| Post/Author/DateTime | Post |
|---|---|
| #1Slit518Jan 14, 2015 19:22:29 | 1D12 or 2D6? |
| #2guachiJan 14, 2015 19:34:17 | 1d12 because the d12 doesn't get enough love. |
| #3AaronOfBarbariaJan 14, 2015 20:14:21 | I go for the d12 - I like the bigger chance of the high end results. |
| #4OoftaMegJan 14, 2015 20:17:30 | D12 because everyone else stops at 10. But then you turn it up to 11 and it's like whoa. But why stop there? I say crank it up to 12! |
| #5LeugrenJan 14, 2015 20:18:39 | Slow and steady wins the race: 2d6 does more damage over time and combines better with the GWM feat. |
| (Reply to #5)AaronOfBarbaria |
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| #7RCanineJan 14, 2015 20:51:52 | The average damage from 1d12 is 6.5: (1+12) / 2 = 6.5 The average damage from 2d6 is 7: (2 + 14) / 2 = 7
However, youre more likely to roll very high damage via 1d12 (8.3% vs 2.78%), and also more likely to roll very low damage.
So if you're a gambler, go with the big die; if you're risk-adverse, go with more dice.
http://anydice.com/ is a great site for doing dice probability comparison. Most humans are actually very bad at assessing probability and risk, so it can be a useful tool. |
| #8CFKJan 14, 2015 23:11:23 | I'd like to go for 2d6.
Rolling a 1 on a d12 is a chance of 1/12. Rolling 1 on both d6's is a chance of 1/36.
Then again, rolling max on both d6's is also a chance of 1/36, but in my experience it's always the low roll's that hurt me the most! "The dice are killing me!"
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| #9Heimer73Jan 15, 2015 1:23:12 | GWF for the Great Axe increases damage by .83 (on average) and for the Great Sword, it increases damage by 1.33. Long Sword with Duelist: 4.5 and 6.5 dmg/swing
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| #10SorxoresJan 15, 2015 4:41:09 | on average, 2d6 dela more damage, untill you get very specialized in critical hit (crit on a 19-20), half orc savage crit, barbarian brutal crit with the barbarian advantage, but if you find a greatsword with a magical property dealing d8/d10 or d12, then the greatsword become better again (since you can use the d8/d10/d12 to add an extra damage dice from savage and brutal critical. |
| #11AvrossJan 15, 2015 7:59:49 | Assuming that the OP was looking at a way to choose between 1d12 damage and 2d6 damage, the math for most characters is negligible. (counting in chances for natural 1s and 20s, d12 average is 6.5, 2d6 average is ~6.85) It's what you do with it that makes the difference.
If, for example, you've got abilities which allow you to reroll 1s and 2s, the 2d6 comes out ahead. If, however, you've got abilities which allow you to add *one* of the weapon's damage dice on a critical, the 1d12 starts to looks better.
Seems to lend itself to the great axe for barbarians and greatswords for paladins & fighters...
EDIT: But yeah...nothing beats rolling a handful of dice for damage. |
| #12alienuxJan 15, 2015 10:54:27 | 1D12. I can roll D6s in all kinds of other games, but D&D lets me roll the funny shaped dice. |
| #13Stormborn20Jan 15, 2015 13:16:12 | Definitely 1D12. |
| #14Tempest_StormwindJan 15, 2015 14:03:32 |
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| #15Slit518Jan 15, 2015 15:29:14 | I like the discussion, it's interesting. Carry on. |
| #16EzechielDantanJan 16, 2015 13:27:45 | Just walking around with a greataxe is like telling the world you dont need maxed out DPR, I am still going to smash your face with my awesome crit potential. Do YOU want to roll the dice and make me angry enough to test my lucky D20.. |
| #17paulstraitJan 17, 2015 19:28:54 | If you have great weapon fighting, the advantage is much larger on 2d6 than 1d12... |
| #42Tempest_StormwindJan 20, 2015 16:45:20 |
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| (Reply to #41)AaronOfBarbaria |
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| (Reply to #40)Coredump00 |
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| #45AdrianLPJan 21, 2015 5:58:58 |
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| #46AdrianLPJan 21, 2015 6:01:06 |
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| #47YunruJan 21, 2015 6:05:07 | Well then isn't it good you're not a scientist or mathmetician? However, it being your opinion does not impose it on reality. Additionally 0% cannot mean impossible in this case because impossible values aren't listed. It's non-zero by vertue of being listed. |
| #48ClutchboneJan 21, 2015 7:52:30 | So... in a nutshell for us neanderthals, 1d12 or 2d6? In which situations? |
| #49Tempest_StormwindJan 21, 2015 8:29:03 |
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| (Reply to #45)Coredump00 |
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| (Reply to #46)Coredump00 |
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| #52AdrianLPJan 21, 2015 10:20:38 |
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| #53AdrianLPJan 21, 2015 10:25:17 |
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| #54AdrianLPJan 21, 2015 10:31:51 |
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| #55Tempest_StormwindJan 21, 2015 10:41:51 | So 6d6, a reasonably common roll (I mean, Fireball is 8d6, with more extreme results), is "user error"? And, again, when at an actual table will the thousandths-of-a-percent practically matter? |
| #56AdrianLPJan 21, 2015 10:47:33 |
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| #57YunruJan 21, 2015 10:50:47 | There is an option for the values, which gives them much more precisely. That you choose to ignore that fact invalidates your arguement. |
| (Reply to #53)Coredump00 |
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| (Reply to #54)Coredump00 |
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| (Reply to #52)Coredump00 |
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| #61AdrianLPJan 22, 2015 1:25:51 |
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| #62AdrianLPJan 22, 2015 1:43:52 |
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| #63AdrianLPJan 22, 2015 1:45:39 |
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| (Reply to #61)Yunru |
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| (Reply to #48)Clutchbone |
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| (Reply to #65)1eejit |
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| #67YunruJan 22, 2015 9:13:04 | 2d6 has a reduced range (in a positive way), being unable to roll a 1. It does, however, roll averages with more consistancy, so doesn't mesh as nicely with reroll abilities and whatnot. |
| #68AdrianLPJan 22, 2015 15:18:07 |
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| #69Tempest_StormwindJan 22, 2015 15:30:27 |
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| #70AdrianLPJan 22, 2015 16:19:53 |
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| #71YunruJan 22, 2015 16:52:37 | Oh? So now you're defaulting to "it's all a joke"? Face it, you just don't like being wrong. |
| #72Wizzykin67Jan 25, 2015 11:07:02 | I'm completely confused by this. Rolling 2d6 makes it impossible to roll a 1, so how can you substitute them for a 1d12? |
| #73AvrossJan 25, 2015 16:31:11 |
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| #74Slit518Jan 25, 2015 21:00:22 |
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| #75clownkingdonJan 26, 2015 0:26:13 | What would the charicter be more likely to use?
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| #76LongTimeLurkerFeb 06, 2015 18:14:39 | If only Anydice.com displayed ~0% when it was nearly-but-not-quite zero, would have saved 2/3's of this thread from occurring. |
| #77FrogReaverFeb 06, 2015 20:33:30 | if it's listed it's chance is not EXACTLY 0%.... common sense isn't so common anymore... |
| #78bob_goes_upFeb 07, 2015 1:02:41 | The answer may also depend on how many hitpoints your enemyies have
A computer program could examine the number of 1d12 (or 2d6) hits needed to kill 1000 monsters with X hitpoints. The computer program shouldn't use cleave, so the damage from each damage roll should never be shared between two monsters. |
| #79VahnyuFeb 07, 2015 3:05:41 |
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| #80Free_ManFeb 09, 2015 10:28:31 |
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| #81VahnyuFeb 09, 2015 11:28:08 |
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| #82KarlBFeb 18, 2015 6:56:38 | Barbarian: 1D12 Everyone else: 2D6 |