2 Wizard questions (Potent Cantrip??)

Post/Author/DateTimePost
#1

jm935

Jul 07, 2014 14:32:51
Hi folks, Just looking over the Basic rules. Looks like a fun game! I have two questions about the Wizard class that I'm not seeing an answer/solution too. It's a long PDF, though, so maybe there are answers buried somewhere? Would appreciate help. (1) Do I get to add my Intelligence modifier to spell damage rolls? Doesn't look like it, but in case I overlooked it. (2) Potent Cantrip. This 6th level Wizard power seems not to do anything at all! I don't see any can trips that this would do anything for. Am I missing something? [** phone post please forgive **]
#2

Plaguescarred1

Jul 07, 2014 14:52:04

You don't add ability score modifier to spell damage unless noted otherwise.

 

Potent Cantrip currently has no cantrip for it in the Basic rules but more will be added.

#3

Saelorn

Jul 07, 2014 15:22:50

A simple house rule, for now, would allow you to deal your bonus damage on a missed attack roll. The rules don't explicitly support it, but come on - it's just a game!

#4

ivstin

Jul 07, 2014 15:13:23

Potent cantrip could be applied to Sacred Flame.... Except that it's a Cleric Cantrip. ;)
Silly Basic not giving us more Cantrips.
I wonder if this will change to be applied to "cantrips that you miss your attack roll."

#5

FallingIcicle

Jul 07, 2014 15:16:00

I like the idea of giving cantrips "improved crit", allowing them to crit on a 19 or 20.

#6

mellored

Jul 08, 2014 5:44:18

There is an evoker feature that will give you +int to damage, but otherwise you do not.

 

Potent cantrip is currently useless.  Clearly a mistake of some kind.  Merls said he would add a wizard damage cantrips with saves into basic at some point.