it better.

#16

seti

Jul 18, 2014 11:15:18

I use advantage/disadvantage in 4e. We like it. I still use numerical bonuses sometimes, however. 

 

I also want to use 5e backgrounds, although 4e kind of already has them...They just joined the game late, with the Dark Sun campaign guide.

#17

kill_the_wiz_first

Jul 18, 2014 12:39:58

Like others, the dis/advantage system but only at peak amplitude of circumstantial velocity whether dire or prosperous.

#18

Guest855761860

Jul 19, 2014 21:33:31

I already use a form of abilities as saves in my 1e games.

 

I *love* the advantage/disadvantage rules though and will definitely retro-fit that.

 

I also much prefer 5es short rest/long rest rules to the 1e rules on recovering hp and spells and might retrofit that also.

 

 

#19

Dragonette

Jul 20, 2014 13:46:52

Hi folks,

 

I moved this thread to RPG General since it's not strictly on  topic for the D&D 5th edition forums.

 

Thanks,

 

Monica

#20

h347h50

Jul 20, 2014 14:29:51

Advantage/disadvantage is IMHO the best legacy this edition will leave. I also like the "bounded accuracy"  idea. That IMO was the major flaw of 3.X. Also dex based weapons instead of feats ect.

#21

Xeviat-DM

Jul 20, 2014 15:34:08

I really like the semi-codified exploration and background rules. Inspiration is easy to drop in anywhere as well.

#22

Cennedi

Jul 20, 2014 15:35:23

All of them. I played many years of AD&D, I think given time 5e will be the better game.

#23

Zardnaar

Nov 19, 2014 11:53:21

Rastapopoulos wrote:
#24

maicannh

Dec 21, 2014 7:17:22

But how about the other way around? Say if you want to keep playing anolder edition, what new rules would you pick from 5e

#25

Brock_Landers

Dec 21, 2014 8:31:54

Grappling.

 

Move before and after attacking.

 

Repeating saving throws at the end of your turn to end save or suck spells.

 

Depending on the edition: Bounded Accuracy is nice.

#26

Zardnaar

Dec 21, 2014 12:50:49

maicannh wrote: