Why are the newer editions worth it?

Post/Author/DateTimePost
#1

konigwilco

Aug 15, 2010 23:39:43
Hey everyone,

I am currently a DM hosting an AD&D game, but as of late I have been wondering if it is worth it to switch to a newer edition like 3, 3.5 or 4.
My main concern is that with the newer editions the game play has gone away from the "realism" aspect of the game and has gone more towards a pure combat game with less roleplaying.

I just want to know what everyone else thinks, because I have heard some really good things about the newer editions.

Thanks in advance!
#2

MusicOfCreation

Aug 15, 2010 23:59:16
Hey everyone,

I am currently a DM hosting an AD&D game, but as of late I have been wondering if it is worth it to switch to a newer edition like 3, 3.5 or 4.
My main concern is that with the newer editions the game play has gone away from the "realism" aspect of the game and has gone more towards a pure combat game with less roleplaying.

I just want to know what everyone else thinks, because I have heard some really good things about the newer editions.

Thanks in advance!



Each edition makes changes in gameplay. Roleplaying is group dependent. If you're group is good at roleplaying then you can have games of Tic Tac Toe that bring tears to a person's eyes. If you're group is bad at roleplaying then you'll have freeform games turn into hack-n-slash monster killing fests.
#3

konigwilco

Aug 16, 2010 0:58:18
Fair enough, that makes sense. And thanks for the reply.

Whats your edition preference?
Do you find that characters are starting off too powerful at the beginning of the game? I know its up to the DM to moderate the difficulty, but are they capable of too much too soon?
#4

MusicOfCreation

Aug 16, 2010 5:10:41

It probably sounds cliched for me to say it, but I've always enjoyed the current edition thats been out for D&D whether it was 2E, 3.X, or 4E. 4th edition characters aren't too powerful out of the gates.


It might seem like they are with them having 20-30 hit points at first level, but the monsters are likewise tough. It's less likely players will die to a devastating opening round by the monsters at first level, but it is still possible. It takes some time to find the right level where an adventure is challenging but not suicide due to the combination of characters having both expendable and renewable resources in an average adventuring day.

The one thing I warn though is that when you first look at the 4th edition PHB it reads like a school text book, but it works very well in practice. The first time I looked at the 4E PHB I was like "what the hell is this?", but it plays very well and despite everything looking similar each class has its own unique feel to it based on the sum of its parts.

#5

Finarvyn

Oct 11, 2010 16:56:33
Do you find that characters are starting off too powerful at the beginning of the game?

I don't think that they start off too powerful, no.

My players always felt like 1st level in OD&D and AD&D was too limiting, that they spent too much time getting to the point where they could actually do some of the fun things that the character can do. As such, I often started my players off with 3rd level characters.

In 4E this seems to be less of an issue. Characters have the abillity to choose among "at will" and "encounter" type powers and can do more each turn. Gone are the days when a 1st level Magic User was "one and done."