| Post/Author/DateTime | Post |
|---|---|
| #1TheCriticalFailAug 25, 2014 16:55:22 | I have a few questions about the Squire, from the Variant Noble: Knight background feature, since the rules seem to be worded a little ambiguously. |
| #2KalaniAug 25, 2014 17:16:53 | The assumption (as I read it), is that your squire is an NPC with the noble background, but no "class" levels. My justification for this is because you gain your squire at 1st level, and as such - they cannot be your equal or better.
You are free however, to treat them like a cohort if doing so is in your campaigns best interests, but upon reaching 5th level, they would no longer be considered your "squire" - having been recognised as a fully trained knight in their own right.
I find it somewhat strange that you gain a squire at 1st level, when you yourself are still treated as an apprentice knight...At best, you have only just obtained your knighthood, but I like to think of your first 4 levels as you yourself being a squire (making your squire, a page). |
| #3tallric_kruushAug 25, 2014 18:25:12 | I think that the squire was intended to be a simple, non-combatant NPC. As Kalani says, you and your DM can definitely adjust it to fit your campaign, should a greater role be deemed okay.
Taking squires into combat seems like a recipe for a lot of dead squires. Depending upon your setting, that could become a big problem. How many noble families are going to want their son or daughter squiring with the "Death Knight" who keeps getting his squires killed. The life of an adventurer is not for most people, even for Knights in training.
You'd almost have to beef up that squire's capabilities, at which point you run into the issues Kalani mentioned above. If you read over the section regarding intent behind backgrounds in the PHB p125, it's clear that a full fledged cohort or companion character goes beyond the intent of backgrounds. They were intended to add a bit of flavor, with their mechanical perks being limited to a simple feature and a few proficiencies.
I am playing a Noble PC, at the moment, though not a Knight. If I had a squire to whom the group was okay in allowing a bigger role, I think I'd try to get another player to roleplay him out of combat. It seems like a potentially fun situation, as long as it didn't distract the player from his or her PC. |
| #4KalaniAug 25, 2014 18:47:38 | Oooh, I like that concept.... If a new player enters the campaign when you already have a few levels under your belt, and they are agreeable - they could take up the role of your squire. When they finish their apprenticeship (at Level 5), they graduate from being your squire, but you will still have the history and squire/mentor relationship with each other..... A character bond basically.
The reason I suggest this is because 5E was designed with varied PC levels in play. Providing all PCs are in the same tier (apprentice, heroic, paragon, etc) they should be able to perform adequetely without encounters being too difficult, and without holding the rest of the party back (due to the way bounded accuracy works). Level discrepencies of 2-3 levels is not as big an issue in 5E as it was in prior editions, and with increasing level, they can close the gap quickly.
There are also downtime rules for "catching up" in Adventurers League. You could always steal those if the player feels they are lagging too far behind - allowing them to do some offscreen sidequests during downtime, while the other PCs perform other downtime activities. |
| (Reply to #4)tallric_kruush |
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| #6KalaniAug 25, 2014 21:04:30 | As I said above, The Adventurers League Players guide (for organized play) has rules for using downtime to "catch up" if the campaign enters a new tier of play. Perhaps you could extend those rules to let players catchup at any level. Shouldn't be too hard to adapt. |
| #7TheCriticalFailAug 26, 2014 2:31:40 | Thank you the comments so far. While I like a lot of the ideas suggested, particularly the new player joining, the issue in this circumstance was more due to the fact that at least three players from my store are planning to use variant nobles in adventurer's league, thus forming a few issues since none of us were sure (and honestly and still not sure) on the exact rules.
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| #82ChlorobutanalAug 26, 2014 5:20:28 | I think that the "Squire," or groom, or majordomo, or whatever other options are given for retainers in the Variant Noble: Knight section and Variant Feature: Retainers sidebar must still adhere by the non-combat restrictions. Nothing in the sentence about replacing one commoner mentions any other changes to the restrictions of retainers or an ability to enter combat on your behalf. In fact, the sentence seems to be entirely roleplay suggestions as to what specifically that retainer can do for you as a "mundane task," rather than mechanical game rules.
In general, backgrounds do not (or should not) provide combat or mechanical advantages. |
| #9Jbickley00Aug 26, 2014 18:42:11 | While I agree with 2chlor in prinicpal, i think the squire could be an interesting way to get an npc into the party if they need some combat beefiness. I rather like the idea of having a squire NPC from level 1-5. While the PC initially might not be much higher in level than the squire, this is ok with me because the pc is just a beginning knight (who was for some reason knighted early?) and may not have the authority or confidence to keep the squire in line - so there is an interesting possibility for tension. Of course after the PC is level 6 (and the first squire is level 5) the PC gets a new level 1 squire, and the party now has a much less powerful npc which could be a liability that produces intersting tensions. This being said i should note that in my book, fighters should have followers and having a handful of npcs to manage gives the fighter a more interesting time in combat at higher levels. |